Skip to content
GitLab
Menu
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
Menu
Open sidebar
Donald Haase
Cockatrice
Commits
240ff060
"oracle/translations/oracle_lt.ts" did not exist on "def4d50e97119e19324bf4ea89daa5415b542e13"
Commit
240ff060
authored
Nov 12, 2009
by
Max-Wilhelm Bruker
Browse files
new file
parent
cb0e4d07
Changes
1
Hide whitespace changes
Inline
Side-by-side
common/protocol_datastructures.h
0 → 100644
View file @
240ff060
#ifndef PROTOCOL_DATASTRUCTURES_H
#define PROTOCOL_DATASTRUCTURES_H
#include
<QString>
#include
<QColor>
enum
ResponseCode
{
RespNothing
,
RespOk
,
RespInvalidCommand
,
RespNameNotFound
,
RespLoginNeeded
,
RespContextError
,
RespWrongPassword
,
RespSpectatorsNotAllowed
};
class
ServerChatChannelInfo
{
private:
QString
name
;
QString
description
;
int
playerCount
;
bool
autoJoin
;
public:
ServerChatChannelInfo
(
const
QString
&
_name
,
const
QString
&
_description
,
int
_playerCount
,
bool
_autoJoin
)
:
name
(
_name
),
description
(
_description
),
playerCount
(
_playerCount
),
autoJoin
(
_autoJoin
)
{
}
QString
getName
()
const
{
return
name
;
}
QString
getDescription
()
const
{
return
description
;
}
int
getPlayerCount
()
const
{
return
playerCount
;
}
bool
getAutoJoin
()
const
{
return
autoJoin
;
}
};
class
ServerPlayerInfo
{
private:
QString
name
;
public:
ServerPlayerInfo
(
const
QString
&
_name
)
:
name
(
_name
)
{
}
QString
getName
()
const
{
return
name
;
}
};
class
ServerGameInfo
{
private:
int
gameId
;
QString
description
;
bool
hasPassword
;
int
playerCount
;
int
maxPlayers
;
QString
creatorName
;
bool
spectatorsAllowed
;
int
spectatorCount
;
public:
ServerGameInfo
(
int
_gameId
,
const
QString
&
_description
,
bool
_hasPassword
,
int
_playerCount
,
int
_maxPlayers
,
const
QString
&
_creatorName
,
bool
_spectatorsAllowed
,
int
_spectatorCount
)
:
gameId
(
_gameId
),
description
(
_description
),
hasPassword
(
_hasPassword
),
playerCount
(
_playerCount
),
maxPlayers
(
_maxPlayers
),
creatorName
(
_creatorName
),
spectatorsAllowed
(
_spectatorsAllowed
),
spectatorCount
(
_spectatorCount
)
{
}
int
getGameId
()
const
{
return
gameId
;
}
QString
getDescription
()
const
{
return
description
;
}
bool
getHasPassword
()
const
{
return
hasPassword
;
}
int
getPlayerCount
()
const
{
return
playerCount
;
}
int
getMaxPlayers
()
const
{
return
maxPlayers
;
}
QString
getCreatorName
()
const
{
return
creatorName
;
}
bool
getSpectatorsAllowed
()
const
{
return
spectatorsAllowed
;
}
int
getSpectatorCount
()
const
{
return
spectatorCount
;
}
};
class
ServerPlayer
{
private:
int
PlayerId
;
QString
name
;
bool
local
;
public:
ServerPlayer
(
int
_PlayerId
,
const
QString
&
_name
,
bool
_local
)
:
PlayerId
(
_PlayerId
),
name
(
_name
),
local
(
_local
)
{
}
int
getPlayerId
()
const
{
return
PlayerId
;
}
QString
getName
()
const
{
return
name
;
}
bool
getLocal
()
const
{
return
local
;
}
};
class
ServerZoneCard
{
private:
int
playerId
;
QString
zoneName
;
int
id
;
QString
name
;
int
x
,
y
;
int
counters
;
bool
tapped
;
bool
attacking
;
QString
annotation
;
public:
ServerZoneCard
(
int
_playerId
,
const
QString
&
_zoneName
,
int
_id
,
const
QString
&
_name
