Commit dc6c3752 authored by Zach H's avatar Zach H Committed by GitHub
Browse files

clear focus when changing phases (#2583)

parent 2e9a0bdd
......@@ -754,7 +754,10 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont, Abstract
case GameEvent::GAME_HOST_CHANGED: eventGameHostChanged(event.GetExtension(Event_GameHostChanged::ext), playerId, context); break;
case GameEvent::GAME_CLOSED: eventGameClosed(event.GetExtension(Event_GameClosed::ext), playerId, context); break;
case GameEvent::SET_ACTIVE_PLAYER: eventSetActivePlayer(event.GetExtension(Event_SetActivePlayer::ext), playerId, context); break;
case GameEvent::SET_ACTIVE_PHASE: eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context); break;
case GameEvent::SET_ACTIVE_PHASE:
sayEdit->clearFocus();
eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context);
break;
default: {
Player *player = players.value(playerId, 0);
......
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment