Commit 54ebb6a5 authored by woogerboy21's avatar woogerboy21
Browse files

Merge branch 'master' into mod_notify_onbanwarn

parents 00afe74a f35c047d
......@@ -14,10 +14,7 @@
# Cockatrice
Cockatrice is an open-source multiplatform software for playing card games,
such as Magic: The Gathering, over a network. It is fully client-server based
to prevent any kind of cheating, though it supports single-player games without
a network interface as well. Both client and server are written in Qt, supporting both Qt4 and Qt5.<br>
Cockatrice is an open-source multiplatform supported program for playing tabletop card games over a network. The program's server design prevents any kind of client modifications to gain an unfair advantage in a game. The client also has a built in single-player mode where you can brew without being connected to a server. This project is written in C++/Qt with support for both Qt4 and Qt5.<br>
# Downloads
......
......@@ -2,8 +2,10 @@ set(VERSION_STRING_CPP "${PROJECT_BINARY_DIR}/version_string.cpp")
set(VERSION_STRING_H "${PROJECT_BINARY_DIR}/version_string.h")
INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR})
set( hstring "extern const char *VERSION_STRING\;\n" )
set( cppstring "const char * VERSION_STRING = \"${PROJECT_VERSION_FRIENDLY}\"\;\n")
set( hstring "extern const char *VERSION_STRING\;
extern const char *VERSION_DATE\;\n" )
set( cppstring "const char *VERSION_STRING = \"${PROJECT_VERSION_FRIENDLY}\"\;
const char *VERSION_DATE = \"${GIT_COMMIT_DATE_FRIENDLY}\"\;\n")
file(WRITE ${PROJECT_BINARY_DIR}/version_string.cpp.txt ${cppstring} )
file(WRITE ${PROJECT_BINARY_DIR}/version_string.h.txt ${hstring} )
......
......@@ -16,7 +16,8 @@ SET(cockatrice_SOURCES
src/dlg_edit_tokens.cpp
src/dlg_edit_user.cpp
src/dlg_register.cpp
src/abstractclient.cpp
src/dlg_update.cpp
src/abstractclient.cpp
src/remoteclient.cpp
src/main.cpp
src/window_main.cpp
......@@ -107,6 +108,8 @@ SET(cockatrice_SOURCES
src/settings/messagesettings.cpp
src/settings/gamefilterssettings.cpp
src/settings/layoutssettings.cpp
src/update_checker.cpp
src/update_downloader.cpp
${VERSION_STRING_CPP}
)
......
#define HUMAN_DOWNLOAD_URL "https://bintray.com/cockatrice/Cockatrice/Cockatrice/_latestVersion"
#define API_DOWNLOAD_BASE_URL "https://dl.bintray.com/cockatrice/Cockatrice/"
#define DATE_LENGTH 10
#define MAX_DATE_LENGTH 100
#define SHORT_SHA1_HASH_LENGTH 7
#include <QtNetwork>
#include <QProgressDialog>
#include <QDesktopServices>
#include <QMessageBox>
#include <QVBoxLayout>
#include <QDialogButtonBox>
#include <QPushButton>
#include <QLabel>
#include <QProgressBar>
#include <QApplication>
#include "dlg_update.h"
#include "window_main.h"
DlgUpdate::DlgUpdate(QWidget *parent) : QDialog(parent) {
//Handle layout
text = new QLabel(this);
progress = new QProgressBar(this);
QDialogButtonBox *buttonBox = new QDialogButtonBox(this);
ok = new QPushButton("Ok", this);
manualDownload = new QPushButton("Update Anyway", this);
enableUpdateButton(false); //Unless we know there's an update available, you can't install
gotoDownload = new QPushButton("Open Download Page", this);
buttonBox->addButton(manualDownload, QDialogButtonBox::ActionRole);
buttonBox->addButton(gotoDownload, QDialogButtonBox::ActionRole);
buttonBox->addButton(ok, QDialogButtonBox::AcceptRole);
connect(gotoDownload, SIGNAL(clicked()), this, SLOT(gotoDownloadPage()));
connect(manualDownload, SIGNAL(clicked()), this, SLOT(downloadUpdate()));
connect(ok, SIGNAL(clicked()), this, SLOT(closeDialog()));
QVBoxLayout *parentLayout = new QVBoxLayout(this);
parentLayout->addWidget(text);
parentLayout->addWidget(progress);
parentLayout->addWidget(buttonBox);
setLayout(parentLayout);
//Check for SSL (this probably isn't necessary)
if (!QSslSocket::supportsSsl()) {
enableUpdateButton(false);
QMessageBox::critical(
this,
tr("Error"),
tr("Cockatrice was not built with SSL support, so cannot download updates! "
"Please visit the download page and update manually."));
}
//Initialize the checker and downloader class
uDownloader = new UpdateDownloader(this);
connect(uDownloader, SIGNAL(downloadSuccessful(QUrl)), this, SLOT(downloadSuccessful(QUrl)));
connect(uDownloader, SIGNAL(progressMade(qint64, qint64)),
this, SLOT(downloadProgressMade(qint64, qint64)));
connect(uDownloader, SIGNAL(error(QString)),
this, SLOT(downloadError(QString)));
uChecker = new UpdateChecker(this);
connect(uChecker, SIGNAL(finishedCheck(bool, bool, QVariantMap * )),
this, SLOT(finishedUpdateCheck(bool, bool, QVariantMap * )));
connect(uChecker, SIGNAL(error(QString)),
this, SLOT(updateCheckError(QString)));
//Check for updates
beginUpdateCheck();
}
void DlgUpdate::closeDialog() {
accept();
}
void DlgUpdate::gotoDownloadPage() {
QUrl openUrl(HUMAN_DOWNLOAD_URL);
QDesktopServices::openUrl(openUrl);
}
void DlgUpdate::downloadUpdate() {
setLabel("Downloading update...");
enableUpdateButton(false);
uDownloader->beginDownload(updateUrl);
}
void DlgUpdate::beginUpdateCheck() {
progress->setMinimum(0);
progress->setMaximum(0);
setLabel("Checking for updates...");
uChecker->check();
}
void DlgUpdate::finishedUpdateCheck(bool needToUpdate, bool isCompatible, QVariantMap *build) {
QString commitHash, commitDate;
//Update the UI to say we've finished
progress->setMaximum(100);
setLabel("Finished checking for updates.");
//If there are no available builds, then they can't auto update.
enableUpdateButton(isCompatible);
//If there is an update, save its URL and work out its name
if (isCompatible) {
QString endUrl = (*build)["path"].toString();
updateUrl = API_DOWNLOAD_BASE_URL + endUrl;
commitHash = (*build)["sha1"].toString().left(SHORT_SHA1_HASH_LENGTH);
commitDate = (*build)["created"].toString().remove(DATE_LENGTH, MAX_DATE_LENGTH);
}
//Give the user the appropriate message
if (needToUpdate) {
if (isCompatible) {
QMessageBox::StandardButton reply;
reply = QMessageBox::question(this, "Update Available",
"A new build (commit " + commitHash + ") from " + commitDate +
" is available. Download?",
QMessageBox::Yes | QMessageBox::No);
if (reply == QMessageBox::Yes)
downloadUpdate();
}
else {
QMessageBox::information(this, "Cockatrice Update",
tr("Your version of Cockatrice is out of date, but there are no packages"
" available for your operating system. You may have to use a developer build or build from source"
" yourself. Please visit the download page."));
}
}
else {
//If there's no need to update, tell them that. However we still allow them to run the
//downloader themselves if there's a compatible build
QMessageBox::information(this, tr("Cockatrice Update"), tr("Your version of Cockatrice is up to date."));
}
}
void DlgUpdate::enableUpdateButton(bool enable) {
manualDownload->setEnabled(enable);
}
void DlgUpdate::setLabel(QString newText) {
text->setText(newText);
}
void DlgUpdate::updateCheckError(QString errorString) {
setLabel("Error");
QMessageBox::critical(this, tr("Update Error"), "An error occurred while checking for updates: " + errorString);
}
void DlgUpdate::downloadError(QString errorString) {
setLabel("Error");
enableUpdateButton(true);
QMessageBox::critical(this, tr("Update Error"), "An error occurred while downloading an update: " + errorString);
}
void DlgUpdate::downloadSuccessful(QUrl filepath) {
setLabel("Installing...");
//Try to open the installer. If it opens, quit Cockatrice
if (QDesktopServices::openUrl(filepath))
{
QMetaObject::invokeMethod((MainWindow*) parent(), "close", Qt::QueuedConnection);
close();
} else {
setLabel("Error");
QMessageBox::critical(this, tr("Update Error"), "Unable to open the installer. You might be able to manually update"
" by closing Cockatrice and running the installer at " + filepath.toLocalFile() + ".");
}
}
void DlgUpdate::downloadProgressMade(qint64 bytesRead, qint64 totalBytes) {
progress->setMaximum(totalBytes);
progress->setValue(bytesRead);
}
#ifndef DLG_UPDATE_H
#define DLG_UPDATE_H
#include <QtNetwork>
#include <QProgressDialog>
#include "update_checker.h"
#include "update_downloader.h"
class DlgUpdate : public QDialog {
Q_OBJECT
public:
DlgUpdate(QWidget *parent);
private slots:
void finishedUpdateCheck(bool needToUpdate, bool isCompatible, QVariantMap *build);
void gotoDownloadPage();
void downloadUpdate();
void updateCheckError(QString errorString);
void downloadSuccessful(QUrl filepath);
void downloadProgressMade(qint64 bytesRead, qint64 totalBytes);
void downloadError(QString errorString);
void closeDialog();
private:
QUrl updateUrl;
void enableUpdateButton(bool enable);
void beginUpdateCheck();
void setLabel(QString text);
QLabel *text;
QProgressBar *progress;
QPushButton *manualDownload, *gotoDownload, *ok;
QPushButton *cancel;
UpdateChecker *uChecker;
UpdateDownloader *uDownloader;
};
#endif
......@@ -88,10 +88,10 @@ CardSet *PictureToLoad::getCurrentSet() const
