- 14 May, 2015 4 commits
- 12 May, 2015 1 commit
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Matt Lowe authored
+ Removed todo + linked test sound to the player joined sound
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- 11 May, 2015 2 commits
- 09 May, 2015 1 commit
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ctrlaltca authored
NSIS installer improvements; refs #876
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- 08 May, 2015 4 commits
- 07 May, 2015 4 commits
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Fabio Bas authored
* uninstaller: delete zlib1.dll (first issue in #876) * require the user to uninstall the old version before installing the new one * use project-version as branding name (fourth issue in #876)
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poixen authored
Refreshing Cockatrice Sound
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poixen authored
Updated reveal zone
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poixen authored
Updated filter svgs
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- 06 May, 2015 7 commits
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Matt Lowe authored
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poixen authored
Updated hand and table color
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Matt Lowe authored
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poixen authored
Fixed revealing top card bug
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Matt Lowe authored
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Matt Lowe authored
Now uses the same as in the deck editor
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Matt Lowe authored
+ added sound setting page + added sound setting icon + moved sound settings from interface settings Added master volume + added master volume slider. + volume can be changed by sliding bar or by using the spin box + Preview of volume will be played when dragging and releasing bar. Added checks for qt4 Qt4 does not have support for setting the volume without some lengthy work around, I have disabled volume control for qt4 users and have mentioned that "Master volume requires qt5". Updated sfx + removed all old sfx + added new end step and tap sound + tap/endstep sound has a timer on it to prevent spamming + test sound engine will now use endstep sound Made end step sfx softer end step felt too harsh Added player joined sound + added a sound for when a new player joins a room Updated Was missing a sound when a player joins Made end step softer Made end step even softer updated sound again
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- 05 May, 2015 2 commits
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Matt Lowe authored
Updated default colors, darker, more modern, slick. Great feedback from community.
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Matt Lowe authored
I saw in some images from other platforms it can take up alot of space. Made the boxed horizontal, rather than vertical. WIP Remade reveal zone + darkened card area to eaisily see boundries + reverted back to using a window + window can be resized + removed fake title bar and "X" + moved all cards revealed slightly to the right, makes it easier to drag-select from the left Cleanup Changed style to use cockatrice icon Changed cast from static_cast to qstyleoption_cast
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- 04 May, 2015 4 commits
- 03 May, 2015 2 commits
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woogerboy21 authored
Catch std exceptions thrown by protobuf and try to pretty print them
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Zach authored
Append last commit date to version string; fix #1036
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- 02 May, 2015 7 commits
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Matt Lowe authored
I saw in some images from other platforms it can take up alot of space. Made the boxed horizontal, rather than vertical.
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Fabio Bas authored
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Fabio Bas authored
Shown in “about” dialog and used in windows packages name.
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ctrlaltca authored
Icon works
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ctrlaltca authored
Removed lprotobuf error on building
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Matt Lowe authored
I have moved the default opening positions of some of the reveal zones. Example: The sideboard will be in the same position as the scry and the random card from hand will be the same as the hand view.
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Matt Lowe authored
Previously if you were to reveal the top card, then look at the top x (x > 1) cards, then move them to another zone, the top card would stop being revealed. The issue was that when moving the cards the first card was being revealed, then being moved. I have also fixed an issue too: + reveal top card + scry 4 + grab all cards and move to the first column of available space at the left most of the screen (column 0). Everything is fine. + now try with another column (> 0), you will see that the card order has flipped. This no longer happens. This needs some testing before being merged. I will run the build for a while, right now it feels good though.
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- 01 May, 2015 2 commits