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Donald Haase
Cockatrice
Commits
66678e95
Commit
66678e95
authored
Feb 21, 2015
by
Zach
Browse files
Merge pull request #765 from Cockatrice/no-spec-alerts
Game events do not notify taskbar while spectating.
parents
342dfe7e
5fc28e31
Changes
6
Hide whitespace changes
Inline
Side-by-side
cockatrice/src/dlg_settings.cpp
View file @
66678e95
...
@@ -446,6 +446,11 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
...
@@ -446,6 +446,11 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
notificationsEnabledCheckBox
.
setChecked
(
settingsCache
->
getNotificationsEnabled
());
notificationsEnabledCheckBox
.
setChecked
(
settingsCache
->
getNotificationsEnabled
());
connect
(
&
notificationsEnabledCheckBox
,
SIGNAL
(
stateChanged
(
int
)),
settingsCache
,
SLOT
(
setNotificationsEnabled
(
int
)));
connect
(
&
notificationsEnabledCheckBox
,
SIGNAL
(
stateChanged
(
int
)),
settingsCache
,
SLOT
(
setNotificationsEnabled
(
int
)));
connect
(
&
notificationsEnabledCheckBox
,
SIGNAL
(
stateChanged
(
int
)),
this
,
SLOT
(
setSpecNotificationEnabled
(
int
)));
specNotificationsEnabledCheckBox
.
setChecked
(
settingsCache
->
getSpectatorNotificationsEnabled
());
specNotificationsEnabledCheckBox
.
setEnabled
(
settingsCache
->
getNotificationsEnabled
());
connect
(
&
specNotificationsEnabledCheckBox
,
SIGNAL
(
stateChanged
(
int
)),
settingsCache
,
SLOT
(
setSpectatorNotificationsEnabled
(
int
)));
doubleClickToPlayCheckBox
.
setChecked
(
settingsCache
->
getDoubleClickToPlay
());
doubleClickToPlayCheckBox
.
setChecked
(
settingsCache
->
getDoubleClickToPlay
());
connect
(
&
doubleClickToPlayCheckBox
,
SIGNAL
(
stateChanged
(
int
)),
settingsCache
,
SLOT
(
setDoubleClickToPlay
(
int
)));
connect
(
&
doubleClickToPlayCheckBox
,
SIGNAL
(
stateChanged
(
int
)),
settingsCache
,
SLOT
(
setDoubleClickToPlay
(
int
)));
...
@@ -455,8 +460,9 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
...
@@ -455,8 +460,9 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
QGridLayout
*
generalGrid
=
new
QGridLayout
;
QGridLayout
*
generalGrid
=
new
QGridLayout
;
generalGrid
->
addWidget
(
&
notificationsEnabledCheckBox
,
0
,
0
);
generalGrid
->
addWidget
(
&
notificationsEnabledCheckBox
,
0
,
0
);
generalGrid
->
addWidget
(
&
doubleClickToPlayCheckBox
,
1
,
0
);
generalGrid
->
addWidget
(
&
specNotificationsEnabledCheckBox
,
1
,
0
);
generalGrid
->
addWidget
(
&
playToStackCheckBox
,
2
,
0
);
generalGrid
->
addWidget
(
&
doubleClickToPlayCheckBox
,
2
,
0
);
generalGrid
->
addWidget
(
&
playToStackCheckBox
,
3
,
0
);
generalGroupBox
=
new
QGroupBox
;
generalGroupBox
=
new
QGroupBox
;
generalGroupBox
->
setLayout
(
generalGrid
);
generalGroupBox
->
setLayout
(
generalGrid
);
...
@@ -500,10 +506,15 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
...
