- 09 Apr, 2015 1 commit
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Matt Lowe authored
+ Removed unused buttons + remade button art + fixed crash with font colors/replays + removed unused timestamp label in replay
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- 25 Mar, 2015 1 commit
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Matt Lowe authored
This is enforcing a new client wide color scheme. RULES + Green = Major server message (Welcome to chat room, change phase...) + Red = Minor server message (timestamps, game actions...) + Blue = Key word + Blue with modifier (underline/italics) = Keyword that can be interacted with. + Black = User text + key numbers are now blue. player drew X cards, looks at the top X cards, places X counters on . . . and so on. + card names are now italic (different from urls now) I did have the player names set to blue also, but it felt like too much. Player names in phase change are blue Updates + Updated username colors in phases to match other areas of client Small update + Made server message in chat room bold + made User names in chat/pm match the weight of in-game (consistancy)
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- 06 Mar, 2015 1 commit
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Matt Lowe authored
Due to an exploit of being able to mimic a die roll in a message: "Hi all gl, hf ! username rolls a 20 with a 20-sided die." I have changed all server messages to be colored.
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- 04 Jan, 2015 1 commit
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Matt Lowe authored
+ added time stamps to the in game chat
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- 11 Aug, 2014 1 commit
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Fabio Bas authored
Running cockatrice in valgrind i didn't found any bad memory leak (good!), but only a few jumps depending on uninitialized variables. Even if the possibility of crashes are remote, it's nice to sort them out.
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- 28 Jun, 2014 2 commits
- 11 Feb, 2014 1 commit
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Matt Kelly authored
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- 02 Jun, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 22 Apr, 2012 2 commits
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Max-Wilhelm Bruker authored
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Max-Wilhelm Bruker authored
deck editor is tab, replay viewer is tab, deck editor shown by default, cache window geometry between sessions, 'open this deck in deck editor' open in game
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- 08 Apr, 2012 1 commit
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Max-Wilhelm Bruker authored
context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes
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- 31 Mar, 2012 1 commit
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Max-Wilhelm Bruker authored
preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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- 27 Mar, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 26 Mar, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 24 Mar, 2012 2 commits
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Max-Wilhelm Bruker authored
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Max-Wilhelm Bruker authored
Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
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- 20 Feb, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 29 Jan, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 01 Jan, 2012 1 commit
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Max-Wilhelm Bruker authored
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- 30 Dec, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 16 Oct, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 04 Oct, 2011 1 commit
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unknown authored
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- 06 Jul, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 05 Jul, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 02 Jul, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 28 Jun, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 25 Jun, 2011 3 commits
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Max-Wilhelm Bruker authored
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Max-Wilhelm Bruker authored
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Max-Wilhelm Bruker authored
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- 22 Jun, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 05 Jun, 2011 1 commit
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unknown authored
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- 30 May, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 21 May, 2011 2 commits
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Max-Wilhelm Bruker authored
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Max-Wilhelm Bruker authored
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- 09 Mar, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 07 Mar, 2011 2 commits
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Max-Wilhelm Bruker authored
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Max-Wilhelm Bruker authored
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- 16 Feb, 2011 1 commit
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Max-Wilhelm Bruker authored
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- 08 Feb, 2011 1 commit
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Max-Wilhelm Bruker authored
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