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Donald Haase
Cockatrice
Commits
0d84de23
Commit
0d84de23
authored
Aug 22, 2009
by
Max-Wilhelm Bruker
Browse files
moved carddraw from game to player; qt 4.4 compilation fix; minor behaviour change
parent
557aed2e
Changes
8
Expand all
Hide whitespace changes
Inline
Side-by-side
cockatrice/src/game.cpp
View file @
0d84de23
...
@@ -37,15 +37,6 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
...
@@ -37,15 +37,6 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
aSetLife
->
setShortcut
(
tr
(
"Ctrl+L"
));
aSetLife
->
setShortcut
(
tr
(
"Ctrl+L"
));
connect
(
aSetLife
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actSetLife
()));
connect
(
aSetLife
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actSetLife
()));
aShuffle
=
new
QAction
(
tr
(
"&Shuffle"
),
this
);
aShuffle
->
setShortcut
(
tr
(
"Ctrl+S"
));
connect
(
aShuffle
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actShuffle
()));
aDraw
=
new
QAction
(
tr
(
"&Draw a card"
),
this
);
aDraw
->
setShortcut
(
tr
(
"Ctrl+D"
));
connect
(
aDraw
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actDrawCard
()));
aDrawCards
=
new
QAction
(
tr
(
"D&raw cards..."
),
this
);
connect
(
aDrawCards
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actDrawCards
()));
aDrawCards
->
setShortcut
(
tr
(
"Ctrl+E"
));
aRollDice
=
new
QAction
(
tr
(
"R&oll dice..."
),
this
);
aRollDice
=
new
QAction
(
tr
(
"R&oll dice..."
),
this
);
aRollDice
->
setShortcut
(
tr
(
"Ctrl+I"
));
aRollDice
->
setShortcut
(
tr
(
"Ctrl+I"
));
connect
(
aRollDice
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actRollDice
()));
connect
(
aRollDice
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actRollDice
()));
...
@@ -70,9 +61,6 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
...
@@ -70,9 +61,6 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
actionsMenu
->
addAction
(
aIncLife
);
actionsMenu
->
addAction
(
aIncLife
);
actionsMenu
->
addAction
(
aSetLife
);
actionsMenu
->
addAction
(
aSetLife
);
actionsMenu
->
addSeparator
();
actionsMenu
->
addSeparator
();
actionsMenu
->
addAction
(
aShuffle
);
actionsMenu
->
addAction
(
aDraw
);
actionsMenu
->
addAction
(
aDrawCards
);
actionsMenu
->
addAction
(
aRollDice
);
actionsMenu
->
addAction
(
aRollDice
);
actionsMenu
->
addSeparator
();
actionsMenu
->
addSeparator
();
actionsMenu
->
addAction
(
aCreateToken
);
actionsMenu
->
addAction
(
aCreateToken
);
...
@@ -354,11 +342,6 @@ void Game::actSetLife()
...
@@ -354,11 +342,6 @@ void Game::actSetLife()
client
->
setCounter
(
"life"
,
life
);
client
->
setCounter
(
"life"
,
life
);
}
}
void
Game
::
actShuffle
()
{
client
->
shuffle
();
}
void
Game
::
actRollDice
()
void
Game
::
actRollDice
()
{
{
bool
ok
;
bool
ok
;
...
@@ -367,18 +350,6 @@ void Game::actRollDice()
...
@@ -367,18 +350,6 @@ void Game::actRollDice()
client
->
rollDice
(
sides
);
client
->
rollDice
(
sides
);
}
}
void
Game
::
actDrawCard
()
{
client
->
drawCards
(
1
);
}
void
Game
::
actDrawCards
()
{
int
number
=
QInputDialog
::
getInteger
(
0
,
tr
(
"Draw cards"
),
tr
(
"Number:"
));
if
(
number
)
client
->
drawCards
(
number
);
}
void
Game
::
actCreateToken
()
void
Game
::
actCreateToken
()
{
{
QString
cardname
=
QInputDialog
::
getText
(
0
,
tr
(
"Create token"
),
tr
(
"Name:"
));
QString
cardname
=
QInputDialog
::
getText
(
0
,
tr
(
"Create token"
),
tr
(
"Name:"
));
...
