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Donald Haase
Cockatrice
Commits
3d5ba34a
Commit
3d5ba34a
authored
Feb 04, 2010
by
Max-Wilhelm Bruker
Browse files
translation fix; minor improvement
parent
5efb92e2
Changes
17
Hide whitespace changes
Inline
Side-by-side
cockatrice/src/tab.h
View file @
3d5ba34a
...
...
@@ -7,12 +7,16 @@ class QMenu;
class
Tab
:
public
QWidget
{
Q_OBJECT
signals:
void
userEvent
();
protected:
QMenu
*
tabMenu
;
public:
Tab
(
QWidget
*
parent
=
0
)
:
QWidget
(
parent
),
tabMenu
(
0
)
{
}
QMenu
*
getTabMenu
()
const
{
return
tabMenu
;
}
virtual
QString
getTabText
()
const
=
0
;
virtual
void
retranslateUi
()
=
0
;
};
#endif
cockatrice/src/tab_chatchannel.cpp
View file @
3d5ba34a
...
...
@@ -80,6 +80,7 @@ void TabChatChannel::processJoinChannelEvent(Event_ChatJoinChannel *event)
{
textEdit
->
append
(
tr
(
"%1 has joined the channel."
).
arg
(
event
->
getPlayerName
()));
playerList
->
addItem
(
event
->
getPlayerName
());
emit
userEvent
();
}
void
TabChatChannel
::
processLeaveChannelEvent
(
Event_ChatLeaveChannel
*
event
)
...
...
@@ -90,6 +91,7 @@ void TabChatChannel::processLeaveChannelEvent(Event_ChatLeaveChannel *event)
delete
playerList
->
takeItem
(
i
);
break
;
}
emit
userEvent
();
}
void
TabChatChannel
::
processSayEvent
(
Event_ChatSay
*
event
)
...
...
@@ -98,5 +100,5 @@ void TabChatChannel::processSayEvent(Event_ChatSay *event)
textEdit
->
append
(
QString
(
"<font color=
\"
blue
\"
>%1</font"
).
arg
(
event
->
getMessage
()));
else
textEdit
->
append
(
QString
(
"<font color=
\"
red
\"
>%1:</font> %2"
).
arg
(
event
->
getPlayerName
()).
arg
(
event
->
getMessage
()));
QApplication
::
alert
(
this
);
emit
userEvent
(
);
}
cockatrice/src/tab_chatchannel.h
View file @
3d5ba34a
...
...
@@ -40,6 +40,7 @@ public:
void
retranslateUi
();
void
processChatEvent
(
ChatEvent
*
event
);
QString
getChannelName
()
const
{
return
channelName
;
}
QString
getTabText
()
const
{
return
channelName
;
}
};
#endif
cockatrice/src/tab_deck_storage.h
View file @
3d5ba34a
...
...
@@ -47,6 +47,7 @@ private slots:
public:
TabDeckStorage
(
Client
*
_client
);
void
retranslateUi
();
QString
getTabText
()
const
{
return
tr
(
"Deck storage"
);
}
};
#endif
cockatrice/src/tab_game.cpp
View file @
3d5ba34a
...
...
@@ -20,8 +20,8 @@
#include
"arrowitem.h"
#include
"main.h"
TabGame
::
TabGame
(
Client
*
_client
,
int
_gameId
,
int
_localPlayerId
,
bool
_spectator
,
bool
_resuming
)
:
Tab
(),
client
(
_client
),
gameId
(
_gameId
),
localPlayerId
(
_localPlayerId
),
spectator
(
_spectator
),
started
(
false
),
resuming
(
_resuming
),
currentPhase
(
-
1
)
TabGame
::
TabGame
(
Client
*
_client
,
int
_gameId
,
const
QString
&
_gameDescription
,
int
_localPlayerId
,
bool
_spectator
,
bool
_resuming
)
:
Tab
(),
client
(
_client
),
gameId
(
_gameId
),
gameDescription
(
_gameDescription
),
localPlayerId
(
_localPlayerId
),
spectator
(
_spectator
),
started
(
false
),
resuming
(
_resuming
),
currentPhase
(
-
1
)
{
zoneLayout
=
new
ZoneViewLayout
;
scene
=
new
GameScene
(
zoneLayout
,
this
);
...
...
@@ -244,6 +244,7 @@ void TabGame::processGameEvent(GameEvent *event)
break
;
}
player
->
processGameEvent
(
event
);
emit
userEvent
();
}
}
}
...
...
@@ -307,6 +308,7 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event)
stopGame
();
zoneLayout
->
clear
();
}
emit
userEvent
();
}
void
TabGame
::
eventJoin
(
Event_Join
*
event
)
...
...
@@ -321,6 +323,7 @@ void TabGame::eventJoin(Event_Join *event)
messageLog
->
logJoin
(
newPlayer
);
playerListWidget
->
addPlayer
(
playerInfo
);
}
emit
userEvent
();
}
void
TabGame
::
eventLeave
(
Event_Leave
*
event
)
...
...
@@ -338,12 +341,14 @@ void TabGame::eventLeave(Event_Leave *event)
playerListWidget
->
removePlayer
(
playerId
);
spectators
.
remove
(
playerId
);
}
emit
userEvent
();
}
void
TabGame
::
eventGameClosed
(
Event_GameClosed
*
/*event*/
)
{
started
=
false
;
messageLog
->
logGameClosed
();
emit
userEvent
();
}
Player
*
TabGame
::
setActivePlayer
(
int
id
)
...
...
@@ -358,6 +363,7 @@ Player *TabGame::setActivePlayer(int id)
i
.
value
()
->
setActive
(
i
.
value
()
==
player
);
}
currentPhase
=
-
1
;
emit
userEvent
();
return
player
;
}
...
...
@@ -367,6 +373,7 @@ void TabGame::eventSetActivePlayer(Event_SetActivePlayer *event)
if
(
!
player
)
return
;
messageLog
->
logSetActivePlayer
(
player
);
emit
userEvent
();
}
void
TabGame
::
setActivePhase
(
int
phase
)
...
...
@@ -383,6 +390,7 @@ void TabGame::eventSetActivePhase(Event_SetActivePhase *event)
if
(
currentPhase
!=
phase
)
messageLog
->
logSetActivePhase
(
phase
);
setActivePhase
(
phase
);
emit
userEvent
();
}
void
TabGame
::
eventPing
(
Event_Ping
*
event
)
...
...
cockatrice/src/tab_game.h
View file @
3d5ba34a
...
...
@@ -40,6 +40,7 @@ class TabGame : public Tab {
private:
Client
*
client
;
int
gameId
;
QString
gameDescription
;
int
localPlayerId
;
bool
spectator
;
QMap
<
int
,
Player
*>
players
;
...
...
@@ -95,11 +96,12 @@ private slots:
void
actNextPhase
();
void
actNextTurn
();
public:
TabGame
(
Client
*
_client
,
int
_gameId
,
int
_localPlayerId
,
bool
_spectator
,
bool
_resuming
);
TabGame
(
Client
*
_client
,
int
_gameId
,
const
QString
&
_gameDescription
,
int
_localPlayerId
,
bool
_spectator
,
bool
_resuming
);
~
TabGame
();
void
retranslateUi
();
const
QMap
<
int
,
Player
*>
&
getPlayers
()
const
{
return
players
;
}
int
getGameId
()
const
{
return
gameId
;
}
QString
getTabText
()
const
{
return
tr
(
"Game %1: %2"
).
arg
(
gameId
).
arg
(
gameDescription
);
}
void
processGameEvent
(
GameEvent
*
event
);
public
slots
:
...
...
cockatrice/src/tab_server.h
View file @
3d5ba34a
...
...
@@ -85,6 +85,7 @@ private:
public:
TabServer
(
Client
*
_client
,
QWidget
*
parent
=
0
);
void
retranslateUi
();
QString
getTabText
()
const
{
return
tr
(
"Server"
);
}
};
#endif
cockatrice/src/tab_supervisor.cpp
View file @
3d5ba34a
#include
<QApplication>
#include
"tab_supervisor.h"
#include
"client.h"
#include
"tab_server.h"
...
...
