- 25 Aug, 2015 1 commit
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marco authored
Use -DPORTABLE=1 to build a portable version
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- 24 Aug, 2015 1 commit
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woogerboy21 authored
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- 23 Aug, 2015 5 commits
- 22 Aug, 2015 5 commits
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Jeff authored
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woogerboy21 authored
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Gavin Bisesi authored
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Daenyth authored
When in none auth mode, registered users don't exist; hence the setting makes the game impossible to join. Normally the setting would be greyed out when the user is unregistered, but commit 475c54bf introduced a new edge case where the stored setting would apply to the field even if the user is unregistered, making the setting possible to apply in no-reg mode. Regardless, any client could have done this, not just the default cockatrice. The server side fix should prevent all issues in the future.
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Zach H authored
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- 21 Aug, 2015 5 commits
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marco authored
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Jeff authored
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Jeff authored
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woogerboy21 authored
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Jeff authored
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- 20 Aug, 2015 1 commit
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marco authored
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- 19 Aug, 2015 1 commit
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Jeff authored
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- 16 Aug, 2015 6 commits
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Jeff authored
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marco authored
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marco authored
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marco authored
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woogerboy21 authored
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woogerboy21 authored
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- 14 Aug, 2015 3 commits
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woogerboy21 authored
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Jeff authored
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Jeff authored
Adds QCompleter in server room and a setting to enable/disable it.
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- 11 Aug, 2015 1 commit
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Zach H authored
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- 09 Aug, 2015 4 commits
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Gavin Bisesi authored
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woogerboy21 authored
This update address's the issue were a server with no db has only non-registered users but when creating a game will cause the dialogue to only allow the check box of "registered users only" resulting in a game that no user will ever be able to join.
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woogerboy21 authored
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marco authored
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- 08 Aug, 2015 6 commits
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woogerboy21 authored
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woogerboy21 authored
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Gavin Bisesi authored
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Gavin Bisesi authored
When logging in and receiving a reply that isn't understood, show a more informative error message. `tr() + tr()` for better translation flexibility.
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woogerboy21 authored
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woogerboy21 authored
See https://github.com/Cockatrice/Cockatrice/pull/1340 for details.
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- 07 Aug, 2015 1 commit
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marco authored
Moved setting files & Added code for a future portable build
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