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Donald Haase
Cockatrice
Commits
a6a62b33
Commit
a6a62b33
authored
Aug 21, 2015
by
Zach
Browse files
Merge pull request #1354 from Cockatrice/fix-1351
Fix #1351 - Server ignores only-reg if in "none" auth mode.
parents
9c28cdd1
6170c903
Changes
4
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cockatrice/src/dlg_creategame.cpp
View file @
a6a62b33
...
...
@@ -114,7 +114,13 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
descriptionEdit
->
setText
(
settingsCache
->
getGameDescription
());
maxPlayersEdit
->
setValue
(
settingsCache
->
getMaxPlayers
());
onlyBuddiesCheckBox
->
setChecked
(
settingsCache
->
getOnlyBuddies
());
onlyRegisteredCheckBox
->
setChecked
(
settingsCache
->
getOnlyRegistered
());
if
(
room
&&
room
->
getUserInfo
()
->
user_level
()
&
ServerInfo_User
::
IsRegistered
)
{
onlyRegisteredCheckBox
->
setChecked
(
settingsCache
->
getOnlyRegistered
());
}
else
{
onlyBuddiesCheckBox
->
setEnabled
(
false
);
onlyRegisteredCheckBox
->
setEnabled
(
false
);
}
spectatorsAllowedCheckBox
->
setChecked
(
settingsCache
->
getSpectatorsAllowed
());
spectatorsNeedPasswordCheckBox
->
setChecked
(
settingsCache
->
getSpectatorsNeedPassword
());
spectatorsCanTalkCheckBox
->
setChecked
(
settingsCache
->
getSpectatorsCanTalk
());
...
...
common/server.h
View file @
a6a62b33
...
...
@@ -55,6 +55,7 @@ public:
void
removeClient
(
Server_ProtocolHandler
*
player
);
virtual
QString
getLoginMessage
()
const
{
return
QString
();
}
virtual
bool
permitUnregisteredUsers
()
const
{
return
true
;
}
virtual
bool
getGameShouldPing
()
const
{
return
false
;
}
virtual
bool
getClientIdRequired
()
const
{
return
false
;
}
virtual
bool
getRegOnlyServer
()
const
{
return
false
;
}
...
...
common/server_protocolhandler.cpp
View file @
a6a62b33
...
...
@@ -652,7 +652,9 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
if
(
description
.
size
()
>
60
)
description
=
description
.
left
(
60
);
Server_Game
*
game
=
new
Server_Game
(
copyUserInfo
(
false
),
gameId
,
description
,
QString
::
fromStdString
(
cmd
.
password
()),
cmd
.
max_players
(),
gameTypes
,
cmd
.
only_buddies
(),
cmd
.
only_registered
(),
cmd
.
spectators_allowed
(),
cmd
.
spectators_need_password
(),
cmd
.
spectators_can_talk
(),
cmd
.
spectators_see_everything
(),
room
);
// When server doesn't permit registered users to exist, do not honor only-reg setting
bool
onlyRegisteredUsers
=
cmd
.
only_registered
()
&&
(
server
->
permitUnregisteredUsers
());
Server_Game
*
game
=
new
Server_Game
(
copyUserInfo
(
false
),
gameId
,
description
,
QString
::
fromStdString
(
cmd
.
password
()),
cmd
.
max_players
(),
gameTypes
,
cmd
.
only_buddies
(),
onlyRegisteredUsers
,
cmd
.
spectators_allowed
(),
cmd
.
spectators_need_password
(),
cmd
.
spectators_can_talk
(),
cmd
.
spectators_see_everything
(),
room
);
game
->
addPlayer
(
this
,
rc
,
false
,
false
);
room
->
addGame
(
game
);
...
...
servatrice/src/servatrice.h
View file @
a6a62b33
...
...
@@ -136,6 +136,7 @@ public:
bool
initServer
();
QString
getServerName
()
const
{
return
serverName
;
}
QString
getLoginMessage
()
const
{
QMutexLocker
locker
(
&
loginMessageMutex
);
return
loginMessage
;
}
bool
permitUnregisteredUsers
()
const
{
return
authenticationMethod
!=
AuthenticationNone
;
}
bool
getGameShouldPing
()
const
{
return
true
;
}
bool
getClientIdRequired
()
const
{
return
clientIdRequired
;
}
bool
getRegOnlyServer
()
const
{
return
regServerOnly
;
}
...
...
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