return 0;
}
QStringList PictureLoader::md5Blacklist = QStringList()
QStringList PictureLoaderWorker::md5Blacklist = QStringList()
<< "db0c48db407a907c16ade38de048a441"; // card back returned by gatherer when card is not found
PictureLoader::PictureLoader()
PictureLoaderWorker::PictureLoaderWorker()
: QObject(0),
downloadRunning(false), loadQueueRunning(false)
{
......@@ -110,12 +110,12 @@ PictureLoader::PictureLoader()
moveToThread(pictureLoaderThread);
}
PictureLoader::~PictureLoader()
PictureLoaderWorker::~PictureLoaderWorker()
{
pictureLoaderThread->deleteLater();
}
void PictureLoader::processLoadQueue()
void PictureLoaderWorker::processLoadQueue()
{
if (loadQueueRunning)
return;
......@@ -160,7 +160,7 @@ void PictureLoader::processLoadQueue()
}
}
bool PictureLoader::cardImageExistsOnDisk(QString & setName, QString & correctedCardname)
bool PictureLoaderWorker::cardImageExistsOnDisk(QString & setName, QString & correctedCardname)
{
QImage image;
QImageReader imgReader;
......@@ -194,7 +194,7 @@ bool PictureLoader::cardImageExistsOnDisk(QString & setName, QString & corrected
return false;
}
QString PictureLoader::getPicUrl()
QString PictureLoaderWorker::getPicUrl()
{
if (!picDownload) return QString("");
......@@ -242,7 +242,7 @@ QString PictureLoader::getPicUrl()
return picUrl;
}
void PictureLoader::startNextPicDownload()
void PictureLoaderWorker::startNextPicDownload()
{
if (cardsToDownload.isEmpty()) {
cardBeingDownloaded = 0;
......@@ -267,7 +267,7 @@ void PictureLoader::startNextPicDownload()
}
}
void PictureLoader::picDownloadFailed()
void PictureLoaderWorker::picDownloadFailed()
{
if (cardBeingDownloaded.nextSet())
{
......@@ -283,13 +283,13 @@ void PictureLoader::picDownloadFailed()
}
}
bool PictureLoader::imageIsBlackListed(const QByteArray &picData)
bool PictureLoaderWorker::imageIsBlackListed(const QByteArray &picData)
{
QString md5sum = QCryptographicHash::hash(picData, QCryptographicHash::Md5).toHex();
return md5Blacklist.contains(md5sum);
}
void PictureLoader::picDownloadFinished(QNetworkReply *reply)
void PictureLoaderWorker::picDownloadFinished(QNetworkReply *reply)
{
if (reply->error()) {
qDebug() << "Download failed:" << reply->errorString();
......@@ -349,7 +349,7 @@ void PictureLoader::picDownloadFinished(QNetworkReply *reply)
startNextPicDownload();
}
void PictureLoader::enqueueImageLoad(CardInfo *card)
void PictureLoaderWorker::enqueueImageLoad(CardInfo *card)
{
QMutexLocker locker(&mutex);
......@@ -367,20 +367,31 @@ void PictureLoader::enqueueImageLoad(CardInfo *card)
emit startLoadQueue();
}
void PictureLoader::picDownloadChanged()
void PictureLoaderWorker::picDownloadChanged()
{
QMutexLocker locker(&mutex);
picDownload = settingsCache->getPicDownload();
QPixmapCache::clear();
}
void PictureLoader::picsPathChanged()
void PictureLoaderWorker::picsPathChanged()
{
QMutexLocker locker(&mutex);
picsPath = settingsCache->getPicsPath();
}
QPixmapCache::clear();
PictureLoader::PictureLoader()
: QObject(0)
{
worker = new PictureLoaderWorker;
connect(settingsCache, SIGNAL(picsPathChanged()), this, SLOT(picsPathChanged()));
connect(settingsCache, SIGNAL(picDownloadChanged()), this, SLOT(picDownloadChanged()));
connect(worker, SIGNAL(imageLoaded(CardInfo *, const QImage &)), this, SLOT(imageLoaded(CardInfo *, const QImage &)));
}
PictureLoader::~PictureLoader()
{
worker->deleteLater();
}
void PictureLoader::internalGetCardBackPixmap(QPixmap &pixmap, QSize size)
......@@ -388,7 +399,7 @@ void PictureLoader::internalGetCardBackPixmap(QPixmap &pixmap, QSize size)
QString backCacheKey = "_trice_card_back_" + QString::number(size.width()) + QString::number(size.height());
if(!QPixmapCache::find(backCacheKey, &pixmap))
{
qDebug() << "cache fail for" << backCacheKey;
qDebug() << "cache fail for" << backCacheKey;
pixmap = QPixmap("theme:cardback").scaled(size, Qt::KeepAspectRatio, Qt::SmoothTransformation);
QPixmapCache::insert(backCacheKey, pixmap);
}
......@@ -425,7 +436,7 @@ void PictureLoader::getPixmap(QPixmap &pixmap, CardInfo *card, QSize size)
if(card)
{
// add the card to the load queue
getInstance().enqueueImageLoad(card);
getInstance().worker->enqueueImageLoad(card);
}
}
......@@ -471,6 +482,16 @@ void PictureLoader::cacheCardPixmaps(QList<CardInfo *> cards)
if(QPixmapCache::find(key, &tmp))
continue;
getInstance().enqueueImageLoad(card);
getInstance().worker->enqueueImageLoad(card);
}
}
void PictureLoader::picDownloadChanged()
{
QPixmapCache::clear();
}
void PictureLoader::picsPathChanged()
{
QPixmapCache::clear();
}
\ No newline at end of file
......@@ -28,21 +28,14 @@ public:
bool nextSet();
};
class PictureLoader : public QObject {
class PictureLoaderWorker : public QObject {
Q_OBJECT
public:
static PictureLoader& getInstance()
{
static PictureLoader instance;
return instance;
}
private:
PictureLoader();
~PictureLoader();
// Don't implement
PictureLoader(PictureLoader const&);
void operator=(PictureLoader const&);
PictureLoaderWorker();
~PictureLoaderWorker();
void enqueueImageLoad(CardInfo *card);
private:
static QStringList md5Blacklist;
QThread *pictureLoaderThread;
......@@ -55,18 +48,9 @@ private:
PictureToLoad cardBeingDownloaded;
bool picDownload, downloadRunning, loadQueueRunning;
void startNextPicDownload();
void imageLoaded(CardInfo *card, const QImage &image);
QString getPicUrl();
bool cardImageExistsOnDisk(QString & setName, QString & correctedCardname);
bool imageIsBlackListed(const QByteArray &picData);
public:
void enqueueImageLoad(CardInfo *card);
static void getPixmap(QPixmap &pixmap, CardInfo *card, QSize size);
static void clearPixmapCache(CardInfo *card);
static void clearPixmapCache();
static void cacheCardPixmaps(QList<CardInfo *> cards);
protected:
static void internalGetCardBackPixmap(QPixmap &pixmap, QSize size);
private slots:
void picDownloadFinished(QNetworkReply *reply);
void picDownloadFailed();
......@@ -77,6 +61,36 @@ public slots:
void processLoadQueue();
signals:
void startLoadQueue();
void imageLoaded(CardInfo *card, const QImage &image);
};
class PictureLoader : public QObject {
Q_OBJECT
public:
static PictureLoader& getInstance()
{
static PictureLoader instance;
return instance;
}
private:
PictureLoader();
~PictureLoader();
// Don't implement
PictureLoader(PictureLoader const&);
void operator=(PictureLoader const&);
PictureLoaderWorker * worker;
public:
static void getPixmap(QPixmap &pixmap, CardInfo *card, QSize size);
static void clearPixmapCache(CardInfo *card);
static void clearPixmapCache();
static void cacheCardPixmaps(QList<CardInfo *> cards);
protected:
static void internalGetCardBackPixmap(QPixmap &pixmap, QSize size);
private slots:
void picDownloadChanged();
void picsPathChanged();
public slots:
void imageLoaded(CardInfo *card, const QImage &image);
};
#endif
......@@ -57,3 +57,43 @@ void LayoutsSettings::setDeckEditorFilterSize(const QSize &value)
{
setValue(value,"layouts/deckEditor_FilterSize");
}
void LayoutsSettings::setGamePlayAreaGeometry(const QByteArray &value)
{
setValue(value,"layouts/gameplayarea_geometry");
}
void LayoutsSettings::setGamePlayAreaState(const QByteArray &value)
{
setValue(value,"layouts/gameplayarea_state");
}
const QByteArray LayoutsSettings::getGamePlayAreaLayoutState()
{
return getValue("layouts/gameplayarea_state").toByteArray();
}
const QByteArray LayoutsSettings::getGamePlayAreaGeometry()
{
return getValue("layouts/gameplayarea_geometry").toByteArray();
}
void LayoutsSettings::setReplayPlayAreaGeometry(const QByteArray &value)
{
setValue(value,"layouts/replayplayarea_geometry");
}
void LayoutsSettings::setReplayPlayAreaState(const QByteArray &value)
{
setValue(value,"layouts/replayplayarea_state");
}
const QByteArray LayoutsSettings::getReplayPlayAreaLayoutState()
{
return getValue("layouts/replayplayarea_state").toByteArray();
}
const QByteArray LayoutsSettings::getReplayPlayAreaGeometry()
{
return getValue("layouts/replayplayarea_geometry").toByteArray();
}
......@@ -15,12 +15,20 @@ public:
void setDeckEditorCardSize(const QSize &value);
void setDeckEditorDeckSize(const QSize &value);
void setDeckEditorFilterSize(const QSize &value);
void setGamePlayAreaGeometry(const QByteArray &value);
void setGamePlayAreaState(const QByteArray &value);
void setReplayPlayAreaGeometry(const QByteArray &value);
void setReplayPlayAreaState(const QByteArray &value);
const QByteArray getDeckEditorLayoutState();
const QByteArray getDeckEditorGeometry();
const QSize getDeckEditorCardSize();
const QSize getDeckEditorDeckSize();
const QSize getDeckEditorFilterSize();
const QByteArray getGamePlayAreaLayoutState();
const QByteArray getGamePlayAreaGeometry();
const QByteArray getReplayPlayAreaLayoutState();
const QByteArray getReplayPlayAreaGeometry();
signals:
public slots:
......
