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Donald Haase
Cockatrice
Commits
a5f678bc
Commit
a5f678bc
authored
Sep 08, 2010
by
Max-Wilhelm Bruker
Browse files
single player fix
parent
135fed79
Changes
7
Hide whitespace changes
Inline
Side-by-side
cockatrice/src/tab_game.cpp
View file @
a5f678bc
...
@@ -494,7 +494,7 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventCont
...
@@ -494,7 +494,7 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventCont
playerListWidget
->
addPlayer
(
prop
);
playerListWidget
->
addPlayer
(
prop
);
}
}
player
->
processPlayerInfo
(
pl
);
player
->
processPlayerInfo
(
pl
);
if
(
player
->
getLocal
()
&&
pl
->
getDeck
())
{
if
(
player
->
getLocal
()
&&
!
pl
->
getDeck
()
->
isEmpty
()
)
{
Deck_PictureCacher
::
cachePictures
(
pl
->
getDeck
(),
this
);
Deck_PictureCacher
::
cachePictures
(
pl
->
getDeck
(),
this
);
deckViewContainers
.
value
(
player
->
getId
())
->
setDeck
(
new
DeckList
(
pl
->
getDeck
()));
deckViewContainers
.
value
(
player
->
getId
())
->
setDeck
(
new
DeckList
(
pl
->
getDeck
()));
}
}
...
...
common/decklist.cpp
View file @
a5f678bc
...
@@ -470,6 +470,11 @@ void DeckList::cleanList()
...
@@ -470,6 +470,11 @@ void DeckList::cleanList()
setComments
();
setComments
();
}
}
bool
DeckList
::
isEmpty
()
const
{
return
root
->
isEmpty
();
}
DecklistCardNode
*
DeckList
::
addCard
(
const
QString
&
cardName
,
const
QString
&
zoneName
)
DecklistCardNode
*
DeckList
::
addCard
(
const
QString
&
cardName
,
const
QString
&
zoneName
)
{
{
InnerDecklistNode
*
zoneNode
=
dynamic_cast
<
InnerDecklistNode
*>
(
root
->
findChild
(
zoneName
));
InnerDecklistNode
*
zoneNode
=
dynamic_cast
<
InnerDecklistNode
*>
(
root
->
findChild
(
zoneName
));
...
...
common/decklist.h
View file @
a5f678bc
...
@@ -147,6 +147,7 @@ public:
...
@@ -147,6 +147,7 @@ public:
static
FileFormat
getFormatFromNameFilter
(
const
QString
&
selectedNameFilter
);
static
FileFormat
getFormatFromNameFilter
(
const
QString
&
selectedNameFilter
);
void
cleanList
();
void
cleanList
();
bool
isEmpty
()
const
;
InnerDecklistNode
*
getRoot
()
const
{
return
root
;
}
InnerDecklistNode
*
getRoot
()
const
{
return
root
;
}
DecklistCardNode
*
addCard
(
const
QString
&
cardName
,
const
QString
&
zoneName
);
DecklistCardNode
*
addCard
(
const
QString
&
cardName
,
const
QString
&
zoneName
);
...
...
common/protocol.cpp
View file @
a5f678bc
...
@@ -358,8 +358,8 @@ Event_GameStateChanged::Event_GameStateChanged(bool _gameStarted, int _activePla
...
@@ -358,8 +358,8 @@ Event_GameStateChanged::Event_GameStateChanged(bool _gameStarted, int _activePla
itemList
.
append
(
_playerList
[
i
]);
itemList
.
append
(
_playerList
[
i
]);
}
}
Event_PlayerPropertiesChanged
::
Event_PlayerPropertiesChanged
(
ServerInfo_PlayerProperties
*
_properties
)
Event_PlayerPropertiesChanged
::
Event_PlayerPropertiesChanged
(
int
_playerId
,
ServerInfo_PlayerProperties
*
_properties
)
:
GameEvent
(
"player_properties_changed"
,
-
1
)
:
GameEvent
(
"player_properties_changed"
,
_playerId
)
{
{
if
(
!
_properties
)
if
(
!
_properties
)
_properties
=
new
ServerInfo_PlayerProperties
;
_properties
=
new
ServerInfo_PlayerProperties
;
...
...
common/protocol.h
View file @
a5f678bc
...
@@ -337,7 +337,7 @@ public:
...
