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Donald Haase
Cockatrice
Commits
a86f6ba5
Commit
a86f6ba5
authored
Jul 02, 2011
by
Max-Wilhelm Bruker
Browse files
minor change
parent
0120d2a0
Changes
2
Hide whitespace changes
Inline
Side-by-side
cockatrice/src/messagelogwidget.cpp
View file @
a86f6ba5
...
@@ -144,7 +144,7 @@ void MessageLogWidget::logSay(Player *player, QString message)
...
@@ -144,7 +144,7 @@ void MessageLogWidget::logSay(Player *player, QString message)
void
MessageLogWidget
::
logSpectatorSay
(
QString
spectatorName
,
QString
message
)
void
MessageLogWidget
::
logSpectatorSay
(
QString
spectatorName
,
QString
message
)
{
{
myA
ppend
(
QString
(
"<font color=
\"
red
\"
>%1:</font> %2"
).
arg
(
sanitizeHtml
(
spectatorName
)).
arg
(
sanitizeHtml
(
message
))
);
a
ppend
Message
(
spectatorName
,
message
,
QColor
(),
false
);
}
}
void
MessageLogWidget
::
logShuffle
(
Player
*
player
,
CardZone
*
zone
)
void
MessageLogWidget
::
logShuffle
(
Player
*
player
,
CardZone
*
zone
)
...
...
common/server_protocolhandler.cpp
View file @
a86f6ba5
...
@@ -476,8 +476,8 @@ ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd, Comm
...
@@ -476,8 +476,8 @@ ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd, Comm
gameTypes
.
append
(
gameTypeList
[
i
]
->
getData
());
gameTypes
.
append
(
gameTypeList
[
i
]
->
getData
());
QString
description
=
cmd
->
getDescription
();
QString
description
=
cmd
->
getDescription
();
if
(
description
.
size
()
>
5
0
)
if
(
description
.
size
()
>
6
0
)
description
=
description
.
left
(
5
0
);
description
=
description
.
left
(
6
0
);
Server_Game
*
game
=
room
->
createGame
(
description
,
cmd
->
getPassword
(),
cmd
->
getMaxPlayers
(),
gameTypes
,
cmd
->
getOnlyBuddies
(),
cmd
->
getOnlyRegistered
(),
cmd
->
getSpectatorsAllowed
(),
cmd
->
getSpectatorsNeedPassword
(),
cmd
->
getSpectatorsCanTalk
(),
cmd
->
getSpectatorsSeeEverything
(),
this
);
Server_Game
*
game
=
room
->
createGame
(
description
,
cmd
->
getPassword
(),
cmd
->
getMaxPlayers
(),
gameTypes
,
cmd
->
getOnlyBuddies
(),
cmd
->
getOnlyRegistered
(),
cmd
->
getSpectatorsAllowed
(),
cmd
->
getSpectatorsNeedPassword
(),
cmd
->
getSpectatorsCanTalk
(),
cmd
->
getSpectatorsSeeEverything
(),
this
);
Server_Player
*
creator
=
game
->
getPlayers
().
values
().
first
();
Server_Player
*
creator
=
game
->
getPlayers
().
values
().
first
();
...
...
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