......@@ -612,4 +612,4 @@ void SettingsCache::setNotifyAboutUpdate(int _notifyaboutupdate)
{
notifyAboutUpdates = _notifyaboutupdate;
settings->setValue("personal/updatenotification", notifyAboutUpdates);
}
}
\ No newline at end of file
......@@ -243,4 +243,5 @@ void ShortcutsSettings::fillDefaultShorcuts()
defaultShortCuts["Player/phase9"] = parseSequenceString("F9");
defaultShortCuts["tab_room/aClearChat"] = parseSequenceString("F12");
defaultShortCuts["DlgLoadDeckFromClipboard/refreshButton"] = parseSequenceString("F5");
defaultShortCuts["Player/aResetLayout"] = parseSequenceString("");
}
......@@ -170,6 +170,8 @@ void SoundEngine::themeChangedSlot()
<< "player_join" << "player_leave" << "player_disconnect" << "player_reconnect" << "player_concede"
// Spectator
<< "spectator_join" << "spectator_leave"
// Buddy
<< "buddy_join" << "buddy_leave"
// Chat & UI
<< "chat_mention" << "all_mention" << "private_message";
......
......@@ -4,8 +4,9 @@
#include <QApplication>
#include <QDebug>
Tab::Tab(TabSupervisor *_tabSupervisor, QWidget *parent)
: QWidget(parent), tabSupervisor(_tabSupervisor), contentsChanged(false), infoPopup(0)
: QMainWindow(parent), tabSupervisor(_tabSupervisor), contentsChanged(false), infoPopup(0)
{
setAttribute(Qt::WA_DeleteOnClose);
}
void Tab::showCardInfoPopup(const QPoint &pos, const QString &cardName)
......
#ifndef TAB_H
#define TAB_H
#include <QWidget>
#include <QMainWindow>
class QMenu;
class TabSupervisor;
class CardInfoWidget;
class Tab : public QWidget {
class Tab : public QMainWindow {
Q_OBJECT
signals:
void userEvent(bool globalEvent = true);
......
......@@ -83,7 +83,10 @@ TabAdmin::TabAdmin(TabSupervisor *_tabSupervisor, AbstractClient *_client, bool
mainLayout->addWidget(lockButton);
retranslateUi();
setLayout(mainLayout);
QWidget * mainWidget = new QWidget(this);
mainWidget->setLayout(mainLayout);
setCentralWidget(mainWidget);
}
void TabAdmin::retranslateUi()
......
......@@ -52,30 +52,6 @@ void SearchLineEdit::keyPressEvent(QKeyEvent *event)
QLineEdit::keyPressEvent(event);
}
void TabDeckEditor::createShowHideDocksButtons()
{
btnFilter = new QPushButton(QPixmap("theme:icons/view"),QString());
btnFilter->setObjectName("btnFilter");
btnFilter->setCheckable(true);
btnFilter->setChecked(true);
btnFilter->setMaximumWidth(30);
searchLayout->addWidget(btnFilter);
btnDeck = new QPushButton(QPixmap("theme:hand"),QString());
btnDeck->setObjectName("btnDeck");
btnDeck->setCheckable(true);
btnDeck->setChecked(true);
btnDeck->setMaximumWidth(30);
searchLayout->addWidget(btnDeck);
btnCard = new QPushButton(QPixmap("theme:cardback"),QString());
btnCard->setObjectName("btnCard");
btnCard->setCheckable(true);
btnCard->setChecked(true);
btnCard->setMaximumWidth(30);
searchLayout->addWidget(btnCard);
}
void TabDeckEditor::createDeckDock()
{
deckModel = new DeckListModel(this);
......@@ -160,7 +136,7 @@ void TabDeckEditor::createDeckDock()
rightFrame->addWidget(deckView, 10);
rightFrame->addLayout(deckToolbarLayout);
deckDock = new QDockWidget(MainWindow);
deckDock = new QDockWidget(this);
deckDock->setObjectName("deckDock");
deckDock->setMinimumSize(QSize(200, 41));
......@@ -171,8 +147,8 @@ void TabDeckEditor::createDeckDock()
deckDockContents->setLayout(rightFrame);
deckDock->setWidget(deckDockContents);
connect(btnDeck,SIGNAL(toggled(bool)),deckDock,SLOT(setVisible(bool)));
deckDock->installEventFilter(this);
connect(deckDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
}
void TabDeckEditor::createCardInfoDock()
......@@ -183,7 +159,7 @@ void TabDeckEditor::createCardInfoDock()
cardInfoFrame->setObjectName("cardInfoFrame");
cardInfoFrame->addWidget(cardInfo);
cardInfoDock = new QDockWidget(MainWindow);
cardInfoDock = new QDockWidget(this);
cardInfoDock->setObjectName("cardInfoDock");
cardInfoDock->setMinimumSize(QSize(200, 41));
......@@ -194,8 +170,8 @@ void TabDeckEditor::createCardInfoDock()
cardInfoDockContents->setLayout(cardInfoFrame);
cardInfoDock->setWidget(cardInfoDockContents);
connect(btnCard,SIGNAL(toggled(bool)),cardInfoDock,SLOT(setVisible(bool)));
cardInfoDock->installEventFilter(this);
connect(cardInfoDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
}
void TabDeckEditor::createFiltersDock()
......@@ -243,17 +219,17 @@ void TabDeckEditor::createFiltersDock()
filterFrame->setObjectName("filterFrame");
filterFrame->addWidget(filterBox);
filterDock = new QDockWidget(MainWindow);
filterDock = new QDockWidget(this);
filterDock->setObjectName("filterDock");
filterDock->setFeatures(QDockWidget::DockWidgetClosable|QDockWidget::DockWidgetFloatable|QDockWidget::DockWidgetMovable);
QWidget *filterDockContents = new QWidget(MainWindow);
QWidget *filterDockContents = new QWidget(this);
filterDockContents->setObjectName("filterDockContents");
filterDockContents->setLayout(filterFrame);
filterDock->setWidget(filterDockContents);
connect(btnFilter,SIGNAL(toggled(bool)),filterDock,SLOT(setVisible(bool)));
filterDock->installEventFilter(this);
connect(filterDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
}
void TabDeckEditor::createMenus()
......@@ -297,9 +273,6 @@ void TabDeckEditor::createMenus()
aEditTokens = new QAction(QString(), this);
connect(aEditTokens, SIGNAL(triggered()), this, SLOT(actEditTokens()));
aResetLayout = new QAction(QString(), this);
connect(aResetLayout,SIGNAL(triggered()),this,SLOT(restartLayout()));
deckMenu = new QMenu(this);
deckMenu->addAction(aNewDeck);
deckMenu->addAction(aLoadDeck);
......@@ -313,8 +286,6 @@ void TabDeckEditor::createMenus()
deckMenu->addSeparator();
deckMenu->addAction(aAnalyzeDeck);
deckMenu->addSeparator();
deckMenu->addAction(aResetLayout);
deckMenu->addSeparator();
deckMenu->addAction(aClose);
addTabMenu(deckMenu);
......@@ -338,6 +309,41 @@ void TabDeckEditor::createMenus()
dbMenu->addAction(aOpenCustomsetsFolder);
#endif
addTabMenu(dbMenu);
viewMenu = new QMenu(this);
cardInfoDockMenu = viewMenu->addMenu(QString());
deckDockMenu = viewMenu->addMenu(QString());
filterDockMenu = viewMenu->addMenu(QString());
aCardInfoDockVisible = cardInfoDockMenu->addAction(QString());
aCardInfoDockVisible->setCheckable(true);
connect(aCardInfoDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
aCardInfoDockFloating = cardInfoDockMenu->addAction(QString());
aCardInfoDockFloating->setCheckable(true);
connect(aCardInfoDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
aDeckDockVisible = deckDockMenu->addAction(QString());
aDeckDockVisible->setCheckable(true);
connect(aDeckDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
aDeckDockFloating = deckDockMenu->addAction(QString());
aDeckDockFloating->setCheckable(true);
connect(aDeckDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
aFilterDockVisible = filterDockMenu->addAction(QString());
aFilterDockVisible->setCheckable(true);
connect(aFilterDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
aFilterDockFloating = filterDockMenu->addAction(QString());
aFilterDockFloating->setCheckable(true);
connect(aFilterDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
viewMenu->addSeparator();
aResetLayout = viewMenu->addAction(QString());
connect(aResetLayout,SIGNAL(triggered()),this,SLOT(restartLayout()));
viewMenu->addAction(aResetLayout);
addTabMenu(viewMenu);
}
void TabDeckEditor::createCentralFrame()
......@@ -414,41 +420,43 @@ void TabDeckEditor::createCentralFrame()
searchLayout->setObjectName("searchLayout");
searchLayout->addWidget(deckEditToolBar);
searchLayout->addWidget(searchEdit);
createShowHideDocksButtons();
centralFrame = new QVBoxLayout;
centralFrame->setObjectName("centralFrame");
centralFrame->addLayout(searchLayout);
centralFrame->addWidget(databaseView);
centralWidget = new QWidget(MainWindow);
centralWidget = new QWidget(this);
centralWidget->setObjectName("centralWidget");
centralWidget->setLayout(centralFrame);
MainWindow->setCentralWidget(centralWidget);
MainWindow->setDockOptions(QMainWindow::AnimatedDocks|QMainWindow::AllowNestedDocks|QMainWindow::AllowTabbedDocks);
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->setObjectName("mainLayout");
mainLayout->addWidget(MainWindow);
setLayout(mainLayout);
setCentralWidget(centralWidget);
setDockOptions(QMainWindow::AnimatedDocks|QMainWindow::AllowNestedDocks|QMainWindow::AllowTabbedDocks);
}
void TabDeckEditor::restartLayout()
{
btnDeck->setChecked(true);
btnFilter->setChecked(true);
btnCard->setChecked(true);
deckDock->setVisible(true);
cardInfoDock->setVisible(true);
filterDock->setVisible(true);