...
cockatrice/src/game.h
View file @
0d84de23
#ifndef GAME_H
#ifndef GAME_H
#define GAME_H
#define GAME_H
#include
<QHash>
#include
"playerlist.h"
#include
"playerlist.h"
class
ServerPlayer
;
class
ServerPlayer
;
...
@@ -23,7 +24,7 @@ private:
...
@@ -23,7 +24,7 @@ private:
QMenu
*
actionsMenu
,
*
sayMenu
,
*
cardMenu
,
*
moveMenu
;
QMenu
*
actionsMenu
,
*
sayMenu
,
*
cardMenu
,
*
moveMenu
;
QAction
*
aTap
,
*
aUntap
,
*
aDoesntUntap
,
*
aFlip
,
*
aAddCounter
,
*
aRemoveCounter
,
*
aSetCounters
,
QAction
*
aTap
,
*
aUntap
,
*
aDoesntUntap
,
*
aFlip
,
*
aAddCounter
,
*
aRemoveCounter
,
*
aSetCounters
,
*
aMoveToTopLibrary
,
*
aMoveToBottomLibrary
,
*
aMoveToGraveyard
,
*
aMoveToExile
,
*
aMoveToTopLibrary
,
*
aMoveToBottomLibrary
,
*
aMoveToGraveyard
,
*
aMoveToExile
,
*
aNextPhase
,
*
aNextTurn
,
*
aUntapAll
,
*
aDecLife
,
*
aIncLife
,
*
aSetLife
,
*
aShuffle
,
*
aDraw
,
*
aDrawCards
,
*
aRollDice
,
*
aCreateToken
;
*
aNextPhase
,
*
aNextTurn
,
*
aUntapAll
,
*
aDecLife
,
*
aIncLife
,
*
aSetLife
,
*
aRollDice
,
*
aCreateToken
;
DlgStartGame
*
dlgStartGame
;
DlgStartGame
*
dlgStartGame
;
CardDatabase
*
db
;
CardDatabase
*
db
;
...
@@ -44,9 +45,6 @@ private slots:
...
@@ -44,9 +45,6 @@ private slots:
void
actIncLife
();
void
actIncLife
();
void
actDecLife
();
void
actDecLife
();
void
actSetLife
();
void
actSetLife
();
void
actShuffle
();
void
actDrawCard
();
void
actDrawCards
();
void
actRollDice
();
void
actRollDice
();
void
actCreateToken
();
void
actCreateToken
();
...
...
cockatrice/src/main.cpp
View file @
0d84de23
...
@@ -26,6 +26,7 @@
...
@@ -26,6 +26,7 @@
#include
<QLibraryInfo>
#include
<QLibraryInfo>
#include
<QDateTime>
#include
<QDateTime>
#include
<QSettings>
#include
<QSettings>
#include
<QIcon>
#include
<stdio.h>
#include
<stdio.h>
#include
"window_main.h"
#include
"window_main.h"
...
...
cockatrice/src/player.cpp
View file @
0d84de23
...
@@ -16,17 +16,18 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
...