@@ -16,22 +17,28 @@ TabSupervisor:: TabSupervisor(QWidget *parent)
void
TabSupervisor
::
retranslateUi
()
{
if
(
tabServer
)
{
setTabText
(
0
,
tr
(
"Server"
));
tabServer
->
retranslateUi
();
}
if
(
tabDeckStorage
)
{
setTabText
(
1
,
tr
(
"Deck storage"
));
tabDeckStorage
->
retranslateUi
();
}
QList
<
Tab
*>
tabs
;
if
(
tabServer
)
tabs
.
append
(
tabServer
);
if
(
tabDeckStorage
)
tabs
.
append
(
tabDeckStorage
);
QMapIterator
<
QString
,
TabChatChannel
*>
chatChannelIterator
(
chatChannelTabs
);
while
(
chatChannelIterator
.
hasNext
())
chatChannelIterator
.
next
().
value
()
->
retranslateUi
();
tabs
.
append
(
chatChannelIterator
.
next
().
value
());
QMapIterator
<
int
,
TabGame
*>
gameIterator
(
gameTabs
);
while
(
gameIterator
.
hasNext
())
gameIterator
.
next
().
value
()
->
retranslateUi
();
tabs
.
append
(
gameIterator
.
next
().
value
());
for
(
int
i
=
0
;
i
<
tabs
.
size
();
++
i
)
{
setTabText
(
indexOf
(
tabs
[
i
]),
tabs
[
i
]
->
getTabText
());
tabs
[
i
]
->
retranslateUi
();
}
}
void
TabSupervisor
::
myAddTab
(
Tab
*
tab
)
{
connect
(
tab
,
SIGNAL
(
userEvent
()),
this
,
SLOT
(
tabUserEvent
()));
addTab
(
tab
,
tab
->
getTabText
());
}
void
TabSupervisor
::
start
(
Client
*
_client
)
...
...
@@ -44,11 +51,11 @@ void TabSupervisor::start(Client *_client)
tabServer
=
new
TabServer
(
client
);
connect
(
tabServer
,
SIGNAL
(
chatChannelJoined
(
const
QString
&
)),
this
,
SLOT
(
addChatChannelTab
(
const
QString
&
)));
a
ddTab
(
tabServer
,
QString
()
);
myA
ddTab
(
tabServer
);
updatePingTime
(
0
,
-
1
);
tabDeckStorage
=
new
TabDeckStorage
(
client
);
a
ddTab
(
tabDeckStorage
,
QString
()
);
myA
ddTab
(
tabDeckStorage
);
retranslateUi
();
}
...
...
@@ -89,9 +96,9 @@ void TabSupervisor::updatePingTime(int value, int max)
void
TabSupervisor
::
gameJoined
(
Event_GameJoined
*
event
)
{
TabGame
*
tab
=
new
TabGame
(
client
,
event
->
getGameId
(),
event
->
getPlayerId
(),
event
->
getSpectator
(),
event
->
getResuming
());
TabGame
*
tab
=
new
TabGame
(
client
,
event
->
getGameId
(),
event
->
getGameDescription
(),
event
->
getPlayerId
(),
event
->
getSpectator
(),
event
->
getResuming
());
connect
(
tab
,
SIGNAL
(
gameClosing
(
TabGame
*
)),
this
,
SLOT
(
gameLeft
(
TabGame
*
)));
a
ddTab
(
tab
,
tr
(
"Game %1"
).
arg
(
event
->
getGameId
())
);
myA
ddTab
(
tab
);
gameTabs
.
insert
(
event
->
getGameId
(),
tab
);
setCurrentWidget
(
tab
);
}
...
...
@@ -108,7 +115,7 @@ void TabSupervisor::addChatChannelTab(const QString &channelName)
{
TabChatChannel
*
tab
=
new
TabChatChannel
(
client
,
channelName
);
connect
(
tab
,
SIGNAL
(
channelClosing
(
TabChatChannel
*
)),
this
,
SLOT
(
chatChannelLeft
(
TabChatChannel
*
)));
a
ddTab
(
tab
,
channelName
);
myA
ddTab
(
tab
);
chatChannelTabs
.
insert
(
channelName
,
tab
);
setCurrentWidget
(
tab
);
}
...
...