@@ -500,10 +506,15 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
setLayout
(
mainLayout
);
setLayout
(
mainLayout
);
}
}
void
UserInterfaceSettingsPage
::
setSpecNotificationEnabled
(
int
i
)
{
specNotificationsEnabledCheckBox
.
setEnabled
(
i
!=
0
);
}
void
UserInterfaceSettingsPage
::
retranslateUi
()
void
UserInterfaceSettingsPage
::
retranslateUi
()
{
{
generalGroupBox
->
setTitle
(
tr
(
"General interface settings"
));
generalGroupBox
->
setTitle
(
tr
(
"General interface settings"
));
notificationsEnabledCheckBox
.
setText
(
tr
(
"Enable notifications in taskbar"
));
notificationsEnabledCheckBox
.
setText
(
tr
(
"Enable notifications in taskbar"
));
specNotificationsEnabledCheckBox
.
setText
(
tr
(
"Notify in the taskbar for game events while you are spectating"
));
doubleClickToPlayCheckBox
.
setText
(
tr
(
"&Double-click cards to play them (instead of single-click)"
));
doubleClickToPlayCheckBox
.
setText
(
tr
(
"&Double-click cards to play them (instead of single-click)"
));
playToStackCheckBox
.
setText
(
tr
(
"&Play all nonlands onto the stack (not the battlefield) by default"
));
playToStackCheckBox
.
setText
(
tr
(
"&Play all nonlands onto the stack (not the battlefield) by default"
));
animationGroupBox
->
setTitle
(
tr
(
"Animation settings"
));
animationGroupBox
->
setTitle
(
tr
(
"Animation settings"
));
...
...
cockatrice/src/dlg_settings.h
View file @
66678e95
...
@@ -115,10 +115,12 @@ class UserInterfaceSettingsPage : public AbstractSettingsPage {
...
@@ -115,10 +115,12 @@ class UserInterfaceSettingsPage : public AbstractSettingsPage {
private
slots
:
private
slots
:
void
soundPathClearButtonClicked
();
void
soundPathClearButtonClicked
();
void
soundPathButtonClicked
();
void
soundPathButtonClicked
();
void
setSpecNotificationEnabled
(
int
);
signals:
signals:
void
soundPathChanged
();
void
soundPathChanged
();
private:
private:
QCheckBox
notificationsEnabledCheckBox
;
QCheckBox
notificationsEnabledCheckBox
;
QCheckBox
specNotificationsEnabledCheckBox
;
QCheckBox
doubleClickToPlayCheckBox
;
QCheckBox
doubleClickToPlayCheckBox
;
QCheckBox
playToStackCheckBox
;
QCheckBox
playToStackCheckBox
;
QCheckBox
tapAnimationCheckBox
;
QCheckBox
tapAnimationCheckBox
;
...
...
cockatrice/src/settingscache.cpp
View file @
66678e95
...
@@ -35,6 +35,7 @@ SettingsCache::SettingsCache()
...
@@ -35,6 +35,7 @@ SettingsCache::SettingsCache()
mainWindowGeometry
=
settings
->
value
(
"interface/main_window_geometry"
).
toByteArray
();
mainWindowGeometry
=
settings
->
value
(
"interface/main_window_geometry"
).
toByteArray
();
notificationsEnabled
=
settings
->
value
(
"interface/notificationsenabled"
,
true
).
toBool
();
notificationsEnabled
=
settings
->
value
(
"interface/notificationsenabled"
,
true
).
toBool
();
spectatorNotificationsEnabled
=
settings
->
value
(
"interface/specnotificationsenabled"
,
false
).
toBool
();
doubleClickToPlay
=
settings
->
value
(
"interface/doubleclicktoplay"
,
true
).
toBool
();
doubleClickToPlay
=
settings
->
value
(
"interface/doubleclicktoplay"
,
true
).
toBool
();
playToStack
=
settings
->
value
(
"interface/playtostack"
,
false
).
toBool
();
playToStack
=
settings
->
value
(
"interface/playtostack"
,
false
).
toBool
();
cardInfoMinimized
=
settings
->
value
(
"interface/cardinfominimized"
,
0
).
toInt
();
cardInfoMinimized
=
settings
->
value
(
"interface/cardinfominimized"
,
0
).
toInt
();
...
@@ -183,6 +184,11 @@ void SettingsCache::setNotificationsEnabled(int _notificationsEnabled)
...
