"cockatrice/translations/cockatrice_et.ts" did not exist on "add47315d52b78af40f39199c64d5ed1586f3c44"
  1. 15 Mar, 2016 1 commit
    • Fabio Bas's avatar
      Rework "paths" settings loading and card database loading · 1e3fb6c6
      Fabio Bas authored
       * main.cpp: removed path checking and db loading
       * card database: merge card loading methods into a single one
       * settings cache: take care of returning safe paths for decks,
      replays, etc..
       * main window: if db loading fails (eg. first run), propose to run
      oracle
      
      NSIS: propose to run cockatrice instead of oracle
      
      Rework card database loading
      
       * Move carddatabase-related method out of deckeditor tab
       * Load cards in another thread and render them progressively
       * Optimize database reload after enabled sets change
      
      Fix deck editor column width
      
       * removed the noCard hack.
       * getCard() no more creates cards instead of just returning existing
      ones
       * Fix the “edit tokens” dialog.
       * PictureLoader: avoid trying to download twice the same card
       * PictureLoader: correct return of card background
       * AbstractCardItem: avoid recalculating card color at every paint
      
      Use a different file to save custom tokens
      
      Misc required improvements
      
       * Use nullptr;
       * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
      instead of duplicating code;
       * Added CardInfo::getColorChar()
       * Fixed some potential crashes
       * removed dead code related to CardInfoWidget
       * Don't require a restart after adding a new custom sets file
       * Bump CMake requirements to 3.1
      1e3fb6c6
  2. 26 Dec, 2015 1 commit
  3. 23 Sep, 2015 1 commit
  4. 22 Sep, 2015 1 commit
  5. 06 Jul, 2015 1 commit
  6. 04 Apr, 2015 1 commit
    • Fabio Bas's avatar
      Fix #67 · 0a366d75
      Fabio Bas authored
      Workaround the two remaining issues, mostly fixing the “load deck”
      screen in tab_game:
       * Only preload up to the first 300 cards of a deck;
       * don’t even bother trying to load card images if they’ll be shown
      with width <= 10
      
      Trying a 17k cards deck like the one proposed in #67 is still a no go,
      mostly due to the cpu time used to create all the objects. Anyway, i
      tested decks up to 8k cards and they works fine now (if you like to
      wait while trice is loading them)..
      0a366d75
  7. 18 Mar, 2015 2 commits
    • Matt Lowe's avatar
      Added optional card scaling setting · 441cb444
      Matt Lowe authored
      + Users can now enable/disable the mouse over card scaling.
      441cb444
    • Matt Lowe's avatar
      Updated card borders · c05f7543
      Matt Lowe authored
      + refactored code
      + improved card border lines (black)
      + cards no longer have curved edges, this prevents card image corners
      showing behind.
      + tapped cards now have better border lines
      c05f7543
  8. 14 Feb, 2015 1 commit
  9. 13 Feb, 2015 1 commit
  10. 24 Dec, 2014 1 commit
    • Fabio Bas's avatar
      Use QPixmapCache for card images · f88621fd
      Fabio Bas authored
      Drop CardInfo’s own pixmap caches; use QPixmapCache instead.
      Use QPixmap references instead of pointers.
      Being stored in QPixmapCache, all card images are now subjected to
      QPixmapCache’s size limit
      f88621fd
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