@@ -121,6 +128,13 @@ void TabSupervisor::chatChannelLeft(TabChatChannel *tab)
removeTab
(
indexOf
(
tab
));
}
void
TabSupervisor
::
tabUserEvent
()
{
Tab
*
tab
=
static_cast
<
Tab
*>
(
sender
());
// XXX Mark tab as changed (exclamation mark icon?)
QApplication
::
alert
(
this
);
}
void
TabSupervisor
::
processChatEvent
(
ChatEvent
*
event
)
{
TabChatChannel
*
tab
=
chatChannelTabs
.
value
(
event
->
getChannel
(),
0
);
...
...
cockatrice/src/tab_supervisor.h
View file @
3d5ba34a
...
...
@@ -6,6 +6,7 @@
class
QMenu
;
class
Client
;
class
Tab
;
class
TabServer
;
class
TabChatChannel
;
class
TabGame
;
...
...
@@ -22,6 +23,7 @@ private:
TabDeckStorage
*
tabDeckStorage
;
QMap
<
QString
,
TabChatChannel
*>
chatChannelTabs
;
QMap
<
int
,
TabGame
*>
gameTabs
;
void
myAddTab
(
Tab
*
tab
);
public:
TabSupervisor
(
QWidget
*
parent
=
0
);
void
retranslateUi
();
...
...
@@ -36,6 +38,7 @@ private slots:
void
gameLeft
(
TabGame
*
tab
);
void
addChatChannelTab
(
const
QString
&
channelName
);
void
chatChannelLeft
(
TabChatChannel
*
tab
);
void
tabUserEvent
();
void
processChatEvent
(
ChatEvent
*
event
);
void
processGameEvent
(
GameEvent
*
event
);
};
...
...
cockatrice/src/window_main.cpp
View file @
3d5ba34a
...
...
@@ -145,6 +145,8 @@ void MainWindow::retranslateUi()
aExit
->
setText
(
tr
(
"&Exit"
));
cockatriceMenu
->
setTitle
(
tr
(
"&Cockatrice"
));
tabSupervisor
->
retranslateUi
();
}
void
MainWindow
::
createActions
()
...
...
cockatrice/translations/cockatrice_de.ts
View file @
3d5ba34a
...
...
@@ -2149,12 +2149,12 @@
<
/message
>
<
message
>
<
location
filename
=
"
../src/player.cpp
"
line
=
"
416
"
/>
<
location
filename
=
"
../src/player.cpp
"
line
=
"
96
3
"
/>
<
location
filename
=
"
../src/player.cpp
"
line
=
"
96
4
"
/>
<
source
>
Number
:
<
/source
>
<
translation
>
Anzahl
:
<
/translation
>
<
/message
>
<
message
>
<
location
filename
=
"
../src/player.cpp
"
line
=
"
96
3
"
/>
<
location
filename
=
"
../src/player.cpp
"
line
=
"
96
4
"
/>
<
source
>
Set
counters
<
/source
>
<
translation
>
Setze
Zählmarken
<
/translation
>
<
/message
>
...
...
@@ -2295,7 +2295,7 @@
<
translation
>%
1
hat
den
Raum
betreten
.
<
/translation
>
<
/message
>
<
message
>
<
location
filename
=
"
../src/tab_chatchannel.cpp
"
line
=
"
8
7
"
/>
<
location
filename
=
"
../src/tab_chatchannel.cpp
"
line
=
"
8
8
"
/>
<
source
>%
1
has
left
the
channel
.
<
/source
>
<
translation
>%
1
hat
den
Raum
verlassen
.
<
/translation
>
<
/message
>
...
...
@@ -2362,6 +2362,11 @@ Bitte geben Sie einen Namen ein:</translation>
<
source
>
Name
of
new
folder
:
<
/source
>
<
translation
>
Name
für
den
neuen
Ordner
:
<
/translation
>
<
/message
>
<
message
>
<
location
filename
=
"
../src/tab_deck_storage.h
"
line
=
"
50
"
/>
<
source
>
Deck
storage
<
/source
>
<
translation
>
Deckspeicherplatz
<
/translation
>
<
/message
>
<
/context
>
<
context
>
<
name
>
TabGame
<
/name
>
...
