- 07 May, 2015 2 commits
- 06 May, 2015 5 commits
- 05 May, 2015 2 commits
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Matt Lowe authored
Updated default colors, darker, more modern, slick. Great feedback from community.
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Matt Lowe authored
I saw in some images from other platforms it can take up alot of space. Made the boxed horizontal, rather than vertical. WIP Remade reveal zone + darkened card area to eaisily see boundries + reverted back to using a window + window can be resized + removed fake title bar and "X" + moved all cards revealed slightly to the right, makes it easier to drag-select from the left Cleanup Changed style to use cockatrice icon Changed cast from static_cast to qstyleoption_cast
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- 04 May, 2015 4 commits
- 03 May, 2015 2 commits
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woogerboy21 authored
Catch std exceptions thrown by protobuf and try to pretty print them
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Zach authored
Append last commit date to version string; fix #1036
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- 02 May, 2015 7 commits
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Matt Lowe authored
I saw in some images from other platforms it can take up alot of space. Made the boxed horizontal, rather than vertical.
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Fabio Bas authored
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Fabio Bas authored
Shown in “about” dialog and used in windows packages name.
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ctrlaltca authored
Icon works
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ctrlaltca authored
Removed lprotobuf error on building
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Matt Lowe authored
I have moved the default opening positions of some of the reveal zones. Example: The sideboard will be in the same position as the scry and the random card from hand will be the same as the hand view.
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Matt Lowe authored
Previously if you were to reveal the top card, then look at the top x (x > 1) cards, then move them to another zone, the top card would stop being revealed. The issue was that when moving the cards the first card was being revealed, then being moved. I have also fixed an issue too: + reveal top card + scry 4 + grab all cards and move to the first column of available space at the left most of the screen (column 0). Everything is fine. + now try with another column (> 0), you will see that the card order has flipped. This no longer happens. This needs some testing before being merged. I will run the build for a while, right now it feels good though.
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- 01 May, 2015 3 commits
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Zach authored
Reverted back to full punctuation
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Matt Lowe authored
Will need @ctrlaltca to confirm this wont mess anything up. I have removed a option to se set from the cmake file. This option is not needed. Windows users, you will need to run cmake to create the sln again.
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Matt Lowe authored
Reverted back. Right now it feels strange to only have simple search. Really you would want both simple search AND accurate search on, though this requires twice the checks for each result.
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- 29 Apr, 2015 2 commits
- 28 Apr, 2015 2 commits
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Zach authored
Add "play top card face down" menu entry to library; fix #762
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tooomm authored
-updated and cleaned up cockatrice+servatrice svg's -added old original svg's for future adjustments -updated cockatrice+servatrice png's ico+icns updates -see #925 for more details -updated svg's as source for new icon files bmp updates -updated svg's as source for new installer logos cleaned up oracle.svg cleaned up oracle.svg /2 svg updates /2 removed sensible data `inkscape:export-filename` removed removed sensible data inkscape:export-filename removed sensible data inkscape:export-filename removed sensible data inkscape:export-filename fix fix2
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- 27 Apr, 2015 8 commits
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Fabio Bas authored
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Zach authored
Fixed incorrect zone positioning
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Zach H authored
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Zach authored
Only use local db if no pt is provided
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Zach authored
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Zach H authored
Add dev section add report section
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Matt Lowe authored
Addresses issue #1032 If a token is created with no p/t then the local db value will be passed instead. If a value is provided then that will be used instead.
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ctrlaltca authored
removed tr() tag from hidden strings
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- 26 Apr, 2015 3 commits