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Donald Haase
Cockatrice
Commits
997ca873
Commit
997ca873
authored
Apr 16, 2015
by
ctrlaltca
Browse files
Merge pull request #966 from ZeldaZach/remove_unnecessary_tr
Fixing Shortcuts; Fix #476
parents
af33ff5b
9be29641
Changes
7
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Inline
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cockatrice/src/abstractcounter.cpp
View file @
997ca873
...
...
@@ -65,9 +65,9 @@ void AbstractCounter::retranslateUi()
void
AbstractCounter
::
setShortcutsActive
()
{
if
(
name
==
"life"
)
{
aSet
->
setShortcut
(
tr
(
"Ctrl+L"
));
aDec
->
setShortcut
(
tr
(
"F11"
));
aInc
->
setShortcut
(
tr
(
"F12"
));
aSet
->
setShortcut
(
QKeySequence
(
"Ctrl+L"
));
aDec
->
setShortcut
(
QKeySequence
(
"F11"
));
aInc
->
setShortcut
(
QKeySequence
(
"F12"
));
}
}
...
...
cockatrice/src/gameview.cpp
View file @
997ca873
...
...
@@ -19,7 +19,7 @@ GameView::GameView(QGraphicsScene *scene, QWidget *parent)
connect
(
scene
,
SIGNAL
(
sigStopRubberBand
()),
this
,
SLOT
(
stopRubberBand
()));
aCloseMostRecentZoneView
=
new
QAction
(
this
);
aCloseMostRecentZoneView
->
setShortcut
(
tr
(
"Esc"
));
aCloseMostRecentZoneView
->
setShortcut
(
QKeySequence
(
"Esc"
));
connect
(
aCloseMostRecentZoneView
,
SIGNAL
(
triggered
()),
scene
,
SLOT
(
closeMostRecentZoneView
()));
addAction
(
aCloseMostRecentZoneView
);
...
...
cockatrice/src/player.cpp
View file @
997ca873
...
...
@@ -670,25 +670,25 @@ void Player::retranslateUi()
aFlip
->
setText
(
tr
(
"&Flip"
));
aPeek
->
setText
(
tr
(
"&Peek at card face"
));
aClone
->
setText
(
tr
(
"&Clone"
));
aClone
->
setShortcut
(
tr
(
"Ctrl+J"
));
aClone
->
setShortcut
(
QKeySequence
(
"Ctrl+J"
));
aAttach
->
setText
(
tr
(
"Attac&h to card..."
));
aAttach
->
setShortcut
(
tr
(
"Ctrl+A"
));
aAttach
->
setShortcut
(
QKeySequence
(
"Ctrl+A"
));
aUnattach
->
setText
(
tr
(
"Unattac&h"
));
aDrawArrow
->
setText
(
tr
(
"&Draw arrow..."
));
aIncP
->
setText
(
tr
(
"&Increase power"
));
aIncP
->
setShortcut
(
tr
(
"Ctrl++"
));
aIncP
->
setShortcut
(
QKeySequence
(
"Ctrl++"
));
aDecP
->
setText
(
tr
(
"&Decrease power"
));
aDecP
->
setShortcut
(
tr
(
"Ctrl+-"
));
aDecP
->
setShortcut
(
QKeySequence
(
"Ctrl+-"
));
aIncT
->
setText
(
tr
(
"I&ncrease toughness"
));
aIncT
->
setShortcut
(
tr
(
"Alt++"
));
aIncT
->
setShortcut
(
QKeySequence
(
"Alt++"
));
aDecT
->
setText
(
tr
(
"D&ecrease toughness"
));
aDecT
->
setShortcut
(
tr
(
"Alt+-"
));
aDecT
->
setShortcut
(
QKeySequence
(
"Alt+-"
));
aIncPT
->
setText
(
tr
(
"In&crease power and toughness"
));
aIncPT
->
setShortcut
(
tr
(
"Ctrl+Alt++"
));
aIncPT
->
setShortcut
(
QKeySequence
(
"Ctrl+Alt++"
));
aDecPT
->
setText
(
tr
(
"Dec&rease power and toughness"
));
aDecPT
->
setShortcut
(
tr
(
"Ctrl+Alt+-"
));
aDecPT
->
setShortcut
(
QKeySequence
(
"Ctrl+Alt+-"
));
aSetPT
->
setText
(
tr
(
"Set &power and toughness..."