...
@@ -2475,23 +2480,33 @@ Bitte geben Sie einen Namen ein:</translation>
<
source
>
Load
deck
<
/source
>
<
translation
>
Deck
laden
<
/translation
>
<
/message
>
<
message
>
<
location
filename
=
"
../src/tab_game.h
"
line
=
"
104
"
/>
<
source
>
Game
%
1
:
%
2
<
/source
>
<
translation
>
Spiel
%
1
:
%
2
<
/translation
>
<
/message
>
<
/context
>
<
context
>
<
name
>
TabS
up
erv
iso
r
<
/name
>
<
name
>
TabServ
e
r
<
/name
>
<
message
>
<
location
filename
=
"
../src/tab_s
up
erv
isor.cpp
"
line
=
"
20
"
/>
<
location
filename
=
"
../src/tab_serv
er.h
"
line
=
"
88
"
/>
<
source
>
Server
<
/source
>
<
translation
>
Server
<
/translation
>
<
/message
>
<
/context
>
<
context
>
<
name
>
TabSupervisor
<
/name
>
<
message
>
<
source
>
Server
<
/source
>
<
translation
type
=
"
obsolete
"
>
Server
<
/translation
>
<
/message
>
<
message
>
<
location
filename
=
"
../src/tab_supervisor.cpp
"
line
=
"
24
"
/>
<
source
>
Deck
storage
<
/source
>
<
translation
>
Deckspeicherplatz
<
/translation
>
<
translation
type
=
"
obsolete
"
>
Deckspeicherplatz
<
/translation
>
<
/message
>
<
message
>
<
location
filename
=
"
../src/tab_supervisor.cpp
"
line
=
"
94
"
/>
<
source
>
Game
%
1
<
/source
>
<
translation
>
Spiel
%
1
<
/translation
>
<
translation
type
=
"
obsolete
"
>
Spiel
%
1
<
/translation
>
<
/message
>
<
/context
>
<
context
>
...
...
cockatrice/translations/cockatrice_en.ts
View file @
3d5ba34a
...
...
@@ -1440,7 +1440,7 @@
<
/message
>
<
message
>
<
location
filename
=
"
../src/player.cpp
"
line
=
"
416
"
/>
<
location
filename
=
"
../src/player.cpp
"
line
=
"
96
3
"
/>
<
location
filename
=
"
../src/player.cpp
"
line
=
"
96
4
"
/>
<
source
>
Number
:
<
/source
>
<
translation
type
=
"
unfinished
"
><
/translation
>
<
/message
>
...
...
@@ -1465,7 +1465,7 @@
<
translation
type
=
"
unfinished
"
><
/translation
>
<
/message
>
<
message
>
<
location
filename
=
"
../src/player.cpp
"
line
=
"
96
3
"
/>
<
location
filename
=
"
../src/player.cpp
"
line
=
"
96
4
"
/>
<
source
>
Set
counters
<
/source
>
<
translation
type
=
"
unfinished
"
><
/translation
>
<
/message
>
...
...
@@ -1578,7 +1578,7 @@
<
translation
type
=
"
unfinished
"
><
/translation
>
<
/message
>
<
message
>
<
location
filename
=
"
../src/tab_chatchannel.cpp
"
line
=
"
8
7
"
/>
<
location
filename
=
"
../src/tab_chatchannel.cpp
"
line
=
"
8
8
"
/>
<
source
>%
1
has
left
the
channel
.
<
/source
>
<
translation
type
=
"
unfinished
"
><
/translation
>
<
/message
>
...
...
@@ -1644,6 +1644,11 @@ Please enter a name:</source>
<
source
>
Name
of
new
folder
:
<
/source
>
<
translation
type
=
"
unfinished
"
><
/translation
>
<
/message
>
<
message
>
<
location
filename
=
"
../src/tab_deck_storage.h
"
line
=
"
50
"
/>
<
source
>
Deck
storage
<
/source
>
<
translation
type
=
"
unfinished
"
><
/translation
>
<
/message
>
<
/context
>
<
context
>
<
name
>
TabGame
<
/name
>
...
...
