- 17 May, 2015 1 commit
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Fabio Bas authored
This is the first implementation of a theme manager. It’s a rebased and revisited version of #792.
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- 15 May, 2015 1 commit
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Fabio Bas authored
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- 14 May, 2015 4 commits
- 12 May, 2015 1 commit
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Matt Lowe authored
+ Removed todo + linked test sound to the player joined sound
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- 08 May, 2015 1 commit
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Matt Lowe authored
Die roll now has a logo as it is correctly connected to the parent.
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- 06 May, 2015 6 commits
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Matt Lowe authored
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Matt Lowe authored
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Matt Lowe authored
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Matt Lowe authored
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Matt Lowe authored
Now uses the same as in the deck editor
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Matt Lowe authored
+ added sound setting page + added sound setting icon + moved sound settings from interface settings Added master volume + added master volume slider. + volume can be changed by sliding bar or by using the spin box + Preview of volume will be played when dragging and releasing bar. Added checks for qt4 Qt4 does not have support for setting the volume without some lengthy work around, I have disabled volume control for qt4 users and have mentioned that "Master volume requires qt5". Updated sfx + removed all old sfx + added new end step and tap sound + tap/endstep sound has a timer on it to prevent spamming + test sound engine will now use endstep sound Made end step sfx softer end step felt too harsh Added player joined sound + added a sound for when a new player joins a room Updated Was missing a sound when a player joins Made end step softer Made end step even softer updated sound again
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- 05 May, 2015 2 commits
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Matt Lowe authored
Updated default colors, darker, more modern, slick. Great feedback from community.
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Matt Lowe authored
I saw in some images from other platforms it can take up alot of space. Made the boxed horizontal, rather than vertical. WIP Remade reveal zone + darkened card area to eaisily see boundries + reverted back to using a window + window can be resized + removed fake title bar and "X" + moved all cards revealed slightly to the right, makes it easier to drag-select from the left Cleanup Changed style to use cockatrice icon Changed cast from static_cast to qstyleoption_cast
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- 04 May, 2015 3 commits
- 02 May, 2015 2 commits
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Matt Lowe authored
I saw in some images from other platforms it can take up alot of space. Made the boxed horizontal, rather than vertical.
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Matt Lowe authored
I have moved the default opening positions of some of the reveal zones. Example: The sideboard will be in the same position as the scry and the random card from hand will be the same as the hand view.
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- 01 May, 2015 3 commits
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Matt Lowe authored
Reverted back. Right now it feels strange to only have simple search. Really you would want both simple search AND accurate search on, though this requires twice the checks for each result.
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Fabio Bas authored
Move the “check unknown sets” method inside the cards database, so that it can be executed when the card database gets reloaded after a card database update. Additionally, show the user a welcome message the first time they run a new cockatrice version, so that they know why they get shown the “edit sets” window and how to hide/disable sets.
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Fabio Bas authored
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- 28 Apr, 2015 1 commit
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tooomm authored
-updated and cleaned up cockatrice+servatrice svg's -added old original svg's for future adjustments -updated cockatrice+servatrice png's ico+icns updates -see #925 for more details -updated svg's as source for new icon files bmp updates -updated svg's as source for new installer logos cleaned up oracle.svg cleaned up oracle.svg /2 svg updates /2 removed sensible data `inkscape:export-filename` removed removed sensible data inkscape:export-filename removed sensible data inkscape:export-filename removed sensible data inkscape:export-filename fix fix2
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- 27 Apr, 2015 4 commits
- 26 Apr, 2015 3 commits
- 25 Apr, 2015 1 commit
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Matt Lowe authored
After feedback, and also noticing myself, the blue requires a little more focus than should be nessesarry. I have updated to be orange, which feels more comfortable. I have polled the community and they also agree orange > blue.
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- 24 Apr, 2015 1 commit
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Fabio Bas authored
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- 23 Apr, 2015 3 commits
- 22 Apr, 2015 3 commits
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Matt Lowe authored
Will follow the following rules + send a message initially + send a message every 20 mins + send a message every min when time <= 5 Updated client popup Updated client to close any previous popups and bring up a new one. NEEDS TO BE TESTED added missing include Added delete on close
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Matt Lowe authored
I compare the card pt, to the card with the same name in the db. if the card is found, we compare the pt, of the db item and the item in play. If there is not a match then we change the color of the PT. This is pretty much the same as mtgo does it. I looked into having only the P, or the T colored, though this is not posible, when you set a pen color you can not change it partway through painting a string. That would require 3 strings painted, one for p, / and t. Which is more effort than its worth. This does the job pretty well. I have also moved the pt slightly to the left so it lines up better. I have some images to compate.
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Fabio Bas authored
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