Commit fb111087 authored by Milton Goncalves's avatar Milton Goncalves
Browse files

Merge branch 'master' of...

Merge branch 'master' of git://cockatrice.git.sourceforge.net/gitroot/cockatrice/cockatrice into translation
parents 8ee980c2 2013ba34
......@@ -173,7 +173,8 @@ TRANSLATIONS += \
translations/cockatrice_es.ts \
translations/cockatrice_pt.ts \
translations/cockatrice_pt-br.ts \
translations/cockatrice_fr.ts
translations/cockatrice_fr.ts \
translations/cockatrice_jp.ts
win32 {
RC_FILE = cockatrice.rc
}
......
......@@ -30,6 +30,7 @@
<file>translations/cockatrice_pt.qm</file>
<file>translations/cockatrice_pt-br.qm</file>
<file>translations/cockatrice_fr.qm</file>
<file>translations/cockatrice_jp.qm</file>
<file>resources/appicon.svg</file>
<file>resources/add_to_sideboard.svg</file>
<file>resources/decrement.svg</file>
......
......@@ -72,17 +72,18 @@ void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
QPointF sp = pos();
sc->removeItem(this);
QList<CardDragItem *> dragItemList;
CardZone *startZone = static_cast<CardItem *>(item)->getZone();
if (currentZone && !(static_cast<CardItem *>(item)->getAttachedTo() && (startZone == currentZone))) {
if (!occupied)
currentZone->handleDropEvent(this, startZone, (sp - currentZone->scenePos()).toPoint(), faceDown);
dragItemList.append(this);
for (int i = 0; i < childDrags.size(); i++) {
CardDragItem *c = static_cast<CardDragItem *>(childDrags[i]);
if (!(static_cast<CardItem *>(c->item)->getAttachedTo() && (startZone == currentZone)) && !c->occupied)
currentZone->handleDropEvent(static_cast<CardDragItem *>(c), startZone, (sp - currentZone->scenePos() + c->getHotSpot()).toPoint(), faceDown);
dragItemList.append(c);
sc->removeItem(c);
}
}
currentZone->handleDropEvent(dragItemList, startZone, (sp - currentZone->scenePos()).toPoint(), faceDown);
event->accept();
}
......@@ -16,8 +16,8 @@
#include "settingscache.h"
#include "tab_game.h"
CardItem::CardItem(Player *_owner, const QString &_name, int _cardid, QGraphicsItem *parent)
: AbstractCardItem(_name, _owner, parent), zone(0), id(_cardid), attacking(false), facedown(false), destroyOnZoneChange(false), doesntUntap(false), dragItem(0), attachedTo(0)
CardItem::CardItem(Player *_owner, const QString &_name, int _cardid, bool _revealedCard, QGraphicsItem *parent)
: AbstractCardItem(_name, _owner, parent), zone(0), id(_cardid), revealedCard(_revealedCard), attacking(false), facedown(false), destroyOnZoneChange(false), doesntUntap(false), dragItem(0), attachedTo(0)
{
owner->addCard(this);
......@@ -59,6 +59,8 @@ CardItem::CardItem(Player *_owner, const QString &_name, int _cardid, QGraphicsI
aPlay = new QAction(this);
connect(aPlay, SIGNAL(triggered()), this, SLOT(actPlay()));
aHide = new QAction(this);
connect(aHide, SIGNAL(triggered()), this, SLOT(actHide()));
for (int i = 0; i < 3; ++i) {
QAction *tempAddCounter = new QAction(this);
......@@ -128,7 +130,9 @@ void CardItem::updateCardMenu()
{
cardMenu->clear();
if (owner->getLocal()) {
if (revealedCard)
cardMenu->addAction(aHide);
else if (owner->getLocal()) {
if (zone) {
if (zone->getName() == "table") {
cardMenu->addAction(aTap);
......@@ -169,6 +173,7 @@ void CardItem::updateCardMenu()
void CardItem::retranslateUi()
{
aPlay->setText(tr("&Play"));
aHide->setText(tr("&Hide"));
aTap->setText(tr("&Tap"));
aUntap->setText(tr("&Untap"));
......@@ -426,7 +431,10 @@ void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
cardMenu->exec(event->screenPos());
} else if ((event->button() == Qt::LeftButton) && !settingsCache->getDoubleClickToPlay()) {
setCursor(Qt::OpenHandCursor);
playCard(event->modifiers().testFlag(Qt::ShiftModifier));
if (revealedCard)
actHide();
else
playCard(event->modifiers().testFlag(Qt::ShiftModifier));
}
AbstractCardItem::mouseReleaseEvent(event);
......@@ -434,8 +442,12 @@ void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
if (settingsCache->getDoubleClickToPlay())
playCard(event->modifiers().testFlag(Qt::ShiftModifier));
if (settingsCache->getDoubleClickToPlay()) {
if (revealedCard)
actHide();
else
playCard(event->modifiers().testFlag(Qt::ShiftModifier));
}
event->accept();
}
......@@ -483,4 +495,9 @@ void CardItem::actCardCounterTrigger()
void CardItem::actPlay()
{
playCard(false);
}
void CardItem::actHide()
{
zone->removeCard(this);
}
\ No newline at end of file
......@@ -17,6 +17,7 @@ class CardItem : public AbstractCardItem {
private:
CardZone *zone;
int id;
bool revealedCard;
bool attacking;
bool facedown;
QMap<int, int> counters;
......@@ -31,6 +32,7 @@ private:
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
QAction *aPlay,
*aHide,
*aTap, *aUntap, *aDoesntUntap, *aAttach, *aUnattach, *aSetPT, *aSetAnnotation, *aFlip, *aClone,
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToGraveyard, *aMoveToExile;
QMenu *cardMenu, *moveMenu;
......@@ -45,12 +47,13 @@ private slots:
void actSetPT();
void actSetAnnotation();
void actPlay();
void actHide();
public slots:
void deleteLater();
public:
enum { Type = typeCard };
int type() const { return Type; }
CardItem(Player *_owner, const QString &_name = QString(), int _cardid = -1, QGraphicsItem *parent = 0);
CardItem(Player *_owner, const QString &_name = QString(), int _cardid = -1, bool revealedCard = false, QGraphicsItem *parent = 0);
~CardItem();
void retranslateUi();
CardZone *getZone() const { return zone; }
......
......@@ -157,16 +157,25 @@ CardItem *CardZone::takeCard(int position, int cardId, bool /*canResize*/)
return c;
}
void CardZone::removeCard(CardItem *card)
{
cards.removeAt(cards.indexOf(card));
reorganizeCards();
emit cardCountChanged();
player->deleteCard(card);
}
void CardZone::moveAllToZone()
{
QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
QString targetZone = data[0].toString();
int targetX = data[1].toInt();
// Cards need to be moved in reverse order so that the other
// cards' list index doesn't change
for (int i = cards.size() - 1; i >= 0; i--)
player->sendGameCommand(new Command_MoveCard(-1, getName(), cards.at(i)->getId(), player->getId(), targetZone, targetX));
QList<CardId *> idList;
for (int i = 0; i < cards.size(); ++i)
idList.append(new CardId(cards[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, getName(), idList, player->getId(), targetZone, targetX));
}
QPointF CardZone::closestGridPoint(const QPointF &point)
......
......@@ -35,7 +35,7 @@ public slots:
public:
enum { Type = typeZone };
int type() const { return Type; }
virtual void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown) = 0;
virtual void handleDropEvent(const QList<CardDragItem *> &dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown) = 0;
CardZone(Player *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent = 0, bool isView = false);
~CardZone();
void retranslateUi();
......@@ -54,6 +54,7 @@ public:
CardItem *getCard(int cardId, const QString &cardName);
// takeCard() finds a card by position and removes it from the zone and from all of its views.
virtual CardItem *takeCard(int position, int cardId, bool canResize = true);
void removeCard(CardItem *card);
ZoneViewZone *getView() const { return view; }
void setView(ZoneViewZone *_view) { view = _view; }
virtual void reorganizeCards() = 0;
......
......@@ -37,9 +37,13 @@ void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
card->update();
}
void HandZone::handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), dragItem->getId(), player->getId(), getName(), cards.size(), -1, false));
QList<CardId *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardId(dragItems[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), cards.size(), -1, false));
}
QRectF HandZone::boundingRect() const
......
......@@ -14,7 +14,7 @@ public slots:
void updateOrientation();
public:
HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = 0);
void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
......
......@@ -48,9 +48,13 @@ void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
card->setParentItem(this);
}
void PileZone::handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), dragItem->getId(), player->getId(), getName(), 0, 0, false));
QList<CardId *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardId(dragItems[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
}
void PileZone::reorganizeCards()
......
......@@ -9,7 +9,7 @@ public:
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
......
......@@ -563,9 +563,10 @@ void Player::actMoveTopCardsToGrave()
const int maxCards = zones.value("deck")->getCards().size();
if (number > maxCards)
number = maxCards;
QList<CardId *> idList;
for (int i = 0; i < number; ++i)
commandList.append(new Command_MoveCard(-1, "deck", 0, getId(), "grave", 0, 0, false));
sendCommandContainer(new CommandContainer(commandList));
idList.append(new CardId(i));
sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "grave", 0, 0, false));
}
void Player::actMoveTopCardsToExile()
......@@ -578,14 +579,15 @@ void Player::actMoveTopCardsToExile()
const int maxCards = zones.value("deck")->getCards().size();
if (number > maxCards)
number = maxCards;
QList<CardId *> idList;
for (int i = 0; i < number; ++i)
commandList.append(new Command_MoveCard(-1, "deck", 0, getId(), "rfg", 0, 0, false));
sendCommandContainer(new CommandContainer(commandList));
idList.append(new CardId(i));
sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "rfg", 0, 0, false));
}
void Player::actMoveTopCardToBottom()
{
sendGameCommand(new Command_MoveCard(-1, "deck", 0, getId(), "deck", -1, 0, false));
sendGameCommand(new Command_MoveCard(-1, "deck", QList<CardId *>() << new CardId(0), getId(), "deck", -1, 0, false));
}
void Player::actUntapAll()
......@@ -1088,10 +1090,10 @@ void Player::playCard(CardItem *c, bool faceDown, bool tapped)
{
CardInfo *ci = c->getInfo();
if (ci->getTableRow() == 3)
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), c->getId(), getId(), "stack", 0, 0, false));
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardId *>() << new CardId(c->getId()), getId(), "stack", 0, 0, false));
else {
QPoint gridPoint = QPoint(-1, 2 - ci->getTableRow());
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), c->getId(), getId(), "table", gridPoint.x(), gridPoint.y(), faceDown, tapped));
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardId *>() << new CardId(c->getId()), getId(), "table", gridPoint.x(), gridPoint.y(), faceDown, tapped));
}
}
......@@ -1276,42 +1278,54 @@ bool Player::clearCardsToDelete()
void Player::cardMenuAction(QAction *a)
{
QList<QGraphicsItem *> sel = scene()->selectedItems();
QList<CardItem *> cardList;
while (!sel.isEmpty())
cardList.append(qgraphicsitem_cast<CardItem *>(sel.takeFirst()));
QList<Command *> commandList;
while (!sel.isEmpty()) {
unsigned int i = (unsigned int) (((double) sel.size()) * qrand() / (RAND_MAX + 1.0));
CardItem *card = qgraphicsitem_cast<CardItem *>(sel.takeAt(i));
switch (a->data().toInt()) {
case 0:
if (!card->getTapped())
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "tapped", "1"));
break;
case 1:
if (card->getTapped())
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "tapped", "0"));
break;
case 2:
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap())));
break;
case 3: {
QString zone = card->getZone()->getName();
commandList.append(new Command_FlipCard(-1, zone, card->getId(), !card->getFaceDown()));
break;
if (a->data().toInt() <= 4)
for (int i = 0; i < cardList.size(); ++i) {
CardItem *card = cardList[i];
switch (a->data().toInt()) {
case 0:
if (!card->getTapped())
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "tapped", "1"));
break;
case 1:
if (card->getTapped())
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "tapped", "0"));
break;
case 2:
commandList.append(new Command_SetCardAttr(-1, card->getZone()->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap())));
break;
case 3: {
QString zone = card->getZone()->getName();
commandList.append(new Command_FlipCard(-1, zone, card->getId(), !card->getFaceDown()));
break;
}
case 4:
commandList.append(new Command_CreateToken(-1, card->getZone()->getName(), card->getName(), card->getColor(), card->getPT(), card->getAnnotation(), true, -1, card->getGridPoint().y()));
break;
}
case 4:
commandList.append(new Command_CreateToken(-1, card->getZone()->getName(), card->getName(), card->getColor(), card->getPT(), card->getAnnotation(), true, -1, card->getGridPoint().y()));
break;
}
else {
QList<CardId *> idList;
for (int i = 0; i < cardList.size(); ++i)
idList.append(new CardId(cardList[i]->getId()));
QString startZone = cardList[0]->getZone()->getName();
switch (a->data().toInt()) {
case 5:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "deck", 0, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", 0, 0, false));
break;
case 6:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "deck", -1, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", -1, 0, false));
break;
case 7:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "grave", 0, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "grave", 0, 0, false));
break;
case 8:
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "rfg", 0, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "rfg", 0, 0, false));
break;
default: ;
}
......
......@@ -52,11 +52,16 @@ void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*optio
painter->fillRect(boundingRect(), QBrush(bgPixmap));
}
void StackZone::handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
if (startZone == this)
return;
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), dragItem->getId(), player->getId(), getName(), 0, 0, false));
QList<CardId *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardId(dragItems[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
}
void StackZone::reorganizeCards()
......
