Commit 5db0fcd6 authored by Max-Wilhelm Bruker's avatar Max-Wilhelm Bruker
Browse files

cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies

parent c9a84290
......@@ -4,12 +4,13 @@ message Event_GameJoined {
extend SessionEvent {
optional Event_GameJoined ext = 1009;
}
optional sint32 game_id = 1;
optional string game_description = 2;
optional sint32 host_id = 3;
optional sint32 player_id = 4;
optional bool spectator = 5;
optional bool spectators_can_talk = 6;
optional bool spectators_see_everything = 7;
optional bool resuming = 8;
optional sint32 room_id = 1;
optional sint32 game_id = 2;
optional string game_description = 3;
optional sint32 host_id = 4;
optional sint32 player_id = 5;
optional bool spectator = 6;
optional bool spectators_can_talk = 7;
optional bool spectators_see_everything = 8;
optional bool resuming = 9;
}
......@@ -6,19 +6,24 @@ import "room_event.proto";
message IslMessage {
enum MessageType {
RESPONSE = 0;
SESSION_EVENT = 1;
GAME_COMMAND_CONTAINER = 2;
GAME_EVENT_CONTAINER = 3;
ROOM_EVENT = 4;
GAME_COMMAND_CONTAINER = 0;
ROOM_COMMAND_CONTAINER = 1;
RESPONSE = 10;
SESSION_EVENT = 11;
GAME_EVENT_CONTAINER = 12;
ROOM_EVENT = 13;
}
optional MessageType message_type = 1;
optional sint32 game_id = 10;
optional uint64 session_id = 9;
optional sint32 player_id = 10 [default = -1];
optional Response response = 100;
optional SessionEvent session_event = 101;
optional CommandContainer game_command = 102;
optional GameEventContainer game_event_container = 103;
optional RoomEvent room_event = 104;
optional CommandContainer game_command = 100;
optional CommandContainer room_command = 101;
optional Response response = 200;
optional SessionEvent session_event = 201;
optional GameEventContainer game_event_container = 202;
optional RoomEvent room_event = 203;
}
......@@ -20,4 +20,5 @@ message ServerInfo_User {
optional bytes avatar_bmp = 7;
optional sint32 id = 8 [default = -1];
optional sint32 server_id = 9 [default = -1];
optional uint64 session_id = 10;
}
......@@ -23,6 +23,7 @@
#include "server_room.h"
#include "server_protocolhandler.h"
#include "server_remoteuserinterface.h"
#include "server_metatypes.h"
#include "pb/event_user_joined.pb.h"
#include "pb/event_user_left.pb.h"
#include "pb/event_list_rooms.pb.h"
......@@ -37,6 +38,13 @@ Server::Server(QObject *parent)
qRegisterMetaType<ServerInfo_Game>("ServerInfo_Game");
qRegisterMetaType<ServerInfo_Room>("ServerInfo_Room");
qRegisterMetaType<ServerInfo_User>("ServerInfo_User");
qRegisterMetaType<CommandContainer>("CommandContainer");
qRegisterMetaType<Response>("Response");
qRegisterMetaType<GameEventContainer>("GameEventContainer");
qRegisterMetaType<IslMessage>("IslMessage");
qRegisterMetaType<Command_JoinGame>("Command_JoinGame");
connect(this, SIGNAL(sigSendIslMessage(IslMessage, int)), this, SLOT(doSendIslMessage(IslMessage, int)), Qt::QueuedConnection);
}
Server::~Server()
......@@ -92,15 +100,16 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
data.set_name(name.toStdString());
}
session->setUserInfo(data);
users.insert(name, session);
qDebug() << "Server::loginUser: name=" << name;
session->setSessionId(startSession(name, session->getAddress()));
data.set_session_id(startSession(name, session->getAddress()));
unlockSessionTables();
qDebug() << "session id:" << session->getSessionId();
usersBySessionId.insert(data.session_id(), session);
qDebug() << "session id:" << data.session_id();
session->setUserInfo(data);
Event_UserJoined event;
event.mutable_user_info()->CopyFrom(session->copyUserInfo(false));
......@@ -108,9 +117,13 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsUserListChanges())
clients[i]->sendProtocolItem(*se);
delete se;
event.mutable_user_info()->CopyFrom(session->copyUserInfo(true, true));
locker.unlock();
sendIslMessage(*se);
se = Server_ProtocolHandler::prepareSessionEvent(event);
sendIsl_SessionEvent(*se);
delete se;
return authState;
......@@ -120,6 +133,7 @@ void Server::addClient(Server_ProtocolHandler *client)
{
QWriteLocker locker(&clientsLock);
clients << client;
connect(client, SIGNAL(logDebugMessage(QString, void *)), this, SIGNAL(logDebugMessage(QString, void *)));
}
void Server::removeClient(Server_ProtocolHandler *client)
......@@ -134,15 +148,18 @@ void Server::removeClient(Server_ProtocolHandler *client)
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsUserListChanges())
clients[i]->sendProtocolItem(*se);
sendIslMessage(*se);
sendIsl_SessionEvent(*se);
delete se;
users.remove(QString::fromStdString(data->name()));
qDebug() << "Server::removeClient: name=" << QString::fromStdString(data->name());
if (client->getSessionId() != -1)
endSession(client->getSessionId());
qDebug() << "closed session id:" << client->getSessionId();
if (data->has_session_id()) {
const qint64 sessionId = data->session_id();
usersBySessionId.remove(sessionId);
endSession(sessionId);
qDebug() << "closed session id:" << sessionId;
}
}
qDebug() << "Server::removeClient:" << clients.size() << "clients; " << users.size() << "users left";
}
......@@ -152,7 +169,9 @@ void Server::externalUserJoined(const ServerInfo_User &userInfo)
// This function is always called from the main thread via signal/slot.
