Skip to content
GitLab
Menu
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
Menu
Open sidebar
Donald Haase
Cockatrice
Commits
36f1536b
Commit
36f1536b
authored
Feb 14, 2016
by
Zach
Browse files
Merge pull request #1807 from ctrlaltca/game_sizes
Correctly save and retrieve docks size in game tabs
parents
93d4f787
a8c72332
Changes
4
Hide whitespace changes
Inline
Side-by-side
cockatrice/src/settings/layoutssettings.cpp
View file @
36f1536b
...
@@ -78,6 +78,39 @@ const QByteArray LayoutsSettings::getGamePlayAreaGeometry()
...
@@ -78,6 +78,39 @@ const QByteArray LayoutsSettings::getGamePlayAreaGeometry()
return
getValue
(
"layouts/gameplayarea_geometry"
).
toByteArray
();
return
getValue
(
"layouts/gameplayarea_geometry"
).
toByteArray
();
}
}
const
QSize
LayoutsSettings
::
getGameCardInfoSize
()
{
QVariant
previous
=
getValue
(
"layouts/gameplayarea_CardInfoSize"
);
return
previous
==
QVariant
()
?
QSize
(
250
,
360
)
:
previous
.
toSize
();
}
void
LayoutsSettings
::
setGameCardInfoSize
(
const
QSize
&
value
)
{
setValue
(
value
,
"layouts/gameplayarea_CardInfoSize"
);
}
const
QSize
LayoutsSettings
::
getGameMessageLayoutSize
()
{
QVariant
previous
=
getValue
(
"layouts/gameplayarea_MessageLayoutSize"
);
return
previous
==
QVariant
()
?
QSize
(
250
,
250
)
:
previous
.
toSize
();
}
void
LayoutsSettings
::
setGameMessageLayoutSize
(
const
QSize
&
value
)
{
setValue
(
value
,
"layouts/gameplayarea_MessageLayoutSize"
);
}
const
QSize
LayoutsSettings
::
getGamePlayerListSize
()
{
QVariant
previous
=
getValue
(
"layouts/gameplayarea_PlayerListSize"
);
return
previous
==
QVariant
()
?
QSize
(
250
,
50
)
:
previous
.
toSize
();
}
void
LayoutsSettings
::
setGamePlayerListSize
(
const
QSize
&
value
)
{
setValue
(
value
,
"layouts/gameplayarea_PlayerListSize"
);
}
void
LayoutsSettings
::
setReplayPlayAreaGeometry
(
const
QByteArray
&
value
)
void
LayoutsSettings
::
setReplayPlayAreaGeometry
(
const
QByteArray
&
value
)
{
{
setValue
(
value
,
"layouts/replayplayarea_geometry"
);
setValue
(
value
,
"layouts/replayplayarea_geometry"
);
...
@@ -97,3 +130,47 @@ const QByteArray LayoutsSettings::getReplayPlayAreaGeometry()
...
@@ -97,3 +130,47 @@ const QByteArray LayoutsSettings::getReplayPlayAreaGeometry()
{
{
return
getValue
(
"layouts/replayplayarea_geometry"
).
toByteArray
();
return
getValue
(
"layouts/replayplayarea_geometry"
).
toByteArray
();
}
}
const
QSize
LayoutsSettings
::
getReplayCardInfoSize
()
{
QVariant
previous
=
getValue
(
"layouts/replayplayarea_CardInfoSize"
);
return
previous
==
QVariant
()
?
QSize
(
250
,
360
)
:
previous
.
toSize
();
}
void
LayoutsSettings
::
setReplayCardInfoSize
(
const
QSize
&
value
)
{
setValue
(
value
,
"layouts/replayplayarea_CardInfoSize"
);
}
const
QSize
LayoutsSettings
::
getReplayMessageLayoutSize
()
{
QVariant
previous
=
getValue
(
"layouts/replayplayarea_MessageLayoutSize"
);
return
previous
==
QVariant
()
?
QSize
(
250
,
200
)
:
previous
.
toSize
();
}
void
LayoutsSettings
::
setReplayMessageLayoutSize
(
const
QSize
&
value
)
{
setValue
(
value
,
"layouts/replayplayarea_MessageLayoutSize"
);
}
const
QSize
LayoutsSettings
::
getReplayPlayerListSize
()
{
QVariant
previous
=
getValue
(
"layouts/replayplayarea_PlayerListSize"
);
return
previous
==
QVariant
()
?
QSize
(
250
,
50
)
:
previous
.
toSize
();
}
void
LayoutsSettings
::
setReplayPlayerListSize
(
const
QSize
&
value
)
{
setValue
(
value
,
"layouts/replayplayarea_PlayerListSize"
);
}
const
QSize
LayoutsSettings
::
getReplayReplaySize
()
{
QVariant
previous
=
getValue
(
"layouts/replayplayarea_ReplaySize"
);
return
previous
==
QVariant
()
?
QSize
(
900
,
100
)
:
previous
.
toSize
();
}
void
LayoutsSettings
::
setReplayReplaySize
(
const
QSize
&
value
)
{
setValue
(
value
,
"layouts/replayplayarea_ReplaySize"
);
}
\ No newline at end of file
cockatrice/src/settings/layoutssettings.h
View file @
36f1536b
...
@@ -15,20 +15,38 @@ public:
...
@@ -15,20 +15,38 @@ public:
void
setDeckEditorCardSize
(
const
QSize
&
value
);
void
setDeckEditorCardSize
(
const
QSize
&
value
);
void
setDeckEditorDeckSize
(
const
QSize
&
value
);
void
setDeckEditorDeckSize
(
const
QSize
&
value
);
void
setDeckEditorFilterSize
(
const
QSize
&
value
);
void
setDeckEditorFilterSize
(
const
QSize
&
value
);
void
setGamePlayAreaGeometry
(
const
QByteArray
&
value
);
void
setGamePlayAreaGeometry
(
const
QByteArray
&
value
);
void
setGamePlayAreaState
(
const
QByteArray
&
value
);
void
setGamePlayAreaState
(
const
QByteArray
&
value
);
void
setGameCardInfoSize
(
const
QSize
&
value
);
void
setGameMessageLayoutSize
(
const
QSize
&
value
);
void
setGamePlayerListSize
(
const
QSize
&
value
);
void
setReplayPlayAreaGeometry
(
const
QByteArray
&
value
);
void
setReplayPlayAreaGeometry
(
const
QByteArray
&
value
);
void
setReplayPlayAreaState
(
const
QByteArray
&
value
);
void
setReplayPlayAreaState
(
const
QByteArray
&
value
);
void
setReplayCardInfoSize
(
const
QSize
&
value
);
void
setReplayMessageLayoutSize
(
const
QSize
&
value
);
void
setReplayPlayerListSize
(
const
QSize
&
value
);
void
setReplayReplaySize
(
const
QSize
&
value
);
const
QByteArray
getDeckEditorLayoutState
();
const
QByteArray
getDeckEditorLayoutState
();
const
QByteArray
getDeckEditorGeometry
();
const
QByteArray
getDeckEditorGeometry
();
const
QSize
getDeckEditorCardSize
();
const
QSize
getDeckEditorCardSize
();
const
QSize
getDeckEditorDeckSize
();
const
QSize
getDeckEditorDeckSize
();
const
QSize
getDeckEditorFilterSize
();
const
QSize
getDeckEditorFilterSize
();
const
QByteArray
getGamePlayAreaLayoutState
();
const
QByteArray
getGamePlayAreaLayoutState
();
const
QByteArray
getGamePlayAreaGeometry
();
const
QByteArray
getGamePlayAreaGeometry
();
const
QSize
getGameCardInfoSize
();
const
QSize
getGameMessageLayoutSize
();
const
QSize
getGamePlayerListSize
();
const
QByteArray
getReplayPlayAreaLayoutState
();
const
QByteArray
getReplayPlayAreaLayoutState
();
const
QByteArray
getReplayPlayAreaGeometry
();
const
QByteArray
getReplayPlayAreaGeometry
();
const
QSize
getReplayCardInfoSize
();
const
QSize
getReplayMessageLayoutSize
();
const
QSize
getReplayPlayerListSize
();
const
QSize
getReplayReplaySize
();
signals:
signals:
public
slots
:
public
slots
:
...
...
cockatrice/src/tab_game.cpp
View file @
36f1536b
...
@@ -362,6 +362,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
...
@@ -362,6 +362,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
refreshShortcuts
();
refreshShortcuts
();
messageLog
->
logReplayStarted
(
gameInfo
.
game_id
());
messageLog
->
logReplayStarted
(
gameInfo
.
game_id
());
this
->
installEventFilter
(
this
);
QTimer
::
singleShot
(
0
,
this
,
SLOT
(
loadLayout
()));
QTimer
::
singleShot
(
0
,
this
,
SLOT
(
loadLayout
()));
}
}
...
