Commit e796af2b authored by Max-Wilhelm Bruker's avatar Max-Wilhelm Bruker
Browse files

game is almost playable again

parent 0d4717f4
......@@ -3,6 +3,7 @@
#include "cardzone.h"
#include "player.h"
#include "math.h"
#include "protocol_items.h"
#include <QPainter>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsScene>
......@@ -76,7 +77,7 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
event->accept();
if (event->button() == Qt::RightButton)
player->client->deleteArrow(id);
player->sendGameCommand(new Command_DeleteArrow(-1, id));
}
ArrowDragItem::ArrowDragItem(CardItem *_startItem, const QColor &_color)
......@@ -110,7 +111,8 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
if (targetItem && (targetItem != startItem)) {
CardZone *startZone = static_cast<CardZone *>(startItem->parentItem());
CardZone *targetZone = static_cast<CardZone *>(targetItem->parentItem());
player->client->createArrow(
player->sendGameCommand(new Command_CreateArrow(
-1,
startZone->getPlayer()->getId(),
startZone->getName(),
startItem->getId(),
......@@ -118,7 +120,7 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
targetZone->getName(),
targetItem->getId(),
color
);
));
}
deleteLater();
}
......@@ -71,6 +71,18 @@ void CardItem::resetState()
update();
}
void CardItem::processCardInfo(ServerInfo_Card *info)
{
id = info->getId();
name = info->getName();
attacking = info->getAttacking();
counters = info->getCounters();
annotation = info->getAnnotation();
tapped = info->getTapped();
update();
}
CardDragItem *CardItem::createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown)
{
deleteDragItem();
......
......@@ -6,6 +6,7 @@
class CardDatabase;
class CardDragItem;
class CardZone;
class ServerInfo_Card;
const int MAX_COUNTERS_ON_CARD = 999;
......@@ -41,6 +42,7 @@ public:
bool getDoesntUntap() const { return doesntUntap; }
void setDoesntUntap(bool _doesntUntap);
void resetState();
void processCardInfo(ServerInfo_Card *info);
CardDragItem *createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown);
void deleteDragItem();
......
......@@ -128,9 +128,9 @@ CardItem *CardZone::takeCard(int position, int cardId, const QString &cardName,
void CardZone::setCardAttr(int cardId, const QString &aname, const QString &avalue)
{
if (hasCardAttr)
/* if (hasCardAttr)
player->client->setCardAttr(name, cardId, aname, avalue);
}
*/}
void CardZone::moveAllToZone()
{
......@@ -140,8 +140,8 @@ void CardZone::moveAllToZone()
// Cards need to be moved in reverse order so that the other
// cards' list index doesn't change
for (int i = cards.size() - 1; i >= 0; i--)
player->client->moveCard(cards.at(i)->getId(), getName(), targetZone, targetX);
// for (int i = cards.size() - 1; i >= 0; i--)
// player->client->moveCard(cards.at(i)->getId(), getName(), targetZone, targetX);
}
QPointF CardZone::closestGridPoint(const QPointF &point)
......
......@@ -33,7 +33,6 @@ class Client : public QObject {
Q_OBJECT
signals:
void statusChanged(ClientStatus _status);
// void playerIdReceived(int id, QString name);
void maxPingTime(int seconds, int maxSeconds);
void serverTimeout();
void logSocketError(const QString &errorString);
......@@ -79,40 +78,6 @@ public:
void connectToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password);
void disconnectFromServer();
void sendCommand(Command *cmd);
public slots:
void chatListChannels() { }
void chatJoinChannel(const QString &name) { }
void chatLeaveChannel(const QString &name) { }
void chatSay(const QString &name, const QString &s) { }
void listGames() { }
void listPlayers() { }
void createGame(const QString &description, const QString &password, unsigned int maxPlayers, bool spectatorsAllowed) { }
void joinGame(int gameId, const QString &password, bool spectator) { }
void leaveGame() { }
void login(const QString &name, const QString &pass) { }
void say(const QString &s) { }
void shuffle() { }
void rollDie(unsigned int sides) { }
void drawCard() { return drawCards(1); }
void drawCards(unsigned int number) { }
void moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0, bool faceDown = false) { }
void createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y) { }
void createArrow(int startPlayerId, const QString &startZone, int startCardId, int targetPlayerId, const QString &targetPlayerZone, int targetCardId, const QColor &color) { }
void deleteArrow(int arrowId) { }
void setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue) { }
void readyStart() { }
void incCounter(int counterId, int delta) { }
void addCounter(const QString &counterName, QColor color, int radius, int value) { }
void setCounter(int counterId, int value) { }
void delCounter(int counterId) { }
void nextTurn() { }
void setActivePhase(int phase) { }
void dumpZone(int player, const QString &zone, int numberCards) { }
void stopDumpZone(int player, const QString &zone) { }
void dumpAll() { }
void submitDeck(const QStringList &deck) { }
};
#endif
#include "counter.h"
#include "player.h"
#include "client.h"
#include "protocol_items.h"
#include <QtGui>
Counter::Counter(Player *_player, int _id, const QString &_name, QColor _color, int _radius, int _value, QGraphicsItem *parent)
......@@ -77,10 +78,10 @@ void Counter::setValue(int _value)
void Counter::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
player->client->incCounter(id, 1);
player->sendGameCommand(new Command_IncCounter(-1, id, 1));
event->accept();
} else if (event->button() == Qt::RightButton) {
player->client->incCounter(id, -1);
player->sendGameCommand(new Command_IncCounter(-1, id, -1));
event->accept();
} else if (event->button() == Qt::MidButton) {
if (menu)
......@@ -93,7 +94,7 @@ void Counter::mousePressEvent(QGraphicsSceneMouseEvent *event)
void Counter::incrementCounter()
{
int delta = static_cast<QAction *>(sender())->data().toInt();
player->client->incCounter(id, delta);
player->sendGameCommand(new Command_IncCounter(-1, id, delta));
}
void Counter::setCounter()
......@@ -101,5 +102,5 @@ void Counter::setCounter()
bool ok;
int newValue = QInputDialog::getInteger(0, tr("Set counter"), tr("New value for counter '%1':").arg(name), value, 0, 2000000000, 1, &ok);
if (ok)
player->client->setCounter(id, newValue);
player->sendGameCommand(new Command_SetCounter(-1, id, newValue));
}
......@@ -129,49 +129,6 @@ void Game::retranslateUi()
}
/*
void Game::cardListReceived(QList<ServerZoneCard> list)
{
for (int i = 0; i < list.size(); ++i) {
Player *p = players.value(list[i].getPlayerId(), 0);
if (!p)
continue;
CardZone *zone = p->getZones().value(list[i].getZoneName(), 0);
if (!zone)
continue;
CardItem *card = new CardItem(db, list[i].getName(), list[i].getId());
zone->addCard(card, false, list[i].getX(), list[i].getY());
card->setCounters(list[i].getCounters());
card->setTapped(list[i].getTapped());
card->setAttacking(list[i].getAttacking());
card->setAnnotation(list[i].getAnnotation());
}
}
void Game::zoneListReceived(QList<ServerZone> list)
{
for (int i = 0; i < list.size(); ++i) {
Player *p = players.value(list[i].getPlayerId(), 0);
if (!p)
continue;
CardZone *zone = p->getZones().value(list[i].getName(), 0);
if (!zone)
continue;
zone->clearContents();
if (
(list[i].getType() != ServerZone::PublicZone)
&& !((list[i].getType() == ServerZone::PrivateZone) && p->getLocal())
) {
for (int j = 0; j < list[i].getCardCount(); ++j)
zone->addCard(new CardItem(db), false, -1);
zone->reorganizeCards();
}
}
}
void Game::counterListReceived(QList<ServerCounter> list)
{
......@@ -228,11 +185,6 @@ void Game::playerListReceived(QList<ServerPlayer> playerList)
restartGameDialog();
}
*/
void Game::readyStart()
{
client->readyStart();
}
void Game::restartGameDialog()
{
// dlgStartGame->show();
......@@ -393,12 +345,12 @@ void Game::actNextPhase()
int phase = currentPhase;
if (++phase >= phaseCount)
phase = 0;
client->setActivePhase(phase);
// client->setActivePhase(phase);
}
void Game::actNextTurn()
{
client->nextTurn();
// client->nextTurn();
}
void Game::actRemoveLocalArrows()
......@@ -409,7 +361,7 @@ void Game::actRemoveLocalArrows()
QMapIterator<int, ArrowItem *> arrowIterator(players[i]->getArrows());
while (arrowIterator.hasNext()) {
ArrowItem *a = arrowIterator.next().value();
players[i]->client->deleteArrow(a->getId());
// players[i]->client->deleteArrow(a->getId());
}
}
}
......@@ -436,37 +388,37 @@ void Game::cardMenuAction()
void Game::actTap(CardItem *card)
{
if (!card->getTapped())
client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "1");
// if (!card->getTapped())
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "1");
}
void Game::actUntap(CardItem *card)
{
if (card->getTapped())
client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "0");
// if (card->getTapped())
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "0");
}
void Game::actDoesntUntap(CardItem *card)
{
client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap()));
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap()));
}
void Game::actFlip(CardItem *card)
{
QString zone = qgraphicsitem_cast<CardZone *>(card->parentItem())->getName();
client->moveCard(card->getId(), zone, zone, card->getGridPoint().x(), card->getGridPoint().y(), !card->getFaceDown());
// QString zone = qgraphicsitem_cast<CardZone *>(card->parentItem())->getName();
// client->moveCard(card->getId(), zone, zone, card->getGridPoint().x(), card->getGridPoint().y(), !card->getFaceDown());
}
void Game::actAddCounter(CardItem *card)
{
if (card->getCounters() < MAX_COUNTERS_ON_CARD)
client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() + 1));
// if (card->getCounters() < MAX_COUNTERS_ON_CARD)
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() + 1));
}
void Game::actRemoveCounter(CardItem *card)
{
if (card->getCounters())
client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() - 1));
// if (card->getCounters())
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() - 1));
}
void Game::actSetCounters()
......@@ -479,32 +431,32 @@ void Game::actSetCounters()
QListIterator<QGraphicsItem *> i(scene->selectedItems());
while (i.hasNext()) {
CardItem *temp = (CardItem *) i.next();
client->setCardAttr(qgraphicsitem_cast<CardZone *>(temp->parentItem())->getName(), temp->getId(), "counters", QString::number(number));
// client->setCardAttr(qgraphicsitem_cast<CardZone *>(temp->parentItem())->getName(), temp->getId(), "counters", QString::number(number));
}
}
void Game::actMoveToTopLibrary(CardItem *card)
{
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
client->moveCard(card->getId(), startZone->getName(), "deck", 0, 0, false);
// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
// client->moveCard(card->getId(), startZone->getName(), "deck", 0, 0, false);
}
void Game::actMoveToBottomLibrary(CardItem *card)
{
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
client->moveCard(card->getId(), startZone->getName(), "deck", -1, 0, false);
// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
// client->moveCard(card->getId(), startZone->getName(), "deck", -1, 0, false);
}
void Game::actMoveToGraveyard(CardItem *card)
{
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
client->moveCard(card->getId(), startZone->getName(), "grave", 0, 0, false);
// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
// client->moveCard(card->getId(), startZone->getName(), "grave", 0, 0, false);
}
void Game::actMoveToExile(CardItem *card)
{
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
client->moveCard(card->getId(), startZone->getName(), "rfg", 0, 0, false);
// CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
// client->moveCard(card->getId(), startZone->getName(), "rfg", 0, 0, false);
}
void Game::hoverCardEvent(CardItem *card)
......
......@@ -66,7 +66,6 @@ private slots:
void counterListReceived(QList<ServerCounter> list);
void arrowListReceived(QList<ServerArrow> list);
*/
void readyStart();
signals:
void submitDecklist();
void hoverCard(QString name);
......
......@@ -2,6 +2,7 @@
#include "handzone.h"
#include "player.h"
#include "client.h"
#include "protocol_items.h"
HandZone::HandZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
: CardZone(_p, "hand", false, false, _p->getLocal(), parent), zoneHeight(_zoneHeight)
......@@ -73,5 +74,5 @@ void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
player->client->moveCard(cardId, startZone->getName(), getName(), cards.size(), 0);
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), cards.size(), -1, false));
}
......@@ -5,6 +5,7 @@
#include "client.h"
#include "carddragitem.h"
#include "zoneviewzone.h"
#include "protocol_items.h"
PileZone::PileZone(Player *_p, const QString &_name, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent)
: CardZone(_p, _name, false, _isShufflable, _contentsKnown, parent)
......@@ -47,7 +48,7 @@ void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
void PileZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), 0, 0, false));
}
void PileZone::reorganizeCards()
......
......@@ -10,6 +10,7 @@
#include "handzone.h"
#include "cardlist.h"
#include "tab_game.h"
#include "protocol_items.h"
#include <QSettings>
#include <QPainter>
#include <QMenu>
......@@ -327,12 +328,12 @@ void Player::actViewSideboard()
void Player::actShuffle()
{
client->shuffle();
sendGameCommand(new Command_Shuffle);
}
void Player::actDrawCard()
{
client->drawCards(1);
sendGameCommand(new Command_DrawCards(-1, 1));
}
void Player::actMulligan()
......@@ -342,21 +343,21 @@ void Player::actMulligan()
const CardList &handCards = hand->getCards();
for (int i = 0; i < handCards.size(); i++)
client->moveCard(handCards.at(i)->getId(), "hand", "deck", 0);
client->shuffle();
client->drawCards(mulliganCards--);
sendGameCommand(new Command_MoveCard(-1, "hand", handCards.at(i)->getId(), "deck", 0, -1, false));
sendGameCommand(new Command_Shuffle);
sendGameCommand(new Command_DrawCards(-1, mulliganCards--));
}
void Player::actDrawCards()
{
int number = QInputDialog::getInteger(0, tr("Draw cards"), tr("Number:"));
if (number)
client->drawCards(number);
sendGameCommand(new Command_DrawCards(-1, number));
}
void Player::actUntapAll()
{
client->setCardAttr("table", -1, "tapped", "false");
// client->setCardAttr("table", -1, "tapped", "false");
}
void Player::actRollDie()
......@@ -364,25 +365,20 @@ void Player::actRollDie()
bool ok;
int sides = QInputDialog::getInteger(0, tr("Roll die"), tr("Number of sides:"), 20, 2, 1000, 1, &ok);
if (ok)
client->rollDie(sides);
sendGameCommand(new Command_RollDie(-1, sides));
}
void Player::actCreateToken()
{
QString cardname = QInputDialog::getText(0, tr("Create token"), tr("Name:"));
if (!cardname.isEmpty())
client->createToken("table", cardname, QString(), 0, 0);
sendGameCommand(new Command_CreateToken(-1, "table", cardname, QString(), 0, 0));
}
void Player::actSayMessage()
{
QAction *a = qobject_cast<QAction *>(sender());
client->say(a->text());
}
void Player::addZone(CardZone *z)
{
zones.insert(z->getName(), z);
sendGameCommand(new Command_Say(-1, a->text()));
}
void Player::setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards)
......@@ -699,6 +695,56 @@ void Player::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/
void Player::processPlayerInfo(ServerInfo_Player *info)
{
for (int i = 0; i < info->getZoneList().size(); ++i) {
ServerInfo_Zone *zoneInfo = info->getZoneList()[i];
CardZone *zone = zones.value(zoneInfo->getName(), 0);
if (!zone)
continue;
zone->clearContents();
const QList<ServerInfo_Card *> &cardList = zoneInfo->getCardList();
if (cardList.isEmpty()) {
for (int j = 0; j < zoneInfo->getCardCount(); ++j)
zone->addCard(new CardItem, false, -1);
} else {
for (int j = 0; j < cardList.size(); ++j) {
CardItem *card = new CardItem;
card->processCardInfo(cardList[i]);
zone->addCard(card, false, cardList[i]->getX(), cardList[i]->getY());
}
}
zone->reorganizeCards();
}
clearCounters();
for (int i = 0; i < info->getCounterList().size(); ++i) {
ServerInfo_Counter *counterInfo = info->getCounterList().at(i);
addCounter(counterInfo->getId(), counterInfo->getName(), counterInfo->getColor(), counterInfo->getRadius(), counterInfo->getCount());
}
clearArrows();
for (int i = 0; i < info->getArrowList().size(); ++i) {
ServerInfo_Arrow *arrowInfo = info->getArrowList().at(i);
const QMap<int, Player *> &playerList = static_cast<TabGame *>(parent())->getPlayers();