QWriteLocker locker(&clientsLock);
externalUsers.insert(QString::fromStdString(userInfo.name()), new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo)));
Server_RemoteUserInterface *newUser = new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo));
externalUsers.insert(QString::fromStdString(userInfo.name()), newUser);
externalUsersBySessionId.insert(userInfo.session_id(), newUser);
Event_UserJoined event;
event.mutable_user_info()->CopyFrom(userInfo);
......@@ -169,7 +188,9 @@ void Server::externalUserLeft(const QString &userName)
// This function is always called from the main thread via signal/slot.
QWriteLocker locker(&clientsLock);
delete externalUsers.take(userName);
Server_AbstractUserInterface *user = externalUsers.take(userName);
externalUsersBySessionId.remove(user->getUserInfo()->session_id());
delete user;
Event_UserLeft event;
event.set_name(userName.toStdString());
......@@ -233,8 +254,124 @@ void Server::externalRoomGameListChanged(int roomId, const ServerInfo_Game &game
room->updateExternalGameList(gameInfo);
}
void Server::externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
try {
QReadLocker roomsLocker(&roomsLock);
QReadLocker clientsLocker(&clientsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalJoinGameCommandReceived: room id=" << roomId << "not found";
throw Response::RespNotInRoom;
}
Server_AbstractUserInterface *userInterface = externalUsersBySessionId.value(sessionId);
if (!userInterface) {
qDebug() << "externalJoinGameCommandReceived: session id=" << sessionId << "not found";
throw Response::RespNotInRoom;
}
ResponseContainer responseContainer(cmdId);
Response::ResponseCode responseCode = room->processJoinGameCommand(cmd, responseContainer, userInterface);
userInterface->sendResponseContainer(responseContainer, responseCode);
} catch (Response::ResponseCode code) {
Response response;
response.set_cmd_id(cmdId);
response.set_response_code(code);
sendIsl_Response(response, serverId, sessionId);
}
}
void Server::externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
try {
ResponseContainer responseContainer(cont.cmd_id());
Response::ResponseCode finalResponseCode = Response::RespOk;
QReadLocker roomsLocker(&roomsLock);
Server_Room *room = rooms.value(cont.room_id());
if (!room) {
qDebug() << "externalGameCommandContainerReceived: room id=" << cont.room_id() << "not found";
throw Response::RespNotInRoom;
}
QMutexLocker roomGamesLocker(&room->gamesMutex);
Server_Game *game = room->getGames().value(cont.game_id());
if (!game) {
qDebug() << "externalGameCommandContainerReceived: game id=" << cont.game_id() << "not found";
throw Response::RespNotInRoom;
}
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayer(playerId);
if (!player) {
qDebug() << "externalGameCommandContainerReceived: player id=" << playerId << "not found";
throw Response::RespNotInRoom;
}
GameEventStorage ges;
for (int i = cont.game_command_size() - 1; i >= 0; --i) {
const GameCommand &sc = cont.game_command(i);
qDebug() << "[ISL]" << QString::fromStdString(sc.ShortDebugString());
Response::ResponseCode resp = player->processGameCommand(sc, responseContainer, ges);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
ges.sendToGame(game);
if (finalResponseCode != Response::RespNothing) {
player->playerMutex.lock();
player->getUserInterface()->sendResponseContainer(responseContainer, finalResponseCode);
player->playerMutex.unlock();
}
} catch (Response::ResponseCode code) {
Response response;
response.set_cmd_id(cont.cmd_id());
response.set_response_code(code);
sendIsl_Response(response, serverId, sessionId);
}
}
void Server::externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
QReadLocker usersLocker(&clientsLock);
Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
if (!client) {
qDebug() << "externalGameEventContainerReceived: session" << sessionId << "not found";
return;
}
client->sendProtocolItem(cont);
}
void Server::externalResponseReceived(const Response &resp, qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
QReadLocker usersLocker(&clientsLock);
Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
if (!client) {
qDebug() << "externalResponseReceived: session" << sessionId << "not found";
return;
}
client->sendProtocolItem(resp);
}
void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl)
{
// This function is always called from the main thread via signal/slot.
Event_ListRooms event;
event.add_room_list()->CopyFrom(roomInfo);
......@@ -247,7 +384,7 @@ void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl
clientsLock.unlock();
if (sendToIsl)
sendIslMessage(*se);
sendIsl_SessionEvent(*se);
delete se;
}
......@@ -279,38 +416,73 @@ int Server::getGamesCount() const
return result;
}
void Server::sendIslMessage(const Response &item, int serverId)
void Server::sendIsl_Response(const Response &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::RESPONSE);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_response()->CopyFrom(item);
doSendIslMessage(msg, serverId);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIslMessage(const SessionEvent &item, int serverId)
void Server::sendIsl_SessionEvent(const SessionEvent &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::SESSION_EVENT);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_session_event()->CopyFrom(item);
doSendIslMessage(msg, serverId);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIslMessage(const GameEventContainer &item, int serverId)
void Server::sendIsl_GameEventContainer(const GameEventContainer &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::GAME_EVENT_CONTAINER);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_game_event_container()->CopyFrom(item);
doSendIslMessage(msg, serverId);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIslMessage(const RoomEvent &item, int serverId)
void Server::sendIsl_RoomEvent(const RoomEvent &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::ROOM_EVENT);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_room_event()->CopyFrom(item);
doSendIslMessage(msg, serverId);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId)
{
IslMessage msg;
msg.set_message_type(IslMessage::GAME_COMMAND_CONTAINER);
msg.set_session_id(sessionId);
msg.set_player_id(playerId);
CommandContainer *cont = msg.mutable_game_command();
cont->CopyFrom(item);
cont->set_room_id(roomId);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId)
{
IslMessage msg;
msg.set_message_type(IslMessage::ROOM_COMMAND_CONTAINER);
msg.set_session_id(sessionId);
CommandContainer *cont = msg.mutable_room_command();
cont->CopyFrom(item);
cont->set_room_id(roomId);
emit sigSendIslMessage(msg, serverId);
}
......@@ -6,10 +6,7 @@
#include <QMap>
#include <QMutex>
#include <QReadWriteLock>
#include <QMetaType>
#include "pb/serverinfo_user.pb.h"
#include "pb/serverinfo_room.pb.h"
#include "pb/serverinfo_game.pb.h"
class Server_Game;
class Server_Room;
......@@ -17,11 +14,15 @@ class Server_ProtocolHandler;
class Server_AbstractUserInterface;
class GameReplay;
class IslMessage;
class Response;
class SessionEvent;
class GameEventContainer;
class RoomEvent;
class DeckList;
class ServerInfo_Game;
class ServerInfo_Room;
class Response;
class GameEventContainer;
class CommandContainer;
class Command_JoinGame;
enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4 };
......@@ -30,10 +31,12 @@ class Server : public QObject
Q_OBJECT
signals:
void pingClockTimeout();
void sigSendIslMessage(const IslMessage &message, int serverId);
void logDebugMessage(QString message, void *caller);
private slots:
void broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl = false);
public:
mutable QReadWriteLock clientsLock, roomsLock;
mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
Server(QObject *parent = 0);
~Server();
AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason);
......@@ -42,6 +45,7 @@ public:
virtual int getNextReplayId() { return nextReplayId++; }
const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
const QMap<qint64, Server_ProtocolHandler *> &getUsersBySessionId() const { return usersBySessionId; }
void addClient(Server_ProtocolHandler *player);
void removeClient(Server_ProtocolHandler *player);
virtual QString getLoginMessage() const { return QString(); }
......@@ -63,10 +67,12 @@ public:
virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
virtual DeckList *getDeckFromDatabase(int deckId, const QString &userName) { return 0; }
void sendIslMessage(const Response &item, int serverId = -1);
void sendIslMessage(const SessionEvent &item, int serverId = -1);
void sendIslMessage(const GameEventContainer &item, int serverId = -1);
void sendIslMessage(const RoomEvent &item, int serverId = -1);
void sendIsl_Response(const Response &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_SessionEvent(const SessionEvent &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_GameEventContainer(const GameEventContainer &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_RoomEvent(const RoomEvent &item, int serverId = -1, qint64 sessionId = -1);
void sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId);
void sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId);
void addExternalUser(const ServerInfo_User &userInfo);
void removeExternalUser(const QString &userName);
......@@ -78,15 +84,23 @@ protected slots:
void externalRoomUserLeft(int roomId, const QString &userName);
void externalRoomSay(int roomId, const QString &userName, const QString &message);
void externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo);
void externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId);
void externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId);
void externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId);
void externalResponseReceived(const Response &resp, qint64 sessionId);
virtual void doSendIslMessage(const IslMessage &msg, int serverId) { }
protected:
void prepareDestroy();
QList<Server_ProtocolHandler *> clients;
QMap<qint64, Server_ProtocolHandler *> usersBySessionId;
QMap<QString, Server_ProtocolHandler *> users;
QMap<qint64, Server_AbstractUserInterface *> externalUsersBySessionId;
QMap<QString, Server_AbstractUserInterface *> externalUsers;
QMap<int, Server_Room *> rooms;
virtual int startSession(const QString &userName, const QString &address) { return -1; }
virtual void endSession(int sessionId) { }
virtual qint64 startSession(const QString &userName, const QString &address) { return -1; }
virtual void endSession(qint64 sessionId) { }
virtual bool userExists(const QString &user) { return false; }
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reason) { return UnknownUser; }
virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
......@@ -99,12 +113,6 @@ protected:
virtual void lockSessionTables() { }
virtual void unlockSessionTables() { }
virtual bool userSessionExists(const QString &userName) { return false; }
virtual void doSendIslMessage(const IslMessage &msg, int serverId) { }
};
Q_DECLARE_METATYPE(ServerInfo_User)
Q_DECLARE_METATYPE(ServerInfo_Room)
Q_DECLARE_METATYPE(ServerInfo_Game)
#endif
#include <QList>
#include <QPair>
#include "server_abstractuserinterface.h"
#include "server_response_containers.h"
#include <google/protobuf/descriptor.h>
void Server_AbstractUserInterface::sendProtocolItemByType(ServerMessage::MessageType type, const ::google::protobuf::Message &item)
......@@ -17,3 +20,22 @@ SessionEvent *Server_AbstractUserInterface::prepareSessionEvent(const ::google::
event->GetReflection()->MutableMessage(event, sessionEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(sessionEvent);
return event;
}
void Server_AbstractUserInterface::sendResponseContainer(const ResponseContainer &responseContainer, Response::ResponseCode responseCode)
{
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &preResponseQueue = responseContainer.getPreResponseQueue();
for (int i = 0; i < preResponseQueue.size(); ++i)
sendProtocolItemByType(preResponseQueue[i].first, *preResponseQueue[i].second);
Response response;
response.set_cmd_id(responseContainer.getCmdId());
response.set_response_code(responseCode);
::google::protobuf::Message *responseExtension = responseContainer.getResponseExtension();