@@ -337,7 +337,7 @@ public:
class
Event_PlayerPropertiesChanged
:
public
GameEvent
{
class
Event_PlayerPropertiesChanged
:
public
GameEvent
{
Q_OBJECT
Q_OBJECT
public:
public:
Event_PlayerPropertiesChanged
(
ServerInfo_PlayerProperties
*
_properties
=
0
);
Event_PlayerPropertiesChanged
(
int
_playerId
=
-
1
,
ServerInfo_PlayerProperties
*
_properties
=
0
);
static
SerializableItem
*
newItem
()
{
return
new
Event_PlayerPropertiesChanged
;
}
static
SerializableItem
*
newItem
()
{
return
new
Event_PlayerPropertiesChanged
;
}
int
getItemId
()
const
{
return
ItemId_Event_PlayerPropertiesChanged
;
}
int
getItemId
()
const
{
return
ItemId_Event_PlayerPropertiesChanged
;
}
ServerInfo_PlayerProperties
*
getProperties
()
const
{
return
static_cast
<
ServerInfo_PlayerProperties
*>
(
itemMap
.
value
(
"player_properties"
));
}
ServerInfo_PlayerProperties
*
getProperties
()
const
{
return
static_cast
<
ServerInfo_PlayerProperties
*>
(
itemMap
.
value
(
"player_properties"
));
}
...
...
common/server_game.cpp
View file @
a5f678bc
...
@@ -234,7 +234,7 @@ void Server_Game::removePlayer(Server_Player *player)
...
@@ -234,7 +234,7 @@ void Server_Game::removePlayer(Server_Player *player)
void
Server_Game
::
setActivePlayer
(
int
_activePlayer
)
void
Server_Game
::
setActivePlayer
(
int
_activePlayer
)
{
{
activePlayer
=
_activePlayer
;
activePlayer
=
_activePlayer
;
sendGameEvent
(
new
Event_SetActivePlayer
(
-
1
,
activePlayer
));
sendGameEvent
(
new
Event_SetActivePlayer
(
activePlayer
,
activePlayer
));
setActivePhase
(
0
);
setActivePhase
(
0
);
}
}
...
...
common/server_protocolhandler.cpp
View file @
a5f678bc
...
@@ -365,7 +365,7 @@ ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, Comm
...
@@ -365,7 +365,7 @@ ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, Comm
}
}
player
->
setDeck
(
deck
,
cmd
->
getDeckId
());
player
->
setDeck
(
deck
,
cmd
->
getDeckId
());
game
->
sendGameEvent
(
new
Event_PlayerPropertiesChanged
(
player
->
getProperties
()),
new
Context_DeckSelect
(
cmd
->
getDeckId
()));
game
->
sendGameEvent
(
new
Event_PlayerPropertiesChanged
(
player
->
getPlayerId
(),
player
->
getProperties
()),
new
Context_DeckSelect
(
cmd
->
getDeckId
()));
cont
->
setResponse
(
new
Response_DeckDownload
(
cont
->
getCmdId
(),
RespOk
,
new
DeckList
(
deck
)));
cont
->
setResponse
(
new
Response_DeckDownload
(
cont
->
getCmdId
(),
RespOk
,
new
DeckList
(
deck
)));
return
RespNothing
;
return
RespNothing
;
...
@@ -392,7 +392,7 @@ ResponseCode Server_ProtocolHandler::cmdConcede(Command_Concede * /*cmd*/, Comma
...
@@ -392,7 +392,7 @@ ResponseCode Server_ProtocolHandler::cmdConcede(Command_Concede * /*cmd*/, Comma
return
RespFunctionNotAllowed
;
return
RespFunctionNotAllowed
;
player
->
setConceded
(
true
);
player
->
setConceded
(
true
);
game
->
sendGameEvent
(
new
Event_PlayerPropertiesChanged
(
player
->
getProperties
()),
new
Context_Concede
);
game
->
sendGameEvent
(
new
Event_PlayerPropertiesChanged
(
player
->
getPlayerId
(),
player
->
getProperties
()),
new
Context_Concede
);
game
->
stopGameIfFinished
();
game
->
stopGameIfFinished
();
return
RespOk
;
return
RespOk
;
}
}
...
@@ -409,7 +409,7 @@ ResponseCode Server_ProtocolHandler::cmdReadyStart(Command_ReadyStart *cmd, Comm
...
@@ -409,7 +409,7 @@ ResponseCode Server_ProtocolHandler::cmdReadyStart(Command_ReadyStart *cmd, Comm
return
RespContextError
;
return
RespContextError
;
player
->
setReadyStart
(
cmd
->
getReady
());
player
->
setReadyStart
(
cmd
->
getReady
());
game
->
sendGameEvent
(
new
Event_PlayerPropertiesChanged
(
player
->
getProperties
()),
new
Context_ReadyStart
);
game
->
sendGameEvent
(
new
Event_PlayerPropertiesChanged
(
player
->
getPlayerId
(),
player
->
getProperties
()),
new
Context_ReadyStart
);
game
->
startGameIfReady
();
game
->
startGameIfReady
();
return
RespOk
;
return
RespOk
;
}
}
...
...
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