Commit a429a4a0 authored by Max-Wilhelm Bruker's avatar Max-Wilhelm Bruker
Browse files

minor changes, implemented 'doesn't untap' and facedown cards

parent e6d61624
......@@ -65,7 +65,7 @@ private:
Qt::SortOrder order;
public:
CardInfoCompare(int _column, Qt::SortOrder _order) : column(_column), order(_order) { }
bool operator()(CardInfo *a, CardInfo *b) const
inline bool operator()(CardInfo *a, CardInfo *b) const
{
bool result;
switch (column) {
......
......@@ -2,8 +2,8 @@
#include "cardzone.h"
#include <QtGui>
CardDragItem::CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, QGraphicsItem *parent)
: QGraphicsItem(parent), image(_image), id(_id), hotSpot(_hotSpot), startZone(_startZone)
CardDragItem::CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, bool _faceDown, QGraphicsItem *parent)
: QGraphicsItem(parent), image(_image), id(_id), hotSpot(_hotSpot), startZone(_startZone), faceDown(_faceDown)
{
if ((hotSpot.x() < 0) || (hotSpot.y() < 0)) {
qDebug(QString("CardDragItem: coordinate overflow: x = %1, y = %2").arg(hotSpot.x()).arg(hotSpot.y()).toLatin1());
......@@ -16,6 +16,7 @@ CardDragItem::CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap
setZValue(2000000000);
setCacheMode(DeviceCoordinateCache);
if (!parent)
scene->addItem(this);
}
......@@ -82,16 +83,13 @@ void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
}
if (dropZone) {
dropZone->handleDropEvent(id, startZone, (sp - dropZone->scenePos()).toPoint());
dropZone->handleDropEvent(id, startZone, (sp - dropZone->scenePos()).toPoint(), faceDown);
QList<QGraphicsItem *> childList = childItems();
for (int i = 0; i < childList.size(); i++) {
CardDragItem *c = qgraphicsitem_cast<CardDragItem *>(childList.at(i));
if (!c)
QMessageBox::critical(0, "fehler", "null");
dropZone->handleDropEvent(c->id, startZone, (sp - dropZone->scenePos() + c->pos()).toPoint());
dropZone->handleDropEvent(c->id, startZone, (sp - dropZone->scenePos() + c->pos()).toPoint(), faceDown);
}
}
} else
QMessageBox::critical(0, "fehler", "fehler");
event->accept();
}
......@@ -12,10 +12,11 @@ private:
int id;
QPointF hotSpot;
CardZone *startZone;
bool faceDown;
public:
enum { Type = typeCardDrag };
int type() const { return Type; }
CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, QGraphicsItem *parent = 0);
CardDragItem(QGraphicsScene *scene, CardZone *_startZone, QPixmap *_image, int _id, const QPointF &_hotSpot, bool _faceDown, QGraphicsItem *parent = 0);
~CardDragItem();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
......
......@@ -8,7 +8,7 @@
#include "player.h"
CardItem::CardItem(CardDatabase *_db, const QString &_name, int _cardid, QGraphicsItem *parent)
: QGraphicsItem(parent), db(_db), name(_name), id(_cardid), tapped(false), attacking(false), facedown(false), counters(0), dragItem(NULL)
: QGraphicsItem(parent), db(_db), name(_name), id(_cardid), tapped(false), attacking(false), facedown(false), counters(0), doesntUntap(false), dragItem(NULL)
{
width = CARD_WIDTH;
height = CARD_HEIGHT;
......@@ -21,6 +21,7 @@ CardItem::CardItem(CardDatabase *_db, const QString &_name, int _cardid, QGraphi
CardItem::~CardItem()
{
deleteDragItem();
qDebug(QString("CardItem destructor: %1").arg(name).toLatin1());
}
......@@ -80,7 +81,7 @@ void CardItem::setAttacking(bool _attacking)
update(boundingRect());
}
void CardItem::setFacedown(bool _facedown)
void CardItem::setFaceDown(bool _facedown)
{
facedown = _facedown;
update(boundingRect());
......@@ -98,6 +99,11 @@ void CardItem::setAnnotation(const QString &_annotation)
update(boundingRect());
}
void CardItem::setDoesntUntap(bool _doesntUntap)
{
doesntUntap = _doesntUntap;
}
void CardItem::resetState()
{
attacking = false;
......@@ -105,12 +111,14 @@ void CardItem::resetState()
counters = 0;
annotation = QString();
setTapped(false);
setDoesntUntap(false);
update(boundingRect());
}
CardDragItem *CardItem::createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos)
CardDragItem *CardItem::createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown)
{
dragItem = new CardDragItem(scene(), startZone, image, _id, _pos);
deleteDragItem();
dragItem = new CardDragItem(scene(), startZone, image, _id, _pos, faceDown);
dragItem->setPos(_scenePos - dragItem->getHotSpot());
return dragItem;
......@@ -140,8 +148,9 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < QApplication::startDragDistance())
return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
createDragItem((CardZone *) parentItem(), id, event->pos(), event->scenePos());
createDragItem((CardZone *) parentItem(), id, event->pos(), event->scenePos(), faceDown);
dragItem->grabMouse();
QList<QGraphicsItem *> sel = scene()->selectedItems();
......@@ -149,7 +158,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
CardItem *c = (CardItem *) sel.at(i);
if (c == this)
continue;
CardDragItem *drag = new CardDragItem(scene(), (CardZone *) parentItem(), c->getImage(), c->getId(), QPointF(), dragItem);
CardDragItem *drag = new CardDragItem(scene(), (CardZone *) parentItem(), c->getImage(), c->getId(), QPointF(), false, dragItem);
drag->setPos(c->pos() - pos());
}
......
