1. 29 Dec, 2015 1 commit
  2. 26 Dec, 2015 2 commits
  3. 23 Sep, 2015 1 commit
  4. 22 Sep, 2015 1 commit
  5. 12 Sep, 2015 1 commit
  6. 06 Sep, 2015 1 commit
  7. 21 Aug, 2015 1 commit
  8. 28 Jul, 2015 1 commit
  9. 26 Jul, 2015 1 commit
  10. 22 Jul, 2015 1 commit
  11. 23 Jun, 2015 1 commit
  12. 15 Jun, 2015 2 commits
    • Fabio Bas's avatar
      Theme manager · 6b8ebe54
      Fabio Bas authored
      This is the first implementation of a theme manager. It’s a rebased and
      revisited version of #792.
      6b8ebe54
    • Zach H's avatar
      Allow Custom HQ URL · 45c2e6f6
      Zach H authored
      45c2e6f6
  13. 13 Jun, 2015 2 commits
  14. 11 Jun, 2015 1 commit
  15. 31 May, 2015 1 commit
  16. 21 May, 2015 1 commit
  17. 20 May, 2015 1 commit
  18. 17 May, 2015 1 commit
    • Fabio Bas's avatar
      Theme manager · bdd55db5
      Fabio Bas authored
      This is the first implementation of a theme manager. It’s a rebased and
      revisited version of #792.
      bdd55db5
  19. 01 May, 2015 1 commit
    • Fabio Bas's avatar
      Improve sets handling · 66adeb6d
      Fabio Bas authored
      Move the “check unknown sets” method inside the cards database, so that
      it can be executed when the card database gets reloaded after a card
      database update.
      Additionally, show the user a welcome message the first time they run a
      new cockatrice version, so that they know why they get shown the “edit
      sets” window and how to hide/disable sets.
      66adeb6d
  20. 18 Apr, 2015 1 commit
  21. 15 Apr, 2015 1 commit
    • Fabio Bas's avatar
      Speed up deck editor filtering · eb6d067a
      Fabio Bas authored
       * card: cache simpleName for each card
       * deck editor: remove double comparation of searched term with card
      name when sorting
      eb6d067a
  22. 04 Apr, 2015 1 commit
    • Fabio Bas's avatar
      Fix #67 · 0a366d75
      Fabio Bas authored
      Workaround the two remaining issues, mostly fixing the “load deck”
      screen in tab_game:
       * Only preload up to the first 300 cards of a deck;
       * don’t even bother trying to load card images if they’ll be shown
      with width <= 10
      
      Trying a 17k cards deck like the one proposed in #67 is still a no go,
      mostly due to the cpu time used to create all the objects. Anyway, i
      tested decks up to 8k cards and they works fine now (if you like to
      wait while trice is loading them)..
      0a366d75
  23. 30 Mar, 2015 1 commit
  24. 16 Feb, 2015 1 commit
  25. 29 Jan, 2015 2 commits
  26. 30 Dec, 2014 1 commit
  27. 24 Dec, 2014 1 commit
    • Fabio Bas's avatar
      Use QPixmapCache for card images · f88621fd
      Fabio Bas authored
      Drop CardInfo’s own pixmap caches; use QPixmapCache instead.
      Use QPixmap references instead of pointers.
      Being stored in QPixmapCache, all card images are now subjected to
      QPixmapCache’s size limit
      f88621fd
  28. 22 Nov, 2014 1 commit
  29. 19 Nov, 2014 1 commit
  30. 10 Nov, 2014 1 commit
  31. 09 Nov, 2014 1 commit
  32. 08 Nov, 2014 2 commits
  33. 14 Oct, 2014 1 commit
  34. 11 Aug, 2014 2 commits