- 06 May, 2015 2 commits
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Matt Lowe authored
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Matt Lowe authored
+ added sound setting page + added sound setting icon + moved sound settings from interface settings Added master volume + added master volume slider. + volume can be changed by sliding bar or by using the spin box + Preview of volume will be played when dragging and releasing bar. Added checks for qt4 Qt4 does not have support for setting the volume without some lengthy work around, I have disabled volume control for qt4 users and have mentioned that "Master volume requires qt5". Updated sfx + removed all old sfx + added new end step and tap sound + tap/endstep sound has a timer on it to prevent spamming + test sound engine will now use endstep sound Made end step sfx softer end step felt too harsh Added player joined sound + added a sound for when a new player joins a room Updated Was missing a sound when a player joins Made end step softer Made end step even softer updated sound again
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- 04 May, 2015 4 commits
- 03 May, 2015 2 commits
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woogerboy21 authored
Catch std exceptions thrown by protobuf and try to pretty print them
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Zach authored
Append last commit date to version string; fix #1036
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- 02 May, 2015 6 commits
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Matt Lowe authored
I saw in some images from other platforms it can take up alot of space. Made the boxed horizontal, rather than vertical.
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Fabio Bas authored
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Fabio Bas authored
Shown in “about” dialog and used in windows packages name.
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ctrlaltca authored
Icon works
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ctrlaltca authored
Removed lprotobuf error on building
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Matt Lowe authored
I have moved the default opening positions of some of the reveal zones. Example: The sideboard will be in the same position as the scry and the random card from hand will be the same as the hand view.
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- 01 May, 2015 3 commits
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Zach authored
Reverted back to full punctuation
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Matt Lowe authored
Will need @ctrlaltca to confirm this wont mess anything up. I have removed a option to se set from the cmake file. This option is not needed. Windows users, you will need to run cmake to create the sln again.
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Matt Lowe authored
Reverted back. Right now it feels strange to only have simple search. Really you would want both simple search AND accurate search on, though this requires twice the checks for each result.
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- 29 Apr, 2015 2 commits
- 28 Apr, 2015 2 commits
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Zach authored
Add "play top card face down" menu entry to library; fix #762
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tooomm authored
-updated and cleaned up cockatrice+servatrice svg's -added old original svg's for future adjustments -updated cockatrice+servatrice png's ico+icns updates -see #925 for more details -updated svg's as source for new icon files bmp updates -updated svg's as source for new installer logos cleaned up oracle.svg cleaned up oracle.svg /2 svg updates /2 removed sensible data `inkscape:export-filename` removed removed sensible data inkscape:export-filename removed sensible data inkscape:export-filename removed sensible data inkscape:export-filename fix fix2
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- 27 Apr, 2015 8 commits
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Fabio Bas authored
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Zach authored
Fixed incorrect zone positioning
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Zach H authored
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Zach authored
Only use local db if no pt is provided
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Zach authored
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Zach H authored
Add dev section add report section
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Matt Lowe authored
Addresses issue #1032 If a token is created with no p/t then the local db value will be passed instead. If a value is provided then that will be used instead.
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ctrlaltca authored
removed tr() tag from hidden strings
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- 26 Apr, 2015 7 commits
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tooomm authored
removed tr() tag from hidden strings
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Zach authored
Enable hidpi (retina) support under osx
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poixen authored
Fixed server shutdown crash
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Matt Lowe authored
`serverShutdownMessageBox` was not assigned to 0 in the ctor.
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Zach authored
Fixed issue with non creature perms set to 0/0
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Zach authored
Changed pt to orange
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Fabio Bas authored
* add to the application bundle a custom info.plist * fix a graphic glitch on the life counter
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- 25 Apr, 2015 2 commits
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Matt Lowe authored
The issue was that I had set the ctor to set the p/t to 0/0 rather than -1/-1. This meant that when you join a game in progress (spec or reconnect) the server would send the card value to the client as 0/0, instead of -1/-1. The client has been coded so that if the toughness is <0 then dont show it. 0/0 is instead shown. We still need to look into cards with no p/t being set to a 0/1 as @tooomm mentioned in anther issue. As it stands, this is more important than that.
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Matt Lowe authored
After feedback, and also noticing myself, the blue requires a little more focus than should be nessesarry. I have updated to be orange, which feels more comfortable. I have polled the community and they also agree orange > blue.
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- 24 Apr, 2015 2 commits