@@ -1757,22 +1762,17 @@ Please enter a name:</source>
<
source
>
Load
deck
<
/source
>
<
translation
type
=
"
unfinished
"
><
/translation
>
<
/message
>
<
/context
>
<
context
>
<
name
>
TabSupervisor
<
/name
>
<
message
>
<
location
filename
=
"
../src/tab_supervisor.cpp
"
line
=
"
20
"
/>
<
source
>
Server
<
/source
>
<
translation
type
=
"
unfinished
"
><
/translation
>
<
/message
>
<
message
>
<
location
filename
=
"
../src/tab_
supervisor.cpp
"
line
=
"
2
4
"
/>
<
source
>
Deck
storage
<
/source
>
<
location
filename
=
"
../src/tab_
game.h
"
line
=
"
10
4
"
/>
<
source
>
Game
%
1
:
%
2
<
/source
>
<
translation
type
=
"
unfinished
"
><
/translation
>
<
/message
>
<
/context
>
<
context
>
<
name
>
TabServer
<
/name
>
<
message
>
<
location
filename
=
"
../src/tab_s
up
erv
isor.cpp
"
line
=
"
94
"
/>
<
source
>
Game
%
1
<
/source
>
<
location
filename
=
"
../src/tab_serv
er.h
"
line
=
"
88
"
/>
<
source
>
Server
<
/source
>
<
translation
type
=
"
unfinished
"
><
/translation
>
<
/message
>
<
/context
>
...
...
common/protocol_items.cpp
View file @
3d5ba34a
...
...
@@ -309,10 +309,11 @@ Event_ServerMessage::Event_ServerMessage(const QString &_message)
{
insertItem
(
new
SerializableItem_String
(
"message"
,
_message
));
}
Event_GameJoined
::
Event_GameJoined
(
int
_gameId
,
int
_playerId
,
bool
_spectator
,
bool
_resuming
)
Event_GameJoined
::
Event_GameJoined
(
int
_gameId
,
const
QString
&
_gameDescription
,
int
_playerId
,
bool
_spectator
,
bool
_resuming
)
:
GenericEvent
(
"game_joined"
)
{
insertItem
(
new
SerializableItem_Int
(
"game_id"
,
_gameId
));
insertItem
(
new
SerializableItem_String
(
"game_description"
,
_gameDescription
));
insertItem
(
new
SerializableItem_Int
(
"player_id"
,
_playerId
));
insertItem
(
new
SerializableItem_Bool
(
"spectator"
,
_spectator
));
insertItem
(
new
SerializableItem_Bool
(
"resuming"
,
_resuming
));
...
...
common/protocol_items.dat
View file @
3d5ba34a
...
...
@@ -52,7 +52,7 @@
3:dump_zone:i,zone_owner_id:s,zone:i,number_cards
3:stop_dump_zone:i,zone_owner_id:s,zone
4:server_message:s,message
4:game_joined:i,game_id:i,player_id:b,spectator:b,resuming
4:game_joined:i,game_id:
s,game_description:
i,player_id:b,spectator:b,resuming
5:chat_join_channel:s,player_name
5:chat_leave_channel:s,player_name
5:chat_say:s,player_name:s,message
common/protocol_items.h
View file @
3d5ba34a
...
...
@@ -476,8 +476,9 @@ public:
class
Event_GameJoined
:
public
GenericEvent
{
Q_OBJECT
public:
Event_GameJoined
(
int
_gameId
=
-
1
,
int
_playerId
=
-
1
,
bool
_spectator
=
false
,
bool
_resuming
=
false
);
Event_GameJoined
(
int
_gameId
=
-
1
,
const
QString
&
_gameDescription
=
QString
(),
int
_playerId
=
-
1
,
bool
_spectator
=
false
,
bool
_resuming
=
false
);
int
getGameId
()
const
{
return
static_cast
<
SerializableItem_Int
*>
(
itemMap
.
value
(
"game_id"
))
->
getData
();
};
QString
getGameDescription
()
const
{
return
static_cast
<
SerializableItem_String
*>
(
itemMap
.
value
(
"game_description"
))
->
getData
();
};
int
getPlayerId
()
const
{
return
static_cast
<
SerializableItem_Int
*>
(
itemMap
.
value
(
"player_id"
))
->
getData
();
};
bool
getSpectator
()
const
{
return
static_cast
<
SerializableItem_Bool
*>
(
itemMap
.
value
(
"spectator"
))
->
getData
();
};
bool
getResuming
()
const
{
return
static_cast
<
SerializableItem_Bool
*>
(
itemMap
.
value
(
"resuming"
))
->
getData
();
};
...