......@@ -12,7 +12,7 @@ private slots:
void updateBgPixmap();
public:
StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent = 0);
void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
......
......@@ -85,14 +85,18 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
card->update();
}
void TableZone::handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{
handleDropEventByGrid(dragItem, startZone, mapToGrid(dropPoint), faceDown);
handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint), faceDown);
}
void TableZone::handleDropEventByGrid(CardDragItem *dragItem, CardZone *startZone, const QPoint &gridPoint, bool faceDown, bool tapped)
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint, bool faceDown, bool tapped)
{
static_cast<CardItem *>(dragItem->getItem())->getZone()->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), dragItem->getId(), player->getId(), getName(), gridPoint.x(), gridPoint.y(), faceDown, tapped));
QList<CardId *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardId(dragItems[i]->getId()));
startZone->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), gridPoint.x(), gridPoint.y(), faceDown, tapped));
}
void TableZone::reorganizeCards()
......
......@@ -29,8 +29,8 @@ public:
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void toggleTapped();
void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown = false);
void handleDropEventByGrid(CardDragItem *dragItem, CardZone *startZone, const QPoint &gridPoint, bool faceDown = false, bool tapped = false);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown = false);
void handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint, bool faceDown = false, bool tapped = false);
CardItem *getCardFromGrid(const QPoint &gridPoint) const;
CardItem *getCardFromCoords(const QPointF &point) const;
QPointF mapFromGrid(QPoint gridPoint) const;
......
......@@ -159,8 +159,10 @@ void MainWindow::actAbout()
+ "<br><br><br><b>" + tr("Authors:") + "</b><br>Max-Wilhelm Bruker<br>Marcus Schütz<br><br>"
+ "<b>" + tr("Translators:") + "</b><br>"
+ tr("Spanish:") + " Víctor Martínez<br>"
+ tr("Portugese:") + " Milton Gonçalves<br>"
+ tr("Portugese (Portugal):") + " Milton Gonçalves<br>"
+ tr("Portugese (Brazil):") + " Thiago Queiroz<br>"
+ tr("French:") + " Yannick Hammer<br>"
+ tr("Japanese:") + " Takumi Nakase<br>"
));
}
......
......@@ -33,7 +33,7 @@ void ZoneViewZone::initializeCards(const QList<ServerInfo_Card *> &cardList)
{
if (!cardList.isEmpty()) {
for (int i = 0; i < cardList.size(); ++i)
addCard(new CardItem(player, cardList[i]->getName(), cardList[i]->getId(), this), false, i);
addCard(new CardItem(player, cardList[i]->getName(), cardList[i]->getId(), revealZone, this), false, i);
reorganizeCards();
} else if (!origZone->contentsKnown()) {
Command_DumpZone *command = new Command_DumpZone(-1, player->getId(), name, numberCards);
......@@ -44,7 +44,7 @@ void ZoneViewZone::initializeCards(const QList<ServerInfo_Card *> &cardList)
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
for (int i = 0; i < number; i++) {
CardItem *card = c.at(i);
addCard(new CardItem(player, card->getName(), card->getId(), this), false, i);
addCard(new CardItem(player, card->getName(), card->getId(), revealZone, this), false, i);
}
reorganizeCards();
}
......@@ -58,7 +58,7 @@ void ZoneViewZone::zoneDumpReceived(ProtocolResponse *r)
const QList<ServerInfo_Card *> &respCardList = resp->getZone()->getCardList();
for (int i = 0; i < respCardList.size(); i++) {
CardItem *card = new CardItem(player, respCardList[i]->getName(), respCardList[i]->getId(), this);
CardItem *card = new CardItem(player, respCardList[i]->getName(), respCardList[i]->getId(), revealZone, this);
addCard(card, false, i);
}
......@@ -87,7 +87,6 @@ void ZoneViewZone::reorganizeCards()
cols = 2;
qDebug() << "reorganizeCards: rows=" << rows << "cols=" << cols;
qDebug() << "SORT BY NAME:" << sortByName << "SORT BY TYPE:" << sortByType;
CardList cardsToDisplay(cards);
if (sortByName || sortByType)
......@@ -125,9 +124,13 @@ void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
card->update();
}
void ZoneViewZone::handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), dragItem->getId(), player->getId(), getName(), 0, 0, false));
QList<CardId *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardId(dragItems[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
}
void ZoneViewZone::removeCard(int position)
......
......@@ -13,7 +13,7 @@ class ZoneViewZone : public SelectZone, public QGraphicsLayoutItem {
private:
QRectF bRect, optimumRect;
int minRows, numberCards;
void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
CardZone *origZone;
bool revealZone;
bool sortByName, sortByType;
......
This diff is collapsed.
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment