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Donald Haase
Cockatrice
Commits
894d6c8d
Commit
894d6c8d
authored
Jul 07, 2015
by
Matt Lowe
Browse files
Refactored tabs to spaces
Removed tabs in favour of 4 spaces.
parent
db604bce
Changes
1
Hide whitespace changes
Inline
Side-by-side
servatrice/src/servatrice_database_interface.h
View file @
894d6c8d
...
...
@@ -14,63 +14,68 @@
class
Servatrice
;
class
Servatrice_DatabaseInterface
:
public
Server_DatabaseInterface
{
Q_OBJECT
Q_OBJECT
private:
int
instanceId
;
QSqlDatabase
sqlDatabase
;
QHash
<
QString
,
QSqlQuery
*>
preparedStatements
;
Servatrice
*
server
;
ServerInfo_User
evalUserQueryResult
(
const
QSqlQuery
*
query
,
bool
complete
,
bool
withId
=
false
);
/** Must be called after checkSql and server is known to be in auth mode. */
bool
checkUserIsIpBanned
(
const
QString
&
ipAddress
,
QString
&
banReason
,
int
&
banSecondsRemaining
);
/** Must be called after checkSql and server is known to be in auth mode. */
bool
checkUserIsNameBanned
(
QString
const
&
userName
,
QString
&
banReason
,
int
&
banSecondsRemaining
);
int
instanceId
;
QSqlDatabase
sqlDatabase
;
QHash
<
QString
,
QSqlQuery
*>
preparedStatements
;
Servatrice
*
server
;
ServerInfo_User
evalUserQueryResult
(
const
QSqlQuery
*
query
,
bool
complete
,
bool
withId
=
false
);
/** Must be called after checkSql and server is known to be in auth mode. */
bool
checkUserIsIpBanned
(
const
QString
&
ipAddress
,
QString
&
banReason
,
int
&
banSecondsRemaining
);
/** Must be called after checkSql and server is known to be in auth mode. */
bool
checkUserIsNameBanned
(
QString
const
&
userName
,
QString
&
banReason
,
int
&
banSecondsRemaining
);
protected:
AuthenticationResult
checkUserPassword
(
Server_ProtocolHandler
*
handler
,
const
QString
&
user
,
const
QString
&
password
,
QString
&
reasonStr
,
int
&
secondsLeft
);
AuthenticationResult
checkUserPassword
(
Server_ProtocolHandler
*
handler
,
const
QString
&
user
,
const
QString
&
password
,
QString
&
reasonStr
,
int
&
secondsLeft
);
public
slots
:
void
initDatabase
(
const
QSqlDatabase
&
_sqlDatabase
);
void
initDatabase
(
const
QSqlDatabase
&
_sqlDatabase
);
public:
Servatrice_DatabaseInterface
(
int
_instanceId
,
Servatrice
*
_server
);
~
Servatrice_DatabaseInterface
();
bool
initDatabase
(
const
QString
&
type
,
const
QString
&
hostName
,
const
QString
&
databaseName
,
const
QString
&
userName
,
const
QString
&
password
);
bool
openDatabase
();
bool
checkSql
();
QSqlQuery
*
prepareQuery
(
const
QString
&
queryText
);
bool
execSqlQuery
(
QSqlQuery
*
query
);
const
QSqlDatabase
&
getDatabase
()
{
return
sqlDatabase
;
}
Servatrice_DatabaseInterface
(
int
_instanceId
,
Servatrice
*
_server
);
~
Servatrice_DatabaseInterface
();
bool
initDatabase
(
const
QString
&
type
,
const
QString
&
hostName
,
const
QString
&
databaseName
,
const
QString
&
userName
,
const
QString
&
password
);
bool
openDatabase
();
bool
checkSql
();
QSqlQuery
*
prepareQuery
(
const
QString
&
queryText
);
bool
execSqlQuery
(
QSqlQuery
*
query
);
const
QSqlDatabase
&
getDatabase
()
{
return
sqlDatabase
;
}
bool
activeUserExists
(
const
QString
&
user
);
bool
userExists
(
const
QString
&
user
);
int
getUserIdInDB
(
const
QString
&
name
);
QMap
<
QString
,
ServerInfo_User
>
getBuddyList
(
const
QString
&
name
);
QMap
<
QString
,
ServerInfo_User
>
getIgnoreList
(
const
QString
&
name
);
bool
isInBuddyList
(
const
QString
&
whoseList
,
const
QString
&
who
);
bool
isInIgnoreList
(
const
QString
&
whoseList
,
const
QString
&
who
);
ServerInfo_User
getUserData
(
const
QString
&
name
,
bool
withId
=
false
);
void
storeGameInformation
(
const
QString
&
roomName
,
const
QStringList
&
roomGameTypes
,
const
ServerInfo_Game
&
gameInfo
,
const
QSet
<
QString
>
&
allPlayersEver
,
const
QSet
<
QString
>&
allSpectatorsEver
,
const
QList
<
GameReplay
*>
&
replayList
);
DeckList
*
getDeckFromDatabase
(
int
deckId
,
int
userId
);
bool
activeUserExists
(
const
QString
&
user
);
bool
userExists
(
const
QString
&
user
);
int
getUserIdInDB
(
const
QString
&
name
);
QMap
<
QString
,
ServerInfo_User
>
getBuddyList
(
const
QString
&
name
);
QMap
<
QString
,
ServerInfo_User
>
getIgnoreList
(
const
QString
&
name
);
bool
isInBuddyList
(
const
QString
&
whoseList
,
const
QString
&
who
);
bool
isInIgnoreList
(
const
QString
&
whoseList
,
const
QString
&
who
);
ServerInfo_User
getUserData
(
const
QString
&
name
,
bool
withId
=
false
);
void
storeGameInformation
(
const
QString
&
roomName
,
const
QStringList
&
roomGameTypes
,
const
ServerInfo_Game
&
gameInfo
,
const
QSet
<
QString
>
&
allPlayersEver
,
const
QSet
<
QString
>
&
allSpectatorsEver
,
const
QList
<
GameReplay
*>
&
replayList
);
DeckList
*
getDeckFromDatabase
(
int
deckId
,
int
userId
);
int
getNextGameId
();
int
getNextReplayId
();
qint64
startSession
(
const
QString
&
userName
,
const
QString
&
address
);
void
endSession
(
qint64
sessionId
);
void
clearSessionTables
();
void
lockSessionTables
();
void
unlockSessionTables
();
bool
userSessionExists
(
const
QString
&
userName
);
bool
usernameIsValid
(
const
QString
&
user
,
QString
&
error
);
bool
checkUserIsBanned
(
const
QString
&
ipAddress
,
const
QString
&
userName
,
QString
&
banReason
,
int
&
banSecondsRemaining
);
int
getNextGameId
();
int
getNextReplayId
();
qint64
startSession
(
const
QString
&
userName
,
const
QString
&
address
);
void
endSession
(
qint64
sessionId
);
void
clearSessionTables
();
void
lockSessionTables
();
void
unlockSessionTables
();
bool
userSessionExists
(
const
QString
&
userName
);
bool
usernameIsValid
(
const
QString
&
user
,
QString
&
error
);
bool
checkUserIsBanned
(
const
QString
&
ipAddress
,
const
QString
&
userName
,
QString
&
banReason
,
int
&
banSecondsRemaining
);
bool
getRequireRegistration
();
bool
registerUser
(
const
QString
&
userName
,
const
QString
&
realName
,
ServerInfo_User_Gender
const
&
gender
,
const
QString
&
password
,
const
QString
&
emailAddress
,
const
QString
&
country
,
QString
&
token
,
bool
active
=
false
);
bool
activateUser
(
const
QString
&
userName
,
const
QString
&
token
);
bool
getRequireRegistration
();
bool
registerUser
(
const
QString
&
userName
,
const
QString
&
realName
,
ServerInfo_User_Gender
const
&
gender
,
const
QString
&
password
,
const
QString
&
emailAddress
,
const
QString
&
country
,
QString
&
token
,
bool
active
=
false
);
bool
activateUser
(
const
QString
&
userName
,
const
QString
&
token
);
void
logMessage
(
const
int
senderId
,
const
QString
&
senderName
,
const
QString
&
senderIp
,
const
QString
&
logMessage
,
LogMessage_TargetType
targetType
,
const
int
targetId
,
const
QString
&
targetName
);
bool
changeUserPassword
(
const
QString
&
user
,
const
QString
&
oldPassword
,
const
QString
&
newPassword
);
QChar
getGenderChar
(
ServerInfo_User_Gender
const
&
gender
);
void
logMessage
(
const
int
senderId
,
const
QString
&
senderName
,
const
QString
&
senderIp
,
const
QString
&
logMessage
,
LogMessage_TargetType
targetType
,
const
int
targetId
,
const
QString
&
targetName
);
bool
changeUserPassword
(
const
QString
&
user
,
const
QString
&
oldPassword
,
const
QString
&
newPassword
);
QChar
getGenderChar
(
ServerInfo_User_Gender
const
&
gender
);
};
#endif
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