@@ -183,6 +184,11 @@ void SettingsCache::setNotificationsEnabled(int _notificationsEnabled)
settings
->
setValue
(
"interface/notificationsenabled"
,
notificationsEnabled
);
settings
->
setValue
(
"interface/notificationsenabled"
,
notificationsEnabled
);
}
}
void
SettingsCache
::
setSpectatorNotificationsEnabled
(
int
_spectatorNotificationsEnabled
)
{
spectatorNotificationsEnabled
=
_spectatorNotificationsEnabled
;
settings
->
setValue
(
"interface/specnotificationsenabled"
,
spectatorNotificationsEnabled
);
}
void
SettingsCache
::
setDoubleClickToPlay
(
int
_doubleClickToPlay
)
void
SettingsCache
::
setDoubleClickToPlay
(
int
_doubleClickToPlay
)
{
{
doubleClickToPlay
=
_doubleClickToPlay
;
doubleClickToPlay
=
_doubleClickToPlay
;
...
...
cockatrice/src/settingscache.h
View file @
66678e95
...
@@ -48,6 +48,7 @@ private:
...
@@ -48,6 +48,7 @@ private:
bool
picDownload
;
bool
picDownload
;
bool
picDownloadHq
;
bool
picDownloadHq
;
bool
notificationsEnabled
;
bool
notificationsEnabled
;
bool
spectatorNotificationsEnabled
;
bool
doubleClickToPlay
;
bool
doubleClickToPlay
;
bool
playToStack
;
bool
playToStack
;
int
cardInfoMinimized
;
int
cardInfoMinimized
;
...
@@ -91,6 +92,8 @@ public:
...
@@ -91,6 +92,8 @@ public:
bool
getPicDownload
()
const
{
return
picDownload
;
}
bool
getPicDownload
()
const
{
return
picDownload
;
}
bool
getPicDownloadHq
()
const
{
return
picDownloadHq
;
}
bool
getPicDownloadHq
()
const
{
return
picDownloadHq
;
}
bool
getNotificationsEnabled
()
const
{
return
notificationsEnabled
;
}
bool
getNotificationsEnabled
()
const
{
return
notificationsEnabled
;
}
bool
getSpectatorNotificationsEnabled
()
const
{
return
spectatorNotificationsEnabled
;
}
bool
getDoubleClickToPlay
()
const
{
return
doubleClickToPlay
;
}
bool
getDoubleClickToPlay
()
const
{
return
doubleClickToPlay
;
}
bool
getPlayToStack
()
const
{
return
playToStack
;
}
bool
getPlayToStack
()
const
{
return
playToStack
;
}
int
getCardInfoMinimized
()
const
{
return
cardInfoMinimized
;
}
int
getCardInfoMinimized
()
const
{
return
cardInfoMinimized
;
}
...
@@ -139,6 +142,7 @@ public slots:
...
@@ -139,6 +142,7 @@ public slots:
void
setPicDownload
(
int
_picDownload
);
void
setPicDownload
(
int
_picDownload
);
void
setPicDownloadHq
(
int
_picDownloadHq
);
void
setPicDownloadHq
(
int
_picDownloadHq
);
void
setNotificationsEnabled
(
int
_notificationsEnabled
);
void
setNotificationsEnabled
(
int
_notificationsEnabled
);
void
setSpectatorNotificationsEnabled
(
int
_spectatorNotificationsEnabled
);
void
setDoubleClickToPlay
(
int
_doubleClickToPlay
);
void
setDoubleClickToPlay
(
int
_doubleClickToPlay
);
void
setPlayToStack
(
int
_playToStack
);
void
setPlayToStack
(
int
_playToStack
);
void
setCardInfoMinimized
(
int
_cardInfoMinimized
);
void
setCardInfoMinimized
(
int
_cardInfoMinimized
);
...
...
cockatrice/src/tab_game.cpp
View file @
66678e95
...
@@ -514,6 +514,11 @@ void TabGame::addMentionTag(QString value) {
...
@@ -514,6 +514,11 @@ void TabGame::addMentionTag(QString value) {
sayEdit
->
setFocus
();
sayEdit
->
setFocus
();
}
}
void
TabGame
::
emitUserEvent
()
{
bool
globalEvent
=
!
spectator
||
settingsCache
->
getSpectatorNotificationsEnabled
();
emit
userEvent
(
globalEvent
);
}
TabGame
::~
TabGame
()
TabGame
::~
TabGame
()
{
{
delete
replay
;
delete
replay
;
...