......@@ -41,6 +41,7 @@ private:
bool facedown;
int counters;
QString annotation;
bool doesntUntap;
CardDragItem *dragItem;
public:
enum { Type = typeCard };
......@@ -58,15 +59,17 @@ public:
void setTapped(bool _tapped);
bool getAttacking() const { return attacking; }
void setAttacking(bool _attacking);
bool getFacedown() const { return facedown; }
void setFacedown(bool _facedown);
bool getFaceDown() const { return facedown; }
void setFaceDown(bool _facedown);
int getCounters() const { return counters; }
void setCounters(int _counters);
QString getAnnotation() const { return annotation; }
void setAnnotation(const QString &_annotation);
bool getDoesntUntap() const { return doesntUntap; }
void setDoesntUntap(bool _doesntUntap);
void resetState();
CardDragItem *createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos);
CardDragItem *createDragItem(CardZone *startZone, int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown);
void deleteDragItem();
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
......
......@@ -56,14 +56,17 @@ CardItem *CardZone::getCard(int cardId, const QString &cardName)
CardItem *CardZone::takeCard(int position, int cardId, const QString &cardName)
{
if (position >= cards->size())
return NULL;
CardItem *c = cards->takeAt(position);
for (int i = 0; i < views.size(); i++)
views[i]->removeCard(position);
if (c->getId() == -1) {
// if (c->getId() == -1) {
c->setId(cardId);
c->setName(cardName);
}
// }
reorganizeCards();
return c;
}
......
......@@ -21,7 +21,7 @@ protected:
public:
enum { Type = typeZone };
int type() const { return Type; }
virtual void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint) = 0;
virtual void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown) = 0;
CardZone(Player *_player, const QString &_name, QGraphicsItem *parent = 0, bool isView = false);
~CardZone();
void clearContents();
......
......@@ -254,11 +254,11 @@ int Client::drawCards(unsigned int number)
return cmd(QString("draw_cards|%1").arg(number));
}
int Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y)
int Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y, bool faceDown)
{
// if startzone is public: cardid is the card's id
// else: cardid is the position of the card in the zone (e.g. deck)
return cmd(QString("move_card|%1|%2|%3|%4|%5").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y));
return cmd(QString("move_card|%1|%2|%3|%4|%5|%6").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y).arg(faceDown ? 1 : 0));
}
int Client::createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y)
......
......@@ -70,7 +70,7 @@ public:
int shuffle();
int rollDice(unsigned int sides);
int drawCards(unsigned int number);
int moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0);
int moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0, bool faceDown = false);
int createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y);
int setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue);
int readyStart();
......
