Commit 614f1063 authored by Max-Wilhelm Bruker's avatar Max-Wilhelm Bruker
Browse files

arrows can target players; card attachment works

parent 61b82bd6
......@@ -8,8 +8,8 @@
#include "main.h"
#include <QDebug>
AbstractCardItem::AbstractCardItem(const QString &_name, QGraphicsItem *parent)
: ArrowTarget(parent), info(db->getCard(_name)), name(_name), tapped(false)
AbstractCardItem::AbstractCardItem(const QString &_name, Player *_owner, QGraphicsItem *parent)
: ArrowTarget(_owner, parent), info(db->getCard(_name)), name(_name), tapped(false)
{
setCursor(Qt::OpenHandCursor);
setFlag(ItemIsSelectable);
......
......@@ -4,6 +4,7 @@
#include "arrowtarget.h"
class CardInfo;
class Player;
const int CARD_WIDTH = 72;
const int CARD_HEIGHT = 102;
......@@ -22,7 +23,7 @@ signals:
public:
enum { Type = typeCard };
int type() const { return Type; }
AbstractCardItem(const QString &_name = QString(), QGraphicsItem *parent = 0);
AbstractCardItem(const QString &_name = QString(), Player *_owner = 0, QGraphicsItem *parent = 0);
~AbstractCardItem();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
......
......@@ -8,15 +8,34 @@
#include <QPainter>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsScene>
#include <QDebug>
ArrowItem::ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &_color)
: QGraphicsItem(), player(_player), id(_id), startItem(_startItem), targetItem(_targetItem), color(_color), fullColor(true)
{
setZValue(2000000005);
if (startItem)
startItem->addArrowFrom(this);
if (targetItem)
targetItem->addArrowTo(this);
if (startItem && targetItem)
updatePath();
}
ArrowItem::~ArrowItem()
{
qDebug() << "ArrowItem destructor";
if (startItem)
startItem->removeArrowFrom(this);
if (targetItem) {
targetItem->setBeingPointedAt(false);
targetItem->removeArrowTo(this);
}
}
void ArrowItem::updatePath()
{
QPointF endPoint = targetItem->mapToScene(QPointF(targetItem->boundingRect().width() / 2, targetItem->boundingRect().height() / 2));
......@@ -97,8 +116,8 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
player->sendGameCommand(new Command_DeleteArrow(-1, id));
}
ArrowDragItem::ArrowDragItem(ArrowTarget *_startItem, const QColor &_color)
: ArrowItem(static_cast<CardZone *>(_startItem->parentItem())->getPlayer(), -1, _startItem, 0, _color)
ArrowDragItem::ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color)
: ArrowItem(_owner, -1, _startItem, 0, _color)
{
}
......@@ -118,17 +137,23 @@ void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
break;
}
if ((cursorItem != targetItem) && targetItem)
if ((cursorItem != targetItem) && targetItem) {
targetItem->setBeingPointedAt(false);
targetItem->removeArrowTo(this);
}
if (!cursorItem) {
fullColor = false;
targetItem = 0;
updatePath(endPos);
} else {
fullColor = true;
if (cursorItem != startItem)
cursorItem->setBeingPointedAt(true);
targetItem = cursorItem;
if (cursorItem != targetItem) {
fullColor = true;
if (cursorItem != startItem) {
cursorItem->setBeingPointedAt(true);
cursorItem->addArrowTo(this);
}
targetItem = cursorItem;
}
updatePath();
}
update();
......@@ -140,14 +165,13 @@ void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (targetItem && (targetItem != startItem)) {
targetItem->setBeingPointedAt(false);
CardZone *startZone = static_cast<CardZone *>(startItem->parentItem());
CardZone *startZone = static_cast<CardItem *>(startItem)->getZone();
// For now, we can safely assume that the start item is always a card.
// The target item can be a player as well.
