1. 06 Jul, 2015 1 commit
  2. 04 Apr, 2015 1 commit
    • Fabio Bas's avatar
      Fix #67 · 0a366d75
      Fabio Bas authored
      Workaround the two remaining issues, mostly fixing the “load deck”
      screen in tab_game:
       * Only preload up to the first 300 cards of a deck;
       * don’t even bother trying to load card images if they’ll be shown
      with width <= 10
      
      Trying a 17k cards deck like the one proposed in #67 is still a no go,
      mostly due to the cpu time used to create all the objects. Anyway, i
      tested decks up to 8k cards and they works fine now (if you like to
      wait while trice is loading them)..
      0a366d75
  3. 18 Mar, 2015 2 commits
    • Matt Lowe's avatar
      Added optional card scaling setting · 441cb444
      Matt Lowe authored
      + Users can now enable/disable the mouse over card scaling.
      441cb444
    • Matt Lowe's avatar
      Updated card borders · c05f7543
      Matt Lowe authored
      + refactored code
      + improved card border lines (black)
      + cards no longer have curved edges, this prevents card image corners
      showing behind.
      + tapped cards now have better border lines
      c05f7543
  4. 14 Feb, 2015 1 commit
  5. 13 Feb, 2015 1 commit
  6. 24 Dec, 2014 1 commit
    • Fabio Bas's avatar
      Use QPixmapCache for card images · f88621fd
      Fabio Bas authored
      Drop CardInfo’s own pixmap caches; use QPixmapCache instead.
      Use QPixmap references instead of pointers.
      Being stored in QPixmapCache, all card images are now subjected to
      QPixmapCache’s size limit
      f88621fd
  7. 12 Nov, 2014 1 commit
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