1. 06 May, 2015 2 commits
    • Matt Lowe's avatar
      flipped svg · 5f270509
      Matt Lowe authored
      5f270509
    • Matt Lowe's avatar
      Added sound settings page · c64eeb4e
      Matt Lowe authored
      + added sound setting page
      + added sound setting icon
      + moved sound settings from interface settings
      
      Added master volume
      
      + added master volume slider.
      + volume can be changed by sliding bar or by using the spin box
      + Preview of  volume will be played when dragging and releasing bar.
      
      Added checks for qt4
      
      Qt4 does not have support for setting the volume without some lengthy
      work around, I have disabled volume control for qt4 users and have
      mentioned that "Master volume requires qt5".
      
      Updated sfx
      
      + removed all old sfx
      + added new end step and tap sound
      + tap/endstep sound has a timer on it to prevent spamming
      + test sound engine will now use endstep sound
      
      Made end step sfx softer
      
      end step felt too harsh
      
      Added player joined sound
      
      + added a sound for when a new player joins a room
      
      Updated
      
      Was missing a sound when a player joins
      
      Made end step softer
      
      Made end step even softer
      
      updated sound again
      c64eeb4e
  2. 04 May, 2015 4 commits
  3. 03 May, 2015 2 commits
  4. 02 May, 2015 6 commits
  5. 01 May, 2015 3 commits
    • Zach's avatar
      Merge pull request #1040 from poixen/fixed_search · 9ff22eaf
      Zach authored
      Reverted back to full punctuation
      9ff22eaf
    • Matt Lowe's avatar
      Removed lprotobuf error on building · 878b7603
      Matt Lowe authored
      Will need @ctrlaltca to confirm this wont mess anything up. I have
      removed a option to se set from the cmake file. This option is not
      needed.
      
      Windows users, you will need to run cmake to create the sln again.
      878b7603
    • Matt Lowe's avatar
      Reverted back to full punctuation · 95104df5
      Matt Lowe authored
      Reverted back. Right now it feels strange to only have simple search.
      Really you would want both simple search AND accurate search on, though
      this requires twice the checks for each result.
      95104df5
  6. 29 Apr, 2015 2 commits
  7. 28 Apr, 2015 2 commits
    • Zach's avatar
      Merge pull request #1035 from ctrlaltca/fix_762 · 5410afbb
      Zach authored
      Add "play top card face down" menu entry to library; fix #762
      5410afbb
    • tooomm's avatar
      svg+png updates · a6970d96
      tooomm authored
      -updated and cleaned up cockatrice+servatrice svg's
      -added old original svg's for future adjustments
      -updated cockatrice+servatrice png's
      
      ico+icns updates
      
      -see #925 for more details
      -updated svg's as source for new icon files
      
      bmp updates
      
      -updated svg's as source for new installer logos
      
      cleaned up oracle.svg
      
      cleaned up oracle.svg /2
      
      svg updates /2
      
      removed sensible data
      
      `inkscape:export-filename` removed
      
      removed sensible data
      
      inkscape:export-filename
      
      removed sensible data
      
      inkscape:export-filename
      
      removed sensible data
      
      inkscape:export-filename
      
      fix
      
      fix2
      a6970d96
  8. 27 Apr, 2015 8 commits
  9. 26 Apr, 2015 7 commits
  10. 25 Apr, 2015 2 commits
    • Matt Lowe's avatar
      Fixed issue with non creature perms set to 0/0 · 9c1e509a
      Matt Lowe authored
      The issue was that I had set the ctor to set the p/t to 0/0 rather than
      -1/-1. This meant that when you join a game in progress (spec or
      reconnect) the server would send the card value to the client as 0/0,
      instead of -1/-1. The client has been coded so that if the toughness is
      <0 then dont show it. 0/0 is instead shown.
      
      We still need to look into cards with no p/t being set to a 0/1 as
      @tooomm mentioned in anther issue. As it stands, this is more important
      than that.
      9c1e509a
    • Matt Lowe's avatar
      Changed pt to orange · ff1aec40
      Matt Lowe authored
      After feedback, and also noticing myself, the blue requires a little
      more focus than should be nessesarry. I have updated to be orange, which
      feels more comfortable. I have polled the community and they also agree
      orange > blue.
      ff1aec40
  11. 24 Apr, 2015 2 commits