deckDock->setFloating(false);
cardInfoDock->setFloating(false);
filterDock->setFloating(false);
MainWindow->addDockWidget(static_cast<Qt::DockWidgetArea>(2), deckDock);
MainWindow->addDockWidget(static_cast<Qt::DockWidgetArea>(2), cardInfoDock);
MainWindow->addDockWidget(static_cast<Qt::DockWidgetArea>(2), filterDock);
aCardInfoDockVisible->setChecked(true);
aDeckDockVisible->setChecked(true);
aFilterDockVisible->setChecked(true);
MainWindow->splitDockWidget(cardInfoDock, deckDock, Qt::Horizontal);
MainWindow->splitDockWidget(cardInfoDock, filterDock, Qt::Vertical);
aCardInfoDockFloating->setChecked(false);
aDeckDockFloating->setChecked(false);
aFilterDockFloating->setChecked(false);
addDockWidget(static_cast<Qt::DockWidgetArea>(2), deckDock);
addDockWidget(static_cast<Qt::DockWidgetArea>(2), cardInfoDock);
addDockWidget(static_cast<Qt::DockWidgetArea>(2), filterDock);
splitDockWidget(cardInfoDock, deckDock, Qt::Horizontal);
splitDockWidget(cardInfoDock, filterDock, Qt::Vertical);
deckDock->setMinimumWidth(360);
deckDock->setMaximumWidth(360);
......@@ -496,12 +504,20 @@ void TabDeckEditor::refreshShortcuts()
void TabDeckEditor::loadLayout()
{
MainWindow->restoreState(settingsCache->layouts().getDeckEditorLayoutState());
MainWindow->restoreGeometry(settingsCache->layouts().getDeckEditorGeometry());
restoreState(settingsCache->layouts().getDeckEditorLayoutState());
restoreGeometry(settingsCache->layouts().getDeckEditorGeometry());
aCardInfoDockVisible->setChecked(cardInfoDock->isVisible());
aFilterDockVisible->setChecked(filterDock->isVisible());
aDeckDockVisible->setChecked(deckDock->isVisible());
btnCard->setChecked(!cardInfoDock->isHidden());
btnFilter->setChecked(!filterDock->isHidden());
btnDeck->setChecked(!deckDock->isHidden());
aCardInfoDockFloating->setEnabled(aCardInfoDockVisible->isChecked());
aDeckDockFloating->setEnabled(aDeckDockVisible->isChecked());
aFilterDockFloating->setEnabled(aFilterDockVisible->isChecked());
aCardInfoDockFloating->setChecked(cardInfoDock->isFloating());
aFilterDockFloating->setChecked(filterDock->isFloating());
aDeckDockFloating->setChecked(deckDock->isFloating());
cardInfoDock->setMinimumSize(settingsCache->layouts().getDeckEditorCardSize());
cardInfoDock->setMaximumSize(settingsCache->layouts().getDeckEditorCardSize());
......@@ -518,8 +534,7 @@ void TabDeckEditor::loadLayout()
TabDeckEditor::TabDeckEditor(TabSupervisor *_tabSupervisor, QWidget *parent)
: Tab(_tabSupervisor, parent), modified(false)
{
MainWindow = new QMainWindow;
MainWindow->setObjectName("MainWindow");
setObjectName("TabDeckEditor");
createMenus();
......@@ -587,13 +602,25 @@ void TabDeckEditor::retranslateUi()
aEditSets->setText(tr("&Edit sets..."));
aEditTokens->setText(tr("Edit &tokens..."));
btnCard->setToolTip(tr("Show/Hide card information"));
btnDeck->setToolTip(tr("Show/Hide deck"));
btnFilter->setToolTip(tr("Show/Hide filters"));
aResetLayout->setText(tr("Reset layout"));
cardInfoDock->setWindowTitle(tr("Card Info"));
deckDock->setWindowTitle(tr("Deck"));
filterDock->setWindowTitle(tr("Filters"));
viewMenu->setTitle(tr("&View"));
cardInfoDockMenu->setTitle(tr("Card Info"));
deckDockMenu->setTitle(tr("Deck"));
filterDockMenu->setTitle(tr("Filters"));
aCardInfoDockVisible->setText(tr("Visible"));
aCardInfoDockFloating->setText(tr("Floating"));
aDeckDockVisible->setText(tr("Visible"));
aDeckDockFloating->setText(tr("Floating"));
aFilterDockVisible->setText(tr("Visible"));
aFilterDockFloating->setText(tr("Floating"));
aResetLayout->setText(tr("Reset layout"));
}
QString TabDeckEditor::getTabText() const
......@@ -998,28 +1025,6 @@ void TabDeckEditor::setPriceTagFeatureEnabled(int /* enabled */)
deckModel->pricesUpdated();
}
bool TabDeckEditor::eventFilter(QObject * o, QEvent * e)
{
if(e->type() == QEvent::Close)
{
if(o == cardInfoDock)
btnCard->setChecked(false);
else if(o == deckDock)
btnDeck->setChecked(false);
else if(o == filterDock)
btnFilter->setChecked(false);
}
if( o == this && e->type() == QEvent::Hide){
settingsCache->layouts().setDeckEditorLayoutState(MainWindow->saveState());
settingsCache->layouts().setDeckEditorGeometry(MainWindow->saveGeometry());
settingsCache->layouts().setDeckEditorCardSize(cardInfoDock->size());
settingsCache->layouts().setDeckEditorFilterSize(filterDock->size());
settingsCache->layouts().setDeckEditorDeckSize(deckDock->size());
}
return false;
}
/*
void TabDeckEditor::actUpdatePrices()
{
......@@ -1105,3 +1110,99 @@ void TabDeckEditor::checkFirstRunDetected()
actEditSets();
}
}
// Method uses to sync docks state with menu items state
bool TabDeckEditor::eventFilter(QObject * o, QEvent * e)
{
if(e->type() == QEvent::Close)
{
if(o == cardInfoDock)
{
aCardInfoDockVisible->setChecked(false);
aCardInfoDockFloating->setEnabled(false);
} else if(o == deckDock) {
aDeckDockVisible->setChecked(false);
aDeckDockFloating->setEnabled(false);
} else if(o == filterDock) {
aFilterDockVisible->setChecked(false);
aFilterDockFloating->setEnabled(false);
}
}
if( o == this && e->type() == QEvent::Hide){
settingsCache->layouts().setDeckEditorLayoutState(saveState());
settingsCache->layouts().setDeckEditorGeometry(saveGeometry());
settingsCache->layouts().setDeckEditorCardSize(cardInfoDock->size());
settingsCache->layouts().setDeckEditorFilterSize(filterDock->size());
settingsCache->layouts().setDeckEditorDeckSize(deckDock->size());
}
return false;
}
void TabDeckEditor::dockVisibleTriggered()
{
QObject *o = sender();
if(o == aCardInfoDockVisible)
{
cardInfoDock->setVisible(aCardInfoDockVisible->isChecked());
aCardInfoDockFloating->setEnabled(aCardInfoDockVisible->isChecked());
return;
}
if(o == aDeckDockVisible)
{
deckDock->setVisible(aDeckDockVisible->isChecked());
aDeckDockFloating->setEnabled(aDeckDockVisible->isChecked());
return;
}
if(o == aFilterDockVisible)
{
filterDock->setVisible(aFilterDockVisible->isChecked());
aFilterDockFloating->setEnabled(aFilterDockVisible->isChecked());
return;
}
}
void TabDeckEditor::dockFloatingTriggered()
{
QObject *o = sender();
if(o == aCardInfoDockFloating)
{
cardInfoDock->setFloating(aCardInfoDockFloating->isChecked());
return;
}
if(o == aDeckDockFloating)
{
deckDock->setFloating(aDeckDockFloating->isChecked());
return;
}
if(o == aFilterDockFloating)
{
filterDock->setFloating(aFilterDockFloating->isChecked());
return;
}
}
void TabDeckEditor::dockTopLevelChanged(bool topLevel)
{
QObject *o = sender();
if(o == cardInfoDock)
{
aCardInfoDockFloating->setChecked(topLevel);
return;
}
if(o == deckDock)
{
aDeckDockFloating->setChecked(topLevel);
return;
}
if(o == filterDock)
{
aFilterDockFloating->setChecked(topLevel);
return;
}
}
......@@ -22,7 +22,6 @@ class CardInfo;
class QGroupBox;
class QHBoxLayout;
class QPushButton;
class QMainWindow;
class QDockWidget;
class SearchLineEdit : public QLineEdit {
......@@ -79,12 +78,15 @@ class TabDeckEditor : public Tab {
void filterRemove(QAction *action);
void setPriceTagFeatureEnabled(int enabled);
bool eventFilter(QObject *o, QEvent *e);
void loadLayout();
void restartLayout();
void freeDocksSize();
void refreshShortcuts();
bool eventFilter(QObject *o, QEvent *e);
void dockVisibleTriggered();
void dockFloatingTriggered();
void dockTopLevelChanged(bool topLevel);
private:
CardInfo *currentCardInfo() const;
void addCardHelper(QString zoneName);
......@@ -113,19 +115,16 @@ private:
QTreeView *filterView;
QWidget *filterBox;
QMenu *deckMenu, *dbMenu;
QMenu *deckMenu, *dbMenu, *viewMenu, *cardInfoDockMenu, *deckDockMenu, *filterDockMenu;
QAction *aNewDeck, *aLoadDeck, *aSaveDeck, *aSaveDeckAs, *aLoadDeckFromClipboard, *aSaveDeckToClipboard, *aPrintDeck, *aAnalyzeDeck, *aClose, *aOpenCustomFolder, *aOpenCustomsetsFolder;
QAction *aEditSets, *aEditTokens, *aClearFilterAll, *aClearFilterOne;
QAction *aAddCard, *aAddCardToSideboard, *aRemoveCard, *aIncrement, *aDecrement;// *aUpdatePrices;
QAction *aResetLayout;
QAction *aCardInfoDockVisible, *aCardInfoDockFloating, *aDeckDockVisible, *aDeckDockFloating, *aFilterDockVisible, *aFilterDockFloating;
bool modified;
QMainWindow *MainWindow;
QVBoxLayout *centralFrame;
QHBoxLayout *searchLayout;
QPushButton *btnFilter;
QPushButton *btnDeck;
QPushButton *btnCard;
QDockWidget *cardInfoDock;
QDockWidget *deckDock;
QDockWidget *filterDock;
......@@ -138,7 +137,6 @@ public:
void setDeck(DeckLoader *_deckLoader);
void setModified(bool _windowModified);
bool confirmClose();
void createShowHideDocksButtons();
void createDeckDock();
void createCardInfoDock();
void createFiltersDock();
......
......@@ -110,7 +110,10 @@ TabDeckStorage::TabDeckStorage(TabSupervisor *_tabSupervisor, AbstractClient *_c
rightToolBar->addAction(aDeleteRemoteDeck);
retranslateUi();
setLayout(hbox);
QWidget * mainWidget = new QWidget(this);
mainWidget->setLayout(hbox);
setCentralWidget(mainWidget);
}
void TabDeckStorage::retranslateUi()
......
......@@ -9,7 +9,9 @@
#include <QToolButton>
#include <QDebug>
#include <QCompleter>
#include <QDockWidget>
#include <QWidget>
#include <QStackedWidget>
#include "dlg_creategame.h"
#include "tab_game.h"
......@@ -35,6 +37,7 @@
#include "pictureloader.h"
#include "replay_timeline_widget.h"
#include "lineeditcompleter.h"
#include "window_sets.h"
#include <google/protobuf/descriptor.h>
#include "pending_command.h"
......@@ -93,7 +96,7 @@ void ToggleButton::setState(bool _state)
}
DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
: QWidget(parent), playerId(_playerId)
: QWidget(0), parentGame(parent), playerId(_playerId)
{
loadLocalButton = new QPushButton;
loadRemoteButton = new QPushButton;
......@@ -202,6 +205,9 @@ void TabGame::refreshShortcuts()
if (aCloseReplay) {
aCloseReplay->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aCloseReplay"));
}
if (aResetLayout) {
aResetLayout->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aResetLayout"));
}
}
void DeckViewContainer::loadLocalDeck()
......@@ -222,20 +228,20 @@ void DeckViewContainer::loadLocalDeck()
Command_DeckSelect cmd;
cmd.set_deck(deck.writeToString_Native().toStdString());
PendingCommand *pend = static_cast<TabGame *>(parent())->prepareGameCommand(cmd);
PendingCommand *pend = parentGame->prepareGameCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(deckSelectFinished(const Response &)));
static_cast<TabGame *>(parent())->sendGameCommand(pend, playerId);
parentGame->sendGameCommand(pend, playerId);
}
void DeckViewContainer::loadRemoteDeck()
{
DlgLoadRemoteDeck dlg(static_cast<TabGame *>(parent())->getClientForPlayer(playerId));
DlgLoadRemoteDeck dlg(parentGame->getClientForPlayer(playerId));
if (dlg.exec()) {
Command_DeckSelect cmd;
cmd.set_deck_id(dlg.getDeckId());
PendingCommand *pend = static_cast<TabGame *>(parent())->prepareGameCommand(cmd);
PendingCommand *pend = parentGame->prepareGameCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(deckSelectFinished(const Response &)));
static_cast<TabGame *>(parent())->sendGameCommand(pend, playerId);
parentGame->sendGameCommand(pend, playerId);
}
}
......@@ -251,7 +257,7 @@ void DeckViewContainer::readyStart()
{
Command_ReadyStart cmd;
cmd.set_ready(!readyStartButton->getState());
static_cast<TabGame *>(parent())->sendGameCommand(cmd, playerId);
parentGame->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::sideboardLockButtonClicked()
......@@ -259,7 +265,7 @@ void DeckViewContainer::sideboardLockButtonClicked()
Command_SetSideboardLock cmd;
cmd.set_locked(sideboardLockButton->getState());
static_cast<TabGame *>(parent())->sendGameCommand(cmd, playerId);
parentGame->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::sideboardPlanChanged()
......@@ -268,7 +274,7 @@ void DeckViewContainer::sideboardPlanChanged()
const QList<MoveCard_ToZone> &newPlan = deckView->getSideboardPlan();
for (int i = 0; i < newPlan.size(); ++i)
cmd.add_move_list()->CopyFrom(newPlan[i]);
static_cast<TabGame *>(parent())->sendGameCommand(cmd, playerId);
parentGame->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::setReadyStart(bool ready)
......@@ -310,11 +316,10 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
sayLabel(0),
sayEdit(0)
{
setAttribute(Qt::WA_DeleteOnClose);
// THIS CTOR IS USED ON REPLAY
gameInfo.CopyFrom(replay->game_info());
gameInfo.set_spectators_omniscient(true);
// Create list: event number -> time [ms]
// Distribute simultaneous events evenly across 1 second.
unsigned int lastEventTimestamp = 0;
......@@ -323,106 +328,41 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
int j = i + 1;
while ((j < eventCount) && (replay->event_list(j).seconds_elapsed() == lastEventTimestamp))
++j;
const int numberEventsThisSecond = j - i;
for (int k = 0; k < numberEventsThisSecond; ++k)
replayTimeline.append(replay->event_list(i + k).seconds_elapsed() * 1000 + (int) ((qreal) k / (qreal) numberEventsThisSecond * 1000));
if (j < eventCount)
lastEventTimestamp = replay->event_list(j).seconds_elapsed();
i += numberEventsThisSecond - 1;
}
phasesToolbar = new PhasesToolbar;
scene = new GameScene(phasesToolbar, this);
gameView = new GameView(scene);
gameView->hide();
cardInfo = new CardFrame();
playerListWidget = new PlayerListWidget(0, 0, this);
playerListWidget->setFocusPolicy(Qt::NoFocus);
messageLog = new MessageLogWidget(tabSupervisor, this);
connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfo, SLOT(setCard(QString)));
connect(messageLog, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
deckViewContainerLayout = new QVBoxLayout;
QVBoxLayout *messageLogLayout = new QVBoxLayout;
messageLogLayout->setContentsMargins(0, 0, 0, 0);
messageLogLayout->addWidget(messageLog);
QWidget *messageLogLayoutWidget = new QWidget;
messageLogLayoutWidget->setLayout(messageLogLayout);
timelineWidget = new ReplayTimelineWidget;
timelineWidget->setTimeline(replayTimeline);
connect(timelineWidget, SIGNAL(processNextEvent()), this, SLOT(replayNextEvent()));
connect(timelineWidget, SIGNAL(replayFinished()), this, SLOT(replayFinished()));
replayStartButton = new QToolButton;
replayStartButton->setIconSize(QSize(32, 32));
replayStartButton->setIcon(QPixmap("theme:replay/start"));
connect(replayStartButton, SIGNAL(clicked()), this, SLOT(replayStartButtonClicked()));
replayPauseButton = new QToolButton;
replayPauseButton->setIconSize(QSize(32, 32));
replayPauseButton->setEnabled(false);
replayPauseButton->setIcon(QPixmap("theme:replay/pause"));
connect(replayPauseButton, SIGNAL(clicked()), this, SLOT(replayPauseButtonClicked()));
replayFastForwardButton = new QToolButton;
replayFastForwardButton->setIconSize(QSize(32, 32));
replayFastForwardButton->setEnabled(false);
replayFastForwardButton->setIcon(QPixmap("theme:replay/fastforward"));
replayFastForwardButton->setCheckable(true);
connect(replayFastForwardButton, SIGNAL(toggled(bool)), this, SLOT(replayFastForwardButtonToggled(bool)));
splitter = new QSplitter(Qt::Vertical);
splitter->addWidget(cardInfo);
splitter->addWidget(playerListWidget);
splitter->addWidget(messageLogLayoutWidget);
mainLayout = new QHBoxLayout;
mainLayout->addWidget(gameView, 10);
mainLayout->addLayout(deckViewContainerLayout, 10);
mainLayout->addWidget(splitter);
QHBoxLayout *replayControlLayout = new QHBoxLayout;
replayControlLayout->addWidget(timelineWidget, 10);
replayControlLayout->addWidget(replayStartButton);
replayControlLayout->addWidget(replayPauseButton);
replayControlLayout->addWidget(replayFastForwardButton);
QVBoxLayout *superMainLayout = new QVBoxLayout;
superMainLayout->addLayout(mainLayout);
superMainLayout->addLayout(replayControlLayout);
aNextPhase = 0;
aNextTurn = 0;
aRemoveLocalArrows = 0;
aRotateViewCW = 0;
aRotateViewCCW = 0;
aGameInfo = 0;
aConcede = 0;
aLeaveGame = 0;
aCloseReplay = new QAction(this);
connect(aCloseReplay, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
phasesMenu = 0;
gameMenu = new QMenu(this);
gameMenu->addAction(aCloseReplay);
addTabMenu(gameMenu);
createCardInfoDock(true);
createPlayerListDock(true);
createMessageDock(true);
createPlayAreaWidget(true);
createDeckViewContainerWidget(true);
createReplayDock();
addDockWidget(Qt::RightDockWidgetArea, cardInfoDock);
addDockWidget(Qt::RightDockWidgetArea, playerListDock);
addDockWidget(Qt::RightDockWidgetArea, messageLayoutDock);
addDockWidget(Qt::BottomDockWidgetArea, replayDock);
mainWidget = new QStackedWidget(this);
mainWidget->addWidget(deckViewContainerWidget);
mainWidget->addWidget(gamePlayAreaWidget);
setCentralWidget(mainWidget);
createReplayMenuItems();
createViewMenuItems();
retranslateUi();
connect(&settingsCache->shortcuts(), SIGNAL(shortCutchanged()),this,SLOT(refreshShortcuts()));
refreshShortcuts();
setLayout(superMainLayout);
splitter->restoreState(settingsCache->getTabGameSplitterSizes());
splitter->setChildrenCollapsible(false);
messageLog->logReplayStarted(gameInfo.game_id());
QTimer::singleShot(0, this, SLOT(loadLayout()));
}
TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_clients, const Event_GameJoined &event, const QMap<int, QString> &_roomGameTypes)
......@@ -438,139 +378,39 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
currentPhase(-1),
activeCard(0),
gameClosed(false),
replay(0)
replay(0),
replayDock(0)
{
// THIS CTOR IS USED ON GAMES
gameInfo.set_started(false);
gameTimer = new QTimer(this);
gameTimer->setInterval(1000);
connect(gameTimer, SIGNAL(timeout()), this, SLOT(incrementGameTime()));
gameTimer->start();
phasesToolbar = new PhasesToolbar;
connect(phasesToolbar, SIGNAL(sendGameCommand(const ::google::protobuf::Message &, int)), this, SLOT(sendGameCommand(const ::google::protobuf::Message &, int)));
