Commit 4e8ba699 authored by arxanas's avatar arxanas
Browse files

Tabs to spaces.

parent 1217689e
......@@ -10,26 +10,26 @@
#ifdef QT_GUI_LIB
inline QColor convertColorToQColor(const color &c)
{
return QColor(c.r(), c.g(), c.b());
return QColor(c.r(), c.g(), c.b());
}
inline color convertQColorToColor(const QColor &c)
{
color result;
result.set_r(c.red());
result.set_g(c.green());
result.set_b(c.blue());
return result;
color result;
result.set_r(c.red());
result.set_g(c.green());
result.set_b(c.blue());
return result;
}
#endif
inline color makeColor(int r, int g, int b)
{
color result;
result.set_r(r);
result.set_g(g);
result.set_b(b);
return result;
color result;
result.set_r(r);
result.set_g(g);
result.set_b(b);
return result;
}
#endif
This diff is collapsed.
......@@ -23,152 +23,152 @@ class InnerDecklistNode;
class SideboardPlan {
private:
QString name;
QList<MoveCard_ToZone> moveList;
QString name;
QList<MoveCard_ToZone> moveList;
public:
SideboardPlan(const QString &_name = QString(), const QList<MoveCard_ToZone> &_moveList = QList<MoveCard_ToZone>());
bool readElement(QXmlStreamReader *xml);
void write(QXmlStreamWriter *xml);
SideboardPlan(const QString &_name = QString(), const QList<MoveCard_ToZone> &_moveList = QList<MoveCard_ToZone>());
bool readElement(QXmlStreamReader *xml);
void write(QXmlStreamWriter *xml);
QString getName() const { return name; }
const QList<MoveCard_ToZone> &getMoveList() const { return moveList; }
void setMoveList(const QList<MoveCard_ToZone> &_moveList);
QString getName() const { return name; }
const QList<MoveCard_ToZone> &getMoveList() const { return moveList; }
void setMoveList(const QList<MoveCard_ToZone> &_moveList);
};
enum DeckSortMethod { ByNumber, ByName, ByPrice };
class AbstractDecklistNode {
protected:
InnerDecklistNode *parent;
DeckSortMethod sortMethod;
InnerDecklistNode *parent;
DeckSortMethod sortMethod;
public:
AbstractDecklistNode(InnerDecklistNode *_parent = 0);
virtual ~AbstractDecklistNode() { }
virtual void setSortMethod(DeckSortMethod method) { sortMethod = method; }
virtual QString getName() const = 0;
InnerDecklistNode *getParent() const { return parent; }
int depth() const;
virtual int height() const = 0;
virtual bool compare(AbstractDecklistNode *other) const = 0;
virtual bool readElement(QXmlStreamReader *xml) = 0;
virtual void writeElement(QXmlStreamWriter *xml) = 0;
AbstractDecklistNode(InnerDecklistNode *_parent = 0);
virtual ~AbstractDecklistNode() { }
virtual void setSortMethod(DeckSortMethod method) { sortMethod = method; }
virtual QString getName() const = 0;
InnerDecklistNode *getParent() const { return parent; }
int depth() const;
virtual int height() const = 0;
virtual bool compare(AbstractDecklistNode *other) const = 0;
virtual bool readElement(QXmlStreamReader *xml) = 0;
virtual void writeElement(QXmlStreamWriter *xml) = 0;
};
class InnerDecklistNode : public AbstractDecklistNode, public QList<AbstractDecklistNode *> {
private:
QString name;
class compareFunctor;
QString name;
class compareFunctor;
public:
InnerDecklistNode(const QString &_name = QString(), InnerDecklistNode *_parent = 0) : AbstractDecklistNode(_parent), name(_name) { }
InnerDecklistNode(InnerDecklistNode *other, InnerDecklistNode *_parent = 0);
virtual ~InnerDecklistNode();
void setSortMethod(DeckSortMethod method);
QString getName() const { return name; }
void setName(const QString &_name) { name = _name; }
static QString visibleNameFromName(const QString &_name);
virtual QString getVisibleName() const;
void clearTree();
AbstractDecklistNode *findChild(const QString &name);
int height() const;
int recursiveCount(bool countTotalCards = false) const;
InnerDecklistNode(const QString &_name = QString(), InnerDecklistNode *_parent = 0) : AbstractDecklistNode(_parent), name(_name) { }
InnerDecklistNode(InnerDecklistNode *other, InnerDecklistNode *_parent = 0);
virtual ~InnerDecklistNode();
void setSortMethod(DeckSortMethod method);
QString getName() const { return name; }
void setName(const QString &_name) { name = _name; }
static QString visibleNameFromName(const QString &_name);
virtual QString getVisibleName() const;
void clearTree();
AbstractDecklistNode *findChild(const QString &name);
int height() const;
int recursiveCount(bool countTotalCards = false) const;
float recursivePrice(bool countTotalCards = false) const;
bool compare(AbstractDecklistNode *other) const;
bool compareNumber(AbstractDecklistNode *other) const;
bool compareName(AbstractDecklistNode *other) const;
bool comparePrice(AbstractDecklistNode *other) const;
QVector<QPair<int, int> > sort(Qt::SortOrder order = Qt::AscendingOrder);
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
bool compare(AbstractDecklistNode *other) const;
bool compareNumber(AbstractDecklistNode *other) const;
bool compareName(AbstractDecklistNode *other) const;
bool comparePrice(AbstractDecklistNode *other) const;
QVector<QPair<int, int> > sort(Qt::SortOrder order = Qt::AscendingOrder);
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
};
class AbstractDecklistCardNode : public AbstractDecklistNode {
public:
AbstractDecklistCardNode(InnerDecklistNode *_parent = 0) : AbstractDecklistNode(_parent) { }
virtual int getNumber() const = 0;
virtual void setNumber(int _number) = 0;
virtual QString getName() const = 0;
virtual void setName(const QString &_name) = 0;
AbstractDecklistCardNode(InnerDecklistNode *_parent = 0) : AbstractDecklistNode(_parent) { }
virtual int getNumber() const = 0;
virtual void setNumber(int _number) = 0;
virtual QString getName() const = 0;
virtual void setName(const QString &_name) = 0;
virtual float getPrice() const = 0;
virtual void setPrice(const float _price) = 0;
float getTotalPrice() const { return getNumber() * getPrice(); }
int height() const { return 0; }
bool compare(AbstractDecklistNode *other) const;
bool compareNumber(AbstractDecklistNode *other) const;
bool compareName(AbstractDecklistNode *other) const;