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
CardItem *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
if (targetCard) {
CardZone *targetZone = static_cast<CardZone *>(targetItem->parentItem());
CardZone *targetZone = targetCard->getZone();
player->sendGameCommand(new Command_CreateArrow(
-1,
startZone->getPlayer()->getId(),
......@@ -165,7 +189,7 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
startZone->getPlayer()->getId(),
startZone->getName(),
startCard->getId(),
static_cast<Player *>(targetPlayer->parentItem())->getId(),
targetPlayer->getOwner()->getId(),
QString(),
-1,
color
......@@ -177,3 +201,55 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
for (int i = 0; i < childArrows.size(); ++i)
childArrows[i]->mouseReleaseEvent(event);
}
ArrowAttachItem::ArrowAttachItem(ArrowTarget *_startItem)
: ArrowItem(_startItem->getOwner(), -1, _startItem, 0, Qt::green)
{
}
void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
QPointF endPos = event->scenePos();
QList<QGraphicsItem *> colliding = scene()->items(endPos);
ArrowTarget *cursorItem = 0;
for (int i = colliding.size() - 1; i >= 0; i--)
if (qgraphicsitem_cast<CardItem *>(colliding.at(i))) {
cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
break;
}
if ((cursorItem != targetItem) && targetItem)
targetItem->setBeingPointedAt(false);
if (!cursorItem) {
fullColor = false;
targetItem = 0;
updatePath(endPos);
} else {
fullColor = true;
if (cursorItem != startItem)
cursorItem->setBeingPointedAt(true);
targetItem = cursorItem;
updatePath();
}
update();
}
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
{
if (targetItem && (targetItem != startItem)) {
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
CardZone *startZone = startCard->getZone();
CardItem *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
CardZone *targetZone = targetCard->getZone();
player->sendGameCommand(new Command_AttachCard(
-1,
startZone->getName(),
startCard->getId(),
targetZone->getPlayer()->getId(),
targetZone->getName(),
targetCard->getId()
));
}
deleteLater();
}
......@@ -23,6 +23,7 @@ protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
public:
ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &color);
~ArrowItem();
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QRectF boundingRect() const { return path.boundingRect(); }
QPainterPath shape() const { return path; }
......@@ -30,6 +31,7 @@ public:
void updatePath(const QPointF &endPoint);
int getId() const { return id; }
Player *getPlayer() const { return player; }
void setStartItem(ArrowTarget *_item) { startItem = _item; }
void setTargetItem(ArrowTarget *_item) { targetItem = _item; }
ArrowTarget *getStartItem() const { return startItem; }
......@@ -41,11 +43,20 @@ class ArrowDragItem : public ArrowItem {
private:
QList<ArrowDragItem *> childArrows;
public:
ArrowDragItem(ArrowTarget *_startItem, const QColor &_color);
ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color);
void addChildArrow(ArrowDragItem *childArrow);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
};
class ArrowAttachItem : public ArrowItem {
Q_OBJECT
public:
ArrowAttachItem(ArrowTarget *_startItem);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
};
#endif // ARROWITEM_H
#include "arrowtarget.h"
#include "arrowitem.h"
#include "player.h"
ArrowTarget::ArrowTarget(QGraphicsItem *parent)
: AbstractGraphicsItem(parent), beingPointedAt(false)
ArrowTarget::ArrowTarget(Player *_owner, QGraphicsItem *parent)
: AbstractGraphicsItem(parent), owner(_owner), beingPointedAt(false)
{
}
ArrowTarget::~ArrowTarget()
{
while (!arrowsFrom.isEmpty())
arrowsFrom.first()->getPlayer()->delArrow(arrowsFrom.first()->getId());
while (!arrowsTo.isEmpty())
arrowsTo.first()->getPlayer()->delArrow(arrowsTo.first()->getId());
}
void ArrowTarget::setBeingPointedAt(bool _beingPointedAt)
{
beingPointedAt = _beingPointedAt;
......
