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Donald Haase
Cockatrice
Commits
4a2a61ef
Commit
4a2a61ef
authored
Jan 04, 2015
by
Jeffrey Oliver
Browse files
Replace the 99 with a const int.
parent
8eb0e2db
Changes
2
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Inline
Side-by-side
cockatrice/src/gamesmodel.cpp
View file @
4a2a61ef
...
@@ -224,7 +224,7 @@ void GamesProxyModel::resetFilterParameters()
...
@@ -224,7 +224,7 @@ void GamesProxyModel::resetFilterParameters()
creatorNameFilter
=
QString
();
creatorNameFilter
=
QString
();
gameTypeFilter
.
clear
();
gameTypeFilter
.
clear
();
maxPlayersFilterMin
=
1
;
maxPlayersFilterMin
=
1
;
maxPlayersFilterMax
=
99
;
maxPlayersFilterMax
=
DEFAULT_MAX_PLAYERS_MAX
;
invalidateFilter
();
invalidateFilter
();
}
}
...
@@ -239,7 +239,7 @@ void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameType
...
@@ -239,7 +239,7 @@ void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameType
gameNameFilter
=
settings
.
value
(
"game_name_filter"
,
""
).
toString
();
gameNameFilter
=
settings
.
value
(
"game_name_filter"
,
""
).
toString
();
creatorNameFilter
=
settings
.
value
(
"creator_name_filter"
,
""
).
toString
();
creatorNameFilter
=
settings
.
value
(
"creator_name_filter"
,
""
).
toString
();
maxPlayersFilterMin
=
settings
.
value
(
"min_players"
,
1
).
toInt
();
maxPlayersFilterMin
=
settings
.
value
(
"min_players"
,
1
).
toInt
();
maxPlayersFilterMax
=
settings
.
value
(
"max_players"
,
99
).
toInt
();
maxPlayersFilterMax
=
settings
.
value
(
"max_players"
,
DEFAULT_MAX_PLAYERS_MAX
).
toInt
();
QMapIterator
<
int
,
QString
>
gameTypesIterator
(
allGameTypes
);
QMapIterator
<
int
,
QString
>
gameTypesIterator
(
allGameTypes
);
while
(
gameTypesIterator
.
hasNext
())
{
while
(
gameTypesIterator
.
hasNext
())
{
...
...
cockatrice/src/gamesmodel.h
View file @
4a2a61ef
...
@@ -50,6 +50,8 @@ private:
...
@@ -50,6 +50,8 @@ private:
QSet
<
int
>
gameTypeFilter
;
QSet
<
int
>
gameTypeFilter
;
int
maxPlayersFilterMin
,
maxPlayersFilterMax
;
int
maxPlayersFilterMin
,
maxPlayersFilterMax
;
static
const
int
DEFAULT_MAX_PLAYERS_MAX
=
99
;
/*
/*
* The game type might contain special characters, so to use it in
* The game type might contain special characters, so to use it in
* QSettings we just hash it.
* QSettings we just hash it.
...
...
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