@@ -806,7 +811,7 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont, Abstract
...
@@ -806,7 +811,7 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont, Abstract
break
;
break
;
}
}
player
->
processGameEvent
(
eventType
,
event
,
context
);
player
->
processGameEvent
(
eventType
,
event
,
context
);
emit
u
serEvent
();
emit
U
serEvent
();
}
}
}
}
}
}
...
@@ -929,7 +934,7 @@ void TabGame::eventSpectatorLeave(const Event_Leave & /*event*/, int eventPlayer
...
@@ -929,7 +934,7 @@ void TabGame::eventSpectatorLeave(const Event_Leave & /*event*/, int eventPlayer
playerListWidget
->
removePlayer
(
eventPlayerId
);
playerListWidget
->
removePlayer
(
eventPlayerId
);
spectators
.
remove
(
eventPlayerId
);
spectators
.
remove
(
eventPlayerId
);
emit
u
serEvent
();
emit
U
serEvent
();
}
}
void
TabGame
::
eventGameStateChanged
(
const
Event_GameStateChanged
&
event
,
int
/*eventPlayerId*/
,
const
GameEventContext
&
/*context*/
)
void
TabGame
::
eventGameStateChanged
(
const
Event_GameStateChanged
&
event
,
int
/*eventPlayerId*/
,
const
GameEventContext
&
/*context*/
)
...
@@ -988,7 +993,7 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*e
...
@@ -988,7 +993,7 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*e
scene
->
clearViews
();
scene
->
clearViews
();
}
}
gameStateKnown
=
true
;
gameStateKnown
=
true
;
emit
u
serEvent
();
emit
U
serEvent
();
}
}
void
TabGame
::
eventPlayerPropertiesChanged
(
const
Event_PlayerPropertiesChanged
&
event
,
int
eventPlayerId
,
const
GameEventContext
&
context
)
void
TabGame
::
eventPlayerPropertiesChanged
(
const
Event_PlayerPropertiesChanged
&
event
,
int
eventPlayerId
,
const
GameEventContext
&
context
)
...
@@ -1056,7 +1061,7 @@ void TabGame::eventJoin(const Event_Join &event, int /*eventPlayerId*/, const Ga
...
@@ -1056,7 +1061,7 @@ void TabGame::eventJoin(const Event_Join &event, int /*eventPlayerId*/, const Ga
messageLog
->
logJoin
(
newPlayer
);
messageLog
->
logJoin
(
newPlayer
);
}
}
playerListWidget
->
addPlayer
(
playerInfo
);
playerListWidget
->
addPlayer
(
playerInfo
);
emit
u
serEvent
();
emit
U
serEvent
();
}
}
void
TabGame
::
eventLeave
(
const
Event_Leave
&
/*event*/
,
int
eventPlayerId
,
const
GameEventContext
&
/*context*/
)
void
TabGame
::
eventLeave
(
const
Event_Leave
&
/*event*/
,
int
eventPlayerId
,
const
GameEventContext
&
/*context*/
)
...
@@ -1077,7 +1082,7 @@ void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const
...
@@ -1077,7 +1082,7 @@ void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const
while
(
playerIterator
.
hasNext
())
while
(
playerIterator
.
hasNext
())
playerIterator
.
next
().
value
()
->
updateZones
();
playerIterator
.
next
().
value
()
->
updateZones
();
emit
u
serEvent
();
emit
U
serEvent
();
}
}
void
TabGame
::
eventKicked
(
const
Event_Kicked
&
/*event*/
,
int
/*eventPlayerId*/
,
const
GameEventContext
&
/*context*/
)
void
TabGame
::
eventKicked
(
const
Event_Kicked
&
/*event*/
,
int
/*eventPlayerId*/
,
const
GameEventContext
&
/*context*/
)
...
@@ -1092,7 +1097,7 @@ void TabGame::eventKicked(const Event_Kicked & /*event*/, int /*eventPlayerId*/,
...
