- 02 Apr, 2015 7 commits
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Matt Lowe authored
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poixen authored
Reopen connection if socket failure
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Matt Lowe authored
Missed from #879
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poixen authored
Rounder logo corner
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poixen authored
Default to one player
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Matt Lowe authored
Before: After:
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Matt Lowe authored
I think the majority of players use this feature for goldfishing/practicing. Defaulting to one player for convenience.
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- 01 Apr, 2015 11 commits
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Zach authored
Added Mull to the server whitelist
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Zach authored
Reinstates hidden cards being hidden; fix #884
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Fabio Bas authored
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Matt Lowe authored
Mullling through 2 hands will give a flood warning, a user thought this should not happen. It is very similar to drawing cards, which is in the white list.
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Zach authored
Fixed accidental +/- of counters when using middle click menu
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Zach authored
Refactored code and made lines cleaner
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Matt Lowe authored
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Matt Lowe authored
Before: After:
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Zach authored
Reworked a bit mentions/tags support in chat view; fix #791
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Gavin Bisesi authored
tray icon is now hidden and then removed
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Zach authored
Fixed order of the counters
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- 31 Mar, 2015 3 commits
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Matt Lowe authored
Previously if you middle click on a counter (life/mana) and then click away, depending on the button clicked, the counter would +/-. I have added a fix to make sure the mouse is over the counter to change it.
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Matt Lowe authored
Previously had - numbers at the top and + at the bottom. This feels like it makes more sense.
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Matt Lowe authored
I noticed that sometimes I would have lots of icons in the sys tray. I would have to mouse over them to make then be removed. This also happens with some other programs too. I have added some code to hide() the sys icon when the client is close, it seems to be helping with the issue. Hard to reproduce, might also only be a windows issue.
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- 30 Mar, 2015 8 commits
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Zach authored
Fix double popup on delete pics
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Zach authored
Set cmc to 0 if not set; fix #669
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Zach H authored
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ctrlaltca authored
Misc Startup fixes
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Fabio Bas authored
Avoid error “QIODevice::read: device not open”
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Fabio Bas authored
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Fabio Bas authored
The check was inverted. LoadStatus::Ok = 0, so only when db->loadCardDatabase() returns 0 we know the card database path is correct
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Fabio Bas authored
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- 29 Mar, 2015 6 commits
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Gavin Bisesi authored
Fix 633
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Gavin Bisesi authored
Fix #670
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Fabio Bas authored
Requires #889
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Fabio Bas authored
Additionally, remove an unneeded split() + join() call on every card text
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Gavin Bisesi authored
fix server deck storage; fix #744
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Gavin Bisesi authored
Cast to target from hand
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- 27 Mar, 2015 5 commits