@@ -16,17 +16,18 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
area
->
setPos
(
_base
);
area
->
setPos
(
_base
);
_scene
->
addItem
(
area
);
_scene
->
addItem
(
area
);
aMoveHandToTopLibrary
=
new
QAction
(
tr
(
"Move to &top of library"
),
this
);
if
(
local
)
{
connect
(
aMoveHandToTopLibrary
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actMoveHandToTopLibrary
()));
aMoveHandToTopLibrary
=
new
QAction
(
tr
(
"Move to &top of library"
),
this
);
aMoveHandToBottomLibrary
=
new
QAction
(
tr
(
"Move to &bottom of library"
),
this
);
connect
(
aMoveHandToTopLibrary
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actMoveHandToTopLibrary
()));
connect
(
aMoveHandToBottomLibrary
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actMoveHandToBottomLibrary
()));
aMoveHandToBottomLibrary
=
new
QAction
(
tr
(
"Move to &bottom of library"
),
this
);
connect
(
aMoveHandToBottomLibrary
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actMoveHandToBottomLibrary
()));
aViewLibrary
=
new
QAction
(
tr
(
"&View library"
),
this
);
aViewLibrary
=
new
QAction
(
tr
(
"&View library"
),
this
);
if
(
local
)
aViewLibrary
->
setShortcut
(
tr
(
"F3"
));
aViewLibrary
->
setShortcut
(
tr
(
"F3"
));
connect
(
aViewLibrary
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actViewLibrary
()));
connect
(
aViewLibrary
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actViewLibrary
()));
aViewTopCards
=
new
QAction
(
tr
(
"View &top cards of library..."
),
this
);
aViewTopCards
=
new
QAction
(
tr
(
"View &top cards of library..."
),
this
);
connect
(
aViewTopCards
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actViewTopCards
()));
connect
(
aViewTopCards
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actViewTopCards
()));
}
aViewGraveyard
=
new
QAction
(
tr
(
"&View graveyard"
),
this
);
aViewGraveyard
=
new
QAction
(
tr
(
"&View graveyard"
),
this
);
if
(
local
)
if
(
local
)
...
@@ -36,20 +37,37 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
...
@@ -36,20 +37,37 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
aViewRfg
=
new
QAction
(
tr
(
"&View removed cards"
),
this
);
aViewRfg
=
new
QAction
(
tr
(
"&View removed cards"
),
this
);
connect
(
aViewRfg
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actViewRfg
()));
connect
(
aViewRfg
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actViewRfg
()));
aViewSideboard
=
new
QAction
(
tr
(
"&View sideboard"
),
this
);
if
(
local
)
{
connect
(
aViewSideboard
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actViewSideboard
()));
aViewSideboard
=
new
QAction
(
tr
(
"&View sideboard"
),
this
);
connect
(
aViewSideboard
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actViewSideboard
()));
aDrawCard
=
new
QAction
(
tr
(
"&Draw card"
),
this
);
connect
(
aDrawCard
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actDrawCard
()));
aDrawCard
->
setShortcut
(
tr
(
"Ctrl+D"
));
aDrawCards
=
new
QAction
(
tr
(
"D&raw cards..."
),
this
);
connect
(
aDrawCards
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actDrawCards
()));
aDrawCards
->
setShortcut
(
tr
(
"Ctrl+E"
));
aShuffle
=
new
QAction
(
tr
(
"&Shuffle"
),
this
);
connect
(
aShuffle
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
actShuffle
()));
aShuffle
->
setShortcut
(
tr
(
"Ctrl+S"
));
}
playerMenu
=
new
QMenu
(
tr
(
"Player
\"
%1
\"
"
).
arg
(
name
));
playerMenu
=
new
QMenu
(
tr
(
"Player
\"
%1
\"
"
).
arg
(
name
));
QMenu
*
handMenu
=
playerMenu
->
addMenu
(
tr
(
"&Hand"
));
if
(
local
)
{
handMenu
->
addAction
(
aMoveHandToTopLibrary
);
QMenu
*
handMenu
=
playerMenu
->
addMenu
(
tr
(
"&Hand"
));
handMenu
->
addAction
(
aMoveHandToBottomLibrary
);
handMenu
->
addAction
(
aMoveHandToTopLibrary
);
zones
.
findZone
(
"hand"
)
->
setMenu
(
handMenu
);
handMenu
->
addAction
(
aMoveHandToBottomLibrary
);
zones
.
