- 30 Mar, 2015 1 commit
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Fabio Bas authored
The check was inverted. LoadStatus::Ok = 0, so only when db->loadCardDatabase() returns 0 we know the card database path is correct
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- 29 Mar, 2015 6 commits
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Gavin Bisesi authored
Fix 633
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Gavin Bisesi authored
Fix #670
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Fabio Bas authored
Requires #889
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Fabio Bas authored
Additionally, remove an unneeded split() + join() call on every card text
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Gavin Bisesi authored
fix server deck storage; fix #744
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Gavin Bisesi authored
Cast to target from hand
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- 27 Mar, 2015 5 commits
- 26 Mar, 2015 13 commits
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Zach authored
Remove deck brew by ZeldaZach
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Zach authored
Failed logins reopen login dlg
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Zach authored
Removed icon
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Fabio Bas authored
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Matt Lowe authored
Removed hidden layer from svg that could be seen as tm/copyrighted content.
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Matt Lowe authored
If you fail a login you are returned to the login dialog
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poixen authored
Desktop Notifications
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Matt Lowe authored
+ Can be used for setting client size and closing the client. Will expand on by sending client alerts to the tray. Updated to push message notifactions to the toolbar Preview image: Added setting to enable/disable message popups Added functionality + updated popup message and translation + Double clicking tray icon will now bring up the app/minimize it + can now be alerted of mentions + added setting to set if you want mentions on desktop + clicking mention message will take you to the main chat + added translations for icon menu + removed maximize/minimize/restore from menu, not needed. Added disconnect + Disconnects any previous message slots/signals from the system icon message bubble
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poixen authored
Updated chatview texts
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poixen authored
Updated card borders
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Matt Lowe authored
+ Cog was grey and always looked like it was inactive.
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ctrlaltca authored
Fetch updated translations from transifex
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Fabio Bas authored
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- 25 Mar, 2015 1 commit
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Matt Lowe authored
This is enforcing a new client wide color scheme. RULES + Green = Major server message (Welcome to chat room, change phase...) + Red = Minor server message (timestamps, game actions...) + Blue = Key word + Blue with modifier (underline/italics) = Keyword that can be interacted with. + Black = User text + key numbers are now blue. player drew X cards, looks at the top X cards, places X counters on . . . and so on. + card names are now italic (different from urls now) I did have the player names set to blue also, but it felt like too much. Player names in phase change are blue Updates + Updated username colors in phases to match other areas of client Small update + Made server message in chat room bold + made User names in chat/pm match the weight of in-game (consistancy)
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- 23 Mar, 2015 3 commits
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Gavin Bisesi authored
readme - match new ts handling
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tooomm authored
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tooomm authored
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- 22 Mar, 2015 3 commits
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ctrlaltca authored
Anti flood for game commands; fix #753
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Gavin Bisesi authored
Update translations bits in CONTRIBUTING.md; fix #861
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- 21 Mar, 2015 2 commits
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ctrlaltca authored
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Gavin Bisesi authored
Private Chat Tab Update
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- 20 Mar, 2015 4 commits
- 19 Mar, 2015 2 commits