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Donald Haase
Cockatrice
Commits
e40a79d9
Commit
e40a79d9
authored
Apr 01, 2015
by
Zach
Browse files
Merge pull request #900 from ctrlaltca/fix_884
Reinstates hidden cards being hidden; fix #884
parents
fb49a886
dcc6677e
Changes
1
Hide whitespace changes
Inline
Side-by-side
common/server_player.cpp
View file @
e40a79d9
...
@@ -439,7 +439,6 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
...
@@ -439,7 +439,6 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
card
->
deleteLater
();
card
->
deleteLater
();
}
else
{
}
else
{
card
->
setFaceDown
(
faceDown
);
if
(
!
targetzone
->
hasCoords
())
{
if
(
!
targetzone
->
hasCoords
())
{
y
=
0
;
y
=
0
;
card
->
resetState
();
card
->
resetState
();
...
@@ -465,6 +464,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
...
@@ -465,6 +464,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
int
oldCardId
=
card
->
getId
();
int
oldCardId
=
card
->
getId
();
if
((
faceDown
&&
(
startzone
!=
targetzone
))
||
(
targetzone
->
getPlayer
()
!=
startzone
->
getPlayer
()))
if
((
faceDown
&&
(
startzone
!=
targetzone
))
||
(
targetzone
->
getPlayer
()
!=
startzone
->
getPlayer
()))
card
->
setId
(
targetzone
->
getPlayer
()
->
newCardId
());
card
->
setId
(
targetzone
->
getPlayer
()
->
newCardId
());
card
->
setFaceDown
(
faceDown
);
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
// are not being looked at.
// are not being looked at.
...
...
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