@@ -410,6 +411,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
...
@@ -410,6 +411,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
for
(
int
i
=
gameInfo
.
game_types_size
()
-
1
;
i
>=
0
;
i
--
)
for
(
int
i
=
gameInfo
.
game_types_size
()
-
1
;
i
>=
0
;
i
--
)
gameTypes
.
append
(
roomGameTypes
.
find
(
gameInfo
.
game_types
(
i
)).
value
());
gameTypes
.
append
(
roomGameTypes
.
find
(
gameInfo
.
game_types
(
i
)).
value
());
this
->
installEventFilter
(
this
);
QTimer
::
singleShot
(
0
,
this
,
SLOT
(
loadLayout
()));
QTimer
::
singleShot
(
0
,
this
,
SLOT
(
loadLayout
()));
}
}
...
@@ -426,14 +428,7 @@ void TabGame::emitUserEvent() {
...
@@ -426,14 +428,7 @@ void TabGame::emitUserEvent() {
TabGame
::~
TabGame
()
TabGame
::~
TabGame
()
{
{
if
(
replay
)
if
(
replay
)
{
settingsCache
->
layouts
().
setReplayPlayAreaState
(
saveState
());
settingsCache
->
layouts
().
setReplayPlayAreaGeometry
(
saveGeometry
());
delete
replay
;
delete
replay
;
}
else
{
settingsCache
->
layouts
().
setGamePlayAreaState
(
saveState
());
settingsCache
->
layouts
().
setGamePlayAreaGeometry
(
saveGeometry
());
}
QMapIterator
<
int
,
Player
*>
i
(
players
);
QMapIterator
<
int
,
Player
*>
i
(
players
);
while
(
i
.
hasNext
())
while
(
i
.
hasNext
())
...
@@ -445,13 +440,13 @@ TabGame::~TabGame()
...
@@ -445,13 +440,13 @@ TabGame::~TabGame()
void
TabGame
::
retranslateUi
()
void
TabGame
::
retranslateUi
()
{
{
QString
tabText
=
getTabText
()
+
" - "
;
QString
tabText
=
" | "
+
(
replay
?
tr
(
"Replay"
)
:
tr
(
"Game"
))
+
" #"
+
QString
::
number
(
gameInfo
.
game_id
())
;
cardInfoDock
->
setWindowTitle
((
cardInfoDock
->
isWindow
()
?
tabText
:
QString
())
+
tr
(
"Card Info"
)
);
cardInfoDock
->
setWindowTitle
(
tr
(
"Card Info"
)
+
(
cardInfoDock
->
isWindow
()
?
tabText
:
QString
()));
playerListDock
->
setWindowTitle
((
playerListDock
->
isWindow
()
?
tabText
:
QString
())
+
tr
(
"Player List"
)
);
playerListDock
->
setWindowTitle
(
tr
(
"Player List"
)
+
(
playerListDock
->
isWindow
()
?
tabText
:
QString
()));
messageLayoutDock
->
setWindowTitle
((
messageLayoutDock
->
isWindow
()
?
tabText
:
QString
())
+
tr
(
"Messages"
)
);
messageLayoutDock
->
setWindowTitle
(
tr
(
"Messages"
)
+
(
messageLayoutDock
->
isWindow
()
?
tabText
:
QString
()));
if
(
replayDock
)
if
(
replayDock
)
replayDock
->
setWindowTitle
((
replayDock
->
isWindow
()
?
tabText
:
QString
())
+
tr
(
"Replay Timeline"
)
);
replayDock
->
setWindowTitle
(
tr
(
"Replay Timeline"
)
+
(
replayDock
->
isWindow
()
?
tabText
:
QString
()));
if
(
phasesMenu
)
{
if
(
phasesMenu
)
{
for
(
int
i
=
0
;
i
<
phaseActions
.
size
();
++
i
)
for
(
int
i
=
0
;
i
<
phaseActions
.
size
();
++
i
)
...
@@ -1170,7 +1165,7 @@ QString TabGame::getTabText() const
...