));
aSetPT
->
setShortcut
(
tr
(
"Ctrl+P"
));
aSetPT
->
setShortcut
(
QKeySequence
(
"Ctrl+P"
));
aSetAnnotation
->
setText
(
tr
(
"&Set annotation..."
));
QStringList
counterColors
;
counterColors
.
append
(
tr
(
"Red"
));
...
...
@@ -703,7 +703,7 @@ void Player::retranslateUi()
aMoveToTopLibrary
->
setText
(
tr
(
"&Top of library"
));
aMoveToBottomLibrary
->
setText
(
tr
(
"&Bottom of library"
));
aMoveToGraveyard
->
setText
(
tr
(
"&Graveyard"
));
aMoveToGraveyard
->
setShortcut
(
tr
(
"Ctrl+Del"
));
aMoveToGraveyard
->
setShortcut
(
QKeySequence
(
"Ctrl+Del"
));
aMoveToExile
->
setText
(
tr
(
"&Exile"
));
QMapIterator
<
QString
,
CardZone
*>
zoneIterator
(
zones
);
...
...
@@ -715,20 +715,20 @@ void Player::setShortcutsActive()
{
shortcutsActive
=
true
;
aViewSideboard
->
setShortcut
(
tr
(
"Ctrl+F3"
));
aViewLibrary
->
setShortcut
(
tr
(
"F3"
));
aViewTopCards
->
setShortcut
(
tr
(
"Ctrl+W"
));
aViewGraveyard
->
setShortcut
(
tr
(
"F4"
));
aDrawCard
->
setShortcut
(
tr
(
"Ctrl+D"
));
aDrawCards
->
setShortcut
(
tr
(
"Ctrl+E"
));
aUndoDraw
->
setShortcut
(
tr
(
"Ctrl+Shift+D"
));
aMulligan
->
setShortcut
(
tr
(
"Ctrl+M"
));
aShuffle
->
setShortcut
(
tr
(
"Ctrl+S"
));
aUntapAll
->
setShortcut
(
tr
(
"Ctrl+U"
));
aRollDie
->
setShortcut
(
tr
(
"Ctrl+I"
));
aCreateToken
->
setShortcut
(
tr
(
"Ctrl+T"
));
aCreateAnotherToken
->
setShortcut
(
tr
(
"Ctrl+G"
));
aAlwaysRevealTopCard
->
setShortcut
(
tr
(
"Ctrl+N"
));
aViewSideboard
->
setShortcut
(
QKeySequence
(
"Ctrl+F3"
));
aViewLibrary
->
setShortcut
(
QKeySequence
(
"F3"
));
aViewTopCards
->
setShortcut
(
QKeySequence
(
"Ctrl+W"
));
aViewGraveyard
->
setShortcut
(
QKeySequence
(
"F4"
));
aDrawCard
->
setShortcut
(
QKeySequence
(
"Ctrl+D"
));
aDrawCards
->
setShortcut
(
QKeySequence
(
"Ctrl+E"
));
aUndoDraw
->
setShortcut
(
QKeySequence
(
"Ctrl+Shift+D"
));
aMulligan
->
setShortcut
(
QKeySequence
(
"Ctrl+M"
));
aShuffle
->
setShortcut
(
QKeySequence
(
"Ctrl+S"
));
aUntapAll
->
setShortcut
(
QKeySequence
(
"Ctrl+U"
));
aRollDie
->
setShortcut
(
QKeySequence
(
"Ctrl+I"
));
aCreateToken
->
setShortcut
(
QKeySequence
(
"Ctrl+T"
));
aCreateAnotherToken
->
setShortcut
(
QKeySequence
(
"Ctrl+G"
));
aAlwaysRevealTopCard
->
setShortcut
(
QKeySequence
(
"Ctrl+N"
));
QMapIterator
<
int
,
AbstractCounter
*>
counterIterator
(
counters
);
while
(
counterIterator
.
hasNext
())
...
...