findZone
(
"hand"
)
->
setMenu
(
handMenu
);
QMenu
*
libraryMenu
=
playerMenu
->
addMenu
(
tr
(
"&Library"
));
libraryMenu
->
addAction
(
aViewLibrary
);
QMenu
*
libraryMenu
=
playerMenu
->
addMenu
(
tr
(
"&Library"
));
libraryMenu
->
addAction
(
aViewTopCards
);
libraryMenu
->
addAction
(
aDrawCard
);
zones
.
findZone
(
"deck"
)
->
setMenu
(
libraryMenu
,
aViewLibrary
);
libraryMenu
->
addAction
(
aDrawCards
);
libraryMenu
->
addSeparator
();
libraryMenu
->
addAction
(
aViewLibrary
);
libraryMenu
->
addAction
(
aViewTopCards
);
zones
.
findZone
(
"deck"
)
->
setMenu
(
libraryMenu
,
aDrawCard
);
}
QMenu
*
graveMenu
=
playerMenu
->
addMenu
(
tr
(
"&Graveyard"
));
QMenu
*
graveMenu
=
playerMenu
->
addMenu
(
tr
(
"&Graveyard"
));
graveMenu
->
addAction
(
aViewGraveyard
);
graveMenu
->
addAction
(
aViewGraveyard
);
...
@@ -59,9 +77,11 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
...
@@ -59,9 +77,11 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
rfgMenu
->
addAction
(
aViewRfg
);
rfgMenu
->
addAction
(
aViewRfg
);
zones
.
findZone
(
"rfg"
)
->
setMenu
(
rfgMenu
,
aViewRfg
);
zones
.
findZone
(
"rfg"
)
->
setMenu
(
rfgMenu
,
aViewRfg
);
QMenu
*
sbMenu
=
playerMenu
->
addMenu
(
tr
(
"&Sideboard"
));
if
(
local
)
{
sbMenu
->
addAction
(
aViewSideboard
);
QMenu
*
sbMenu
=
playerMenu
->
addMenu
(
tr
(
"&Sideboard"
));
zones
.
findZone
(
"sb"
)
->
setMenu
(
sbMenu
,
aViewSideboard
);
sbMenu
->
addAction
(
aViewSideboard
);
zones
.
findZone
(
"sb"
)
->
setMenu
(
sbMenu
,
aViewSideboard
);
}
}
}
Player
::~
Player
()
Player
::~
Player
()
...
@@ -114,6 +134,23 @@ void Player::actViewSideboard()
...
@@ -114,6 +134,23 @@ void Player::actViewSideboard()
emit
toggleZoneView
(
this
,
"sb"
,
-
1
);
emit
toggleZoneView
(
this
,
"sb"
,
-
1
);
}
}
void
Player
::
actShuffle
()
{
client
->
shuffle
();
}
void
Player
::
actDrawCard
()
{
client
->
drawCards
(
1
);
}
void
Player
::
actDrawCards
()
{
int
number
=
QInputDialog
::
getInteger
(
0
,
tr
(
"Draw cards"
),
tr
(
"Number:"
));
if
(
number
)
client
->
drawCards
(
number
);
}
void
Player
::
addZone
(
CardZone
*
z
)
void
Player
::
addZone
(
CardZone
*
z
)
{
{
zones
<<
z
;
zones
<<
z
;
...
...
cockatrice/src/player.h
View file @
0d84de23
...
@@ -33,18 +33,20 @@ private slots:
...
@@ -33,18 +33,20 @@ private slots:
void
actMoveHandToTopLibrary
();
void
actMoveHandToTopLibrary
();
void
actMoveHandToBottomLibrary
();
void
actMoveHandToBottomLibrary
();
void
actShuffle
();
void
actDrawCard
();
void
actDrawCards
();
void
actViewLibrary
();
void
actViewLibrary
();
void
actViewTopCards
();
void
actViewTopCards
();
void
actViewGraveyard
();
void
actViewGraveyard
();
void
actViewRfg
();
void
actViewRfg
();
void
actViewSideboard
();
void
actViewSideboard
();
private:
private:
QMenu
*
playerMenu
;
QMenu
*
playerMenu
;
QAction
*
aMoveHandToTopLibrary
,
*
aMoveHandToBottomLibrary
,
QAction
*
aMoveHandToTopLibrary
,
*
aMoveHandToBottomLibrary
,
*
aViewLibrary
,
*
aViewTopCards
,
*
aViewGraveyard
,
*
aViewRfg
,
*
aViewSideboard
;
*
aViewLibrary
,
*
aViewTopCards
,
*
aViewGraveyard
,
*
aViewRfg
,
*
aViewSideboard
,
*
aDrawCard
,
*
aDrawCards
,
*
aShuffle
;
int
defaultNumberTopCards
;
int
defaultNumberTopCards
;
QString
name
;
QString
name
;
...
...
cockatrice/src/window_main.cpp
View file @
0d84de23
...
@@ -68,6 +68,7 @@ void MainWindow::statusChanged(ProtocolStatus _status)
...
@@ -68,6 +68,7 @@ void MainWindow::statusChanged(ProtocolStatus _status)
aDisconnect
->
setEnabled
(
false
);
aDisconnect
->
setEnabled
(
false
);
aRestartGame
->
setEnabled
(
false
);
aRestartGame
->
setEnabled
(
false
);
aLeaveGame
->
setEnabled
(
false
);
aLeaveGame
->
setEnabled
(
false
);
phasesToolbar
->
setActivePhase
(
-
1
);
phasesToolbar
->
setEnabled
(
false
);
phasesToolbar
->
setEnabled
(
false
);
emit
logDisconnected
();
emit
logDisconnected
();
break
;
break
;
...
@@ -82,10 +83,12 @@ void MainWindow::statusChanged(ProtocolStatus _status)
...
@@ -82,10 +83,12 @@ void MainWindow::statusChanged(ProtocolStatus _status)
}
}
aRestartGame
->
setEnabled
(
false
);
aRestartGame
->
setEnabled
(
false
);
aLeaveGame
->
setEnabled
(
false
);
aLeaveGame
->
setEnabled
(
false
);
phasesToolbar
->
setActivePhase
(
-
1
);
phasesToolbar
->
setEnabled
(
false
);
phasesToolbar
->
setEnabled
(
false
);
GameSelector
*
gameSelector
=
new
GameSelector
(
client
);
GameSelector
*
gameSelector
=
new
GameSelector
(
client
);
viewLayout
->
insertWidget
(
0
,
gameSelector
);
viewLayout
->
insertWidget
(
0
,
gameSelector
);
break
;
}
}
case
StatusPlaying
:
case
StatusPlaying
:
phasesToolbar
->
setEnabled
(
true
);
phasesToolbar
->
setEnabled
(
true
);
...
@@ -186,6 +189,8 @@ void MainWindow::serverTimeout()
...
@@ -186,6 +189,8 @@ void MainWindow::serverTimeout()
void
MainWindow
::
retranslateUi
()
void
MainWindow
::
retranslateUi
()
{
{
setWindowTitle
(
tr
(
"Cockatrice"
));
aConnect
->
setText
(
tr
(
"&Connect..."
));
aConnect
->
setText
(
tr
(
"&Connect..."
));
aDisconnect
->
setText
(
tr
(
"&Disconnect"
));
aDisconnect
->
setText
(
tr
(
"&Disconnect"
));
aRestartGame
->
setText
(
tr
(
"&Restart game..."
));
aRestartGame
->
setText
(
tr
(
"&Restart game..."
));
...
...
cockatrice/translations/cockatrice_de.ts
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0d84de23
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cockatrice/translations/cockatrice_en.ts
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0d84de23
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