- 05 Jul, 2015 1 commit
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Fabio Bas authored
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- 30 Jun, 2015 2 commits
- 29 Jun, 2015 1 commit
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Fabio Bas authored
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- 13 Jun, 2015 1 commit
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Fabio Bas authored
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- 24 May, 2015 1 commit
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Fabio Bas authored
* Refactored code out of common/ into servatrice/ * added smtp client library * disable registration when connected * validate email address * send activation token via email
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- 23 May, 2015 5 commits
- 22 May, 2015 1 commit
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Gavin Bises authored
Stub for registration command handling in server First draft of handling registration requests WIP (will be rebased) clean up bad imports (rebase this later) Finish checkUserIsBanned method Add username validity check Check servatrice registration settings WIP Finish(?) server side of registration Needs testing Fix switch case compile failure I have no idea why I have to do this WIP for registration testing python script Stub register script initial attempt Rearrange register script First try at sending reg register.py sends commands correctly now Add more debug to register.py Pack bytes the right way - servatrice can parse py script sends now register.py should be working now Parse xml hack correctly Log registration enabled settings on server start Insert gender correctly on register Show tcpserver error message on failed gameserver listen Fail startup if db configured and can't be opened. TIL qt5 comes without mysql by default in homebrew...
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- 04 May, 2015 1 commit
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Matt Lowe authored
Updated reveal top card to reveal top x cards Sometimes you want to reveal more than only the top 1 card.
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- 02 May, 2015 1 commit
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Matt Lowe authored
Previously if you were to reveal the top card, then look at the top x (x > 1) cards, then move them to another zone, the top card would stop being revealed. The issue was that when moving the cards the first card was being revealed, then being moved. I have also fixed an issue too: + reveal top card + scry 4 + grab all cards and move to the first column of available space at the left most of the screen (column 0). Everything is fine. + now try with another column (> 0), you will see that the card order has flipped. This no longer happens. This needs some testing before being merged. I will run the build for a while, right now it feels good though.
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- 01 May, 2015 1 commit
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Matt Lowe authored
Will need @ctrlaltca to confirm this wont mess anything up. I have removed a option to se set from the cmake file. This option is not needed. Windows users, you will need to run cmake to create the sln again.
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- 25 Apr, 2015 1 commit
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Matt Lowe authored
The issue was that I had set the ctor to set the p/t to 0/0 rather than -1/-1. This meant that when you join a game in progress (spec or reconnect) the server would send the card value to the client as 0/0, instead of -1/-1. The client has been coded so that if the toughness is <0 then dont show it. 0/0 is instead shown. We still need to look into cards with no p/t being set to a 0/1 as @tooomm mentioned in anther issue. As it stands, this is more important than that.
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- 22 Apr, 2015 1 commit
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Matt Lowe authored
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- 19 Apr, 2015 1 commit
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Matt Lowe authored
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- 17 Apr, 2015 1 commit
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Fabio Bas authored
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- 12 Apr, 2015 1 commit
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Matt Lowe authored
Server was using getMaxMessageCountPerInterval over getMaxCommandCountPerInterval. Raised command limit from 10 to 20
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- 10 Apr, 2015 1 commit
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Matt Lowe authored
Addresses issue from #934
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- 07 Apr, 2015 1 commit
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Matt Lowe authored
I have added card moving to the white list. I was getting flood messages when moving cards quickly in my side deck.
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- 01 Apr, 2015 2 commits
- 19 Mar, 2015 1 commit
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Fabio Bas authored
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- 14 Mar, 2015 1 commit
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Fabio Bas authored
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- 06 Mar, 2015 1 commit
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Matt Lowe authored
Removed constructor that was not needed. Also removes annoying "error" output when compiling.
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- 22 Feb, 2015 2 commits
- 21 Feb, 2015 1 commit
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- 04 Feb, 2015 1 commit
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Jeffrey Oliver authored
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- 10 Jan, 2015 1 commit
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Matt Lowe authored
+ Added the ability to see the account age of registered users. Changes are both in server and client. The server will now send back the registration date along with the user data. The client will then use this to calculate the account age and display it in the user details window.
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- 01 Jan, 2015 2 commits
- 13 Dec, 2014 2 commits
- 06 Oct, 2014 1 commit
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Fabio Bas authored
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- 11 Aug, 2014 1 commit
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Fabio Bas authored
Running cockatrice in valgrind i didn't found any bad memory leak (good!), but only a few jumps depending on uninitialized variables. Even if the possibility of crashes are remote, it's nice to sort them out.
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- 10 Aug, 2014 1 commit
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woogerboy21 authored
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- 24 Jul, 2014 1 commit
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Fabio Bas authored
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