@@ -1170,7 +1165,7 @@ QString TabGame::getTabText() const
QString
tabText
;
QString
tabText
;
if
(
replay
)
if
(
replay
)
tabText
.
append
(
tr
(
"R
EPLAY
"
)
)
;
tabText
.
append
(
tr
(
"R
eplay"
)
+
"
"
);
if
(
!
gameTypeInfo
.
isEmpty
())
if
(
!
gameTypeInfo
.
isEmpty
())
tabText
.
append
(
gameTypeInfo
+
" "
);
tabText
.
append
(
gameTypeInfo
+
" "
);
if
(
!
gameDesc
.
isEmpty
())
{
if
(
!
gameDesc
.
isEmpty
())
{
...
@@ -1335,9 +1330,25 @@ void TabGame::loadLayout()
...
@@ -1335,9 +1330,25 @@ void TabGame::loadLayout()
{
{
restoreGeometry
(
settingsCache
->
layouts
().
getReplayPlayAreaGeometry
());
restoreGeometry
(
settingsCache
->
layouts
().
getReplayPlayAreaGeometry
());
restoreState
(
settingsCache
->
layouts
().
getReplayPlayAreaLayoutState
());
restoreState
(
settingsCache
->
layouts
().
getReplayPlayAreaLayoutState
());
cardInfoDock
->
setMinimumSize
(
settingsCache
->
layouts
().
getReplayCardInfoSize
());
cardInfoDock
->
setMaximumSize
(
settingsCache
->
layouts
().
getReplayCardInfoSize
());
messageLayoutDock
->
setMinimumSize
(
settingsCache
->
layouts
().
getReplayMessageLayoutSize
());
messageLayoutDock
->
setMaximumSize
(
settingsCache
->
layouts
().
getReplayMessageLayoutSize
());
playerListDock
->
setMinimumSize
(
settingsCache
->
layouts
().
getReplayPlayerListSize
());
playerListDock
->
setMaximumSize
(
settingsCache
->
layouts
().
getReplayPlayerListSize
());
replayDock
->
setMinimumSize
(
settingsCache
->
layouts
().
getReplayReplaySize
());
replayDock
->
setMaximumSize
(
settingsCache
->
layouts
().
getReplayReplaySize
());
}
else
{
}
else
{
restoreGeometry
(
settingsCache
->
layouts
().
getGamePlayAreaGeometry
());
restoreGeometry
(
settingsCache
->
layouts
().
getGamePlayAreaGeometry
());
restoreState
(
settingsCache
->
layouts
().
getGamePlayAreaLayoutState
());
restoreState
(
settingsCache
->
layouts
().
getGamePlayAreaLayoutState
());
cardInfoDock
->
setMinimumSize
(
settingsCache
->
layouts
().
getGameCardInfoSize
());
cardInfoDock
->
setMaximumSize
(
settingsCache
->
layouts
().
getGameCardInfoSize
());
messageLayoutDock
->
setMinimumSize
(
settingsCache
->
layouts
().
getGameMessageLayoutSize
());
messageLayoutDock
->
setMaximumSize
(
settingsCache
->
layouts
().
getGameMessageLayoutSize
());
playerListDock
->
setMinimumSize
(
settingsCache
->
layouts
().
getGamePlayerListSize
());
playerListDock
->
setMaximumSize
(
settingsCache
->
layouts
().
getGamePlayerListSize
());
}
}
aCardInfoDockVisible
->
setChecked
(
cardInfoDock
->
isVisible
());
aCardInfoDockVisible
->
setChecked
(
cardInfoDock
->
isVisible
());
...
@@ -1358,6 +1369,26 @@ void TabGame::loadLayout()
...
@@ -1358,6 +1369,26 @@ void TabGame::loadLayout()
aReplayDockFloating
->
setEnabled
(
aReplayDockVisible
->
isChecked
());
aReplayDockFloating
->
setEnabled
(
aReplayDockVisible
->
isChecked
());
aReplayDockFloating
->
setChecked
(
replayDock
->
isFloating
());
aReplayDockFloating
->
setChecked
(
replayDock
->
isFloating
());
}
}
QTimer
::
singleShot
(
100
,
this
,
SLOT
(
freeDocksSize
()));
}
void
TabGame
::
freeDocksSize
()
{
cardInfoDock
->
setMinimumSize
(
100
,
100
);
cardInfoDock
->
setMaximumSize
(
5000
,
5000
);
messageLayoutDock
->
setMinimumSize
(
100
,
100
);
messageLayoutDock
->
setMaximumSize
(
5000
,
5000
);
playerListDock
->
setMinimumSize
(
100
,
100
);
playerListDock
->
setMaximumSize
(
5000
,
5000
);
if
(
replayDock
)
{
replayDock
->
setMinimumSize
(
100
,
100
);
replayDock
->
setMaximumSize
(
5000
,
5000
);
}
}
}
void
TabGame
::
actResetLayout
()
void
TabGame
::
actResetLayout
()
...
