- 09 Apr, 2015 1 commit
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Matt Lowe authored
Adjusted proportions to make the table fit better. Needs to be checked on UHD screens.
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- 08 Apr, 2015 3 commits
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Matt Lowe authored
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Matt Lowe authored
It is awkward to have to use precise punctuation when searching for cards. Planeswalkers and legendary creatures often have "," in the name and you have to enter it. This commit means you no longer need to do that. + Can use " " in place of "-" (example: Wilt-Leaf Liege) + Can use "" in place of non word chars (Example: Hero's Downfall and Ajani, Caller of the Pride)
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Fabio Bas authored
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- 07 Apr, 2015 1 commit
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poixen authored
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- 05 Apr, 2015 1 commit
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Matt Lowe authored
+ will now only popup with a mention alert when you are not on the same tab/window. + will also no longer popup by mentioning yourself
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- 04 Apr, 2015 2 commits
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Fabio Bas authored
Workaround the two remaining issues, mostly fixing the “load deck” screen in tab_game: * Only preload up to the first 300 cards of a deck; * don’t even bother trying to load card images if they’ll be shown with width <= 10 Trying a 17k cards deck like the one proposed in #67 is still a no go, mostly due to the cpu time used to create all the objects. Anyway, i tested decks up to 8k cards and they works fine now (if you like to wait while trice is loading them)..
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Fabio Bas authored
Fix selection problem when sorting the deck list
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- 03 Apr, 2015 1 commit
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Matt Lowe authored
if you have the setting to NOT play cards to the stack enabled, it meant that any spells (like Lightning Bolt) would be cast to the stack but no arrow would show. This was an edge case I missed.
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- 02 Apr, 2015 4 commits
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Matt Lowe authored
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Matt Lowe authored
Missed from #879
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Matt Lowe authored
I think the majority of players use this feature for goldfishing/practicing. Defaulting to one player for convenience.
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Matt Lowe authored
Set to false by default, let me know if you think it should be true. As all cards are played to the left of the screen this feels more comfortable to use as you dont need to keep looking at different areas of the screen. Will auto rearrange when changed during game-play.
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- 01 Apr, 2015 2 commits
- 31 Mar, 2015 3 commits
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Matt Lowe authored
Previously if you middle click on a counter (life/mana) and then click away, depending on the button clicked, the counter would +/-. I have added a fix to make sure the mouse is over the counter to change it.
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Matt Lowe authored
Previously had - numbers at the top and + at the bottom. This feels like it makes more sense.
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Matt Lowe authored
I noticed that sometimes I would have lots of icons in the sys tray. I would have to mouse over them to make then be removed. This also happens with some other programs too. I have added some code to hide() the sys icon when the client is close, it seems to be helping with the issue. Hard to reproduce, might also only be a windows issue.
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- 30 Mar, 2015 4 commits
- 27 Mar, 2015 1 commit
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Matt Lowe authored
Users can now target from their hand. This will cast the card and point to the target.
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- 26 Mar, 2015 3 commits
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Fabio Bas authored
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Matt Lowe authored
If you fail a login you are returned to the login dialog
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Matt Lowe authored
+ Can be used for setting client size and closing the client. Will expand on by sending client alerts to the tray. Updated to push message notifactions to the toolbar Preview image: Added setting to enable/disable message popups Added functionality + updated popup message and translation + Double clicking tray icon will now bring up the app/minimize it + can now be alerted of mentions + added setting to set if you want mentions on desktop + clicking mention message will take you to the main chat + added translations for icon menu + removed maximize/minimize/restore from menu, not needed. Added disconnect + Disconnects any previous message slots/signals from the system icon message bubble
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- 25 Mar, 2015 1 commit
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Matt Lowe authored
This is enforcing a new client wide color scheme. RULES + Green = Major server message (Welcome to chat room, change phase...) + Red = Minor server message (timestamps, game actions...) + Blue = Key word + Blue with modifier (underline/italics) = Keyword that can be interacted with. + Black = User text + key numbers are now blue. player drew X cards, looks at the top X cards, places X counters on . . . and so on. + card names are now italic (different from urls now) I did have the player names set to blue also, but it felt like too much. Player names in phase change are blue Updates + Updated username colors in phases to match other areas of client Small update + Made server message in chat room bold + made User names in chat/pm match the weight of in-game (consistancy)
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- 22 Mar, 2015 1 commit
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Fabio Bas authored
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- 19 Mar, 2015 4 commits
- 18 Mar, 2015 3 commits
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Matt Lowe authored
fix for #749 + You can now search for sets using lower case: "frf", "dtk", "rtr" and so on. + You now need exact matches on set short and full names. "rtr" and "return to ravnica" will work. "return" will not work.
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Matt Lowe authored
+ Users can now enable/disable the mouse over card scaling.
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Matt Lowe authored
+ refactored code + improved card border lines (black) + cards no longer have curved edges, this prevents card image corners showing behind. + tapped cards now have better border lines
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- 16 Mar, 2015 2 commits
- 15 Mar, 2015 1 commit
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Matt Lowe authored
F12 will now clear the chat in the main chat.
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- 10 Mar, 2015 2 commits