@@ -769,7 +769,7 @@ void Player::initSayMenu()
for
(
int
i
=
0
;
i
<
count
;
i
++
)
{
QAction
*
newAction
=
new
QAction
(
settings
.
value
(
QString
(
"msg%1"
).
arg
(
i
)).
toString
(),
this
);
if
(
i
<=
10
)
newAction
->
setShortcut
(
QString
(
"Ctrl+%1"
).
arg
((
i
+
1
)
%
10
));
newAction
->
setShortcut
(
QKeySequence
(
QString
(
"Ctrl+%1"
).
arg
((
i
+
1
)
%
10
))
)
;
connect
(
newAction
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actSayMessage
()));
sayMenu
->
addAction
(
newAction
);
}
...
...
@@ -789,7 +789,7 @@ void Player::setDeck(const DeckLoader &_deck)
predefinedTokens
.
append
(
tokenName
);
QAction
*
a
=
createPredefinedTokenMenu
->
addAction
(
tokenName
);
if
(
i
<
10
)
a
->
setShortcut
(
"Alt+"
+
QString
::
number
((
i
+
1
)
%
10
));
a
->
setShortcut
(
QKeySequence
(
"Alt+"
+
QString
::
number
((
i
+
1
)
%
10
))
)
;
connect
(
a
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actCreatePredefinedToken
()));
}
}
...
...
cockatrice/src/tab_deck_editor.cpp
View file @
997ca873
...
...
@@ -308,7 +308,7 @@ void TabDeckEditor::retranslateUi()
hashLabel1
->
setText
(
tr
(
"Hash:"
));
//aUpdatePrices->setText(tr("&Update prices"));
//aUpdatePrices->setShortcut(
tr
("Ctrl+U"));
//aUpdatePrices->setShortcut(
QKeySequence
("Ctrl+U"));
aNewDeck
->
setText
(
tr
(
"&New deck"
));
aLoadDeck
->
setText
(
tr
(
"&Load deck..."
));
...
...
@@ -320,17 +320,17 @@ void TabDeckEditor::retranslateUi()
aAnalyzeDeck
->
setText
(
tr
(
"&Analyze deck on deckstats.net"
));
aOpenCustomFolder
->
setText
(
tr
(
"Open custom image folder"
));
aClose
->
setText
(
tr
(
"&Close"
));
aClose
->
setShortcut
(
tr
(
"Ctrl+Q"
));
aClose
->
setShortcut
(
QKeySequence
(
"Ctrl+Q"
));
aAddCard
->
setText
(
tr
(
"Add card to &maindeck"
));
aAddCardToSideboard
->
setText
(
tr
(
"Add card to &sideboard"
));
aRemoveCard
->
setText
(
tr
(
"&Remove row"
));
aRemoveCard
->
setShortcut
(
tr
(
"Del"
));
aRemoveCard
->
setShortcut
(
QKeySequence
(
"Del"
));
aIncrement
->
setText
(
tr
(
"&Increment number"
));
aIncrement
->
setShortcut
(
tr
(
"+"
));
aIncrement
->
setShortcut
(
QKeySequence
(
"+"
));
aDecrement
->
setText
(
tr
(
"&Decrement number"
));
aDecrement
->
setShortcut
(
tr
(
"-"
));
aDecrement
->
setShortcut
(
QKeySequence
(
"-"
));
deckMenu
->
setTitle
(
tr
(
"&Deck Editor"
));
dbMenu
->
setTitle
(
tr
(
"C&ard Database"
));
...
...
cockatrice/src/tab_game.cpp
View file @
997ca873
...
...
@@ -457,12 +457,12 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
QAction
*
temp
=
new
QAction
(
QString
(),
this
);
connect
(
temp
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actPhaseAction
()));
switch
(
i
)
{
case
0
:
temp
->
setShortcut
(
tr
(
"F5"
));
break
;
case
2
:
temp
->
setShortcut
(
tr
(
"F6"
));
break
;
case
3
:
temp
->
setShortcut
(
tr
(
"F7"
));
break
;
case
4
:
temp
->
setShortcut
(
tr
(
"F8"
));
break
;
case
9
:
temp
->
setShortcut
(
tr
(
"F9"
));
break
;
case
10
:
temp
->
setShortcut
(
tr
(
"F10"
));
break
;
case
0
:
temp
->
setShortcut
(
QKeySequence
(
"F5"
));
break
;
case
2
:
temp
->
setShortcut
(
QKeySequence
(
"F6"
));
break
;
case
3
:
temp
->
setShortcut
(
QKeySequence
(
"F7"
));
break
;
case
4
:
temp
->
setShortcut
(
QKeySequence
(
"F8"
));
break
;
case
9
:
temp
->
setShortcut
(
QKeySequence
(
"F9"
));
break
;
case
10
:
temp
->
setShortcut
(
QKeySequence
(
"F10"
));
break
;
default:
;
}
phasesMenu
->
addAction
(
temp
);
...
...
@@ -527,29 +527,29 @@ void TabGame::retranslateUi()
gameMenu
->
setTitle
(
tr
(
"&Game"
));
if
(
aNextPhase
)
{
aNextPhase
->
setText
(
tr
(
"Next &phase"
));
aNextPhase
->
setShortcuts
(
QList
<
QKeySequence
>
()
<<
QKeySequence
(
tr
(
"Ctrl+Space"
)
)
<<
QKeySequence
(
tr
(
"Tab"
))
)
;
aNextPhase
->
setShortcuts
(
QList
<
QKeySequence
>
()
<<
QKeySequence
(
"Ctrl+Space"
)
<<
QKeySequence
(
"Tab"
));
}
if
(
aNextTurn
)
{
aNextTurn
->
setText
(
tr
(
"Next &turn"
));
aNextTurn
->
setShortcuts
(
QList
<
QKeySequence
>
()
<<
QKeySequence
(
tr
(
"Ctrl+Return"
)
)
<<
QKeySequence
(
tr
(
"Ctrl+Enter"
))
)
;
aNextTurn
->
setShortcuts
(
QList
<
QKeySequence
>
()
<<
QKeySequence
(
"Ctrl+Return"
)
<<
QKeySequence
(
"Ctrl+Enter"
));
}
if
(
aRemoveLocalArrows
)
{
aRemoveLocalArrows
->
setText
(
tr
(
"&Remove all local arrows"
));
aRemoveLocalArrows
->
setShortcut
(
tr
(
"Ctrl+R"
));
aRemoveLocalArrows
->
setShortcut
(
QKeySequence
(
"Ctrl+R"
));
}
if
(
aGameInfo
)
aGameInfo
->
setText
(
tr
(
"Game &information"
));
if
(
aConcede
)
{
aConcede
->
setText
(
tr
(
"&Concede"
));
aConcede
->
setShortcut
(
tr
(
"F2"
));
aConcede
->
setShortcut
(
QKeySequence
(
"F2"
));
}
if
(
aLeaveGame
)
{
aLeaveGame
->
setText
(
tr
(
"&Leave game"
));
aLeaveGame
->
setShortcut
(
tr
(
"Ctrl+Q"
));
aLeaveGame
->
setShortcut
(
QKeySequence
(
"Ctrl+Q"
));
}
if
(
aCloseReplay
)
{
aCloseReplay
->
setText
(
tr
(
"C&lose replay"
));
aCloseReplay
->
setShortcut
(
tr
(
"Ctrl+Q"
));
aCloseReplay
->
setShortcut
(
QKeySequence
(
"Ctrl+Q"
));
}
if
(
sayLabel
)
...
...
cockatrice/src/tab_room.cpp
View file @
997ca873
...
...
@@ -59,7 +59,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerI
QMenu
*
chatSettingsMenu
=
new
QMenu
(
this
);
aClearChat
=
chatSettingsMenu
->
addAction
(
QString
());
aClearChat
->
setShortcut
(
tr
(
"F12"
));
aClearChat
->
setShortcut
(
QKeySequence
(
"F12"
));
connect
(
aClearChat
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actClearChat
()));
chatSettingsMenu
->
addSeparator
();
...
...
cockatrice/src/window_main.cpp
View file @
997ca873
...
...
@@ -307,7 +307,7 @@ void MainWindow::retranslateUi()
aWatchReplay
->
setText
(
tr
(
"&Watch replay..."
));
aDeckEditor
->
setText
(
tr
(
"&Deck editor"
));
aFullScreen
->
setText
(
tr
(
"&Full screen"
));
aFullScreen
->
setShortcut
(
tr
(
"Ctrl+F"
));
aFullScreen
->
setShortcut
(
QKeySequence
(
"Ctrl+F"
));
aSettings
->
setText
(
tr
(
"&Settings..."
));
aExit
->
setText
(
tr
(
"&Exit"
));
...
...
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