if (responseExtension)
response.GetReflection()->MutableMessage(&response, responseExtension->GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(*responseExtension);
sendProtocolItem(response);
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &postResponseQueue = responseContainer.getPostResponseQueue();
for (int i = 0; i < postResponseQueue.size(); ++i)
sendProtocolItemByType(postResponseQueue[i].first, *postResponseQueue[i].second);
}
......@@ -3,13 +3,15 @@
#include "serverinfo_user_container.h"
#include "pb/server_message.pb.h"
#include "pb/response.pb.h"
class Response;
class SessionEvent;
class GameEventContainer;
class RoomEvent;
class ResponseContainer;
class Server;
class Server_Game;
class Server_AbstractUserInterface : public ServerInfo_User_Container {
protected:
......@@ -19,6 +21,11 @@ public:
Server_AbstractUserInterface(Server *_server, const ServerInfo_User_Container &other) : ServerInfo_User_Container(other), server(_server) { }
virtual ~Server_AbstractUserInterface() { }
virtual int getLastCommandTime() const = 0;
virtual void playerRemovedFromGame(Server_Game *game) = 0;
virtual void playerAddedToGame(int gameId, int roomId, int playerId) = 0;
virtual void sendProtocolItem(const Response &item) = 0;
virtual void sendProtocolItem(const SessionEvent &item) = 0;
virtual void sendProtocolItem(const GameEventContainer &item) = 0;
......@@ -26,6 +33,7 @@ public:
void sendProtocolItemByType(ServerMessage::MessageType type, const ::google::protobuf::Message &item);
static SessionEvent *prepareSessionEvent(const ::google::protobuf::Message &sessionEvent);
void sendResponseContainer(const ResponseContainer &responseContainer, Response::ResponseCode responseCode);
};
#endif
......@@ -30,6 +30,7 @@
#include "pb/context_ping_changed.pb.h"
#include "pb/event_player_properties_changed.pb.h"
#include "pb/event_game_closed.pb.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_game_host_changed.pb.h"
#include "pb/event_game_state_changed.pb.h"
#include "pb/event_kicked.pb.h"
......@@ -44,16 +45,37 @@
#include <QTimer>
#include <QDebug>
Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *_room)
: QObject(), room(_room), hostId(0), creatorInfo(new ServerInfo_User(_creator->copyUserInfo(false))), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), startTimeOfThisGame(0), secondsElapsed(0), firstGameStarted(false), startTime(QDateTime::currentDateTime()), gameMutex(QMutex::Recursive)
Server_Game::Server_Game(const ServerInfo_User &_creatorInfo, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *_room)
: QObject(),
room(_room),
hostId(0),
creatorInfo(new ServerInfo_User(_creatorInfo)),
gameStarted(false),
gameId(_gameId),
description(_description),
password(_password),
maxPlayers(_maxPlayers),
gameTypes(_gameTypes),
activePlayer(-1),
activePhase(-1),
onlyBuddies(_onlyBuddies),
onlyRegistered(_onlyRegistered),
spectatorsAllowed(_spectatorsAllowed),
spectatorsNeedPassword(_spectatorsNeedPassword),
spectatorsCanTalk(_spectatorsCanTalk),
spectatorsSeeEverything(_spectatorsSeeEverything),
inactivityCounter(0),
startTimeOfThisGame(0),
secondsElapsed(0),
firstGameStarted(false),
startTime(QDateTime::currentDateTime()),
gameMutex(QMutex::Recursive)
{
currentReplay = new GameReplay;
currentReplay->set_replay_id(room->getServer()->getNextReplayId());
connect(this, SIGNAL(sigStartGameIfReady()), this, SLOT(doStartGameIfReady()), Qt::QueuedConnection);
addPlayer(_creator, false, false);
currentReplay->mutable_game_info()->CopyFrom(getInfo());
if (room->getServer()->getGameShouldPing()) {
......@@ -112,8 +134,8 @@ void Server_Game::pingClockTimeout()
const int oldPingTime = player->getPingTime();
player->playerMutex.lock();
int newPingTime;
if (player->getProtocolHandler())
newPingTime = player->getProtocolHandler()->getLastCommandTime();
if (player->getUserInterface())
newPingTime = player->getUserInterface()->getLastCommandTime();
else
newPingTime = -1;
player->playerMutex.unlock();
......@@ -345,14 +367,14 @@ bool Server_Game::containsUser(const QString &userName) const
return false;
}
Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spectator, bool broadcastUpdate)
void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface, ResponseContainer &rc, bool spectator, bool broadcastUpdate)
{
QMutexLocker locker(&gameMutex);
const QList<int> &keyList = players.keys();
int playerId = keyList.isEmpty() ? 0 : (keyList.last() + 1);
Server_Player *newPlayer = new Server_Player(this, playerId, handler->copyUserInfo(true), spectator, handler);
Server_Player *newPlayer = new Server_Player(this, playerId, userInterface->copyUserInfo(true), spectator, userInterface);
newPlayer->moveToThread(thread());
Event_Join joinEvent;
......@@ -368,11 +390,33 @@ Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spec
hostId = playerId;
sendGameEventContainer(prepareGameEvent(Event_GameHostChanged(), playerId));
}
if (broadcastUpdate)
emit gameInfoChanged(getInfo());
return newPlayer;
userInterface->playerAddedToGame(gameId, room->getId(), newPlayer->getPlayerId());
Event_GameJoined event1;
event1.set_room_id(room->getId());
event1.set_game_id(gameId);
event1.set_game_description(description.toStdString());
event1.set_host_id(hostId);
event1.set_player_id(newPlayer->getPlayerId());
event1.set_spectator(newPlayer->getSpectator());
event1.set_spectators_can_talk(spectatorsCanTalk);
event1.set_spectators_see_everything(spectatorsSeeEverything);
event1.set_resuming(false);
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, Server_AbstractUserInterface::prepareSessionEvent(event1));
Event_GameStateChanged event2;
QListIterator<ServerInfo_Player> gameStateIterator(getGameState(newPlayer, false, true));
while (gameStateIterator.hasNext())
event2.add_player_list()->CopyFrom(gameStateIterator.next());
event2.set_seconds_elapsed(secondsElapsed);
event2.set_game_started(gameStarted);
event2.set_active_player_id(activePlayer);
event2.set_active_phase(activePhase);
rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, prepareGameEvent(event2, -1));
}
void Server_Game::removePlayer(Server_Player *player)
......
......@@ -73,7 +73,7 @@ private slots:
void doStartGameIfReady();
public:
mutable QMutex gameMutex;
Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *parent);
Server_Game(const ServerInfo_User &_creatorInfo, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *parent);
~Server_Game();
Server_Room *getRoom() const { return room; }
ServerInfo_Game getInfo() const;
......@@ -94,7 +94,7 @@ public:
bool getSpectatorsSeeEverything() const { return spectatorsSeeEverything; }
Response::ResponseCode checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions);
bool containsUser(const QString &userName) const;
Server_Player *addPlayer(Server_ProtocolHandler *handler, bool spectator, bool broadcastUpdate = true);
void addPlayer(Server_AbstractUserInterface *userInterface, ResponseContainer &rc, bool spectator, bool broadcastUpdate = true);
void removePlayer(Server_Player *player);
void removeArrowsToPlayer(GameEventStorage &ges, Server_Player *player);
void unattachCards(GameEventStorage &ges, Server_Player *player);
......
#ifndef SERVER_METATYPES_H
#define SERVER_METATYPES_H
#include <QMetaType>
#include "pb/serverinfo_user.pb.h"
#include "pb/serverinfo_room.pb.h"
#include "pb/serverinfo_game.pb.h"
#include "pb/commands.pb.h"
#include "pb/response.pb.h"
#include "pb/game_event_container.pb.h"
#include "pb/isl_message.pb.h"
#include "pb/room_commands.pb.h"
Q_DECLARE_METATYPE(ServerInfo_User)
Q_DECLARE_METATYPE(ServerInfo_Room)
Q_DECLARE_METATYPE(ServerInfo_Game)
Q_DECLARE_METATYPE(CommandContainer)
Q_DECLARE_METATYPE(Response)
Q_DECLARE_METATYPE(GameEventContainer)
Q_DECLARE_METATYPE(IslMessage)
Q_DECLARE_METATYPE(Command_JoinGame)
#endif
#include "server.h"
#include "server_player.h"
#include "server_card.h"
#include "server_counter.h"
......@@ -5,7 +6,7 @@
#include "server_cardzone.h"
#include "server_game.h"
#include "server_room.h"
#include "server_protocolhandler.h"
#include "server_abstractuserinterface.h"
#include "decklist.h"
#include "color.h"
#include "rng_abstract.h"
......@@ -76,8 +77,8 @@
#include <QDebug>
Server_Player::Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_ProtocolHandler *_handler)
: game(_game), handler(_handler), userInfo(new ServerInfo_User(_userInfo)), deck(0), pingTime(0), playerId(_playerId), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false)
Server_Player::Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_AbstractUserInterface *_userInterface)
: game(_game), userInterface(_userInterface), userInfo(new ServerInfo_User(_userInfo)), deck(0), pingTime(0), playerId(_playerId), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false)
{
}
......@@ -92,8 +93,8 @@ void Server_Player::prepareDestroy()
delete deck;
playerMutex.lock();
if (handler)
handler->playerRemovedFromGame(game);
if (userInterface)
userInterface->playerRemovedFromGame(game);
playerMutex.unlock();
delete userInfo;
......@@ -1557,17 +1558,17 @@ void Server_Player::sendGameEvent(const GameEventContainer &cont)
{
QMutexLocker locker(&playerMutex);
if (handler)
handler->sendProtocolItem(cont);
if (userInterface)
userInterface->sendProtocolItem(cont);
}
void Server_Player::setProtocolHandler(Server_ProtocolHandler *_handler)
void Server_Player::setUserInterface(Server_AbstractUserInterface *_userInterface)
{
playerMutex.lock();
handler = _handler;
userInterface = _userInterface;
playerMutex.unlock();
pingTime = _handler ? 0 : -1;
pingTime = _userInterface ? 0 : -1;
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_ping_seconds(pingTime);
......
......@@ -16,7 +16,7 @@ class Server_CardZone;
class Server_Counter;
class Server_Arrow;
class Server_Card;
class Server_ProtocolHandler;
class Server_AbstractUserInterface;
class ServerInfo_User;
class ServerInfo_PlayerProperties;
class CommandContainer;
......@@ -62,7 +62,7 @@ class Server_Player : public Server_ArrowTarget {
private:
class MoveCardCompareFunctor;
Server_Game *game;
Server_ProtocolHandler *handler;
Server_AbstractUserInterface *userInterface;
ServerInfo_User *userInfo;
DeckList *deck;
QMap<QString, Server_CardZone *> zones;
......@@ -78,11 +78,11 @@ private:
bool conceded;
public:
mutable QMutex playerMutex;
Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_ProtocolHandler *_handler);
Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_AbstractUserInterface *_handler);
~Server_Player();
void prepareDestroy();
Server_ProtocolHandler *getProtocolHandler() const { return handler; }
void setProtocolHandler(Server_ProtocolHandler *_handler);
Server_AbstractUserInterface *getUserInterface() const { return userInterface; }
void setUserInterface(Server_AbstractUserInterface *_userInterface);
void setPlayerId(int _id) { playerId = _id; }
bool getReadyStart() const { return readyStart; }
......
......@@ -36,7 +36,7 @@
#include <google/protobuf/descriptor.h>
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
: QObject(parent), Server_AbstractUserInterface(_server), authState(NotLoggedIn), acceptsUserListChanges(false), acceptsRoomListChanges(false), sessionId(-1), timeRunning(0), lastDataReceived(0)
: QObject(parent), Server_AbstractUserInterface(_server), authState(NotLoggedIn), acceptsUserListChanges(false), acceptsRoomListChanges(false), timeRunning(0), lastDataReceived(0)
{
connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
}
......@@ -84,7 +84,7 @@ void Server_ProtocolHandler::prepareDestroy()
if ((authState == UnknownUser) || p->getSpectator())
g->removePlayer(p);
else
p->setProtocolHandler(0);
p->setUserInterface(0);
g->gameMutex.unlock();
r->gamesMutex.unlock();
......@@ -102,6 +102,14 @@ void Server_ProtocolHandler::playerRemovedFromGame(Server_Game *game)
games.remove(game->getGameId());
}
void Server_ProtocolHandler::playerAddedToGame(int gameId, int roomId, int playerId)
{
qDebug() << "Server_ProtocolHandler::playerAddedToGame(): gameId =" << gameId;
QMutexLocker locker(&gameListMutex);
games.insert(gameId, QPair<int, int>(roomId, playerId));
}
void Server_ProtocolHandler::sendProtocolItem(const Response &item)
{
ServerMessage msg;
......@@ -168,7 +176,7 @@ Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(co
case SessionCommand::JOIN_ROOM: resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc); break;
case SessionCommand::LIST_USERS: resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc); break;
}
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
......@@ -196,7 +204,7 @@ Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const
case RoomCommand::CREATE_GAME: resp = cmdCreateGame(sc.GetExtension(Command_CreateGame::ext), room, rc); break;
case RoomCommand::JOIN_GAME: resp = cmdJoinGame(sc.GetExtension(Command_JoinGame::ext), room, rc); break;
}
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
......@@ -207,6 +215,8 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
qDebug() << QString::fromStdString(cont.DebugString());
gameListMutex.lock();
if (!games.contains(cont.game_id())) {
gameListMutex.unlock();
......@@ -215,27 +225,30 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
const QPair<int, int> roomIdAndPlayerId = games.value(cont.game_id());
gameListMutex.unlock();
server->roomsLock.lockForRead();
QReadLocker roomsLocker(&server->roomsLock);
Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first);
if (!room) {
server->roomsLock.unlock();
if (!room)
return Response::RespNotInRoom;
}
room->gamesMutex.lock();
QMutexLocker roomGamesLocker(&room->gamesMutex);
Server_Game *game = room->getGames().value(cont.game_id());
if (!game) {
room->gamesMutex.unlock();
server->roomsLock.unlock();
if (room->getExternalGames().contains(cont.game_id())) {
server->sendIsl_GameCommand(cont,
room->getExternalGames().value(cont.game_id()).server_id(),
userInfo->session_id(),
roomIdAndPlayerId.first,
roomIdAndPlayerId.second
);
return Response::RespNothing;
}
return Response::RespNotInRoom;
}
game->gameMutex.lock();
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayer(roomIdAndPlayerId.second);
if (!player) {
game->gameMutex.unlock();
room->gamesMutex.unlock();
server->roomsLock.unlock();
if (!player)
return Response::RespNotInRoom;
}
GameEventStorage ges;
Response::ResponseCode finalResponseCode = Response::RespOk;
......@@ -245,15 +258,11 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
Response::ResponseCode resp = player->processGameCommand(sc, rc, ges);
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
if (resp != Response::RespOk)
finalResponseCode = resp;
}
ges.sendToGame(game);
game->gameMutex.unlock();
room->gamesMutex.unlock();
server->roomsLock.unlock();
return finalResponseCode;
}
......@@ -273,7 +282,7 @@ Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(
switch ((ModeratorCommand::ModeratorCommandType) num) {
case ModeratorCommand::BAN_FROM_SERVER: resp = cmdBanFromServer(sc.GetExtension(Command_BanFromServer::ext), rc); break;
}
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
......@@ -296,7 +305,7 @@ Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(cons
case AdminCommand::SHUTDOWN_SERVER: resp = cmdShutdownServer(sc.GetExtension(Command_ShutdownServer::ext), rc); break;
case AdminCommand::UPDATE_SERVER_MESSAGE: resp = cmdUpdateServerMessage(sc.GetExtension(Command_UpdateServerMessage::ext), rc); break;
}
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
if (resp != Response::RespOk)
finalResponseCode = resp;
}
return finalResponseCode;
......@@ -306,7 +315,7 @@ void Server_ProtocolHandler::processCommandContainer(const CommandContainer &con
{
lastDataReceived = timeRunning;
ResponseContainer responseContainer;
ResponseContainer responseContainer(cont.cmd_id());
Response::ResponseCode finalResponseCode;
if (cont.game_command_size())
......@@ -322,21 +331,8 @@ void Server_ProtocolHandler::processCommandContainer(const CommandContainer &con
else
finalResponseCode = Response::RespInvalidCommand;
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &preResponseQueue = responseContainer.getPreResponseQueue();
for (int i = 0; i < preResponseQueue.size(); ++i)
sendProtocolItemByType(preResponseQueue[i].first, *preResponseQueue[i].second);
Response response;
response.set_cmd_id(cont.cmd_id());
response.set_response_code(finalResponseCode);
::google::protobuf::Message *responseExtension = responseContainer.getResponseExtension();
if (responseExtension)
response.GetReflection()->MutableMessage(&response, responseExtension->GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(*responseExtension);
sendProtocolItem(response);
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &postResponseQueue = responseContainer.getPostResponseQueue();
for (int i = 0; i < postResponseQueue.size(); ++i)
sendProtocolItemByType(postResponseQueue[i].first, *postResponseQueue[i].second);
if (finalResponseCode != Response::RespNothing)
sendResponseContainer(responseContainer, finalResponseCode);
}
void Server_ProtocolHandler::pingClockTimeout()
......@@ -411,13 +407,14 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
const QList<Server_Player *> &gamePlayers = game->getPlayers().values();
for (int j = 0; j < gamePlayers.size(); ++j)
if (gamePlayers[j]->getUserInfo()->name() == userInfo->name()) {
gamePlayers[j]->setProtocolHandler(this);
gamePlayers[j]->setUserInterface(this);
gameListMutex.lock();
games.insert(game->getGameId(), QPair<int, int>(room->getId(), gamePlayers[j]->getPlayerId()));
gameListMutex.unlock();
Event_GameJoined event1;
event1.set_room_id(room->getId());
event1.set_game_id(game->getGameId());
event1.set_game_description(game->getDescription().toStdString());
event1.set_host_id(game->getHostId());
......@@ -650,41 +647,10 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
if (description.size() > 60)
description = description.left(60);
Server_Game *game = new Server_Game(this, server->getNextGameId(), description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
game->moveToThread(room->thread());
game->gameMutex.lock();
Server_Game *game = new Server_Game(copyUserInfo(false), server->getNextGameId(), description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
game->addPlayer(this, rc, false, false);
room->addGame(game);
Server_Player *creator = game->getPlayers().values().first();
gameListMutex.lock();
games.insert(game->getGameId(), QPair<int, int>(room->getId(), creator->getPlayerId()));
gameListMutex.unlock();
Event_GameJoined event1;
event1.set_game_id(game->getGameId());
event1.set_game_description(game->getDescription().toStdString());
event1.set_host_id(creator->getPlayerId());
event1.set_player_id(creator->getPlayerId());
event1.set_spectator(false);
event1.set_spectators_can_talk(game->getSpectatorsCanTalk());
event1.set_spectators_see_everything(game->getSpectatorsSeeEverything());
event1.set_resuming(false);
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event1));
Event_GameStateChanged event2;
QListIterator<ServerInfo_Player> gameStateIterator(game->getGameState(creator, false, true));
while (gameStateIterator.hasNext())
event2.add_player_list()->CopyFrom(gameStateIterator.next());
event2.set_seconds_elapsed(0);
event2.set_game_started(game->getGameStarted());
event2.set_active_player_id(game->getActivePlayer());
event2.set_active_phase(game->getActivePhase());
rc.enqueuePreResponseItem(ServerMessage::GAME_EVENT_CONTAINER, game->prepareGameEvent(event2, -1));
game->gameMutex.unlock();
return Response::RespOk;
}
......@@ -693,47 +659,5 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGam
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
room->gamesMutex.lock();
Server_Game *g = room->getGames().value(cmd.game_id());
if (!g) {
room->gamesMutex.unlock();
return Response::RespNameNotFound;
}
g->gameMutex.lock();
Response::ResponseCode result = g->checkJoin(userInfo, QString::fromStdString(cmd.password()), cmd.spectator(), cmd.override_restrictions());
if (result == Response::RespOk) {
Server_Player *player = g->addPlayer(this, cmd.spectator());
gameListMutex.lock();
games.insert(cmd.game_id(), QPair<int, int>(room->getId(), player->getPlayerId()));
gameListMutex.unlock();
Event_GameJoined event1;
event1.set_game_id(g->getGameId());
event1.set_game_description(g->getDescription().toStdString());
event1.set_host_id(g->getHostId());
event1.set_player_id(player->getPlayerId());
event1.set_spectator(cmd.spectator());
event1.set_spectators_can_talk(g->getSpectatorsCanTalk());
event1.set_spectators_see_everything(g->getSpectatorsSeeEverything());
event1.set_resuming(false);
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event1));
Event_GameStateChanged event2;
QListIterator<ServerInfo_Player> gameStateIterator(g->getGameState(player, false, true));
while (gameStateIterator.hasNext())
event2.add_player_list()->CopyFrom(gameStateIterator.next());
event2.set_seconds_elapsed(g->getSecondsElapsed());
event2.set_game_started(g->getGameStarted());
event2.set_active_player_id(g->getActivePlayer());
event2.set_active_phase(g->getActivePhase());
rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, g->prepareGameEvent(event2, -1));
}
g->gameMutex.unlock();
room->gamesMutex.unlock();
return result;
return room->processJoinGameCommand(cmd, rc, this);
}
......@@ -63,8 +63,6 @@ protected:
AuthenticationResult authState;
bool acceptsUserListChanges;
bool acceptsRoomListChanges;
int sessionId;
private:
QMutex gameListMutex;
......@@ -109,19 +107,18 @@ private:
private slots:
void pingClockTimeout();
signals:
void logDebugMessage(const QString &message, Server_ProtocolHandler *session);
void logDebugMessage(const QString &message, void *session);
public slots:
void prepareDestroy();
public:
Server_ProtocolHandler(Server *_server, QObject *parent = 0);
~Server_ProtocolHandler();
void playerRemovedFromGame(Server_Game *game);
void playerAddedToGame(int gameId, int roomId, int playerId);
bool getAcceptsUserListChanges() const { return acceptsUserListChanges; }
bool getAcceptsRoomListChanges() const { return acceptsRoomListChanges; }
virtual QString getAddress() const = 0;
int getSessionId() const { return sessionId; }
void setSessionId(int _sessionId) { sessionId = _sessionId; }
int getLastCommandTime() const { return timeRunning - lastDataReceived; }
void processCommandContainer(const CommandContainer &cont);
......
#include "server_remoteuserinterface.h"
#include "server.h"
#include "pb/serverinfo_user.pb.h"
void Server_RemoteUserInterface::sendProtocolItem(const Response &item)
{
server->sendIslMessage(item, userInfo->server_id());
server->sendIsl_Response(item, userInfo->server_id(), userInfo->session_id());
}
void Server_RemoteUserInterface::sendProtocolItem(const SessionEvent &item)
{
server->sendIslMessage(item, userInfo->server_id());
server->sendIsl_SessionEvent(item, userInfo->server_id(), userInfo->session_id());
}
void Server_RemoteUserInterface::sendProtocolItem(const GameEventContainer &item)
{
server->sendIslMessage(item, userInfo->server_id());
server->sendIsl_GameEventContainer(item, userInfo->server_id(), userInfo->session_id());
}
void Server_RemoteUserInterface::sendProtocolItem(const RoomEvent &item)
{
server->sendIslMessage(item, userInfo->server_id());
server->sendIsl_RoomEvent(item, userInfo->server_id(), userInfo->session_id());
}
......@@ -7,6 +7,11 @@ class Server_RemoteUserInterface : public Server_AbstractUserInterface {
public:
Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer) : Server_AbstractUserInterface(_server, _userInfoContainer) { }
int getLastCommandTime() const { return 0; }
void playerRemovedFromGame(Server_Game * /*game*/) { }
void playerAddedToGame(int /*gameId*/, int /*roomId*/, int /*playerId*/) { }
void sendProtocolItem(const Response &item);
void sendProtocolItem(const SessionEvent &item);
void sendProtocolItem(const GameEventContainer &item);
......
