- 06 Jul, 2015 1 commit
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Zach H authored
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- 25 Apr, 2015 1 commit
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Matt Lowe authored
The issue was that I had set the ctor to set the p/t to 0/0 rather than -1/-1. This meant that when you join a game in progress (spec or reconnect) the server would send the card value to the client as 0/0, instead of -1/-1. The client has been coded so that if the toughness is <0 then dont show it. 0/0 is instead shown. We still need to look into cards with no p/t being set to a 0/1 as @tooomm mentioned in anther issue. As it stands, this is more important than that.
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- 22 Apr, 2015 1 commit
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Matt Lowe authored
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- 10 Apr, 2015 1 commit
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Matt Lowe authored
Addresses issue from #934
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- 09 Jul, 2014 1 commit
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arxanas authored
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- 31 Mar, 2012 1 commit
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Max-Wilhelm Bruker authored
preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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- 02 Jan, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 03 Jul, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 27 Jun, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 12 Mar, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 16 Feb, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 15 Feb, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 23 Nov, 2010 1 commit
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Max-Wilhelm Bruker authored
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- 17 Jul, 2010 1 commit
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Max-Wilhelm Bruker authored
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- 27 Jun, 2010 1 commit
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Max-Wilhelm Bruker authored
optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code
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- 18 Jun, 2010 1 commit
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Max-Wilhelm Bruker authored
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- 17 Jun, 2010 1 commit
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Max-Wilhelm Bruker authored
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- 29 Oct, 2009 1 commit
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Max-Wilhelm Bruker authored
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- 11 Jun, 2009 1 commit
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Max-Wilhelm Bruker authored
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- 08 Apr, 2009 1 commit
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Max-Wilhelm Bruker authored
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- 07 Apr, 2009 1 commit
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Max-Wilhelm Bruker authored
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- 13 Mar, 2009 1 commit
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Max-Wilhelm Bruker authored
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