- 23 Sep, 2015 1 commit
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woogerboy21 authored
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- 02 Sep, 2015 1 commit
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woogerboy21 authored
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- 22 Aug, 2015 1 commit
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Daenyth authored
When in none auth mode, registered users don't exist; hence the setting makes the game impossible to join. Normally the setting would be greyed out when the user is unregistered, but commit 475c54bf introduced a new edge case where the stored setting would apply to the field even if the user is unregistered, making the setting possible to apply in no-reg mode. Regardless, any client could have done this, not just the default cockatrice. The server side fix should prevent all issues in the future.
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- 08 Aug, 2015 4 commits
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woogerboy21 authored
Moved the RegOnlyRequirement functions out of the Database interface into the proper Server block of code.
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woogerboy21 authored
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woogerboy21 authored
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woogerboy21 authored
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- 07 Aug, 2015 1 commit
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woogerboy21 authored
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- 30 Jul, 2015 1 commit
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woogerboy21 authored
Changed the default value for the client keep alive variable back to 1 (since that is what the setting is if the value is not found in the configuration ini file).
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- 22 Apr, 2015 1 commit
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Matt Lowe authored
Will follow the following rules + send a message initially + send a message every 20 mins + send a message every min when time <= 5 Updated client popup Updated client to close any previous popups and bring up a new one. NEEDS TO BE TESTED added missing include Added delete on close
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- 14 Mar, 2015 1 commit
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Fabio Bas authored
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- 30 Dec, 2014 1 commit
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Michael Callahan authored
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- 04 Oct, 2014 1 commit
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Fabio Bas authored
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- 02 Oct, 2014 1 commit
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Fabio Bas authored
and add a method to guess the path of servatrice.ini
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- 08 Jul, 2014 1 commit
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Fabio Bas authored
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- 23 Jan, 2013 1 commit
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Max-Wilhelm Bruker authored
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- 28 May, 2012 4 commits
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Max-Wilhelm Bruker authored
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Max-Wilhelm Bruker authored
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Max-Wilhelm Bruker authored
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Max-Wilhelm Bruker authored
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- 20 May, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 01 May, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 31 Mar, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 18 Mar, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 17 Mar, 2012 4 commits
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Max-Wilhelm Bruker authored
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Max-Wilhelm Bruker authored
added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface
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Max-Wilhelm Bruker authored
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Max-Wilhelm Bruker authored
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- 11 Mar, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 10 Mar, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 04 Mar, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 02 Mar, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 26 Feb, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 25 Feb, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 21 Feb, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 20 Feb, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 29 Jan, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 02 Jan, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 01 Jan, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 30 Dec, 2011 1 commit
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Max-Wilhelm Bruker authored
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