......@@ -66,6 +66,8 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
connect(aTap, SIGNAL(triggered()), this, SLOT(actTap()));
aUntap = new QAction(tr("&Untap"), this);
connect(aUntap, SIGNAL(triggered()), this, SLOT(actUntap()));
aDoesntUntap = new QAction(tr("Toggle &normal untapping"), this);
connect(aDoesntUntap, SIGNAL(triggered()), this, SLOT(actDoesntUntap()));
aAddCounter = new QAction(tr("&Add counter"), this);
connect(aAddCounter, SIGNAL(triggered()), this, SLOT(actAddCounter()));
aRemoveCounter = new QAction(tr("&Remove counter"), this);
......@@ -77,6 +79,8 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
cardMenu->addAction(aTap);
cardMenu->addAction(aUntap);
cardMenu->addAction(aDoesntUntap);
cardMenu->addSeparator();
cardMenu->addAction(aAddCounter);
cardMenu->addAction(aRemoveCounter);
cardMenu->addAction(aSetCounters);
......@@ -108,6 +112,7 @@ Player *Game::addPlayer(int playerId, const QString &playerName, QPointF base, b
connect(newPlayer, SIGNAL(logSetCardCounters(QString, QString, int, int)), this, SIGNAL(logSetCardCounters(QString, QString, int, int)));
connect(newPlayer, SIGNAL(logSetTapped(QString, QString, bool)), this, SIGNAL(logSetTapped(QString, QString, bool)));
connect(newPlayer, SIGNAL(logSetCounter(QString, QString, int, int)), this, SIGNAL(logSetCounter(QString, QString, int, int)));
connect(newPlayer, SIGNAL(logSetDoesntUntap(QString, QString, bool)), this, SIGNAL(logSetDoesntUntap(QString, QString, bool)));
players << newPlayer;
emit playerAdded(newPlayer);
......@@ -147,6 +152,7 @@ void Game::restartGameDialog()
void Game::gameEvent(ServerEventData *msg)
{
qDebug(QString("game::gameEvent: public=%1, player=%2, name=%3, type=%4, data=%5").arg(msg->getPublic()).arg(msg->getPlayerId()).arg(msg->getPlayerName()).arg(msg->getEventType()).arg(msg->getEventData().join("/")).toLatin1());
if (!msg->getPublic())
localPlayer->gameEvent(msg);
else {
......@@ -231,9 +237,7 @@ void Game::gameEvent(ServerEventData *msg)
void Game::actUntapAll()
{
CardList *const cards = localPlayer->getZones()->findZone("table")->getCards();
for (int i = 0; i < cards->size(); i++)
client->setCardAttr("table", cards->at(i)->getId(), "tapped", "false");
client->setCardAttr("table", -1, "tapped", "false");
}
void Game::actIncLife()
......@@ -308,6 +312,15 @@ void Game::actUntap()
}
}
void Game::actDoesntUntap()
{
QListIterator<QGraphicsItem *> i(scene->selectedItems());
while (i.hasNext()) {
CardItem *temp = (CardItem *) i.next();
client->setCardAttr(qgraphicsitem_cast<CardZone *>(temp->parentItem())->getName(), temp->getId(), "doesnt_untap", QString::number(!temp->getDoesntUntap()));
}
}
void Game::actAddCounter()
{
QListIterator<QGraphicsItem *> i(scene->selectedItems());
......
......@@ -15,7 +15,7 @@ class Game : public QObject {
Q_OBJECT
private:
QMenu *actionsMenu, *cardMenu;
QAction *aTap, *aUntap, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
QAction *aTap, *aUntap, *aDoesntUntap, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken;
DlgStartGame *dlgStartGame;
......@@ -40,6 +40,7 @@ private slots:
void showCardMenu(QPoint p);
void actTap();
void actUntap();
void actDoesntUntap();
void actAddCounter();
void actRemoveCounter();
void actSetCounters();
......@@ -69,6 +70,7 @@ signals:
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
public slots:
void restartGameDialog();
......
......@@ -48,7 +48,7 @@ void GraveZone::addCard(CardItem *card, bool reorganize, int x, int y)
reorganizeCards();
}
void GraveZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
void GraveZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
}
......@@ -79,8 +79,9 @@ void GraveZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
if (cards->empty())
return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
CardItem *card = cards->at(0);
CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos());
CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos(), faceDown);
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
}
......
......@@ -11,7 +11,7 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
void reorganizeCards();
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint);
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
......
......@@ -66,7 +66,7 @@ void HandZone::addCard(CardItem *card, bool reorganize, int x, int y)
reorganizeCards();
}
void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{
Q_UNUSED(dropPoint);
player->client->moveCard(cardId, startZone->getName(), getName(), cards->size(), 0);
......
......@@ -11,7 +11,7 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = -1, int y = -1);
void reorganizeCards();
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint);
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
};
#endif
......@@ -57,7 +57,7 @@ void LibraryZone::addCard(CardItem *card, bool reorganize, int x, int y)
reorganizeCards();
}
void LibraryZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
void LibraryZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
}
......@@ -88,8 +88,9 @@ void LibraryZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
if (cards->empty())
return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
CardItem *card = cards->at(0);
CardDragItem *drag = card->createDragItem(this, 0, event->pos(), event->scenePos());
CardDragItem *drag = card->createDragItem(this, 0, event->pos(), event->scenePos(), faceDown);
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
}
......
......@@ -11,7 +11,7 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void addCard(CardItem *card, bool reorganize = true, int x = 0, int y = -1);
void reorganizeCards();
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint);
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
......
......@@ -112,6 +112,14 @@ void MessageLogWidget::logSetCounter(QString playerName, QString counterName, in
appendAndScroll(tr("%1 sets counter \"%2\" to %3 (%4%5)").arg(playerName).arg(counterName).arg(value).arg(value > oldValue ? "+" : "").arg(value - oldValue));
}
void MessageLogWidget::logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap)
{
if (doesntUntap)
appendAndScroll(tr("%1 sets %2 to not untap normally.").arg(playerName).arg(cardName));
else
appendAndScroll(tr("%1 sets %2 to untap normally.").arg(playerName).arg(cardName));
}
void MessageLogWidget::logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards)
{
if (numberCards)
......@@ -137,6 +145,7 @@ void MessageLogWidget::connectToGame(Game *game)
connect(game, SIGNAL(logSetCardCounters(QString, QString, int, int)), this, SLOT(logSetCardCounters(QString, QString, int, int)));
connect(game, SIGNAL(logSetTapped(QString, QString, bool)), this, SLOT(logSetTapped(QString, QString, bool)));
connect(game, SIGNAL(logSetCounter(QString, QString, int, int)), this, SLOT(logSetCounter(QString, QString, int, int)));
connect(game, SIGNAL(logSetDoesntUntap(QString, QString, bool)), this, SLOT(logSetDoesntUntap(QString, QString, bool)));
connect(game, SIGNAL(logDumpZone(QString, QString, QString, int)), this, SLOT(logDumpZone(QString, QString, QString, int)));
}
......
......@@ -28,6 +28,7 @@ private slots:
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
void logDumpZone(QString playerName, QString zoneName, QString zoneOwner, int numberCards);
private:
void appendAndScroll(const QString &s);
......
......@@ -128,6 +128,31 @@ void Player::addCounter(Counter *c)
counters << c;
}
void Player::setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards)
{
if (aname == "tapped") {
bool tapped = avalue == "1";
if (!(!tapped && card->getDoesntUntap() && allCards)) {
emit logSetTapped(name, card->getName(), tapped);
card->setTapped(tapped);
}
} else if (aname == "attacking")
card->setAttacking(avalue == "1");
else if (aname == "facedown")
card->setFaceDown(avalue == "1");
else if (aname == "counters") {
int value = avalue.toInt();
emit logSetCardCounters(name, card->getName(), value, card->getCounters());
card->setCounters(value);
} else if (aname == "annotation")
card->setAnnotation(avalue);
else if (aname == "doesnt_untap") {
bool value = (avalue == "1");
emit logSetDoesntUntap(name, card->getName(), value);
card->setDoesntUntap(value);
}
}
void Player::gameEvent(ServerEventData *event)
{
QStringList data = event->getEventData();
......@@ -171,7 +196,7 @@ void Player::gameEvent(ServerEventData *event)
break;
}
case eventMoveCard: {
if (data.size() != 7) {
if (data.size() != 8) {
qDebug("error");
// XXX
}
......@@ -186,14 +211,17 @@ void Player::gameEvent(ServerEventData *event)
qDebug(QString("target zone invalid: %1").arg(data[4]).toLatin1());
int x = data[5].toInt();
int y = data[6].toInt();
bool facedown = data[7].toInt();
// XXX Mehr Fehlerbehandlung
CardItem *card = startZone->takeCard(position, cardId, cardName);
if (!card) // XXX
qDebug("null");
qDebug("moveCard: card not found");
card->deleteDragItem();
card->setFaceDown(facedown);
// The log event has to be sent before the card is added to the target zone
// because the addCard function can modify the card object.
emit logMoveCard(name, card->getName(), startZone->getName(), targetZone->getName());
......@@ -227,25 +255,18 @@ void Player::gameEvent(ServerEventData *event)
}
CardZone *zone = zones.findZone(data[0]);
int cardId = data[1].toInt();
CardItem *card = zone->getCard(cardId, "");
QString aname = data[2];
QString avalue = data[3];
// XXX Fehlerbehandlung
if (aname == "tapped") {
bool tapped = avalue == "1";
emit logSetTapped(name, card->getName(), tapped);
card->setTapped(tapped);
} else if (aname == "attacking")
card->setAttacking(avalue == "1");
else if (aname == "facedown")
card->setFacedown(avalue == "1");
else if (aname == "counters") {
int value = avalue.toInt();
emit logSetCardCounters(name, card->getName(), value, card->getCounters());
card->setCounters(value);
} else if (aname == "annotation")
card->setAnnotation(avalue);
if (cardId == -1) {
CardList *const cards = zone->getCards();
for (int i = 0; i < cards->size(); i++)
setCardAttrHelper(cards->at(i), aname, avalue, true);
} else {
CardItem *card = zone->getCard(cardId, "");
setCardAttrHelper(card, aname, avalue, false);
}
break;
}
case eventSetCounter: {
......
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