- 24 Jan, 2015 1 commit
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Matt Lowe authored
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- 23 Jan, 2015 3 commits
- 22 Jan, 2015 10 commits
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poixen authored
Updated game view
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Matt Lowe authored
removed const from enum
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Matt Lowe authored
+ removed static from enum + removed condition check for user level
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Matt Lowe authored
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Matt Lowe authored
+ removed password column + added a lock svg to restrictions if pw is needed + added "password" to restrictions if pw is needed + added user pawn to creator tab + reformatted code for easy adaptation later
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poixen authored
User chat mentions
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Gavin Bisesi authored
fixed wooger link not working
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tooomm authored
test description
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Matt Lowe authored
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Matt Lowe authored
Mentions about other players currently in the room will be highlighted. They are also clickable for mentions and right clickable for context options.
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- 21 Jan, 2015 6 commits
- 20 Jan, 2015 9 commits
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Gavin Bisesi authored
Moved "Ignore messages from unregistered users"
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Matt Lowe authored
Relocated to the chat settings tab.
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Gavin Bisesi authored
Username block highlighting
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Gavin Bisesi authored
Sortable card views can now be split into pile types
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Gavin Bisesi authored
Added xdd schema for "cod" decks; fix #545
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Gavin Bisesi authored
Refactored Settings Tab
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Gavin Bisesi authored
Click tag mentions
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Gavin Bisesi authored
Added "Chat settings..." shortcut to chat cog
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Matt Lowe authored
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- 19 Jan, 2015 3 commits
- 17 Jan, 2015 8 commits
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Matt Lowe authored
Added a separator
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Matt Lowe authored
Previously was adding pixels, rather than using ratios. this was cutting off cards on higher res screens
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Matt Lowe authored
- removed heap alloc
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Matt Lowe authored
- removed heap allocation
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Matt Lowe authored
- removed heap allocs
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Matt Lowe authored
replaced the resize(x, y) to "pack" the widgets. It saves space and makes the settings tighter.
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Matt Lowe authored
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Matt Lowe authored
~ Removed some heap allocs ~ Remaining heap allocs are needed. ~ Unrolled "one line" declarations in header ~ restructured logic in GeneralSettingsPage Refactored Appearance Tab - removed some heap allocs - removed setting of zone view, its not needed here, its configurable in real time, in game.
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