,
int
_x
,
int
_y
,
int
_counters
,
bool
_tapped
,
bool
_attacking
,
const
QString
&
_annotation
)
:
playerId
(
_playerId
),
zoneName
(
_zoneName
),
id
(
_id
),
name
(
_name
),
x
(
_x
),
y
(
_y
),
counters
(
_counters
),
tapped
(
_tapped
),
attacking
(
_attacking
),
annotation
(
_annotation
)
{
}
int
getPlayerId
()
const
{
return
playerId
;
}
QString
getZoneName
()
const
{
return
zoneName
;
}
int
getId
()
const
{
return
id
;
}
QString
getName
()
const
{
return
name
;
}
int
getX
()
const
{
return
x
;
}
int
getY
()
const
{
return
y
;
}
int
getCounters
()
const
{
return
counters
;
}
bool
getTapped
()
const
{
return
tapped
;
}
bool
getAttacking
()
const
{
return
attacking
;
}
QString
getAnnotation
()
const
{
return
annotation
;
}
};
class
ServerZone
{
public:
enum
ZoneType
{
PrivateZone
,
PublicZone
,
HiddenZone
};
private:
int
playerId
;
QString
name
;
ZoneType
type
;
bool
hasCoords
;
int
cardCount
;
public:
ServerZone
(
int
_playerId
,
const
QString
&
_name
,
ZoneType
_type
,
bool
_hasCoords
,
int
_cardCount
)
:
playerId
(
_playerId
),
name
(
_name
),
type
(
_type
),
hasCoords
(
_hasCoords
),
cardCount
(
_cardCount
)
{
}
int
getPlayerId
()
const
{
return
playerId
;
}
QString
getName
()
const
{
return
name
;
}
ZoneType
getType
()
const
{
return
type
;
}
bool
getHasCoords
()
const
{
return
hasCoords
;
}
int
getCardCount
()
const
{
return
cardCount
;
}
};
class
ServerCounter
{
private:
int
playerId
;
int
id
;
QString
name
;
QColor
color
;
int
radius
;
int
count
;
public:
ServerCounter
(
int
_playerId
,
int
_id
,
const
QString
&
_name
,
QColor
_color
,
int
_radius
,
int
_count
)
:
playerId
(
_playerId
),
id
(
_id
),
name
(
_name
),
color
(
_color
),
radius
(
_radius
),
count
(
_count
)
{
}
int
getPlayerId
()
const
{
return
playerId
;
}
int
getId
()
const
{
return
id
;
}
QString
getName
()
const
{
return
name
;
}
QColor
getColor
()
const
{
return
color
;
}
int
getRadius
()
const
{
return
radius
;
}
int
getCount
()
const
{
return
count
;
}
};
class
ServerArrow
{
private:
int
id
;
int
playerId
;
int
startPlayerId
;
QString
startZone
;
int
startCardId
;
int
targetPlayerId
;
QString
targetZone
;
int
targetCardId
;
QColor
color
;
public:
ServerArrow
(
int
_playerId
,
int
_id
,
int
_startPlayerId
,
const
QString
&
_startZone
,
int
_startCardId
,
int
_targetPlayerId
,
const
QString
&
_targetZone
,
int
_targetCardId
,
const
QColor
&
_color
)
:
id
(
_id
),
playerId
(
_playerId
),
startPlayerId
(
_startPlayerId
),
startZone
(
_startZone
),
startCardId
(
_startCardId
),
targetPlayerId
(
_targetPlayerId
),
targetZone
(
_targetZone
),
targetCardId
(
_targetCardId
),
color
(
_color
)
{
}
int
getId
()
const
{
return
id
;
}
int
getPlayerId
()
const
{
return
playerId
;
}
int
getStartPlayerId
()
const
{
return
startPlayerId
;
}
QString
getStartZone
()
const
{
return
startZone
;
}
int
getStartCardId
()
const
{
return
startCardId
;
}
int
getTargetPlayerId
()
const
{
return
targetPlayerId
;
}
QString
getTargetZone
()
const
{
return
targetZone
;
}
int
getTargetCardId
()
const
{
return
targetCardId
;
}
QColor
getColor
()
const
{
return
color
;
}
};
#endif
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment