1. 25 Mar, 2014 4 commits
  2. 24 Mar, 2014 2 commits
    • sylvanbasilisk's avatar
      make sure filtertree stuff translates · 610f0b6f
      sylvanbasilisk authored
      The logic types and attribute names were not previously
      being translated by the tr(...) function.
      610f0b6f
    • sylvanbasilisk's avatar
      refactored deck editor UI key shortcuts · 2b7ea0c9
      sylvanbasilisk authored
      The global shortcuts were removed in favor of key events
      which are only triggered when a widget has focus. This is
      necessary to allow different widgets to react differently
      to the 'enter' key. The current key configuration is:
      search edit focused:
        * left/right: decrease/increase card count for selected database card
        * enter: add selected card to deck
        * ctrl-enter: add selected card to deck sideboard
        * ctrl-left/right: decrease/increase card count in sideboard for selected card
      
      database focused: the same as with search edit.
      
      deckview focused:
        * left/right: decrease/increase card count for selected deckview card
        * enter: increase count for selected deckview card
        * delete/backspace: delete selected card from deck
      2b7ea0c9
  3. 22 Feb, 2014 2 commits
  4. 14 Feb, 2014 2 commits
  5. 11 Feb, 2014 5 commits
  6. 29 Jan, 2014 2 commits
  7. 28 Jan, 2014 1 commit
  8. 26 Jan, 2014 1 commit
    • sylvanbasilisk's avatar
      reverted back to original deck editor layout but including filtertree · c786e180
      sylvanbasilisk authored
      the original layout is actually more space efficient if using CardFrame
      instead of CardInfoWidget and reducing the size of the deck editor
      toolbar.
      
      this commit also removes the old search feature by removing the search
      button and the clear search button. the clear search menu item is left
      in place, however it now clears the filtertree.
      
      finally, the stretch factor for the right frame in the main layout was
      reduced to zero so that the card database gets priority for extra space.
      this makes more sense because the deck editor does not actually need
      very much horizontal space.
      c786e180
  9. 24 Jan, 2014 2 commits
  10. 22 Jan, 2014 2 commits
  11. 21 Jan, 2014 2 commits
  12. 18 Jan, 2014 1 commit
    • arxanas's avatar
      Fix #34 · 629668d7
      arxanas authored
      This is @mcallahan's patch — see #35. I had to apply this diff by hand,
      because both `git` and `patch` refused to apply it and I didn't know
      how to resolve that. Consequently, there might be an error.
      629668d7
  13. 17 Jan, 2014 1 commit
    • sylvanbasilisk's avatar
      added filter builder widget and filter tree · 863e437d
      sylvanbasilisk authored
      filter builder takes filter options from user, then adds
      completed filters to the filter tree. the filter tree does
      not currently do anything. in the future it will filter the
      cards in the database view.
      863e437d
  14. 08 Jan, 2014 3 commits
  15. 05 Jan, 2014 1 commit
  16. 17 Dec, 2013 2 commits
  17. 10 Dec, 2013 1 commit
  18. 07 Dec, 2013 1 commit
  19. 12 Nov, 2013 2 commits
  20. 11 Jul, 2013 3 commits
    • Daenyth's avatar
      Merge pull request #7 from skoh-fley/play-to-stack-option · 92ff5038
      Daenyth authored
      Added a UI option to play all nonlands to the stack instead of the battlefield
      92ff5038
    • Daenyth's avatar
      db43a060
    • Frederik Holden's avatar
      Fix two bugs in the price tag feature · c0fdbb2c
      Frederik Holden authored
      
      
      "The price tag feature currently has two bugs.
      1. The final price that a card ends up with is the one in the last set
      alphabetically, instead of the one from the set with the lowest price.
      2. Black Lotus Project sometimes gets in prices for cards from Masters
      Edition, for some reason. This set only exists in Magic the Gathering:
      Online, i.e., not physically, and should not be considered. This might
      be considered a BLP bug and not a Cockatrice bug.
      
      This patch fixes those two bugs. I also changed the price value to be
      based on BLP's "price" value instead of the "average" value. Seems more
      logical."
      
      Signed-off-by: default avatarDaenyth <Daenyth+git@gmail.com>
      c0fdbb2c