......@@ -2,14 +2,33 @@
#define ARROWTARGET_H
#include "abstractgraphicsitem.h"
#include <QList>
class Player;
class ArrowItem;
class ArrowTarget : public AbstractGraphicsItem {
protected:
Player *owner;
private:
bool beingPointedAt;
QList<ArrowItem *> arrowsFrom, arrowsTo;
public:
ArrowTarget(QGraphicsItem *parent = 0);
ArrowTarget(Player *_owner, QGraphicsItem *parent = 0);
~ArrowTarget();
Player *getOwner() const { return owner; }
void setBeingPointedAt(bool _beingPointedAt);
bool getBeingPointedAt() const { return beingPointedAt; }
const QList<ArrowItem *> &getArrowsFrom() const { return arrowsFrom; }
void addArrowFrom(ArrowItem *arrow) { arrowsFrom.append(arrow); }
void removeArrowFrom(ArrowItem *arrow) { arrowsFrom.removeAt(arrowsFrom.indexOf(arrow)); }
const QList<ArrowItem *> &getArrowsTo() const { return arrowsTo; }
void addArrowTo(ArrowItem *arrow) { arrowsTo.append(arrow); }
void removeArrowTo(ArrowItem *arrow) { arrowsTo.removeAt(arrowsTo.indexOf(arrow)); }
};
#endif
\ No newline at end of file
......@@ -6,7 +6,7 @@
#include <QGraphicsSceneMouseEvent>
#include <QCursor>
CardDragItem::CardDragItem(AbstractCardItem *_item, int _id, const QPointF &_hotSpot, bool _faceDown, AbstractCardDragItem *parentDrag)
CardDragItem::CardDragItem(CardItem *_item, int _id, const QPointF &_hotSpot, bool _faceDown, AbstractCardDragItem *parentDrag)
: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), faceDown(_faceDown), currentZone(0)
{
}
......@@ -53,7 +53,7 @@ void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
sc->removeItem(this);
if (currentZone) {
CardZone *startZone = qgraphicsitem_cast<CardZone *>(item->parentItem());
CardZone *startZone = static_cast<CardItem *>(item)->getZone();
currentZone->handleDropEvent(id, startZone, (sp - currentZone->scenePos()).toPoint(), faceDown);
for (int i = 0; i < childDrags.size(); i++) {
CardDragItem *c = static_cast<CardDragItem *>(childDrags[i]);
......
......@@ -3,13 +3,15 @@
#include "abstractcarddragitem.h"
class CardItem;
class CardDragItem : public AbstractCardDragItem {
private:
int id;
bool faceDown;
CardZone *currentZone;
public:
CardDragItem(AbstractCardItem *_item, int _id, const QPointF &_hotSpot, bool _faceDown, AbstractCardDragItem *parentDrag = 0);
CardDragItem(CardItem *_item, int _id, const QPointF &_hotSpot, bool _faceDown, AbstractCardDragItem *parentDrag = 0);
void updatePosition(const QPointF &cursorScenePos);
protected:
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
......
......@@ -10,9 +10,10 @@
#include "main.h"
#include "protocol_datastructures.h"
#include "settingscache.h"
#include "tab_game.h"
CardItem::CardItem(Player *_owner, const QString &_name, int _cardid, QGraphicsItem *parent)
: AbstractCardItem(_name, parent), owner(_owner), id(_cardid), attacking(false), facedown(false), destroyOnZoneChange(false), doesntUntap(false), dragItem(NULL)
: AbstractCardItem(_name, _owner, parent), id(_cardid), attacking(false), facedown(false), destroyOnZoneChange(false), doesntUntap(false), dragItem(0), attachedTo(0)
{
owner->addCard(this);
......@@ -106,6 +107,14 @@ CardItem::~CardItem()
owner->setCardMenu(0);
delete cardMenu;
while (!attachedCards.isEmpty()) {
attachedCards.first()->setZone(0); // so that it won't try to call reorganizeCards()
attachedCards.first()->setAttachedTo(0);
}
if (attachedTo)
attachedTo->removeAttachedCard(this);
deleteDragItem();
}
......@@ -118,6 +127,7 @@ void CardItem::retranslateUi()
aFlip->setText(tr("&Flip"));
aClone->setText(tr("&Clone"));
aAttach->setText(tr("&Attach to card..."));
aAttach->setShortcut(tr("Ctrl+A"));
aUnattach->setText(tr("Unattac&h"));
aSetPT->setText(tr("Set &P/T..."));
aSetAnnotation->setText(tr("&Set annotation..."));
......@@ -214,6 +224,23 @@ void CardItem::setPT(const QString &_pt)
update();
}
void CardItem::setAttachedTo(CardItem *_attachedTo)
{
if (attachedTo)
attachedTo->removeAttachedCard(this);
gridPoint.setX(-1);
attachedTo = _attachedTo;
if (attachedTo) {
attachedTo->addAttachedCard(this);
if (zone != attachedTo->getZone())
attachedTo->getZone()->reorganizeCards();
}
if (zone)
zone->reorganizeCards();
}
void CardItem::resetState()
{