scene = new GameScene(phasesToolbar, this);
gameView = new GameView(scene);
gameView->hide();
cardInfo = new CardFrame();
playerListWidget = new PlayerListWidget(tabSupervisor, clients.first(), this);
playerListWidget->setFocusPolicy(Qt::NoFocus);
connect(playerListWidget, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
timeElapsedLabel = new QLabel;
timeElapsedLabel->setAlignment(Qt::AlignCenter);
messageLog = new MessageLogWidget(tabSupervisor, this);
connect(messageLog, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfo, SLOT(setCard(QString)));
connect(messageLog, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
connect(messageLog, SIGNAL(addMentionTag(QString)), this, SLOT(addMentionTag(QString)));
connect(settingsCache, SIGNAL(chatMentionCompleterChanged()), this, SLOT(actCompleterChanged()));
sayLabel = new QLabel;
sayEdit = new LineEditCompleter;
sayLabel->setBuddy(sayEdit);
QHBoxLayout *hLayout = new QHBoxLayout;
hLayout->addWidget(sayLabel);
hLayout->addWidget(sayEdit);
deckViewContainerLayout = new QVBoxLayout;
QVBoxLayout *messageLogLayout = new QVBoxLayout;
messageLogLayout->setContentsMargins(0, 0, 0, 0);
messageLogLayout->addWidget(timeElapsedLabel);
messageLogLayout->addWidget(messageLog);
messageLogLayout->addLayout(hLayout);
QWidget *messageLogLayoutWidget = new QWidget;
messageLogLayoutWidget->setLayout(messageLogLayout);
splitter = new QSplitter(Qt::Vertical);
splitter->addWidget(cardInfo);
splitter->addWidget(playerListWidget);
splitter->addWidget(messageLogLayoutWidget);
mainLayout = new QHBoxLayout;
mainLayout->addWidget(gameView, 10);
mainLayout->addLayout(deckViewContainerLayout, 10);
mainLayout->addWidget(splitter);
if (spectator && !gameInfo.spectators_can_chat() && tabSupervisor->getAdminLocked()) {
sayLabel->hide();
sayEdit->hide();
}
connect(tabSupervisor, SIGNAL(adminLockChanged(bool)), this, SLOT(adminLockChanged(bool)));
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(actSay()));
createCardInfoDock();
createPlayerListDock();
createMessageDock();
createPlayAreaWidget();
createDeckViewContainerWidget();
// Menu actions
aNextPhase = new QAction(this);
connect(aNextPhase, SIGNAL(triggered()), this, SLOT(actNextPhase()));
aNextTurn = new QAction(this);
connect(aNextTurn, SIGNAL(triggered()), this, SLOT(actNextTurn()));
aRemoveLocalArrows = new QAction(this);
connect(aRemoveLocalArrows, SIGNAL(triggered()), this, SLOT(actRemoveLocalArrows()));
aRotateViewCW = new QAction(this);
connect(aRotateViewCW, SIGNAL(triggered()), this, SLOT(actRotateViewCW()));
aRotateViewCCW = new QAction(this);
connect(aRotateViewCCW, SIGNAL(triggered()), this, SLOT(actRotateViewCCW()));
aGameInfo = new QAction(this);
connect(aGameInfo, SIGNAL(triggered()), this, SLOT(actGameInfo()));
aConcede = new QAction(this);
connect(aConcede, SIGNAL(triggered()), this, SLOT(actConcede()));
aLeaveGame = new QAction(this);
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
aCloseReplay = 0;
phasesMenu = new QMenu(this);
for (int i = 0; i < phasesToolbar->phaseCount(); ++i) {
QAction *temp = new QAction(QString(), this);
connect(temp, SIGNAL(triggered()), this, SLOT(actPhaseAction()));
phasesMenu->addAction(temp);
phaseActions.append(temp);
}
addDockWidget(Qt::RightDockWidgetArea, cardInfoDock);
addDockWidget(Qt::RightDockWidgetArea, playerListDock);
addDockWidget(Qt::RightDockWidgetArea, messageLayoutDock);
phasesMenu->addSeparator();
phasesMenu->addAction(aNextPhase);
gameMenu = new QMenu(this);
playersSeparator = gameMenu->addSeparator();
gameMenu->addMenu(phasesMenu);
gameMenu->addAction(aNextTurn);
gameMenu->addSeparator();
gameMenu->addAction(aRemoveLocalArrows);
gameMenu->addAction(aRotateViewCW);
gameMenu->addAction(aRotateViewCCW);
gameMenu->addSeparator();
gameMenu->addAction(aGameInfo);
gameMenu->addAction(aConcede);
gameMenu->addAction(aLeaveGame);
addTabMenu(gameMenu);
mainWidget = new QStackedWidget(this);
mainWidget->addWidget(deckViewContainerWidget);
mainWidget->addWidget(gamePlayAreaWidget);
setCentralWidget(mainWidget);
createMenuItems();
createViewMenuItems();
retranslateUi();
connect(&settingsCache->shortcuts(), SIGNAL(shortCutchanged()),this,SLOT(refreshShortcuts()));
refreshShortcuts();
setLayout(mainLayout);
splitter->restoreState(settingsCache->getTabGameSplitterSizes());
splitter->setChildrenCollapsible(false);
messageLog->logGameJoined(gameInfo.game_id());
// append game to rooms game list for others to see
for (int i = gameInfo.game_types_size() - 1; i >= 0; i--)
gameTypes.append(roomGameTypes.find(gameInfo.game_types(i)).value());
completer = new QCompleter(autocompleteUserList, sayEdit);
completer->setCaseSensitivity(Qt::CaseInsensitive);
completer->setMaxVisibleItems(5);
#if QT_VERSION >= 0x050000
completer->setFilterMode(Qt::MatchStartsWith);
#endif
sayEdit->setCompleter(completer);
actCompleterChanged();
QTimer::singleShot(0, this, SLOT(loadLayout()));
}
void TabGame::addMentionTag(QString value) {
......@@ -585,21 +425,34 @@ void TabGame::emitUserEvent() {
TabGame::~TabGame()
{
delete replay;
settingsCache->setTabGameSplitterSizes(splitter->saveState());
if(replay)
{
settingsCache->layouts().setReplayPlayAreaState(saveState());
settingsCache->layouts().setReplayPlayAreaGeometry(saveGeometry());
delete replay;
} else {
settingsCache->layouts().setGamePlayAreaState(saveState());
settingsCache->layouts().setGamePlayAreaGeometry(saveGeometry());
}
QMapIterator<int, Player *> i(players);
while (i.hasNext())
delete i.next().value();
players.clear();
delete deckViewContainerLayout;
emit gameClosing(this);
}
void TabGame::retranslateUi()
{
QString tabText = getTabText() + " - ";
cardInfoDock->setWindowTitle((cardInfoDock->isWindow() ? tabText : QString()) + tr("Card Info"));
playerListDock->setWindowTitle((playerListDock->isWindow() ? tabText : QString()) + tr("Player List"));
messageLayoutDock->setWindowTitle((messageLayoutDock->isWindow() ? tabText : QString()) + tr("Messages"));
if(replayDock)
replayDock->setWindowTitle((replayDock->isWindow() ? tabText : QString()) + tr("Replay Timeline"));
if (phasesMenu) {
for (int i = 0; i < phaseActions.size(); ++i)
phaseActions[i]->setText(phasesToolbar->getLongPhaseName(i));
......@@ -633,9 +486,33 @@ void TabGame::retranslateUi()
if (aCloseReplay) {
aCloseReplay->setText(tr("C&lose replay"));
}
if (sayLabel)
if (sayLabel){
sayLabel->setText(tr("&Say:"));
}
viewMenu->setTitle(tr("&View"));
cardInfoDockMenu->setTitle(tr("Card Info"));
messageLayoutDockMenu->setTitle(tr("Messages"));
playerListDockMenu->setTitle(tr("Player List"));
aCardInfoDockVisible->setText(tr("Visible"));
aCardInfoDockFloating->setText(tr("Floating"));
aMessageLayoutDockVisible->setText(tr("Visible"));
aMessageLayoutDockFloating->setText(tr("Floating"));
aPlayerListDockVisible->setText(tr("Visible"));
aPlayerListDockFloating->setText(tr("Floating"));
if(replayDock)
{
replayDockMenu->setTitle(tr("Replay Timeline"));
aReplayDockVisible->setText(tr("Visible"));
aReplayDockFloating->setText(tr("Floating"));
}
aResetLayout->setText(tr("Reset layout"));
cardInfo->retranslateUi();
QMapIterator<int, Player *> i(players);
......@@ -955,8 +832,9 @@ void TabGame::startGame(bool resuming)
i.value()->setReadyStart(false);
i.value()->hide();
}
mainLayout->removeItem(deckViewContainerLayout);
mainWidget->setCurrentWidget(gamePlayAreaWidget);
if (!resuming) {
QMapIterator<int, Player *> playerIterator(players);
while (playerIterator.hasNext())
......@@ -966,7 +844,6 @@ void TabGame::startGame(bool resuming)
playerListWidget->setGameStarted(true, resuming);
gameInfo.set_started(true);
static_cast<GameScene *>(gameView->scene())->rearrange();
gameView->show();
if(sayEdit && players.size() > 1)
sayEdit->setFocus();
}
......@@ -981,12 +858,12 @@ void TabGame::stopGame()
i.next();
i.value()->show();
}
mainLayout->insertLayout(1, deckViewContainerLayout, 10);
mainWidget->setCurrentWidget(deckViewContainerWidget);
playerListWidget->setActivePlayer(-1);
playerListWidget->setGameStarted(false, false);
gameInfo.set_started(false);
gameView->hide();
}
void TabGame::closeGame()
......@@ -1335,3 +1212,478 @@ void TabGame::updateCardMenu(AbstractCardItem *card)
p = players.value(localPlayerId);
p->updateCardMenu(static_cast<CardItem *>(card));
}
void TabGame::createMenuItems()
{
aNextPhase = new QAction(this);
connect(aNextPhase, SIGNAL(triggered()), this, SLOT(actNextPhase()));
aNextTurn = new QAction(this);
connect(aNextTurn, SIGNAL(triggered()), this, SLOT(actNextTurn()));
aRemoveLocalArrows = new QAction(this);
connect(aRemoveLocalArrows, SIGNAL(triggered()), this, SLOT(actRemoveLocalArrows()));
aRotateViewCW = new QAction(this);
connect(aRotateViewCW, SIGNAL(triggered()), this, SLOT(actRotateViewCW()));
aRotateViewCCW = new QAction(this);
connect(aRotateViewCCW, SIGNAL(triggered()), this, SLOT(actRotateViewCCW()));
aGameInfo = new QAction(this);
connect(aGameInfo, SIGNAL(triggered()), this, SLOT(actGameInfo()));
aConcede = new QAction(this);
connect(aConcede, SIGNAL(triggered()), this, SLOT(actConcede()));
aLeaveGame = new QAction(this);
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
aCloseReplay = 0;
phasesMenu = new QMenu(this);
for (int i = 0; i < phasesToolbar->phaseCount(); ++i) {
QAction *temp = new QAction(QString(), this);
connect(temp, SIGNAL(triggered()), this, SLOT(actPhaseAction()));
phasesMenu->addAction(temp);
phaseActions.append(temp);
}
phasesMenu->addSeparator();
phasesMenu->addAction(aNextPhase);
gameMenu = new QMenu(this);
playersSeparator = gameMenu->addSeparator();
gameMenu->addMenu(phasesMenu);
gameMenu->addAction(aNextTurn);
gameMenu->addSeparator();
gameMenu->addAction(aRemoveLocalArrows);
gameMenu->addAction(aRotateViewCW);
gameMenu->addAction(aRotateViewCCW);
gameMenu->addSeparator();
gameMenu->addAction(aGameInfo);
gameMenu->addAction(aConcede);
gameMenu->addAction(aLeaveGame);
addTabMenu(gameMenu);
}
void TabGame::createReplayMenuItems()
{
aNextPhase = 0;
aNextTurn = 0;
aRemoveLocalArrows = 0;
aRotateViewCW = 0;
aRotateViewCCW = 0;
aResetLayout = 0;
aGameInfo = 0;
aConcede = 0;
aLeaveGame = 0;
aCloseReplay = new QAction(this);
connect(aCloseReplay, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
phasesMenu = 0;
gameMenu = new QMenu(this);
gameMenu->addAction(aCloseReplay);
addTabMenu(gameMenu);
}
void TabGame::createViewMenuItems()
{
viewMenu = new QMenu(this);
cardInfoDockMenu = viewMenu->addMenu(QString());
messageLayoutDockMenu = viewMenu->addMenu(QString());
playerListDockMenu = viewMenu->addMenu(QString());
aCardInfoDockVisible = cardInfoDockMenu->addAction(QString());
aCardInfoDockVisible->setCheckable(true);
connect(aCardInfoDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
aCardInfoDockFloating = cardInfoDockMenu->addAction(QString());
aCardInfoDockFloating->setCheckable(true);
connect(aCardInfoDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
aMessageLayoutDockVisible = messageLayoutDockMenu->addAction(QString());
aMessageLayoutDockVisible->setCheckable(true);
connect(aMessageLayoutDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
aMessageLayoutDockFloating = messageLayoutDockMenu->addAction(QString());
aMessageLayoutDockFloating->setCheckable(true);
connect(aMessageLayoutDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
aPlayerListDockVisible = playerListDockMenu->addAction(QString());
aPlayerListDockVisible->setCheckable(true);
connect(aPlayerListDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
aPlayerListDockFloating = playerListDockMenu->addAction(QString());
aPlayerListDockFloating->setCheckable(true);
connect(aPlayerListDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
if(replayDock)
{
replayDockMenu = viewMenu->addMenu(QString());
aReplayDockVisible = replayDockMenu->addAction(QString());
aReplayDockVisible->setCheckable(true);
connect(aReplayDockVisible,SIGNAL(triggered()),this,SLOT(dockVisibleTriggered()));
aReplayDockFloating = replayDockMenu->addAction(QString());
aReplayDockFloating->setCheckable(true);
connect(aReplayDockFloating,SIGNAL(triggered()),this,SLOT(dockFloatingTriggered()));
}
viewMenu->addSeparator();
aResetLayout = viewMenu->addAction(QString());
connect(aResetLayout,SIGNAL(triggered()),this,SLOT(actResetLayout()));
viewMenu->addAction(aResetLayout);
addTabMenu(viewMenu);
}
void TabGame::loadLayout()
{
if(replayDock)
{
restoreGeometry(settingsCache->layouts().getReplayPlayAreaGeometry());
restoreState(settingsCache->layouts().getReplayPlayAreaLayoutState());
} else {
restoreGeometry(settingsCache->layouts().getGamePlayAreaGeometry());
restoreState(settingsCache->layouts().getGamePlayAreaLayoutState());
}
aCardInfoDockVisible->setChecked(cardInfoDock->isVisible());
aMessageLayoutDockVisible->setChecked(messageLayoutDock->isVisible());
aPlayerListDockVisible->setChecked(playerListDock->isVisible());
aCardInfoDockFloating->setEnabled(aCardInfoDockVisible->isChecked());
aMessageLayoutDockFloating->setEnabled(aMessageLayoutDockVisible->isChecked());
aPlayerListDockFloating->setEnabled(aPlayerListDockVisible->isChecked());
aCardInfoDockFloating->setChecked(cardInfoDock->isFloating());
aMessageLayoutDockFloating->setChecked(messageLayoutDock->isFloating());
aPlayerListDockFloating->setChecked(playerListDock->isFloating());
if(replayDock)
{
aReplayDockVisible->setChecked(replayDock->isVisible());
aReplayDockFloating->setEnabled(aReplayDockVisible->isChecked());
aReplayDockFloating->setChecked(replayDock->isFloating());
}
}
void TabGame::actResetLayout()
{
cardInfoDock->setVisible(true);
playerListDock->setVisible(true);
messageLayoutDock->setVisible(true);
cardInfoDock->setFloating(false);
playerListDock->setFloating(false);
messageLayoutDock->setFloating(false);
aCardInfoDockVisible->setChecked(true);
aPlayerListDockVisible->setChecked(true);
aMessageLayoutDockVisible->setChecked(true);
aCardInfoDockFloating->setChecked(false);
aPlayerListDockFloating->setChecked(false);
aMessageLayoutDockFloating->setChecked(false);
addDockWidget(Qt::RightDockWidgetArea, cardInfoDock);
addDockWidget(Qt::RightDockWidgetArea, playerListDock);
addDockWidget(Qt::RightDockWidgetArea, messageLayoutDock);
if(replayDock)
{
replayDock->setVisible(true);
replayDock->setFloating(false);
addDockWidget(Qt::BottomDockWidgetArea, replayDock);
aReplayDockVisible->setChecked(true);
aReplayDockFloating->setChecked(false);
}
}
void TabGame::createPlayAreaWidget(bool bReplay)
{
phasesToolbar = new PhasesToolbar;
if(!bReplay)
connect(phasesToolbar, SIGNAL(sendGameCommand(const ::google::protobuf::Message &, int)), this, SLOT(sendGameCommand(const ::google::protobuf::Message &, int)));
scene = new GameScene(phasesToolbar, this);
gameView = new GameView(scene);
gamePlayAreaVBox = new QVBoxLayout;
gamePlayAreaVBox->addWidget(gameView);
gamePlayAreaWidget = new QWidget;
gamePlayAreaWidget->setObjectName("gamePlayAreaWidget");
gamePlayAreaWidget->setLayout(gamePlayAreaVBox);
}
void TabGame::createReplayDock()
{
timelineWidget = new ReplayTimelineWidget;
timelineWidget->setTimeline(replayTimeline);
connect(timelineWidget, SIGNAL(processNextEvent()), this, SLOT(replayNextEvent()));
connect(timelineWidget, SIGNAL(replayFinished()), this, SLOT(replayFinished()));
replayStartButton = new QToolButton;
replayStartButton->setIconSize(QSize(32, 32));
replayStartButton->setIcon(QPixmap("theme:replay/start"));
connect(replayStartButton, SIGNAL(clicked()), this, SLOT(replayStartButtonClicked()));
replayPauseButton = new QToolButton;
replayPauseButton->setIconSize(QSize(32, 32));
replayPauseButton->setEnabled(false);
replayPauseButton->setIcon(QPixmap("theme:replay/pause"));
connect(replayPauseButton, SIGNAL(clicked()), this, SLOT(replayPauseButtonClicked()));
replayFastForwardButton = new QToolButton;
replayFastForwardButton->setIconSize(QSize(32, 32));
replayFastForwardButton->setEnabled(false);
replayFastForwardButton->setIcon(QPixmap("theme:replay/fastforward"));
replayFastForwardButton->setCheckable(true);
connect(replayFastForwardButton, SIGNAL(toggled(bool)), this, SLOT(replayFastForwardButtonToggled(bool)));
replayControlLayout = new QHBoxLayout;
replayControlLayout->addWidget(timelineWidget, 10);
replayControlLayout->addWidget(replayStartButton);
replayControlLayout->addWidget(replayPauseButton);
replayControlLayout->addWidget(replayFastForwardButton);
replayControlWidget = new QWidget();
replayControlWidget->setObjectName("replayControlWidget");
replayControlWidget->setLayout(replayControlLayout);
replayDock = new QDockWidget(this);
replayDock->setObjectName("replayDock");
replayDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
replayDock->setWidget(replayControlWidget);
replayDock->setFloating(false);
replayDock->installEventFilter(this);
connect(replayDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
}
void TabGame::createDeckViewContainerWidget(bool bReplay)
{
Q_UNUSED(bReplay);
deckViewContainerWidget = new QWidget();
deckViewContainerWidget->setObjectName("deckViewContainerWidget");
deckViewContainerLayout = new QVBoxLayout;
deckViewContainerWidget->setLayout(deckViewContainerLayout);
}
void TabGame::createCardInfoDock(bool bReplay)
{
Q_UNUSED(bReplay);
cardInfo = new CardFrame();
cardHInfoLayout = new QHBoxLayout;
cardVInfoLayout = new QVBoxLayout;
cardVInfoLayout->setContentsMargins(0, 0, 0, 0);
cardVInfoLayout->addWidget(cardInfo);
cardVInfoLayout->addLayout(cardHInfoLayout);
cardBoxLayoutWidget = new QWidget;
cardBoxLayoutWidget->setLayout(cardVInfoLayout);
cardInfoDock = new QDockWidget(this);
cardInfoDock->setObjectName("cardInfoDock");
cardInfoDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
cardInfoDock->setWidget(cardBoxLayoutWidget);
cardInfoDock->setFloating(false);
cardInfoDock->installEventFilter(this);
connect(cardInfoDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
}