@@ -1389,7 +1420,25 @@ void TabGame::actResetLayout()
...
@@ -1389,7 +1420,25 @@ void TabGame::actResetLayout()
addDockWidget
(
Qt
::
BottomDockWidgetArea
,
replayDock
);
addDockWidget
(
Qt
::
BottomDockWidgetArea
,
replayDock
);
aReplayDockVisible
->
setChecked
(
true
);
aReplayDockVisible
->
setChecked
(
true
);
aReplayDockFloating
->
setChecked
(
false
);
aReplayDockFloating
->
setChecked
(
false
);
cardInfoDock
->
setMinimumSize
(
250
,
360
);
cardInfoDock
->
setMaximumSize
(
250
,
360
);
messageLayoutDock
->
setMinimumSize
(
250
,
200
);
messageLayoutDock
->
setMaximumSize
(
250
,
200
);
playerListDock
->
setMinimumSize
(
250
,
50
);
playerListDock
->
setMaximumSize
(
250
,
50
);
replayDock
->
setMinimumSize
(
900
,
100
);
replayDock
->
setMaximumSize
(
900
,
100
);
}
else
{
cardInfoDock
->
setMinimumSize
(
250
,
360
);
cardInfoDock
->
setMaximumSize
(
250
,
360
);
messageLayoutDock
->
setMinimumSize
(
250
,
250
);
messageLayoutDock
->
setMaximumSize
(
250
,
250
);
playerListDock
->
setMinimumSize
(
250
,
50
);
playerListDock
->
setMaximumSize
(
250
,
50
);
}
}
QTimer
::
singleShot
(
100
,
this
,
SLOT
(
freeDocksSize
()));
}
}
void
TabGame
::
createPlayAreaWidget
(
bool
bReplay
)
void
TabGame
::
createPlayAreaWidget
(
bool
bReplay
)
...
@@ -1595,6 +1644,23 @@ bool TabGame::eventFilter(QObject * o, QEvent * e)
...
@@ -1595,6 +1644,23 @@ bool TabGame::eventFilter(QObject * o, QEvent * e)
}
}
}
}
if
(
o
==
this
&&
e
->
type
()
==
QEvent
::
Hide
){
if
(
replay
)
{
settingsCache
->
layouts
().
setReplayPlayAreaState
(
saveState
());
settingsCache
->
layouts
().
setReplayPlayAreaGeometry
(
saveGeometry
());
settingsCache
->
layouts
().
setReplayCardInfoSize
(
cardInfoDock
->
size
());
settingsCache
->
layouts
().
setReplayMessageLayoutSize
(
messageLayoutDock
->
size
());
settingsCache
->
layouts
().
setReplayPlayerListSize
(
playerListDock
->
size
());
settingsCache
->
layouts
().
setReplayReplaySize
(
replayDock
->
size
());
}
else
{
settingsCache
->
layouts
().
setGamePlayAreaState
(
saveState
());
settingsCache
->
layouts
().
setGamePlayAreaGeometry
(
saveGeometry
());
settingsCache
->
layouts
().
setGameCardInfoSize
(
cardInfoDock
->
size
());
settingsCache
->
layouts
().
setGameMessageLayoutSize
(
messageLayoutDock
->
size
());
settingsCache
->
layouts
().
setGamePlayerListSize
(
playerListDock
->
size
());
}
}
return
false
;
return
false
;
}
}
...
...
cockatrice/src/tab_game.h
View file @
36f1536b
...
@@ -223,6 +223,7 @@ private slots:
...
@@ -223,6 +223,7 @@ private slots:
void
loadLayout
();
void
loadLayout
();
void
actCompleterChanged
();
void
actCompleterChanged
();
void
actResetLayout
();
void
actResetLayout
();
void
freeDocksSize
();
bool
eventFilter
(
QObject
*
o
,
QEvent
*
e
);
bool
eventFilter
(
QObject
*
o
,
QEvent
*
e
);
void
dockVisibleTriggered
();
void
dockVisibleTriggered
();
...
...
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment