Commit 05e7b421 authored by Max-Wilhelm Bruker's avatar Max-Wilhelm Bruker
Browse files

foo

parent e3039642
...@@ -31,7 +31,6 @@ QRectF CardItem::boundingRect() const ...@@ -31,7 +31,6 @@ QRectF CardItem::boundingRect() const
void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{ {
Q_UNUSED(option);
Q_UNUSED(widget); Q_UNUSED(widget);
painter->save(); painter->save();
......
...@@ -4,9 +4,10 @@ GameView::GameView(QGraphicsScene *scene, QWidget *parent) ...@@ -4,9 +4,10 @@ GameView::GameView(QGraphicsScene *scene, QWidget *parent)
: QGraphicsView(scene, parent) : QGraphicsView(scene, parent)
{ {
setBackgroundBrush(QBrush(QColor(0, 0, 0))); setBackgroundBrush(QBrush(QColor(0, 0, 0)));
setRenderHints(QPainter::Antialiasing/* | QPainter::SmoothPixmapTransform*/); setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing/* | QPainter::SmoothPixmapTransform*/);
// setOptimizationFlags(/*DontClipPainter | */DontSavePainterState); // setOptimizationFlags(/*DontClipPainter | */DontSavePainterState);
setDragMode(RubberBandDrag); setDragMode(RubberBandDrag);
// setViewportUpdateMode(FullViewportUpdate);
} }
void GameView::scaleToScene() void GameView::scaleToScene()
......
...@@ -203,7 +203,6 @@ MainWindow::MainWindow(QWidget *parent) ...@@ -203,7 +203,6 @@ MainWindow::MainWindow(QWidget *parent)
view = new GameView(scene); view = new GameView(scene);
// view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers))); // view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
// view->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
zoneLayout = new ZoneViewLayout(db); zoneLayout = new ZoneViewLayout(db);
zoneLayout->setPos(912, 0); zoneLayout->setPos(912, 0);
......
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