- 09 Nov, 2014 1 commit
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Fabio Bas authored
fixes #411
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- 14 Oct, 2014 1 commit
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Fabio Bas authored
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- 10 Oct, 2014 2 commits
- 06 Sep, 2014 1 commit
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Fabio Bas authored
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- 04 Sep, 2014 1 commit
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Fabio Bas authored
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- 28 Jun, 2014 1 commit
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Fabio Bas authored
* Move all cmake-related files in a new “cmake” folder * move nsis files in there, too, since they are templates parsed by cake * retrieve git version once when cmake is run, and use it for both creating version_string.h/cpp and for package naming
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- 27 Jun, 2014 2 commits
- 25 Jun, 2014 2 commits
- 24 Jun, 2014 1 commit
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Fabio Bas authored
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- 22 Jun, 2014 8 commits
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Fabio Bas authored
If none of the gameboard images is set and and the user’s data directory doesn’t contain a “zonebg” directory, create the directory, copy contents from cockatrice’s app bundle and sets the config accordingly.
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Fabio Bas authored
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Fabio Bas authored
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Fabio Bas authored
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Fabio Bas authored
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Fabio Bas authored
Without this change, make install and make package would require “sudo” under osx
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Fabio Bas authored
If none of the gameboard images is set and and the user’s data directory doesn’t contain a “zonebg” directory, create the directory, copy contents from cockatrice’s app bundle and sets the config accordingly.
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Fabio Bas authored
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- 21 Jun, 2014 5 commits
- 18 Jun, 2014 1 commit
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Mark Morschhäuser authored
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- 12 Jun, 2014 2 commits
- 11 Jun, 2014 1 commit
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Fabio Bas authored
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- 10 Jun, 2014 4 commits
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Fabio Bas authored
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Fabio Bas authored
* Remove cockatrice_HEADERS (obsoleted by automoc) * Remove compilation flags definition and Qt4 finding calls * Make use of CMAKE_INSTALL_PREFIX * use INSTALL(TARGETS) in place of INSTALL(PROGRAM) * Osx: create a proper application bundle * Added comments
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ctrlaltca authored
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Fabio Bas authored
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- 24 Mar, 2014 1 commit
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sylvanbasilisk authored
The global shortcuts were removed in favor of key events which are only triggered when a widget has focus. This is necessary to allow different widgets to react differently to the 'enter' key. The current key configuration is: search edit focused: * left/right: decrease/increase card count for selected database card * enter: add selected card to deck * ctrl-enter: add selected card to deck sideboard * ctrl-left/right: decrease/increase card count in sideboard for selected card database focused: the same as with search edit. deckview focused: * left/right: decrease/increase card count for selected deckview card * enter: increase count for selected deckview card * delete/backspace: delete selected card from deck
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- 11 Mar, 2014 2 commits
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Mark Morschhäuser authored
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Mark Morschhäuser authored
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- 29 Jan, 2014 1 commit
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sylvanbasilisk authored
cardframe is now a stacked widget that prefers to show the card picture only so that the screen can be more space efficient and the card pixel map can be displayed as a larger size. however if the card pixel map can not be loaded for some reason, the cardframe class will automatically switch to the text version of the card. a menu item was added under the database menu to allow for users to prefer card text only.
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- 22 Jan, 2014 1 commit
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sylvanbasilisk authored
renamed filter list modules to filter tree to more accurately reflect the nature of the data structure.
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- 17 Jan, 2014 1 commit
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sylvanbasilisk authored
filter builder takes filter options from user, then adds completed filters to the filter tree. the filter tree does not currently do anything. in the future it will filter the cards in the database view.
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- 05 Jan, 2014 1 commit
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sylvanbasilisk authored
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