Commit bfc1bd04 authored by Jaeic Lee's avatar Jaeic Lee
Browse files

Added separators

Looks better imo.
parent c6800c48
...@@ -249,6 +249,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare ...@@ -249,6 +249,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
playerLists.append(mRevealRandomHandCard = handMenu->addMenu(QString())); playerLists.append(mRevealRandomHandCard = handMenu->addMenu(QString()));
handMenu->addSeparator(); handMenu->addSeparator();
handMenu->addAction(aMulligan); handMenu->addAction(aMulligan);
handMenu->addSeparator();
moveHandMenu = handMenu->addMenu(QString()); moveHandMenu = handMenu->addMenu(QString());
moveHandMenu->addAction(aMoveHandToTopLibrary); moveHandMenu->addAction(aMoveHandToTopLibrary);
moveHandMenu->addAction(aMoveHandToBottomLibrary); moveHandMenu->addAction(aMoveHandToBottomLibrary);
...@@ -269,12 +270,13 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare ...@@ -269,12 +270,13 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
playerLists.append(mRevealLibrary = libraryMenu->addMenu(QString())); playerLists.append(mRevealLibrary = libraryMenu->addMenu(QString()));
playerLists.append(mRevealTopCard = libraryMenu->addMenu(QString())); playerLists.append(mRevealTopCard = libraryMenu->addMenu(QString()));
libraryMenu->addAction(aAlwaysRevealTopCard); libraryMenu->addAction(aAlwaysRevealTopCard);
libraryMenu->addAction(aOpenDeckInDeckEditor);
libraryMenu->addSeparator(); libraryMenu->addSeparator();
libraryMenu->addAction(aMoveTopCardsToGrave); libraryMenu->addAction(aMoveTopCardsToGrave);
libraryMenu->addAction(aMoveTopCardsToExile); libraryMenu->addAction(aMoveTopCardsToExile);
libraryMenu->addAction(aMoveTopCardToBottom); libraryMenu->addAction(aMoveTopCardToBottom);
libraryMenu->addAction(aMoveBottomCardToGrave); libraryMenu->addAction(aMoveBottomCardToGrave);
libraryMenu->addSeparator();
libraryMenu->addAction(aOpenDeckInDeckEditor);
deck->setMenu(libraryMenu, aDrawCard); deck->setMenu(libraryMenu, aDrawCard);
} else { } else {
handMenu = 0; handMenu = 0;
......
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