Player *startPlayer = playerList.value(arrowInfo->getStartPlayerId(), 0);
Player *targetPlayer = playerList.value(arrowInfo->getTargetPlayerId(), 0);
if (!startPlayer || !targetPlayer)
continue;
CardZone *startZone = startPlayer->getZones().value(arrowInfo->getStartZone(), 0);
CardZone *targetZone = targetPlayer->getZones().value(arrowInfo->getTargetZone(), 0);
if (!startZone || !targetZone)
continue;
CardItem *startCard = startZone->getCard(arrowInfo->getStartCardId(), QString());
CardItem *targetCard = targetZone->getCard(arrowInfo->getTargetCardId(), QString());
if (!startCard || !targetCard)
continue;
addArrow(arrowInfo->getId(), startCard, targetCard, arrowInfo->getColor());
}
}
void Player::addZone(CardZone *z)
{
zones.insert(z->getName(), z);
}
void Player::addCounter(int counterId, const QString &name, QColor color, int radius, int value)
......@@ -783,3 +829,8 @@ void Player::rearrangeCounters()
y += br.height() + padding;
}
}
void Player::sendGameCommand(GameCommand *command)
{
static_cast<TabGame *>(parent())->sendGameCommand(command);
}
......@@ -19,6 +19,7 @@ class CardZone;
class TableZone;
class HandZone;
class ServerInfo_Player;
class GameCommand;
class Player : public QObject, public QGraphicsItem {
Q_OBJECT
......@@ -94,6 +95,8 @@ public:
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addZone(CardZone *z);
void addCounter(int counterId, const QString &name, QColor color, int radius, int value);
void delCounter(int counterId);
void clearCounters();
......@@ -103,7 +106,6 @@ public:
void clearArrows();
Client *client;
void addZone(CardZone *z);
Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent);
~Player();
void retranslateUi();
......@@ -120,6 +122,7 @@ public:
void setActive(bool _active);
void processPlayerInfo(ServerInfo_Player *info);
void sendGameCommand(GameCommand *command);
};
#endif
......@@ -17,8 +17,8 @@
#include "dlg_load_remote_deck.h"
#include "main.h"
TabGame::TabGame(Client *_client, int _gameId)
: client(_client), gameId(_gameId), localPlayerId(-1)
TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator)
: client(_client), gameId(_gameId), localPlayerId(_localPlayerId), spectator(_spectator)
{
zoneLayout = new ZoneViewLayout;
scene = new GameScene(zoneLayout, this);
......@@ -124,20 +124,26 @@ void TabGame::processGameEvent(GameEvent *event)
{
switch (event->getItemId()) {
case ItemId_Event_GameStart: eventGameStart(qobject_cast<Event_GameStart *>(event)); break;
case ItemId_Event_GameStateChanged: eventGameStateChanged(qobject_cast<Event_GameStateChanged *>(event)); break;
default: qDebug() << "unhandled game event";
}
}
void TabGame::processGameJoinedEvent(Event_GameJoined *event)
void TabGame::sendGameCommand(GameCommand *command)
{
localPlayerId = event->getPlayerId();
spectator = event->getSpectator();
command->setGameId(gameId);
client->sendCommand(command);
}
void TabGame::eventGameStateChanged(Event_GameStateChanged *event)
{
const QList<ServerInfo_Player *> &plList = event->getPlayerList();
for (int i = 0; i < plList.size(); ++i) {
ServerInfo_Player *pl = plList[i];
Player *newPlayer = addPlayer(pl->getPlayerId(), pl->getName());
newPlayer->processPlayerInfo(pl);
Player *player = players.value(pl->getPlayerId(), 0);
if (!player)
player = addPlayer(pl->getPlayerId(), pl->getName());
player->processPlayerInfo(pl);
}
}
......
......@@ -19,7 +19,8 @@ class ZoneViewWidget;
class PhasesToolbar;
class ProtocolResponse;
class GameEvent;
class Event_GameJoined;
class GameCommand;
class Event_GameStateChanged;
class Event_GameStart;
class Player;
class CardZone;
......@@ -51,6 +52,7 @@ private:
Player *addPlayer(int playerId, const QString &playerName);
void eventGameStateChanged(Event_GameStateChanged *event);
void eventGameStart(Event_GameStart *event);
signals:
void playerAdded(Player *player);
......@@ -86,11 +88,12 @@ private slots:
void readyStart();
void deckSelectFinished(ProtocolResponse *r);
public:
TabGame(Client *_client, int _gameId);
TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator);
void retranslateUi();
const QMap<int, Player *> &getPlayers() const { return players; }
void processGameEvent(GameEvent *event);
void processGameJoinedEvent(Event_GameJoined *event);
void sendGameCommand(GameCommand *command);
};
#endif
......@@ -101,10 +101,9 @@ void TabSupervisor::updatePingTime(int value, int max)
void TabSupervisor::gameJoined(Event_GameJoined *event)
{
TabGame *tab = new TabGame(client, event->getGameId());
TabGame *tab = new TabGame(client, event->getGameId(), event->getPlayerId(), event->getSpectator());
addTab(tab, tr("Game %1").arg(event->getGameId()));
gameTabs.insert(event->getGameId(), tab);
tab->processGameJoinedEvent(event);
setCurrentWidget(tab);
}
......
......@@ -2,6 +2,7 @@
#include "tablezone.h"
#include "player.h"
#include "client.h"
#include "protocol_items.h"
TableZone::TableZone(Player *_p, QGraphicsItem *parent)
: CardZone(_p, "table", true, false, true, parent)
......@@ -67,7 +68,7 @@ void TableZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &d
void TableZone::handleDropEventByGrid(int cardId, CardZone *startZone, const QPoint &gridPoint, bool faceDown)
{
player->client->moveCard(cardId, startZone->getName(), getName(), gridPoint.x(), gridPoint.y(), faceDown);
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), gridPoint.x(), gridPoint.y(), faceDown));
}
void TableZone::reorganizeCards()
......
#include <QtGui>
#include "zoneviewwidget.h"
#include "carditem.h"
#include "zoneviewzone.h"
#include "player.h"
#include "client.h"
#include "gamescene.h"
#include "protocol_items.h"
ZoneViewWidget::ZoneViewWidget(Player *_player, CardZone *_origZone, int numberCards, QGraphicsItem *parent)
: QGraphicsWidget(parent, Qt::Tool | Qt::CustomizeWindowHint | Qt::WindowSystemMenuHint | Qt::WindowTitleHint/* | Qt::WindowCloseButtonHint*/), player(_player)
......@@ -91,10 +91,10 @@ void ZoneViewWidget::resizeToZoneContents()
void ZoneViewWidget::closeEvent(QCloseEvent *event)
{
player->client->stopDumpZone(player->getId(), zone->getName());
player->sendGameCommand(new Command_StopDumpZone(-1, player->getId(), zone->getName()));
if (shuffleCheckBox)
if (shuffleCheckBox->isChecked())
player->client->shuffle();
player->sendGameCommand(new Command_Shuffle);
emit closePressed(this);
deleteLater();
event->accept();
......
......@@ -2,6 +2,7 @@
#include "zoneviewzone.h"
#include "player.h"
#include "client.h"
#include "protocol_items.h"
ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, QGraphicsItem *parent)
: CardZone(_p, _origZone->getName(), false, false, true, parent, true), height(0), numberCards(_numberCards), origZone(_origZone), sortingEnabled(false)
......@@ -105,7 +106,7 @@ void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
void ZoneViewZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
qDebug(QString("handleDropEvent id=%1").arg(cardId).toLatin1());
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), 0, 0, false));
}
void ZoneViewZone::removeCard(int position)
......
......@@ -76,7 +76,7 @@ void ProtocolItem::initializeHash()
itemNameHash.insert("generic_eventlist_games", Event_ListGames::newItem);
itemNameHash.insert("generic_eventlist_chat_channels", Event_ListChatChannels::newItem);
itemNameHash.insert("generic_eventgame_joined", Event_GameJoined::newItem);
itemNameHash.insert("game_eventgame_state_changed", Event_GameStateChanged::newItem);
itemNameHash.insert("chat_eventchat_list_players", Event_ChatListPlayers::newItem);
}
......@@ -421,29 +421,18 @@ void Event_ListGames::writeElement(QXmlStreamWriter *xml)
}
}
Event_GameJoined::Event_GameJoined(int _gameId, int _playerId, bool _spectator, const QList<ServerInfo_Player *> &_playerList)
: GenericEvent("game_joined"), currentItem(0), readFinished(false), gameId(_gameId), playerId(_playerId), spectator(_spectator), playerList(_playerList)
Event_GameStateChanged::Event_GameStateChanged(int _gameId, const QList<ServerInfo_Player *> &_playerList)
: GameEvent("game_state_changed", _gameId, -1), currentItem(0), readFinished(false), playerList(_playerList)
{
setParameter("game_id", gameId);
setParameter("player_id", playerId);
setParameter("spectator", spectator);
}
Event_GameJoined::~Event_GameJoined()
Event_GameStateChanged::~Event_GameStateChanged()
{
for (int i = 0; i < playerList.size(); ++i)
delete playerList[i];
}
void Event_GameJoined::extractParameters()
{
GenericEvent::extractParameters();
gameId = parameters["game_id"].toInt();
playerId = parameters["player_id"].toInt();
spectator = (parameters["spectator"] == "1");
}
bool Event_GameJoined::readElement(QXmlStreamReader *xml)
bool Event_GameStateChanged::readElement(QXmlStreamReader *xml)
{
if (currentItem) {
if (currentItem->readElement(xml))
......@@ -462,7 +451,7 @@ bool Event_GameJoined::readElement(QXmlStreamReader *xml)
return true;
}
void Event_GameJoined::writeElement(QXmlStreamWriter *xml)
void Event_GameStateChanged::writeElement(QXmlStreamWriter *xml)
{
for (int i = 0; i < playerList.size(); ++i)
playerList[i]->writeElement(xml);
......
......@@ -22,7 +22,7 @@ enum ItemId {
ItemId_Event_ListChatChannels = ItemId_Other + 200,
ItemId_Event_ChatListPlayers = ItemId_Other + 201,
ItemId_Event_ListGames = ItemId_Other + 202,
ItemId_Event_GameJoined = ItemId_Other + 203,
ItemId_Event_GameStateChanged = ItemId_Other + 203,
ItemId_Response_DeckList = ItemId_Other + 300,
ItemId_Response_DeckDownload = ItemId_Other + 301,
ItemId_Response_DeckUpload = ItemId_Other + 302
......@@ -41,6 +41,7 @@ protected:
void setParameter(const QString &name, const QString &value) { parameters[name] = value; }
void setParameter(const QString &name, bool value) { parameters[name] = (value ? "1" : "0"); }
void setParameter(const QString &name, int value) { parameters[name] = QString::number(value); }
void setParameter(const QString &name, const QColor &value) { parameters[name] = QString::number(ColorConverter::colorToInt(value)); }
virtual void extractParameters() { }
virtual QString getItemType() const = 0;
......@@ -127,6 +128,11 @@ public:
setParameter("game_id", gameId);
}
int getGameId() const { return gameId; }
void setGameId(int _gameId)
{
gameId = _gameId;
setParameter("game_id", gameId);
}
};
class Command_DeckUpload : public Command {
......@@ -331,26 +337,18 @@ public:
void writeElement(QXmlStreamWriter *xml);
};
class Event_GameJoined : public GenericEvent {
class Event_GameStateChanged : public GameEvent {
Q_OBJECT
private:
SerializableItem *currentItem;
bool readFinished;
int gameId;
int playerId;
bool spectator;
QList<ServerInfo_Player *> playerList;
protected:
void extractParameters();
public:
Event_GameJoined(int _gameId = -1, int _playerId = -1, bool _spectator = false, const QList<ServerInfo_Player *> &_playerList = QList<ServerInfo_Player *>());
~Event_GameJoined();
int getGameId() const { return gameId; }
int getPlayerId() const { return playerId; }
bool getSpectator() const { return spectator; }
Event_GameStateChanged(int _gameId = -1, const QList<ServerInfo_Player *> &_playerList = QList<ServerInfo_Player *>());
~Event_GameStateChanged();
const QList<ServerInfo_Player *> &getPlayerList() const { return playerList; }
static ProtocolItem *newItem() { return new Event_GameJoined; }
int getItemId() const { return ItemId_Event_GameJoined; }
static ProtocolItem *newItem() { return new Event_GameStateChanged; }
int getItemId() const { return ItemId_Event_GameStateChanged; }
bool readElement(QXmlStreamReader *xml);
void writeElement(QXmlStreamWriter *xml);
......
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