bool compareTotalPrice(AbstractDecklistNode *other) const;
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
int height() const { return 0; }
bool compare(AbstractDecklistNode *other) const;
bool compareNumber(AbstractDecklistNode *other) const;
bool compareName(AbstractDecklistNode *other) const;
bool compareTotalPrice(AbstractDecklistNode *other) const;
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
};
class DecklistCardNode : public AbstractDecklistCardNode {
private:
QString name;
int number;
QString name;
int number;
float price;
public:
DecklistCardNode(const QString &_name = QString(), int _number = 1, float _price = 0, InnerDecklistNode *_parent = 0) : AbstractDecklistCardNode(_parent), name(_name), number(_number), price(_price) { }
DecklistCardNode(const QString &_name = QString(), int _number = 1, InnerDecklistNode *_parent = 0) : AbstractDecklistCardNode(_parent), name(_name), number(_number), price(0) { }
DecklistCardNode(DecklistCardNode *other, InnerDecklistNode *_parent);
int getNumber() const { return number; }
void setNumber(int _number) { number = _number; }
QString getName() const { return name; }
void setName(const QString &_name) { name = _name; }
DecklistCardNode(DecklistCardNode *other, InnerDecklistNode *_parent);
int getNumber() const { return number; }
void setNumber(int _number) { number = _number; }
QString getName() const { return name; }
void setName(const QString &_name) { name = _name; }
float getPrice() const { return price; }
void setPrice(const float _price) { price = _price; }
};
class DeckList : public QObject {
Q_OBJECT
Q_OBJECT
private:
QString name, comments;
QString deckHash;
QMap<QString, SideboardPlan *> sideboardPlans;
InnerDecklistNode *root;
void getCardListHelper(InnerDecklistNode *node, QSet<QString> &result) const;
QString name, comments;
QString deckHash;
QMap<QString, SideboardPlan *> sideboardPlans;
InnerDecklistNode *root;
void getCardListHelper(InnerDecklistNode *node, QSet<QString> &result) const;
signals:
void deckHashChanged();
void deckHashChanged();
public slots:
void setName(const QString &_name = QString()) { name = _name; }
void setComments(const QString &_comments = QString()) { comments = _comments; }
void setName(const QString &_name = QString()) { name = _name; }
void setComments(const QString &_comments = QString()) { comments = _comments; }
public:
DeckList();
DeckList(const DeckList &other);
DeckList(const QString &nativeString);
~DeckList();
QString getName() const { return name; }
QString getComments() const { return comments; }
QList<MoveCard_ToZone> getCurrentSideboardPlan();
void setCurrentSideboardPlan(const QList<MoveCard_ToZone> &plan);
const QMap<QString, SideboardPlan *> &getSideboardPlans() const { return sideboardPlans; }
bool readElement(QXmlStreamReader *xml);
void write(QXmlStreamWriter *xml);
bool loadFromXml(QXmlStreamReader *xml);
bool loadFromString_Native(const QString &nativeString);
QString writeToString_Native();
bool loadFromFile_Native(QIODevice *device);
bool saveToFile_Native(QIODevice *device);
bool loadFromStream_Plain(QTextStream &stream);
bool loadFromFile_Plain(QIODevice *device);
bool saveToStream_Plain(QTextStream &stream);
bool saveToFile_Plain(QIODevice *device);
QString writeToString_Plain();
void cleanList();
bool isEmpty() const { return root->isEmpty() && name.isEmpty() && comments.isEmpty() && sideboardPlans.isEmpty(); }
QStringList getCardList() const;
DeckList();
DeckList(const DeckList &other);
DeckList(const QString &nativeString);
~DeckList();
QString getName() const { return name; }
QString getComments() const { return comments; }
QList<MoveCard_ToZone> getCurrentSideboardPlan();
void setCurrentSideboardPlan(const QList<MoveCard_ToZone> &plan);
const QMap<QString, SideboardPlan *> &getSideboardPlans() const { return sideboardPlans; }
bool readElement(QXmlStreamReader *xml);
void write(QXmlStreamWriter *xml);
bool loadFromXml(QXmlStreamReader *xml);
bool loadFromString_Native(const QString &nativeString);
QString writeToString_Native();
bool loadFromFile_Native(QIODevice *device);
bool saveToFile_Native(QIODevice *device);
bool loadFromStream_Plain(QTextStream &stream);
bool loadFromFile_Plain(QIODevice *device);
bool saveToStream_Plain(QTextStream &stream);
bool saveToFile_Plain(QIODevice *device);
QString writeToString_Plain();
void cleanList();
bool isEmpty() const { return root->isEmpty() && name.isEmpty() && comments.isEmpty() && sideboardPlans.isEmpty(); }
QStringList getCardList() const;
int getSideboardSize() const;
QString getDeckHash() const { return deckHash; }
void updateDeckHash();
QString getDeckHash() const { return deckHash; }
void updateDeckHash();
InnerDecklistNode *getRoot() const { return root; }
DecklistCardNode *addCard(const QString &cardName, const QString &zoneName);
bool deleteNode(AbstractDecklistNode *node, InnerDecklistNode *rootNode = 0);
InnerDecklistNode *getRoot() const { return root; }
DecklistCardNode *addCard(const QString &cardName, const QString &zoneName);
bool deleteNode(AbstractDecklistNode *node, InnerDecklistNode *rootNode = 0);
};
#endif
......@@ -4,10 +4,10 @@
int getPbExtension(const ::google::protobuf::Message &message)
{
std::vector< const ::google::protobuf::FieldDescriptor * > fieldList;
message.GetReflection()->ListFields(message, &fieldList);
for (unsigned int j = 0; j < fieldList.size(); ++j)
if (fieldList[j]->is_extension())
return fieldList[j]->number();
return -1;
std::vector< const ::google::protobuf::FieldDescriptor * > fieldList;
message.GetReflection()->ListFields(message, &fieldList);
for (unsigned int j = 0; j < fieldList.size(); ++j)
if (fieldList[j]->is_extension())
return fieldList[j]->number();
return -1;
}
......@@ -2,9 +2,9 @@
#define GET_PB_EXTENSION_H
namespace google {
namespace protobuf {
class Message;
}
namespace protobuf {
class Message;
}
}
int getPbExtension(const ::google::protobuf::Message &message);
......
......@@ -4,27 +4,27 @@
QVector<int> RNG_Abstract::makeNumbersVector(int n, int min, int max)
{
const int bins = max - min + 1;
QVector<int> result(bins);
for (int i = 0; i < n; ++i) {
int number = rand(min, max);
if ((number < min) || (number > max))
qDebug() << "rand(" << min << "," << max << ") returned " << number;
else
result[number - min]++;
}
return result;
const int bins = max - min + 1;
QVector<int> result(bins);
for (int i = 0; i < n; ++i) {
int number = rand(min, max);
if ((number < min) || (number > max))
qDebug() << "rand(" << min << "," << max << ") returned " << number;
else
result[number - min]++;
}
return result;
}
double RNG_Abstract::testRandom(const QVector<int> &numbers) const
{
int n = 0;
for (int i = 0; i < numbers.size(); ++i)
n += numbers[i];
double expected = (double) n / (double) numbers.size();
double chisq = 0;
for (int i = 0; i < numbers.size(); ++i)
chisq += ((double) numbers[i] - expected) * ((double) numbers[i] - expected) / expected;
return chisq;
int n = 0;
for (int i = 0; i < numbers.size(); ++i)
n += numbers[i];
double expected = (double) n / (double) numbers.size();
double chisq = 0;
for (int i = 0; i < numbers.size(); ++i)
chisq += ((double) numbers[i] - expected) * ((double) numbers[i] - expected) / expected;
return chisq;
}
......@@ -5,12 +5,12 @@
#include <QVector>
class RNG_Abstract : public QObject {
Q_OBJECT
Q_OBJECT
public:
RNG_Abstract(QObject *parent = 0) : QObject(parent) { }
virtual unsigned int rand(int min, int max) = 0;
QVector<int> makeNumbersVector(int n, int min, int max);
double testRandom(const QVector<int> &numbers) const;
RNG_Abstract(QObject *parent = 0) : QObject(parent) { }
virtual unsigned int rand(int min, int max) = 0;
QVector<int> makeNumbersVector(int n, int min, int max);
double testRandom(const QVector<int> &numbers) const;
};
extern RNG_Abstract *rng;
......
......@@ -11,10 +11,10 @@
#endif
RNG_SFMT::RNG_SFMT(QObject *parent)
: RNG_Abstract(parent)
: RNG_Abstract(parent)
{
// initialize the random number generator with a 32bit integer seed (timestamp)
sfmt_init_gen_rand(&sfmt, QDateTime::currentDateTime().toTime_t());
// initialize the random number generator with a 32bit integer seed (timestamp)
sfmt_init_gen_rand(&sfmt, QDateTime::currentDateTime().toTime_t());
}
/**
......@@ -32,11 +32,11 @@ unsigned int RNG_SFMT::rand(int min, int max) {
* There has been no use for negative random numbers with rand() though, so it's treated as error.
*/
if(min < 0) {
throw std::invalid_argument(
QString("Invalid bounds for RNG: Got min " +
QString::number(min) + " < 0!\n").toStdString());
// at this point, the method exits. No return value is needed, because
// basically the exception itself is returned.
throw std::invalid_argument(
QString("Invalid bounds for RNG: Got min " +
QString::number(min) + " < 0!\n").toStdString());
// at this point, the method exits. No return value is needed, because
// basically the exception itself is returned.
}
// For complete fairness and equal timing, this should be a roll, but let's skip it anyway
......@@ -99,38 +99,38 @@ unsigned int RNG_SFMT::rand(int min, int max) {
*/
unsigned int RNG_SFMT::cdf(unsigned int min, unsigned int max)
{
// This all makes no sense if min > max, which should never happen.
if(min > max) {
throw std::invalid_argument(
QString("Invalid bounds for RNG: min > max! Values were: min = " +
QString::number(min) + ", max = " +
QString::number(max)).toStdString());
// at this point, the method exits. No return value is needed, because
// basically the exception itself is returned.
}
// This all makes no sense if min > max, which should never happen.
if(min > max) {
throw std::invalid_argument(
QString("Invalid bounds for RNG: min > max! Values were: min = " +
QString::number(min) + ", max = " +
QString::number(max)).toStdString());
// at this point, the method exits. No return value is needed, because
// basically the exception itself is returned.
}
// First compute the diameter (aka size, length) of the [min, max] interval
const unsigned int diameter = max - min + 1;
// First compute the diameter (aka size, length) of the [min, max] interval
const unsigned int diameter = max - min + 1;
// Compute how many buckets (each in size of the diameter) will fit into the
// universe.
// If the division has a remainder, the result is floored automatically.
const uint64_t buckets = UINT64_MAX / diameter;
// Compute how many buckets (each in size of the diameter) will fit into the
// universe.
// If the division has a remainder, the result is floored automatically.
const uint64_t buckets = UINT64_MAX / diameter;
// Compute the last valid random number. All numbers beyond have to be ignored.
// If there was no remainder in the previous step, limit is equal to UINT64_MAX.
const uint64_t limit = diameter * buckets;
// Compute the last valid random number. All numbers beyond have to be ignored.
// If there was no remainder in the previous step, limit is equal to UINT64_MAX.
const uint64_t limit = diameter * buckets;
uint64_t rand;
// To make the random number generation thread-safe, a mutex is created around
// the generation. Outside of the loop of course, to avoid lock/unlock overhead.
mutex.lock();
do {
rand = sfmt_genrand_uint64(&sfmt);
} while (rand >= limit);
mutex.unlock();
uint64_t rand;
// To make the random number generation thread-safe, a mutex is created around
// the generation. Outside of the loop of course, to avoid lock/unlock overhead.
mutex.lock();
do {
rand = sfmt_genrand_uint64(&sfmt);
} while (rand >= limit);
mutex.unlock();
// Now determine the bucket containing the SFMT() random number and after adding
// the lower bound, a random number from [min, max] can be returned.
return (unsigned int) (rand / buckets + min);
// Now determine the bucket containing the SFMT() random number and after adding
// the lower bound, a random number from [min, max] can be returned.
return (unsigned int) (rand / buckets + min);
}
......@@ -26,15 +26,15 @@
*/
class RNG_SFMT : public RNG_Abstract {
Q_OBJECT
Q_OBJECT
private:
QMutex mutex;
sfmt_t sfmt;
// The discrete cumulative distribution function for the RNG
unsigned int cdf(unsigned int min, unsigned int max);
QMutex mutex;
sfmt_t sfmt;
// The discrete cumulative distribution function for the RNG
unsigned int cdf(unsigned int min, unsigned int max);
public:
RNG_SFMT(QObject *parent = 0);
unsigned int rand(int min, int max);
RNG_SFMT(QObject *parent = 0);
unsigned int rand(int min, int max);
};
#endif
......
This diff is collapsed.
......@@ -31,87 +31,87 @@ enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2,
class Server : public QObject
{
Q_OBJECT
Q_OBJECT
signals:
void pingClockTimeout();
void sigSendIslMessage(const IslMessage &message, int serverId);
void endSession(qint64 sessionId);
void pingClockTimeout();
void sigSendIslMessage(const IslMessage &message, int serverId);
void endSession(qint64 sessionId);
private slots:
void broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl = false);
void broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl = false);
public:
mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
Server(bool _threaded, QObject *parent = 0);
~Server();
void setThreaded(bool _threaded) { threaded = _threaded; }
AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason, int &secondsLeft);
const QMap<int, Server_Room *> &getRooms() { return rooms; }
Server_AbstractUserInterface *findUser(const QString &userName) const;
const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
const QMap<qint64, Server_ProtocolHandler *> &getUsersBySessionId() const { return usersBySessionId; }
void addClient(Server_ProtocolHandler *player);
void removeClient(Server_ProtocolHandler *player);
virtual QString getLoginMessage() const { return QString(); }
virtual bool getGameShouldPing() const { return false; }
virtual int getMaxGameInactivityTime() const { return 9999999; }
virtual int getMaxPlayerInactivityTime() const { return 9999999; }
virtual int getMessageCountingInterval() const { return 0; }
virtual int getMaxMessageCountPerInterval() const { return 0; }
virtual int getMaxMessageSizePerInterval() const { return 0; }
virtual int getMaxGamesPerUser() const { return 0; }
virtual bool getThreaded() const { return false; }
Server_DatabaseInterface *getDatabaseInterface() const;
int getNextLocalGameId() { QMutexLocker locker(&nextLocalGameIdMutex); return ++nextLocalGameId; }
void sendIsl_Response(const Response &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_SessionEvent(const SessionEvent &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_GameEventContainer(const GameEventContainer &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_RoomEvent(const RoomEvent &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId);
void sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId);
void addExternalUser(const ServerInfo_User &userInfo);
void removeExternalUser(const QString &userName);
const QMap<QString, Server_AbstractUserInterface *> &getExternalUsers() const { return externalUsers; }
void addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
void removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
QList<PlayerReference> getPersistentPlayerReferences(const QString &userName) const;
mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
Server(bool _threaded, QObject *parent = 0);
~Server();
void setThreaded(bool _threaded) { threaded = _threaded; }
AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason, int &secondsLeft);
const QMap<int, Server_Room *> &getRooms() { return rooms; }
Server_AbstractUserInterface *findUser(const QString &userName) const;
const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
const QMap<qint64, Server_ProtocolHandler *> &getUsersBySessionId() const { return usersBySessionId; }
void addClient(Server_ProtocolHandler *player);
void removeClient(Server_ProtocolHandler *player);
virtual QString getLoginMessage() const { return QString(); }
virtual bool getGameShouldPing() const { return false; }
virtual int getMaxGameInactivityTime() const { return 9999999; }
virtual int getMaxPlayerInactivityTime() const { return 9999999; }
virtual int getMessageCountingInterval() const { return 0; }
virtual int getMaxMessageCountPerInterval() const { return 0; }
virtual int getMaxMessageSizePerInterval() const { return 0; }
virtual int getMaxGamesPerUser() const { return 0; }
virtual bool getThreaded() const { return false; }
Server_DatabaseInterface *getDatabaseInterface() const;
int getNextLocalGameId() { QMutexLocker locker(&nextLocalGameIdMutex); return ++nextLocalGameId; }
void sendIsl_Response(const Response &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_SessionEvent(const SessionEvent &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_GameEventContainer(const GameEventContainer &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_RoomEvent(const RoomEvent &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId);
void sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId);
void addExternalUser(const ServerInfo_User &userInfo);
void removeExternalUser(const QString &userName);
const QMap<QString, Server_AbstractUserInterface *> &getExternalUsers() const { return externalUsers; }
void addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
void removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
QList<PlayerReference> getPersistentPlayerReferences(const QString &userName) const;
private:
bool threaded;
QMultiMap<QString, PlayerReference> persistentPlayers;
mutable QReadWriteLock persistentPlayersLock;
int nextLocalGameId;
QMutex nextLocalGameIdMutex;
protected slots:
void externalUserJoined(const ServerInfo_User &userInfo);
void externalUserLeft(const QString &userName);
void externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo);
void externalRoomUserLeft(int roomId, const QString &userName);
void externalRoomSay(int roomId, const QString &userName, const QString &message);
void externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo);
void externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId);
void externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId);
void externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId);
void externalResponseReceived(const Response &resp, qint64 sessionId);
virtual void doSendIslMessage(const IslMessage &msg, int serverId) { }
bool threaded;
QMultiMap<QString, PlayerReference> persistentPlayers;
mutable QReadWriteLock persistentPlayersLock;
int nextLocalGameId;
QMutex nextLocalGameIdMutex;
protected slots:
void externalUserJoined(const ServerInfo_User &userInfo);
void externalUserLeft(const QString &userName);
void externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo);
void externalRoomUserLeft(int roomId, const QString &userName);
void externalRoomSay(int roomId, const QString &userName, const QString &message);
void externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo);
void externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId);
void externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId);
void externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId);
void externalResponseReceived(const Response &resp, qint64 sessionId);
virtual void doSendIslMessage(const IslMessage &msg, int serverId) { }
protected:
void prepareDestroy();
void setDatabaseInterface(Server_DatabaseInterface *_databaseInterface);
QList<Server_ProtocolHandler *> clients;
QMap<qint64, Server_ProtocolHandler *> usersBySessionId;
QMap<QString, Server_ProtocolHandler *> users;
QMap<qint64, Server_AbstractUserInterface *> externalUsersBySessionId;
QMap<QString, Server_AbstractUserInterface *> externalUsers;
QMap<int, Server_Room *> rooms;
QMap<QThread *, Server_DatabaseInterface *> databaseInterfaces;
int getUsersCount() const;
int getGamesCount() const;
void addRoom(Server_Room *newRoom);
void prepareDestroy();
void setDatabaseInterface(Server_DatabaseInterface *_databaseInterface);
QList<Server_ProtocolHandler *> clients;
QMap<qint64, Server_ProtocolHandler *> usersBySessionId;
QMap<QString, Server_ProtocolHandler *> users;
QMap<qint64, Server_AbstractUserInterface *> externalUsersBySessionId;
QMap<QString, Server_AbstractUserInterface *> externalUsers;
QMap<int, Server_Room *> rooms;
QMap<QThread *, Server_DatabaseInterface *> databaseInterfaces;
int getUsersCount() const;
int getGamesCount() const;
void addRoom(Server_Room *newRoom);
};
#endif
......@@ -15,82 +15,82 @@
void Server_AbstractUserInterface::sendProtocolItemByType(ServerMessage::MessageType type, const ::google::protobuf::Message &item)
{
switch (type) {
case ServerMessage::RESPONSE: sendProtocolItem(static_cast<const Response &>(item)); break;
case ServerMessage::SESSION_EVENT: sendProtocolItem(static_cast<const SessionEvent &>(item)); break;
case ServerMessage::GAME_EVENT_CONTAINER: sendProtocolItem(static_cast<const GameEventContainer &>(item)); break;
case ServerMessage::ROOM_EVENT: sendProtocolItem(static_cast<const RoomEvent &>(item)); break;
}
switch (type) {
case ServerMessage::RESPONSE: sendProtocolItem(static_cast<const Response &>(item)); break;
case ServerMessage::SESSION_EVENT: sendProtocolItem(static_cast<const SessionEvent &>(item)); break;
case ServerMessage::GAME_EVENT_CONTAINER: sendProtocolItem(static_cast<const GameEventContainer &>(item)); break;
case ServerMessage::ROOM_EVENT: sendProtocolItem(static_cast<const RoomEvent &>(item)); break;
}
}
SessionEvent *Server_AbstractUserInterface::prepareSessionEvent(const ::google::protobuf::Message &sessionEvent)
{
SessionEvent *event = new SessionEvent;
event->GetReflection()->MutableMessage(event, sessionEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(sessionEvent);
return event;
SessionEvent *event = new SessionEvent;
event->GetReflection()->MutableMessage(event, sessionEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(sessionEvent);
return event;
}
void Server_AbstractUserInterface::sendResponseContainer(const ResponseContainer &responseContainer, Response::ResponseCode responseCode)
{
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &preResponseQueue = responseContainer.getPreResponseQueue();
for (int i = 0; i < preResponseQueue.size(); ++i)
sendProtocolItemByType(preResponseQueue[i].first, *preResponseQueue[i].second);
if (responseCode != Response::RespNothing) {
Response response;
response.set_cmd_id(responseContainer.getCmdId());
response.set_response_code(responseCode);
::google::protobuf::Message *responseExtension = responseContainer.getResponseExtension();
if (responseExtension)
response.GetReflection()->MutableMessage(&response, responseExtension->GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(*responseExtension);
sendProtocolItem(response);
}
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &postResponseQueue = responseContainer.getPostResponseQueue();
for (int i = 0; i < postResponseQueue.size(); ++i)
sendProtocolItemByType(postResponseQueue[i].first, *postResponseQueue[i].second);
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &preResponseQueue = responseContainer.getPreResponseQueue();
for (int i = 0; i < preResponseQueue.size(); ++i)
sendProtocolItemByType(preResponseQueue[i].first, *preResponseQueue[i].second);
if (responseCode != Response::RespNothing) {
Response response;
response.set_cmd_id(responseContainer.getCmdId());
response.set_response_code(responseCode);
::google::protobuf::Message *responseExtension = responseContainer.getResponseExtension();
if (responseExtension)
response.GetReflection()->MutableMessage(&response, responseExtension->GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(*responseExtension);
sendProtocolItem(response);
}
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &postResponseQueue = responseContainer.getPostResponseQueue();
for (int i = 0; i < postResponseQueue.size(); ++i)
sendProtocolItemByType(postResponseQueue[i].first, *postResponseQueue[i].second);
}
void Server_AbstractUserInterface::playerRemovedFromGame(Server_Game *game)
{
qDebug() << "Server_AbstractUserInterface::playerRemovedFromGame(): gameId =" << game->getGameId();
QMutexLocker locker(&gameListMutex);
games.remove(game->getGameId());
qDebug() << "Server_AbstractUserInterface::playerRemovedFromGame(): gameId =" << game->getGameId();
QMutexLocker locker(&gameListMutex);
games.remove(game->getGameId());
}
void Server_AbstractUserInterface::playerAddedToGame(int gameId, int roomId, int playerId)
{
qDebug() << "Server_AbstractUserInterface::playerAddedToGame(): gameId =" << gameId;
QMutexLocker locker(&gameListMutex);
games.insert(gameId, QPair<int, int>(roomId, playerId));
qDebug() << "Server_AbstractUserInterface::playerAddedToGame(): gameId =" << gameId;
QMutexLocker locker(&gameListMutex);
games.insert(gameId, QPair<int, int>(roomId, playerId));
}
void Server_AbstractUserInterface::joinPersistentGames(ResponseContainer &rc)
{
QList<PlayerReference> gamesToJoin = server->getPersistentPlayerReferences(QString::fromStdString(userInfo->name()));
server->roomsLock.lockForRead();
for (int i = 0; i < gamesToJoin.size(); ++i) {
const PlayerReference &pr = gamesToJoin.at(i);
Server_Room *room = server->getRooms().value(pr.getRoomId());
if (!room)
continue;
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(pr.getGameId());
if (!game)
continue;
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(pr.getPlayerId());
player->setUserInterface(this);
playerAddedToGame(game->getGameId(), room->getId(), player->getPlayerId());
game->createGameJoinedEvent(player, rc, true);
}
server->roomsLock.unlock();
QList<PlayerReference> gamesToJoin = server->getPersistentPlayerReferences(QString::fromStdString(userInfo->name()));
server->roomsLock.lockForRead();
for (int i = 0; i < gamesToJoin.size(); ++i) {
const PlayerReference &pr = gamesToJoin.at(i);
Server_Room *room = server->getRooms().value(pr.getRoomId());
if (!room)
continue;
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(pr.getGameId());
if (!game)
continue;
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(pr.getPlayerId());
player->setUserInterface(this);
playerAddedToGame(game->getGameId(), room->getId(), player->getPlayerId());
game->createGameJoinedEvent(player, rc, true);
}
server->roomsLock.unlock();
}
......@@ -18,31 +18,31 @@ class Server_Game;
class Server_AbstractUserInterface : public ServerInfo_User_Container {
private:
mutable QMutex gameListMutex;
QMap<int, QPair<int, int> > games; // gameId -> (roomId, playerId)
mutable QMutex gameListMutex;
QMap<int, QPair<int, int> > games; // gameId -> (roomId, playerId)
protected:
Server *server;
Server *server;
public:
Server_AbstractUserInterface(Server *_server) : server(_server) { }
Server_AbstractUserInterface(Server *_server, const ServerInfo_User_Container &other) : ServerInfo_User_Container(other), server(_server) { }
virtual ~Server_AbstractUserInterface() { }
virtual int getLastCommandTime() const = 0;
void playerRemovedFromGame(Server_Game *game);
void playerAddedToGame(int gameId, int roomId, int playerId);
void joinPersistentGames(ResponseContainer &rc);
QMap<int, QPair<int, int> > getGames() const { QMutexLocker locker(&gameListMutex); return games; }
virtual void sendProtocolItem(const Response &item) = 0;
virtual void sendProtocolItem(const SessionEvent &item) = 0;
virtual void sendProtocolItem(const GameEventContainer &item) = 0;
virtual void sendProtocolItem(const RoomEvent &item) = 0;
void sendProtocolItemByType(ServerMessage::MessageType type, const ::google::protobuf::Message &item);
static SessionEvent *prepareSessionEvent(const ::google::protobuf::Message &sessionEvent);
void sendResponseContainer(const ResponseContainer &responseContainer, Response::ResponseCode responseCode);
Server_AbstractUserInterface(Server *_server) : server(_server) { }
Server_AbstractUserInterface(Server *_server, const ServerInfo_User_Container &other) : ServerInfo_User_Container(other), server(_server) { }
virtual ~Server_AbstractUserInterface() { }
virtual int getLastCommandTime() const = 0;
void playerRemovedFromGame(Server_Game *game);
void playerAddedToGame(int gameId, int roomId, int playerId);
void joinPersistentGames(ResponseContainer &rc);
QMap<int, QPair<int, int> > getGames() const { QMutexLocker locker(&gameListMutex); return games; }
virtual void sendProtocolItem(const Response &item) = 0;
virtual void sendProtocolItem(const SessionEvent &item) = 0;
virtual void sendProtocolItem(const GameEventContainer &item) = 0;
virtual void sendProtocolItem(const RoomEvent &item) = 0;
void sendProtocolItemByType(ServerMessage::MessageType type, const ::google::protobuf::Message &item);
static SessionEvent *prepareSessionEvent(const ::google::protobuf::Message &sessionEvent);
void sendResponseContainer(const ResponseContainer &responseContainer, Response::ResponseCode responseCode);
};
#endif
......@@ -14,17 +14,17 @@ Server_Arrow::Server_Arrow(int _id, Server_Card *_startCard, Server_ArrowTarget
void Server_Arrow::getInfo(ServerInfo_Arrow *info)
{
info->set_id(id);
info->set_start_player_id(startCard->getZone()->getPlayer()->getPlayerId());
info->set_start_zone(startCard->getZone()->getName().toStdString());
info->set_start_card_id(startCard->getId());
info->mutable_arrow_color()->CopyFrom(arrowColor);
info->set_id(id);
info->set_start_player_id(startCard->getZone()->getPlayer()->getPlayerId());
info->set_start_zone(startCard->getZone()->getName().toStdString());
info->set_start_card_id(startCard->getId());
info->mutable_arrow_color()->CopyFrom(arrowColor);
Server_Card *targetCard = qobject_cast<Server_Card *>(targetItem);
if (targetCard) {
info->set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerId());
info->set_target_zone(targetCard->getZone()->getName().toStdString());
info->set_target_card_id(targetCard->getId());
} else
info->set_target_player_id(static_cast<Server_Player *>(targetItem)->getPlayerId());
Server_Card *targetCard = qobject_cast<Server_Card *>(targetItem);
if (targetCard) {
info->set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerId());
info->set_target_zone(targetCard->getZone()->getName().toStdString());
info->set_target_card_id(targetCard->getId());
} else
info->set_target_player_id(static_cast<Server_Player *>(targetItem)->getPlayerId());
}
......@@ -9,18 +9,18 @@ class ServerInfo_Arrow;
class Server_Arrow {
private:
int id;
Server_Card *startCard;
Server_ArrowTarget *targetItem;
color arrowColor;
int id;
Server_Card *startCard;
Server_ArrowTarget *targetItem;
color arrowColor;
public:
Server_Arrow(int _id, Server_Card *_startCard, Server_ArrowTarget *_targetItem, const color &_arrowColor);
int getId() const { return id; }
Server_Card *getStartCard() const { return startCard; }
Server_ArrowTarget *getTargetItem() const { return targetItem; }
const color &getColor() const { return arrowColor; }
void getInfo(ServerInfo_Arrow *info);
Server_Arrow(int _id, Server_Card *_startCard, Server_ArrowTarget *_targetItem, const color &_arrowColor);
int getId() const { return id; }
Server_Card *getStartCard() const { return startCard; }
Server_ArrowTarget *getTargetItem() const { return targetItem; }
const color &getColor() const { return arrowColor; }
void getInfo(ServerInfo_Arrow *info);
};
#endif
#include "server_arrowtarget.h"
\ No newline at end of file
#include "server_arrowtarget.h"
......@@ -4,7 +4,7 @@
#include <QObject>
class Server_ArrowTarget : public QObject {
Q_OBJECT
Q_OBJECT
};
#endif
......@@ -23,138 +23,138 @@
#include "pb/serverinfo_card.pb.h"
Server_Card::Server_Card(QString _name, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone)
: zone(_zone), id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), tapped(false), attacking(false), facedown(false), color(QString()), power(-1), toughness(-1), annotation(QString()), destroyOnZoneChange(false), doesntUntap(false), parentCard(0)
: zone(_zone), id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), tapped(false), attacking(false), facedown(false), color(QString()), power(-1), toughness(-1), annotation(QString()), destroyOnZoneChange(false), doesntUntap(false), parentCard(0)
{
}
Server_Card::~Server_Card()
{
// setParentCard(0) leads to the item being removed from our list, so we can't iterate properly
while (!attachedCards.isEmpty())
attachedCards.first()->setParentCard(0);
if (parentCard)
parentCard->removeAttachedCard(this);
// setParentCard(0) leads to the item being removed from our list, so we can't iterate properly
while (!attachedCards.isEmpty())
attachedCards.first()->setParentCard(0);
if (parentCard)
parentCard->removeAttachedCard(this);
}
void Server_Card::resetState()
{
counters.clear();
setTapped(false);
setAttacking(false);
power = -1;
toughness = -1;
setAnnotation(QString());
setDoesntUntap(false);
counters.clear();
setTapped(false);
setAttacking(false);
power = -1;
toughness = -1;
setAnnotation(QString());
setDoesntUntap(false);
}
QString Server_Card::setAttribute(CardAttribute attribute, const QString &avalue, bool allCards)
{
switch (attribute) {
case AttrTapped: {
bool value = avalue == "1";
if (!(!value && allCards && doesntUntap))
setTapped(value);
break;
}
case AttrAttacking: setAttacking(avalue == "1"); break;
case AttrFaceDown: setFaceDown(avalue == "1"); break;
case AttrColor: setColor(avalue); break;
case AttrPT: setPT(avalue); return getPT();
case AttrAnnotation: setAnnotation(avalue); break;
case AttrDoesntUntap: setDoesntUntap(avalue == "1"); break;
}
return avalue;
switch (attribute) {
case AttrTapped: {
bool value = avalue == "1";
if (!(!value && allCards && doesntUntap))
setTapped(value);
break;
}
case AttrAttacking: setAttacking(avalue == "1"); break;
case AttrFaceDown: setFaceDown(avalue == "1"); break;
case AttrColor: setColor(avalue); break;
case AttrPT: setPT(avalue); return getPT();
case AttrAnnotation: setAnnotation(avalue); break;
case AttrDoesntUntap: setDoesntUntap(avalue == "1"); break;
}
return avalue;
}
void Server_Card::setCounter(int id, int value)
{
if (value)
counters.insert(id, value);
else
counters.remove(id);
if (value)
counters.insert(id, value);
else
counters.remove(id);
}
void Server_Card::setPT(const QString &_pt)
{
if (_pt.isEmpty()) {
power = 0;
toughness = -1;
} else {
int sep = _pt.indexOf('/');
QString p1 = _pt.left(sep);
QString p2 = _pt.mid(sep + 1);
if (p1.isEmpty() || p2.isEmpty())
return;
if ((p1[0] == '+') || (p2[0] == '+')) {
if (power < 0)
power = 0;
if (toughness < 0)
toughness = 0;
}
if (p1[0] == '+')
power += p1.mid(1).toInt();
else
power = p1.toInt();
if (p2[0] == '+')
toughness += p2.mid(1).toInt();
else
toughness = p2.toInt();
}
if (_pt.isEmpty()) {
power = 0;
toughness = -1;
} else {
int sep = _pt.indexOf('/');
QString p1 = _pt.left(sep);
QString p2 = _pt.mid(sep + 1);
if (p1.isEmpty() || p2.isEmpty())
return;
if ((p1[0] == '+') || (p2[0] == '+')) {
if (power < 0)
power = 0;
if (toughness < 0)
toughness = 0;
}
if (p1[0] == '+')
power += p1.mid(1).toInt();
else
power = p1.toInt();
if (p2[0] == '+')
toughness += p2.mid(1).toInt();
else
toughness = p2.toInt();
}
}
QString Server_Card::getPT() const
{
if (toughness < 0)
return QString("");
return QString::number(power) + "/" + QString::number(toughness);
if (toughness < 0)
return QString("");
return QString::number(power) + "/" + QString::number(toughness);
}
void Server_Card::setParentCard(Server_Card *_parentCard)
{
if (parentCard)
parentCard->removeAttachedCard(this);
parentCard = _parentCard;
if (parentCard)
parentCard->addAttachedCard(this);
if (parentCard)
parentCard->removeAttachedCard(this);
parentCard = _parentCard;
if (parentCard)
parentCard->addAttachedCard(this);
}
void Server_Card::getInfo(ServerInfo_Card *info)
{
QString displayedName = facedown ? QString() : name;
info->set_id(id);
info->set_name(displayedName.toStdString());
info->set_x(coord_x);
info->set_y(coord_y);
if (facedown)
info->set_face_down(true);
info->set_tapped(tapped);
if (attacking)
info->set_attacking(true);
if (!color.isEmpty())
info->set_color(color.toStdString());
const QString ptStr = getPT();
if (!ptStr.isEmpty())
info->set_pt(ptStr.toStdString());
if (!annotation.isEmpty())
info->set_annotation(annotation.toStdString());
if (destroyOnZoneChange)
info->set_destroy_on_zone_change(true);
if (doesntUntap)
info->set_doesnt_untap(true);
QMapIterator<int, int> cardCounterIterator(counters);
while (cardCounterIterator.hasNext()) {
cardCounterIterator.next();
ServerInfo_CardCounter *counterInfo = info->add_counter_list();
counterInfo->set_id(cardCounterIterator.key());
counterInfo->set_value(cardCounterIterator.value());
}
QString displayedName = facedown ? QString() : name;
info->set_id(id);
info->set_name(displayedName.toStdString());
info->set_x(coord_x);
info->set_y(coord_y);
if (facedown)
info->set_face_down(true);
info->set_tapped(tapped);
if (attacking)
info->set_attacking(true);
if (!color.isEmpty())
info->set_color(color.toStdString());
const QString ptStr = getPT();
if (!ptStr.isEmpty())
info->set_pt(ptStr.toStdString());
if (!annotation.isEmpty())
info->set_annotation(annotation.toStdString());
if (destroyOnZoneChange)
info->set_destroy_on_zone_change(true);
if (doesntUntap)
info->set_doesnt_untap(true);
QMapIterator<int, int> cardCounterIterator(counters);
while (cardCounterIterator.hasNext()) {
cardCounterIterator.next();
ServerInfo_CardCounter *counterInfo = info->add_counter_list();
counterInfo->set_id(cardCounterIterator.key());
counterInfo->set_value(cardCounterIterator.value());
}
if (parentCard) {
info->set_attach_player_id(parentCard->getZone()->getPlayer()->getPlayerId());
info->set_attach_zone(parentCard->getZone()->getName().toStdString());
info->set_attach_card_id(parentCard->getId());
}
if (parentCard) {
info->set_attach_player_id(parentCard->getZone()->getPlayer()->getPlayerId());
info->set_attach_zone(parentCard->getZone()->getName().toStdString());
info->set_attach_card_id(parentCard->getId());
}
}
......@@ -29,68 +29,68 @@ class Server_CardZone;
class ServerInfo_Card;
class Server_Card : public Server_ArrowTarget {
Q_OBJECT
Q_OBJECT
private:
Server_CardZone *zone;
int id;
int coord_x, coord_y;
QString name;
QMap<int, int> counters;
bool tapped;
bool attacking;
bool facedown;
QString color;
int power, toughness;
QString annotation;
bool destroyOnZoneChange;
bool doesntUntap;
Server_Card *parentCard;
QList<Server_Card *> attachedCards;
Server_CardZone *zone;
int id;
int coord_x, coord_y;
QString name;
QMap<int, int> counters;
bool tapped;
bool attacking;
bool facedown;
QString color;
int power, toughness;
QString annotation;
bool destroyOnZoneChange;
bool doesntUntap;
Server_Card *parentCard;
QList<Server_Card *> attachedCards;
public:
Server_Card(QString _name, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone = 0);
~Server_Card();
Server_CardZone *getZone() const { return zone; }
void setZone(Server_CardZone *_zone) { zone = _zone; }
int getId() const { return id; }
int getX() const { return coord_x; }
int getY() const { return coord_y; }
QString getName() const { return name; }
const QMap<int, int> &getCounters() const { return counters; }
int getCounter(int id) const { return counters.value(id, 0); }
bool getTapped() const { return tapped; }
bool getAttacking() const { return attacking; }
bool getFaceDown() const { return facedown; }
QString getColor() const { return color; }
QString getPT() const;
QString getAnnotation() const { return annotation; }
bool getDoesntUntap() const { return doesntUntap; }
bool getDestroyOnZoneChange() const { return destroyOnZoneChange; }
Server_Card *getParentCard() const { return parentCard; }
const QList<Server_Card *> &getAttachedCards() const { return attachedCards; }
Server_Card(QString _name, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone = 0);
~Server_Card();
Server_CardZone *getZone() const { return zone; }
void setZone(Server_CardZone *_zone) { zone = _zone; }
int getId() const { return id; }
int getX() const { return coord_x; }
int getY() const { return coord_y; }
QString getName() const { return name; }
const QMap<int, int> &getCounters() const { return counters; }
int getCounter(int id) const { return counters.value(id, 0); }
bool getTapped() const { return tapped; }
bool getAttacking() const { return attacking; }
bool getFaceDown() const { return facedown; }
QString getColor() const { return color; }
QString getPT() const;
QString getAnnotation() const { return annotation; }
bool getDoesntUntap() const { return doesntUntap; }
bool getDestroyOnZoneChange() const { return destroyOnZoneChange; }
Server_Card *getParentCard() const { return parentCard; }
const QList<Server_Card *> &getAttachedCards() const { return attachedCards; }
void setId(int _id) { id = _id; }
void setCoords(int x, int y) { coord_x = x; coord_y = y; }
void setName(const QString &_name) { name = _name; }
void setCounter(int id, int value);
void setTapped(bool _tapped) { tapped = _tapped; }
void setAttacking(bool _attacking) { attacking = _attacking; }
void setFaceDown(bool _facedown) { facedown = _facedown; }
void setColor(const QString &_color) { color = _color; }
void setPT(const QString &_pt);
void setAnnotation(const QString &_annotation) { annotation = _annotation; }
void setDestroyOnZoneChange(bool _destroy) { destroyOnZoneChange = _destroy; }
void setDoesntUntap(bool _doesntUntap) { doesntUntap = _doesntUntap; }
void setParentCard(Server_Card *_parentCard);
void addAttachedCard(Server_Card *card) { attachedCards.append(card); }
void removeAttachedCard(Server_Card *card) { attachedCards.removeAt(attachedCards.indexOf(card)); }
void resetState();
QString setAttribute(CardAttribute attribute, const QString &avalue, bool allCards);
void getInfo(ServerInfo_Card *info);
void setId(int _id) { id = _id; }
void setCoords(int x, int y) { coord_x = x; coord_y = y; }
void setName(const QString &_name) { name = _name; }
void setCounter(int id, int value);
void setTapped(bool _tapped) { tapped = _tapped; }
void setAttacking(bool _attacking) { attacking = _attacking; }
void setFaceDown(bool _facedown) { facedown = _facedown; }
void setColor(const QString &_color) { color = _color; }
void setPT(const QString &_pt);
void setAnnotation(const QString &_annotation) { annotation = _annotation; }
void setDestroyOnZoneChange(bool _destroy) { destroyOnZoneChange = _destroy; }
void setDoesntUntap(bool _doesntUntap) { doesntUntap = _doesntUntap; }
void setParentCard(Server_Card *_parentCard);
void addAttachedCard(Server_Card *card) { attachedCards.append(card); }
void removeAttachedCard(Server_Card *card) { attachedCards.removeAt(attachedCards.indexOf(card)); }
void resetState();
QString setAttribute(CardAttribute attribute, const QString &avalue, bool allCards);
void getInfo(ServerInfo_Card *info);
};
#endif
......@@ -33,48 +33,48 @@ class GameEventStorage;
class Server_CardZone {
private:
Server_Player *player;
QString name;
bool has_coords;
ServerInfo_Zone::ZoneType type;
int cardsBeingLookedAt;
QSet<int> playersWithWritePermission;
bool alwaysRevealTopCard;
QList<Server_Card *> cards;
QMap<int, QMap<int, Server_Card *> > coordinateMap; // y -> (x -> card)
QMap<int, QMultiMap<QString, int> > freePilesMap; // y -> (cardName -> x)
QMap<int, int> freeSpaceMap; // y -> x
void removeCardFromCoordMap(Server_Card *card, int oldX, int oldY);
void insertCardIntoCoordMap(Server_Card *card, int x, int y);
Server_Player *player;
QString name;
bool has_coords;
ServerInfo_Zone::ZoneType type;
int cardsBeingLookedAt;
QSet<int> playersWithWritePermission;
bool alwaysRevealTopCard;
QList<Server_Card *> cards;
QMap<int, QMap<int, Server_Card *> > coordinateMap; // y -> (x -> card)
QMap<int, QMultiMap<QString, int> > freePilesMap; // y -> (cardName -> x)
QMap<int, int> freeSpaceMap; // y -> x
void removeCardFromCoordMap(Server_Card *card, int oldX, int oldY);
void insertCardIntoCoordMap(Server_Card *card, int x, int y);
public:
Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type);
~Server_CardZone();
const QList<Server_Card *> &getCards() const { return cards; }
int removeCard(Server_Card *card);
Server_Card *getCard(int id, int *position = NULL, bool remove = false);
Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type);
~Server_CardZone();
const QList<Server_Card *> &getCards() const { return cards; }
int removeCard(Server_Card *card);
Server_Card *getCard(int id, int *position = NULL, bool remove = false);
int getCardsBeingLookedAt() const { return cardsBeingLookedAt; }
void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; }
bool hasCoords() const { return has_coords; }
ServerInfo_Zone::ZoneType getType() const { return type; }
QString getName() const { return name; }
Server_Player *getPlayer() const { return player; }
void getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient);
int getFreeGridColumn(int x, int y, const QString &cardName) const;
bool isColumnEmpty(int x, int y) const;
bool isColumnStacked(int x, int y) const;
void fixFreeSpaces(GameEventStorage &ges);
void moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y);
void insertCard(Server_Card *card, int x, int y);
void updateCardCoordinates(Server_Card *card, int oldX, int oldY);
void shuffle();
void clear();
void addWritePermission(int playerId);
const QSet<int> &getPlayersWithWritePermission() const { return playersWithWritePermission; }
bool getAlwaysRevealTopCard() const { return alwaysRevealTopCard; }
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard) { alwaysRevealTopCard = _alwaysRevealTopCard; }
int getCardsBeingLookedAt() const { return cardsBeingLookedAt; }
void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; }
bool hasCoords() const { return has_coords; }
ServerInfo_Zone::ZoneType getType() const { return type; }
QString getName() const { return name; }
Server_Player *getPlayer() const { return player; }
void getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient);
int getFreeGridColumn(int x, int y, const QString &cardName) const;
bool isColumnEmpty(int x, int y) const;
bool isColumnStacked(int x, int y) const;
void fixFreeSpaces(GameEventStorage &ges);
void moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y);
void insertCard(Server_Card *card, int x, int y);
void updateCardCoordinates(Server_Card *card, int oldX, int oldY);
void shuffle();
void clear();
void addWritePermission(int playerId);
const QSet<int> &getPlayersWithWritePermission() const { return playersWithWritePermission; }
bool getAlwaysRevealTopCard() const { return alwaysRevealTopCard; }
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard) { alwaysRevealTopCard = _alwaysRevealTopCard; }
};
#endif
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