attacking = false;
......@@ -221,6 +248,8 @@ void CardItem::resetState()
counters.clear();
pt.clear();
annotation.clear();
attachedTo = 0;
attachedCards.clear();
setTapped(false);
setDoesntUntap(false);
update();
......@@ -273,7 +302,8 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
else if (event->modifiers().testFlag(Qt::ShiftModifier))
arrowColor = Qt::green;
ArrowDragItem *arrow = new ArrowDragItem(this, arrowColor);
Player *arrowOwner = static_cast<TabGame *>(owner->parent())->getActiveLocalPlayer();
ArrowDragItem *arrow = new ArrowDragItem(arrowOwner, this, arrowColor);
scene()->addItem(arrow);
arrow->grabMouse();
......@@ -282,10 +312,10 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
CardItem *c = qgraphicsitem_cast<CardItem *>(itemIterator.next());
if (!c || (c == this))
continue;
if (c->parentItem() != parentItem())
if (c->getZone() != zone)
continue;
ArrowDragItem *childArrow = new ArrowDragItem(c, arrowColor);
ArrowDragItem *childArrow = new ArrowDragItem(arrowOwner, c, arrowColor);
scene()->addItem(childArrow);
arrow->addChildArrow(childArrow);
}
......@@ -300,8 +330,6 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
createDragItem(id, event->pos(), event->scenePos(), faceDown);
dragItem->grabMouse();
CardZone *zone = static_cast<CardZone *>(parentItem());
QList<QGraphicsItem *> sel = scene()->selectedItems();
int j = 0;
for (int i = 0; i < sel.size(); i++) {
......@@ -324,9 +352,8 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
void CardItem::playCard(QGraphicsSceneMouseEvent *event)
{
CardZone *zone = static_cast<CardZone *>(parentItem());
// Do nothing if the card belongs to another player
if (!zone->getPlayer()->getLocal())
if (!owner->getLocal())
return;
TableZone *tz = qobject_cast<TableZone *>(zone);
......
......@@ -15,7 +15,7 @@ const int MAX_COUNTERS_ON_CARD = 999;
class CardItem : public AbstractCardItem {
Q_OBJECT
private:
Player *owner;
CardZone *zone;
int id;
bool attacking;
bool facedown;
......@@ -26,6 +26,8 @@ private:
bool doesntUntap;
QPoint gridPoint;
CardDragItem *dragItem;
CardItem *attachedTo;
QList<CardItem *> attachedCards;
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
QAction *aTap, *aUntap, *aDoesntUntap, *aAttach, *aUnattach, *aSetPT, *aSetAnnotation, *aFlip, *aClone,
......@@ -39,6 +41,8 @@ public:
CardItem(Player *_owner, const QString &_name = QString(), int _cardid = -1, QGraphicsItem *parent = 0);
~CardItem();
void retranslateUi();
CardZone *getZone() const { return zone; }
void setZone(CardZone *_zone) { zone = _zone; }
QMenu *getCardMenu() const { return cardMenu; }
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QPoint getGridPoint() const { return gridPoint; }
......@@ -61,6 +65,11 @@ public:
void setPT(const QString &_pt);
bool getDestroyOnZoneChange() const { return destroyOnZoneChange; }
void setDestroyOnZoneChange(bool _destroy) { destroyOnZoneChange = _destroy; }
CardItem *getAttachedTo() const { return attachedTo; }
void setAttachedTo(CardItem *_attachedTo);
void addAttachedCard(CardItem *card) { attachedCards.append(card); }
void removeAttachedCard(CardItem *card) { attachedCards.removeAt(attachedCards.indexOf(card)); }
const QList<CardItem *> &getAttachedCards() const { return attachedCards; }
void resetState();
void processCardInfo(ServerInfo_Card *info);
......
......@@ -27,8 +27,15 @@ void CardZone::retranslateUi()
void CardZone::clearContents()
{
for (int i = 0; i < cards.size(); i++)
for (int i = 0; i < cards.size(); i++) {
// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a player,
// we have to return them to avoid a crash.
const QList<CardItem *> &attachedCards = cards[i]->getAttachedCards();
for (int j = 0; j < attachedCards.size(); ++j)
attachedCards[j]->setParentItem(attachedCards[j]->getZone());
delete cards.at(i);
}
cards.clear();
emit cardCountChanged();
}
......@@ -93,6 +100,7 @@ void CardZone::addCard(CardItem *card, bool reorganize, int x, int y)
if ((x <= view->getCards().size()) || (view->getNumberCards() == -1))
view->addCard(new CardItem(player, card->getName(), card->getId()), reorganize, x, y);
card->setZone(this);
addCardImpl(card, x, y);
if (reorganize)
......
......@@ -60,7 +60,7 @@ void DeckViewCardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
}
DeckViewCard::DeckViewCard(const QString &_name, const QString &_originZone, QGraphicsItem *parent)
: AbstractCardItem(_name, parent), originZone(_originZone), dragItem(0)
: AbstractCardItem(_name, 0, parent), originZone(_originZone), dragItem(0)
{
}
......
......@@ -207,6 +207,16 @@ void MessageLogWidget::logDestroyCard(Player *player, QString cardName)
append(tr("%1 destroys %2.").arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName))));
}
void MessageLogWidget::logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName)
{
append(tr("%1 attaches %2 to %3's %4.").arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName))).arg(sanitizeHtml(targetPlayer->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(targetCardName))));
}
void MessageLogWidget::logUnattachCard(Player *player, QString cardName)
{
append(tr("%1 unattaches %2.").arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName))));
}
void MessageLogWidget::logCreateToken(Player *player, QString cardName, QString pt)
{
append(tr("%1 creates token: %2%3.").arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName))).arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
......@@ -341,6 +351,8 @@ void MessageLogWidget::connectToPlayer(Player *player)
connect(player, SIGNAL(logSetAnnotation(Player *, QString, QString)), this, SLOT(logSetAnnotation(Player *, QString, QString)));
connect(player, SIGNAL(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)), this, SLOT(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)));
connect(player, SIGNAL(logDestroyCard(Player *, QString)), this, SLOT(logDestroyCard(Player *, QString)));
connect(player, SIGNAL(logAttachCard(Player *, QString, Player *, QString)), this, SLOT(logAttachCard(Player *, QString, Player *, QString)));
connect(player, SIGNAL(logUnattachCard(Player *, QString)), this, SLOT(logUnattachCard(Player *, QString)));
connect(player, SIGNAL(logDumpZone(Player *, CardZone *, int)), this, SLOT(logDumpZone(Player *, CardZone *, int)));
connect(player, SIGNAL(logStopDumpZone(Player *, CardZone *)), this, SLOT(logStopDumpZone(Player *, CardZone *)));
connect(player, SIGNAL(logDrawCards(Player *, int)), this, SLOT(logDrawCards(Player *, int)));
......
......@@ -40,6 +40,8 @@ public slots:
void logDrawCards(Player *player, int number);
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logCreateToken(Player *player, QString cardName, QString pt);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
......
......@@ -224,12 +224,13 @@ Player::~Player()
static_cast<GameScene *>(scene())->removePlayer(this);
clearArrows();
QMapIterator<QString, CardZone *> i(zones);
while (i.hasNext())
delete i.next().value();
clearCounters();
clearArrows();
delete playerMenu;
}
......@@ -501,7 +502,7 @@ void Player::eventCreateArrows(Event_CreateArrows *event)
if (targetCard)
emit logCreateArrow(this, startCard->getOwner(), startCard->getName(), targetCard->getOwner(), targetCard->getName(), false);
else
emit logCreateArrow(this, startCard->getOwner(), startCard->getName(), static_cast<Player *>(arrow->getTargetItem()->parentItem()), QString(), true);
emit logCreateArrow(this, startCard->getOwner(), startCard->getName(), arrow->getTargetItem()->getOwner(), QString(), true);
}
}
......@@ -677,6 +678,43 @@ void Player::eventDestroyCard(Event_DestroyCard *event)
delete card;
}
void Player::eventAttachCard(Event_AttachCard *event)
{
const QMap<int, Player *> &playerList = static_cast<TabGame *>(parent())->getPlayers();
int targetPlayerId = event->getTargetPlayerId();
Player *targetPlayer = 0;
CardZone *targetZone = 0;
CardItem *targetCard = 0;
if (targetPlayerId != -1)
targetPlayer = playerList.value(targetPlayerId, 0);
if (targetPlayer)
targetZone = targetPlayer->getZones().value(event->getTargetZone(), 0);
if (targetZone)
targetCard = targetZone->getCard(event->getTargetCardId(), QString());
CardZone *startZone = getZones().value(event->getStartZone(), 0);
if (!startZone)
return;
CardItem *startCard = startZone->getCard(event->getCardId(), QString());
if (!startCard)
return;
if (targetZone)
startCard->setParentItem(targetZone);
else
startCard->setParentItem(startZone);
startCard->setAttachedTo(targetCard);
startZone->reorganizeCards();
if ((startZone != targetZone) && targetZone)
targetZone->reorganizeCards();
if (targetCard)
emit logAttachCard(this, startCard->getName(), targetPlayer, targetCard->getName());
else
emit logUnattachCard(this, startCard->getName());
}
void Player::eventDrawCards(Event_DrawCards *event)
{
CardZone *deck = zones.value("deck");
......@@ -712,6 +750,7 @@ void Player::processGameEvent(GameEvent *event, GameEventContext *context)
case ItemId_Event_StopDumpZone: eventStopDumpZone(qobject_cast<Event_StopDumpZone *>(event)); break;
case ItemId_Event_MoveCard: eventMoveCard(qobject_cast<Event_MoveCard *>(event)); break;
case ItemId_Event_DestroyCard: eventDestroyCard(qobject_cast<Event_DestroyCard *>(event)); break;
case ItemId_Event_AttachCard: eventAttachCard(qobject_cast<Event_AttachCard *>(event)); break;
case ItemId_Event_DrawCards: eventDrawCards(qobject_cast<Event_DrawCards *>(event)); break;
default: {
qDebug() << "unhandled game event";
......@@ -746,8 +785,12 @@ void Player::processPlayerInfo(ServerInfo_Player *info)
while (zoneIt.hasNext())
zoneIt.next().value()->clearContents();
for (int i = 0; i < info->getZoneList().size(); ++i) {
ServerInfo_Zone *zoneInfo = info->getZoneList()[i];
clearCounters();
clearArrows();
QList<ServerInfo_Zone *> zl = info->getZoneList();
for (int i = 0; i < zl.size(); ++i) {
ServerInfo_Zone *zoneInfo = zl[i];
CardZone *zone = zones.value(zoneInfo->getName(), 0);
if (!zone)
continue;
......@@ -766,14 +809,38 @@ void Player::processPlayerInfo(ServerInfo_Player *info)
zone->reorganizeCards();
}
clearCounters();
for (int i = 0; i < info->getCounterList().size(); ++i) {
addCounter(info->getCounterList().at(i));
QList<ServerInfo_Counter *> cl = info->getCounterList();
for (int i = 0; i < cl.size(); ++i) {
addCounter(cl.at(i));
}
clearArrows();
for (int i = 0; i < info->getArrowList().size(); ++i)
addArrow(info->getArrowList().at(i));
QList<ServerInfo_Arrow *> al = info->getArrowList();
for (int i = 0; i < al.size(); ++i)
addArrow(al.at(i));
}
void Player::processCardAttachment(ServerInfo_Player *info)
{
QList<ServerInfo_Zone *> zl = info->getZoneList();
for (int i = 0; i < zl.size(); ++i) {
ServerInfo_Zone *zoneInfo = zl[i];
CardZone *zone = zones.value(zoneInfo->getName(), 0);
if (!zone)
continue;
const QList<ServerInfo_Card *> &cardList = zoneInfo->getCardList();
for (int j = 0; j < cardList.size(); ++j) {
ServerInfo_Card *cardInfo = cardList[j];
if (cardInfo->getAttachPlayerId() != -1) {
CardItem *startCard = zone->getCard(cardInfo->getId(), QString());
CardItem *targetCard = static_cast<TabGame *>(parent())->getCard(cardInfo->getAttachPlayerId(), cardInfo->getAttachZone(), cardInfo->getAttachCardId());
if (!targetCard)
continue;
startCard->setAttachedTo(targetCard);
}
}
}
}
void Player::addCard(CardItem *c)
......@@ -924,34 +991,34 @@ void Player::cardMenuAction()
switch (a->data().toInt()) {
case 0:
if (!card->getTapped())
commandList.append(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "1"));
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "tapped", "1"));
break;
case 1:
if (card->getTapped())
commandList.append(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "0"));
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "tapped", "0"));
break;
case 2:
commandList.append(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap())));
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap())));
break;
case 3: {
QString zone = qgraphicsitem_cast<CardZone *>(card->parentItem())->getName();
QString zone = card->getZone()->getName();
commandList.append(new Command_MoveCard(-1, zone, card->getId(), zone, card->getGridPoint().x(), card->getGridPoint().y(), !card->getFaceDown()));
break;
}
case 4:
commandList.append(new Command_CreateToken(-1, static_cast<CardZone *>(card->parentItem())->getName(), card->getName(), card->getColor(), card->getPT(), card->getAnnotation(), card->getDestroyOnZoneChange(), -1, card->getGridPoint().y()));
commandList.append(new Command_CreateToken(-1, card->getZone()->getName(), card->getName(), card->getColor(), card->getPT(), card->getAnnotation(), card->getDestroyOnZoneChange(), -1, card->getGridPoint().y()));
break;
case 5:
commandList.append(new Command_MoveCard(-1, static_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "deck", 0, 0, false));
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "deck", 0, 0, false));
break;
case 6:
commandList.append(new Command_MoveCard(-1, static_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "deck", -1, 0, false));
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "deck", -1, 0, false));
break;
case 7:
commandList.append(new Command_MoveCard(-1, static_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "grave", 0, 0, false));
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "grave", 0, 0, false));
break;
case 8:
commandList.append(new Command_MoveCard(-1, static_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "rfg", 0, 0, false));
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "rfg", 0, 0, false));
break;
default: ;
}
......@@ -976,7 +1043,7 @@ void Player::actSetPT()
i.toFront();
while (i.hasNext()) {
CardItem *card = static_cast<CardItem *>(i.next());
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "pt", pt));
sendGameCommand(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "pt", pt));
}
}
......@@ -998,16 +1065,22 @@ void Player::actSetAnnotation()
i.toFront();
while (i.hasNext()) {
CardItem *card = static_cast<CardItem *>(i.next());
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "annotation", annotation));
sendGameCommand(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "annotation", annotation));
}
}
void Player::actAttach()
{
CardItem *card = static_cast<CardItem *>(sender()->parent());
ArrowAttachItem *arrow = new ArrowAttachItem(card);
scene()->addItem(arrow);
arrow->grabMouse();
}
void Player::actUnattach()
{
CardItem *card = static_cast<CardItem *>(sender()->parent());
sendGameCommand(new Command_AttachCard(-1, card->getZone()->getName(), card->getId(), -1, QString(), -1));
}
void Player::actCardCounterTrigger()
......@@ -1022,7 +1095,7 @@ void Player::actCardCounterTrigger()
while (i.hasNext()) {
CardItem *card = static_cast<CardItem *>(i.next());
if (card->getCounters().value(counterId, 0) < MAX_COUNTERS_ON_CARD)
sendGameCommand(new Command_SetCardCounter(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), counterId, card->getCounters().value(counterId, 0) + 1));
sendGameCommand(new Command_SetCardCounter(-1, card->getZone()->getName(), card->getId(), counterId, card->getCounters().value(counterId, 0) + 1));
}
break;
}
......@@ -1031,7 +1104,7 @@ void Player::actCardCounterTrigger()
while (i.hasNext()) {
CardItem *card = static_cast<CardItem *>(i.next());
if (card->getCounters().value(counterId, 0))
sendGameCommand(new Command_SetCardCounter(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), counterId, card->getCounters().value(counterId, 0) - 1));
sendGameCommand(new Command_SetCardCounter(-1, card->getZone()->getName(), card->getId(), counterId, card->getCounters().value(counterId, 0) - 1));
}
break;
}
......@@ -1044,7 +1117,7 @@ void Player::actCardCounterTrigger()
QListIterator<QGraphicsItem *> i(scene()->selectedItems());
while (i.hasNext()) {
CardItem *card = static_cast<CardItem *>(i.next());
sendGameCommand(new Command_SetCardCounter(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), counterId, number));
sendGameCommand(new Command_SetCardCounter(-1, card->getZone()->getName(), card->getId(), counterId, number));
}
break;
}
......