......@@ -63,8 +63,8 @@ void GameEventStorage::sendToGame(Server_Game *game)
game->sendGameEventContainer(contOthers, GameEventStorageItem::SendToOthers, privatePlayerId);
}
ResponseContainer::ResponseContainer()
: responseExtension(0)
ResponseContainer::ResponseContainer(int _cmdId)
: responseExtension(0), cmdId(_cmdId)
{
}
......
......@@ -43,12 +43,14 @@ public:
class ResponseContainer {
private:
int cmdId;
::google::protobuf::Message *responseExtension;
QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > preResponseQueue, postResponseQueue;
public:
ResponseContainer();
ResponseContainer(int _cmdId);
~ResponseContainer();
int getCmdId() const { return cmdId; }
void setResponseExtension(::google::protobuf::Message *_responseExtension) { responseExtension = _responseExtension; }
::google::protobuf::Message *getResponseExtension() const { return responseExtension; }
void enqueuePreResponseItem(ServerMessage::MessageType type, ::google::protobuf::Message *item) { preResponseQueue.append(qMakePair(type, item)); }
......
......@@ -3,6 +3,8 @@
#include "server_game.h"
#include <QDebug>
#include "pb/commands.pb.h"
#include "pb/room_commands.pb.h"
#include "pb/event_join_room.pb.h"
#include "pb/event_leave_room.pb.h"
#include "pb/event_list_games.pb.h"
......@@ -137,7 +139,8 @@ void Server_Room::removeExternalUser(const QString &name)
{
// This function is always called from the Server thread with server->roomsMutex locked.
usersLock.lockForWrite();
externalUsers.remove(name);
if (externalUsers.contains(name))
externalUsers.remove(name);
usersLock.unlock();
Event_LeaveRoom event;
......@@ -161,6 +164,36 @@ void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo)
emit roomInfoChanged(getInfo(false, false, true));
}
Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface)
{
// This function is called from the Server thread and from the S_PH thread.
// server->roomsMutex is always locked.
QMutexLocker roomGamesLocker(&gamesMutex);
Server_Game *g = games.value(cmd.game_id());
if (!g) {
if (externalGames.contains(cmd.game_id())) {
CommandContainer cont;
cont.set_cmd_id(rc.getCmdId());
RoomCommand *roomCommand = cont.add_room_command();
roomCommand->GetReflection()->MutableMessage(roomCommand, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
getServer()->sendIsl_RoomCommand(cont, externalGames.value(cmd.game_id()).server_id(), userInterface->getUserInfo()->session_id(), id);
return Response::RespNothing;
} else
return Response::RespNameNotFound;
}
QMutexLocker gameLocker(&g->gameMutex);
Response::ResponseCode result = g->checkJoin(userInterface->getUserInfo(), QString::fromStdString(cmd.password()), cmd.spectator(), cmd.override_restrictions());
if (result == Response::RespOk)
g->addPlayer(userInterface, rc, cmd.spectator());
return result;
}
void Server_Room::say(const QString &userName, const QString &s, bool sendToIsl)
{
Event_RoomSay event;
......@@ -177,7 +210,7 @@ void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl)
usersLock.unlock();
if (sendToIsl)
static_cast<Server *>(parent())->sendIslMessage(*event);
static_cast<Server *>(parent())->sendIsl_RoomEvent(*event);
delete event;
}
......@@ -191,11 +224,16 @@ void Server_Room::broadcastGameListUpdate(ServerInfo_Game gameInfo, bool sendToI
void Server_Room::addGame(Server_Game *game)
{
// Lock gamesMutex and gameMutex before calling this
// Lock gamesMutex before calling this
game->moveToThread(thread());
connect(game, SIGNAL(gameInfoChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)));
game->gameMutex.lock();
games.insert(game->getGameId(), game);
emit gameListChanged(game->getInfo());
game->gameMutex.unlock();
emit roomInfoChanged(getInfo(false, false, true));
}
......
......@@ -7,8 +7,9 @@
#include <QStringList>
#include <QMutex>
#include <QReadWriteLock>
#include "pb/serverinfo_room.pb.h"
#include "serverinfo_user_container.h"
#include "pb/serverinfo_room.pb.h"
#include "pb/response.pb.h"
class Server_ProtocolHandler;
class RoomEvent;
......@@ -18,6 +19,10 @@ class ServerInfo_Game;
class Server_Game;
class Server;
class Command_JoinGame;
class ResponseContainer;
class Server_AbstractUserInterface;
class Server_Room : public QObject {
Q_OBJECT
signals:
......@@ -48,6 +53,7 @@ public:
QString getJoinMessage() const { return joinMessage; }
const QStringList &getGameTypes() const { return gameTypes; }
const QMap<int, Server_Game *> &getGames() const { return games; }
const QMap<int, ServerInfo_Game> &getExternalGames() const { return externalGames; }
Server *getServer() const;
ServerInfo_Room getInfo(bool complete, bool showGameTypes = false, bool updating = false, bool includeExternalData = true) const;
int getGamesCreatedByUser(const QString &name) const;
......@@ -61,6 +67,8 @@ public:
const QMap<QString, ServerInfo_User_Container> &getExternalUsers() const { return externalUsers; }
void updateExternalGameList(const ServerInfo_Game &gameInfo);
Response::ResponseCode processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface);
void say(const QString &userName, const QString &s, bool sendToIsl = true);
void addGame(Server_Game *game);
......
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