Commit deec7cdc authored by Fabio Bas's avatar Fabio Bas
Browse files

Avoid crash on dereferencing null pointer

parent a6ff54ae
...@@ -2115,6 +2115,9 @@ void Player::actSetPT() ...@@ -2115,6 +2115,9 @@ void Player::actSetPT()
void Player::actDrawArrow() void Player::actDrawArrow()
{ {
if(!game->getActiveCard())
return;
game->getActiveCard()->drawArrow(Qt::red); game->getActiveCard()->drawArrow(Qt::red);
} }
...@@ -2183,6 +2186,9 @@ void Player::actSetAnnotation() ...@@ -2183,6 +2186,9 @@ void Player::actSetAnnotation()
void Player::actAttach() void Player::actAttach()
{ {
if(!game->getActiveCard())
return;
ArrowAttachItem *arrow = new ArrowAttachItem(game->getActiveCard()); ArrowAttachItem *arrow = new ArrowAttachItem(game->getActiveCard());
scene()->addItem(arrow); scene()->addItem(arrow);
arrow->grabMouse(); arrow->grabMouse();
...@@ -2190,6 +2196,9 @@ void Player::actAttach() ...@@ -2190,6 +2196,9 @@ void Player::actAttach()
void Player::actUnattach() void Player::actUnattach()
{ {
if(!game->getActiveCard())
return;
Command_AttachCard cmd; Command_AttachCard cmd;
cmd.set_start_zone(game->getActiveCard()->getZone()->getName().toStdString()); cmd.set_start_zone(game->getActiveCard()->getZone()->getName().toStdString());
cmd.set_card_id(game->getActiveCard()->getId()); cmd.set_card_id(game->getActiveCard()->getId());
...@@ -2268,16 +2277,25 @@ void Player::actCardCounterTrigger() ...@@ -2268,16 +2277,25 @@ void Player::actCardCounterTrigger()
void Player::actPlay() void Player::actPlay()
{ {
if(!game->getActiveCard())
return;
playCard(game->getActiveCard(), false, game->getActiveCard()->getInfo()->getCipt()); playCard(game->getActiveCard(), false, game->getActiveCard()->getInfo()->getCipt());
} }
void Player::actHide() void Player::actHide()
{ {
if(!game->getActiveCard())
return;
game->getActiveCard()->getZone()->removeCard(game->getActiveCard()); game->getActiveCard()->getZone()->removeCard(game->getActiveCard());
} }
void Player::actPlayFacedown() void Player::actPlayFacedown()
{ {
if(!game->getActiveCard())
return;
playCard(game->getActiveCard(), true, false); playCard(game->getActiveCard(), true, false);
} }
......
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