@@ -1092,7 +1097,7 @@ void TabGame::eventKicked(const Event_Kicked & /*event*/, int /*eventPlayerId*/,
msgBox
.
setIcon
(
QMessageBox
::
Information
);
msgBox
.
setIcon
(
QMessageBox
::
Information
);
msgBox
.
exec
();
msgBox
.
exec
();
emit
u
serEvent
();
emit
U
serEvent
();
}
}
void
TabGame
::
eventGameHostChanged
(
const
Event_GameHostChanged
&
/*event*/
,
int
eventPlayerId
,
const
GameEventContext
&
/*context*/
)
void
TabGame
::
eventGameHostChanged
(
const
Event_GameHostChanged
&
/*event*/
,
int
eventPlayerId
,
const
GameEventContext
&
/*context*/
)
...
@@ -1104,7 +1109,7 @@ void TabGame::eventGameClosed(const Event_GameClosed & /*event*/, int /*eventPla
...
@@ -1104,7 +1109,7 @@ void TabGame::eventGameClosed(const Event_GameClosed & /*event*/, int /*eventPla
{
{
closeGame
();
closeGame
();
messageLog
->
logGameClosed
();
messageLog
->
logGameClosed
();
emit
u
serEvent
();
emit
U
serEvent
();
}
}
Player
*
TabGame
::
setActivePlayer
(
int
id
)
Player
*
TabGame
::
setActivePlayer
(
int
id
)
...
@@ -1128,7 +1133,7 @@ Player *TabGame::setActivePlayer(int id)
...
@@ -1128,7 +1133,7 @@ Player *TabGame::setActivePlayer(int id)
}
}
}
}
currentPhase
=
-
1
;
currentPhase
=
-
1
;
emit
u
serEvent
();
emit
U
serEvent
();
return
player
;
return
player
;
}
}
...
@@ -1138,7 +1143,7 @@ void TabGame::eventSetActivePlayer(const Event_SetActivePlayer &event, int /*eve
...
@@ -1138,7 +1143,7 @@ void TabGame::eventSetActivePlayer(const Event_SetActivePlayer &event, int /*eve
if
(
!
player
)
if
(
!
player
)
return
;
return
;
messageLog
->
logSetActivePlayer
(
player
);
messageLog
->
logSetActivePlayer
(
player
);
emit
u
serEvent
();
emit
U
serEvent
();
}
}
void
TabGame
::
setActivePhase
(
int
phase
)
void
TabGame
::
setActivePhase
(
int
phase
)
...
@@ -1155,7 +1160,7 @@ void TabGame::eventSetActivePhase(const Event_SetActivePhase &event, int /*event
...
@@ -1155,7 +1160,7 @@ void TabGame::eventSetActivePhase(const Event_SetActivePhase &event, int /*event
if
(
currentPhase
!=
phase
)
if
(
currentPhase
!=
phase
)
messageLog
->
logSetActivePhase
(
phase
);
messageLog
->
logSetActivePhase
(
phase
);
setActivePhase
(
phase
);
setActivePhase
(
phase
);
emit
u
serEvent
();
emit
U
serEvent
();
}
}
void
TabGame
::
newCardAdded
(
AbstractCardItem
*
card
)
void
TabGame
::
newCardAdded
(
AbstractCardItem
*
card
)
...
...
cockatrice/src/tab_game.h
View file @
66678e95
...
@@ -164,6 +164,7 @@ private:
...
@@ -164,6 +164,7 @@ private:
void
setActivePhase
(
int
phase
);
void
setActivePhase
(
int
phase
);
void
eventSetActivePhase
(
const
Event_SetActivePhase
&
event
,
int
eventPlayerId
,
const
GameEventContext
&
context
);
void
eventSetActivePhase
(
const
Event_SetActivePhase
&
event
,
int
eventPlayerId
,
const
GameEventContext
&
context
);
void
eventPing
(
const
Event_Ping
&
event
,
int
eventPlayerId
,
const
GameEventContext
&
context
);
void
eventPing
(
const
Event_Ping
&
event
,
int
eventPlayerId
,
const
GameEventContext
&
context
);
void
emitUserEvent
();
signals:
signals:
void
gameClosing
(
TabGame
*
tab
);
void
gameClosing
(
TabGame
*
tab
);
void
playerAdded
(
Player
*
player
);
void
playerAdded
(
Player
*
player
);
...
...
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