......@@ -40,6 +40,7 @@ class Event_DumpZone;
class Event_StopDumpZone;
class Event_MoveCard;
class Event_DestroyCard;
class Event_AttachCard;
class Event_DrawCards;
class Player : public QObject, public QGraphicsItem {
......@@ -55,6 +56,8 @@ signals:
void logDrawCards(Player *player, int number);
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, QString cardName, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
......@@ -144,6 +147,7 @@ private:
void eventStopDumpZone(Event_StopDumpZone *event);
void eventMoveCard(Event_MoveCard *event);
void eventDestroyCard(Event_DestroyCard *event);
void eventAttachCard(Event_AttachCard *event);
void eventDrawCards(Event_DrawCards *event);
public:
static const int counterAreaWidth = 65;
......@@ -189,6 +193,8 @@ public:
void processSceneSizeChange(const QSizeF &newSize);
void processPlayerInfo(ServerInfo_Player *info);
void processCardAttachment(ServerInfo_Player *info);
void processGameEvent(GameEvent *event, GameEventContext *context);
void sendGameCommand(GameCommand *command);
void sendCommandContainer(CommandContainer *cont);
......
#include "playertarget.h"
#include "player.h"
#include <QPainter>
PlayerTarget::PlayerTarget(const QString &_name, int _maxWidth, QGraphicsItem *parent)
: ArrowTarget(parent), name(_name), maxWidth(_maxWidth)
PlayerTarget::PlayerTarget(const QString &_name, int _maxWidth, Player *_owner)
: ArrowTarget(_owner, _owner), name(_name), maxWidth(_maxWidth)
{
font = QFont("Times");
font.setStyleHint(QFont::Serif);
......
......@@ -4,6 +4,8 @@
#include "arrowtarget.h"
#include <QFont>
class Player;
class PlayerTarget : public ArrowTarget {
private:
QString name;
......@@ -13,7 +15,7 @@ public:
enum { Type = typePlayerTarget };
int type() const { return Type; }
PlayerTarget(const QString &_name, int _maxWidth, QGraphicsItem *parent = 0);
PlayerTarget(const QString &_name, int _maxWidth, Player *parent = 0);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
};
......
......@@ -316,7 +316,8 @@ void TabGame::startGame()
void TabGame::stopGame()
{
currentPhase = -1;
activePlayer = -1;
playerListWidget->setActivePlayer(-1);
playerListWidget->setGameStarted(false);
started = false;
......@@ -365,6 +366,16 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventCont
}
}
}
for (int i = 0; i < plList.size(); ++i) {
ServerInfo_Player *pl = plList[i];
ServerInfo_PlayerProperties *prop = pl->getProperties();
if (!prop->getSpectator()) {
Player *player = players.value(prop->getPlayerId(), 0);
if (!player)
continue;
player->processCardAttachment(pl);
}
}
if (event->getGameStarted() && !started) {
startGame();
if (!resuming)
......@@ -444,6 +455,7 @@ Player *TabGame::setActivePlayer(int id)
Player *player = players.value(id, 0);
if (!player)
return 0;
activePlayer = id;
playerListWidget->setActivePlayer(id);
QMapIterator<int, Player *> i(players);
while (i.hasNext()) {
......@@ -547,3 +559,33 @@ void TabGame::sideboardPlanChanged()
QList<MoveCardToZone *> newPlan = deckView->getSideboardPlan();
client->sendCommand(new Command_SetSideboardPlan(gameId, newPlan));
}
CardItem *TabGame::getCard(int playerId, const QString &zoneName, int cardId) const
{
Player *player = players.value(playerId, 0);
if (!player)
return 0;
CardZone *zone = player->getZones().value(zoneName, 0);
if (!zone)
return 0;
return zone->getCard(cardId, QString());
}
Player *TabGame::getActiveLocalPlayer() const
{
Player *active = players.value(activePlayer, 0);
if (active)
if (active->getLocal())
return active;
QMapIterator<int, Player *> playerIterator(players);
while (playerIterator.hasNext()) {
Player *temp = playerIterator.next().value();
if (temp->getLocal())
return temp;
}
return 0;
}
......@@ -66,6 +66,7 @@ private:
bool started;
bool resuming;
int currentPhase;
int activePlayer;
QPushButton *loadLocalButton, *loadRemoteButton;
ReadyStartButton *readyStartButton;
......@@ -123,11 +124,13 @@ public:
~TabGame();
void retranslateUi();
const QMap<int, Player *> &getPlayers() const { return players; }
CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;
int getGameId() const { return gameId; }
QString getTabText() const { return tr("Game %1: %2").arg(gameId).arg(gameDescription); }
bool getSpectator() const { return spectator; }
bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
bool getSpectatorsSeeEverything() const { return spectatorsSeeEverything; }
Player *getActiveLocalPlayer() const;
void processGameEventContainer(GameEventContainer *cont);
public slots:
......
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