...
common/server_protocolhandler.cpp
View file @
3d5ba34a
...
...
@@ -193,7 +193,7 @@ ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd)
if
(
gamePlayers
[
j
]
->
getPlayerName
()
==
playerName
)
{
gamePlayers
[
j
]
->
setProtocolHandler
(
this
);
games
.
insert
(
serverGames
[
i
]
->
getGameId
(),
QPair
<
Server_Game
*
,
Server_Player
*>
(
serverGames
[
i
],
gamePlayers
[
j
]));
enqueueProtocolItem
(
new
Event_GameJoined
(
serverGames
[
i
]
->
getGameId
(),
gamePlayers
[
j
]
->
getPlayerId
(),
gamePlayers
[
j
]
->
getSpectator
(),
true
));
enqueueProtocolItem
(
new
Event_GameJoined
(
serverGames
[
i
]
->
getGameId
(),
serverGames
[
i
]
->
getDescription
(),
gamePlayers
[
j
]
->
getPlayerId
(),
gamePlayers
[
j
]
->
getSpectator
(),
true
));
enqueueProtocolItem
(
new
Event_GameStateChanged
(
serverGames
[
i
]
->
getGameId
(),
serverGames
[
i
]
->
getGameStarted
(),
serverGames
[
i
]
->
getActivePlayer
(),
serverGames
[
i
]
->
getActivePhase
(),
serverGames
[
i
]
->
getGameState
(
gamePlayers
[
j
])));
}
}
...
...
@@ -279,7 +279,7 @@ ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd)
Server_Player
*
creator
=
game
->
getCreator
();
games
.
insert
(
game
->
getGameId
(),
QPair
<
Server_Game
*
,
Server_Player
*>
(
game
,
creator
));
enqueueProtocolItem
(
new
Event_GameJoined
(
game
->
getGameId
(),
creator
->
getPlayerId
(),
false
,
false
));
enqueueProtocolItem
(
new
Event_GameJoined
(
game
->
getGameId
(),
game
->
getDescription
(),
creator
->
getPlayerId
(),
false
,
false
));
enqueueProtocolItem
(
new
Event_GameStateChanged
(
game
->
getGameId
(),
game
->
getGameStarted
(),
game
->
getActivePlayer
(),
game
->
getActivePhase
(),
game
->
getGameState
(
creator
)));
return
RespOk
;
}
...
...
@@ -297,7 +297,7 @@ ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd)
if
(
result
==
RespOk
)
{
Server_Player
*
player
=
g
->
addPlayer
(
this
,
cmd
->
getSpectator
());
games
.
insert
(
cmd
->
getGameId
(),
QPair
<
Server_Game
*
,
Server_Player
*>
(
g
,
player
));
enqueueProtocolItem
(
new
Event_GameJoined
(
cmd
->
getGameId
(),
player
->
getPlayerId
(),
cmd
->
getSpectator
(),
false
));
enqueueProtocolItem
(
new
Event_GameJoined
(
cmd
->
getGameId
(),
g
->
getDescription
(),
player
->
getPlayerId
(),
cmd
->
getSpectator
(),
false
));
enqueueProtocolItem
(
new
Event_GameStateChanged
(
cmd
->
getGameId
(),
g
->
getGameStarted
(),
g
->
getActivePlayer
(),
g
->
getActivePhase
(),
g
->
getGameState
(
player
)));
}
return
result
;
...
...
servatrice/servatrice.ini.example
View file @
3d5ba34a
...
...
@@ -22,5 +22,5 @@ size=1
1\joinmessage="This is the general chat channel. This message is only here to show that channels can have a join message."
[game]
max_game_inactivity_time=
30
0
max_game_inactivity_time=
12
0
max_player_inactivity_time=15
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