void TabGame::createPlayerListDock(bool bReplay)
{
if(bReplay)
{
playerListWidget = new PlayerListWidget(0, 0, this);
} else {
playerListWidget = new PlayerListWidget(tabSupervisor, clients.first(), this);
connect(playerListWidget, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
}
playerListWidget->setFocusPolicy(Qt::NoFocus);
playerListDock = new QDockWidget(this);
playerListDock->setObjectName("playerListDock");
playerListDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
playerListDock->setWidget(playerListWidget);
playerListDock->setFloating(false);
playerListDock->installEventFilter(this);
connect(playerListDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
}
void TabGame::createMessageDock(bool bReplay)
{
messageLog = new MessageLogWidget(tabSupervisor, this);
connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfo, SLOT(setCard(QString)));
connect(messageLog, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
if(!bReplay)
{
connect(messageLog, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
connect(messageLog, SIGNAL(addMentionTag(QString)), this, SLOT(addMentionTag(QString)));
connect(settingsCache, SIGNAL(chatMentionCompleterChanged()), this, SLOT(actCompleterChanged()));
timeElapsedLabel = new QLabel;
timeElapsedLabel->setAlignment(Qt::AlignCenter);
gameTimer = new QTimer(this);
gameTimer->setInterval(1000);
connect(gameTimer, SIGNAL(timeout()), this, SLOT(incrementGameTime()));
gameTimer->start();
sayLabel = new QLabel;
sayEdit = new LineEditCompleter;
sayLabel->setBuddy(sayEdit);
completer = new QCompleter(autocompleteUserList, sayEdit);
completer->setCaseSensitivity(Qt::CaseInsensitive);
completer->setMaxVisibleItems(5);
#if QT_VERSION >= 0x050000
completer->setFilterMode(Qt::MatchStartsWith);
#endif
sayEdit->setCompleter(completer);
actCompleterChanged();
if (spectator && !gameInfo.spectators_can_chat() && tabSupervisor->getAdminLocked()) {
sayLabel->hide();
sayEdit->hide();
}
connect(tabSupervisor, SIGNAL(adminLockChanged(bool)), this, SLOT(adminLockChanged(bool)));
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(actSay()));
sayHLayout = new QHBoxLayout;
sayHLayout->addWidget(sayLabel);
sayHLayout->addWidget(sayEdit);
}
messageLogLayout = new QVBoxLayout;
messageLogLayout->setContentsMargins(0, 0, 0, 0);
if(!bReplay)
messageLogLayout->addWidget(timeElapsedLabel);
messageLogLayout->addWidget(messageLog);
if(!bReplay)
messageLogLayout->addLayout(sayHLayout);
messageLogLayoutWidget = new QWidget;
messageLogLayoutWidget->setLayout(messageLogLayout);
messageLayoutDock = new QDockWidget(this);
messageLayoutDock->setObjectName("messageLayoutDock");
messageLayoutDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable);
messageLayoutDock->setWidget(messageLogLayoutWidget);
messageLayoutDock->setFloating(false);
messageLayoutDock->installEventFilter(this);
connect(messageLayoutDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
}
// Method uses to sync docks state with menu items state
bool TabGame::eventFilter(QObject * o, QEvent * e)
{
if(e->type() == QEvent::Close)
{
if(o == cardInfoDock)
{
aCardInfoDockVisible->setChecked(false);
aCardInfoDockFloating->setEnabled(false);
} else if(o == messageLayoutDock) {
aMessageLayoutDockVisible->setChecked(false);
aMessageLayoutDockFloating->setEnabled(false);
} else if(o == playerListDock) {
aPlayerListDockVisible->setChecked(false);
aPlayerListDockFloating->setEnabled(false);
} else if(o == replayDock) {
aReplayDockVisible->setChecked(false);
aReplayDockFloating->setEnabled(false);
}
}
return false;
}
void TabGame::dockVisibleTriggered()
{
QObject *o = sender();
if(o == aCardInfoDockVisible)
{
cardInfoDock->setVisible(aCardInfoDockVisible->isChecked());
aCardInfoDockFloating->setEnabled(aCardInfoDockVisible->isChecked());
return;
}
if(o == aMessageLayoutDockVisible)
{
messageLayoutDock->setVisible(aMessageLayoutDockVisible->isChecked());
aMessageLayoutDockFloating->setEnabled(aMessageLayoutDockVisible->isChecked());
return;
}
if(o == aPlayerListDockVisible)
{
playerListDock->setVisible(aPlayerListDockVisible->isChecked());
aPlayerListDockFloating->setEnabled(aPlayerListDockVisible->isChecked());
return;
}
if(o == aReplayDockVisible)
{
replayDock->setVisible(aReplayDockVisible->isChecked());
aReplayDockFloating->setEnabled(aReplayDockVisible->isChecked());
return;
}
}
void TabGame::dockFloatingTriggered()
{
QObject *o = sender();
if(o == aCardInfoDockFloating)
{
cardInfoDock->setFloating(aCardInfoDockFloating->isChecked());
return;
}
if(o == aMessageLayoutDockFloating)
{
messageLayoutDock->setFloating(aMessageLayoutDockFloating->isChecked());
return;
}
if(o == aPlayerListDockFloating)
{
playerListDock->setFloating(aPlayerListDockFloating->isChecked());
return;
}
if(o == aReplayDockFloating)
{
replayDock->setFloating(aReplayDockFloating->isChecked());
return;
}
}
void TabGame::dockTopLevelChanged(bool topLevel)
{
retranslateUi();
QObject *o = sender();
if(o == cardInfoDock)
{
aCardInfoDockFloating->setChecked(topLevel);
return;
}
if(o == messageLayoutDock)
{
aMessageLayoutDockFloating->setChecked(topLevel);
return;
}
if(o == playerListDock)
{
aPlayerListDockFloating->setChecked(topLevel);
return;
}
if(o == replayDock)
{
aReplayDockFloating->setChecked(topLevel);
return;
}
}
......@@ -56,6 +56,8 @@ class GameReplay;
class ServerInfo_User;
class PendingCommand;
class LineEditCompleter;
class QDockWidget;
class QStackedWidget;
class ToggleButton : public QPushButton {
Q_OBJECT
......@@ -77,6 +79,7 @@ private:
QPushButton *loadLocalButton, *loadRemoteButton;
ToggleButton *readyStartButton, *sideboardLockButton;
DeckView *deckView;
TabGame *parentGame;
int playerId;
private slots:
void loadLocalDeck();
......@@ -90,7 +93,7 @@ private slots:
signals:
void newCardAdded(AbstractCardItem *card);
public:
DeckViewContainer(int _playerId, TabGame *parent = 0);
DeckViewContainer(int _playerId, TabGame *parent);
void retranslateUi();
void setButtonsVisible(bool _visible);
void setReadyStart(bool ready);
......@@ -121,6 +124,7 @@ private:
QStringList gameTypes;
QCompleter *completer;
QStringList autocompleteUserList;
QStackedWidget * mainWidget;
// Replay related members
GameReplay *replay;
......@@ -128,8 +132,7 @@ private:
QList<int> replayTimeline;
ReplayTimelineWidget *timelineWidget;
QToolButton *replayStartButton, *replayPauseButton, *replayFastForwardButton;
QSplitter *splitter;
CardFrame *cardInfo;
PlayerListWidget *playerListWidget;
QLabel *timeElapsedLabel;
......@@ -140,13 +143,14 @@ private:
GameScene *scene;
GameView *gameView;
QMap<int, DeckViewContainer *> deckViewContainers;
QVBoxLayout *deckViewContainerLayout;
QHBoxLayout *mainLayout;
ZoneViewLayout *zoneLayout;
QVBoxLayout *cardVInfoLayout, *messageLogLayout, *gamePlayAreaVBox, *deckViewContainerLayout;
QHBoxLayout *cardHInfoLayout, *sayHLayout, *mainHLayout, *replayControlLayout;
QWidget *cardBoxLayoutWidget, *messageLogLayoutWidget, *gamePlayAreaWidget, *deckViewContainerWidget, *replayControlWidget;
QDockWidget *cardInfoDock, *messageLayoutDock, *playerListDock, *replayDock;
QAction *playersSeparator;
QMenu *gameMenu;
QMenu *phasesMenu;
QAction *aGameInfo, *aConcede, *aLeaveGame, *aCloseReplay, *aNextPhase, *aNextTurn, *aRemoveLocalArrows, *aRotateViewCW, *aRotateViewCCW;
QMenu *gameMenu, *phasesMenu, *viewMenu, *cardInfoDockMenu, *messageLayoutDockMenu, *playerListDockMenu, *replayDockMenu;
QAction *aGameInfo, *aConcede, *aLeaveGame, *aCloseReplay, *aNextPhase, *aNextTurn, *aRemoveLocalArrows, *aRotateViewCW, *aRotateViewCCW, *aResetLayout, *aResetReplayLayout;
QAction *aCardInfoDockVisible, *aCardInfoDockFloating, *aMessageLayoutDockVisible, *aMessageLayoutDockFloating, *aPlayerListDockVisible, *aPlayerListDockFloating, *aReplayDockVisible, *aReplayDockFloating;
QList<QAction *> phaseActions;
Player *addPlayer(int playerId, const ServerInfo_User &info);
......@@ -171,6 +175,15 @@ private:
void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
void emitUserEvent();
void createMenuItems();
void createReplayMenuItems();
void createViewMenuItems();
void createCardInfoDock(bool bReplay=false);
void createPlayerListDock(bool bReplay=false);
void createMessageDock(bool bReplay=false);
void createPlayAreaWidget(bool bReplay=false);
void createDeckViewContainerWidget(bool bReplay=false);
void createReplayDock();
signals:
void gameClosing(TabGame *tab);
void playerAdded(Player *player);
......@@ -207,7 +220,14 @@ private slots:
void refreshShortcuts();
void loadLayout();
void actCompleterChanged();
void actResetLayout();
bool eventFilter(QObject *o, QEvent *e);
void dockVisibleTriggered();
void dockFloatingTriggered();
void dockTopLevelChanged(bool topLevel);
public:
TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_clients, const Event_GameJoined &event, const QMap<int, QString> &_roomGameTypes);
TabGame(TabSupervisor *_tabSupervisor, GameReplay *replay);
......
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