1. 25 Mar, 2015 1 commit
    • Matt Lowe's avatar
      Updated chatview texts · e0839db6
      Matt Lowe authored
      This is enforcing a new client wide color scheme.
      RULES
      + Green = Major server message (Welcome to chat room, change phase...)
      + Red = Minor server message (timestamps, game actions...)
      + Blue = Key word
      + Blue with modifier (underline/italics) = Keyword that can be
      interacted with.
      + Black = User text
      
      + key numbers are now blue. player drew X cards, looks at the top X
      cards, places X counters on . . . and so on.
      + card names are now italic (different from urls now)
      
      I did have the player names set to blue also, but it felt like too much.
      
      Player names in phase change are blue
      
      Updates
      
      + Updated username colors in phases to match other areas of client
      
      Small update
      
      + Made server message in chat room bold
      + made User names in chat/pm match the weight of in-game (consistancy)
      e0839db6
  2. 06 Mar, 2015 1 commit
    • Matt Lowe's avatar
      Changed color of server maessges in-game · 71e794c0
      Matt Lowe authored
      Due to an exploit of being able to mimic a die roll in a message:
      
      "Hi all gl, hf !
      username rolls a 20 with a 20-sided die."
      
      I have changed all server messages to be colored.
      71e794c0
  3. 04 Jan, 2015 1 commit
  4. 11 Aug, 2014 1 commit
    • Fabio Bas's avatar
      Fixed Valgrind warnings · 1da2e715
      Fabio Bas authored
      Running cockatrice in valgrind i didn't found any bad memory leak
      (good!), but only a few jumps depending on uninitialized variables.
      Even if the possibility of crashes are remote, it's nice to sort them
      out.
      1da2e715
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