Commit 49e35633 authored by Max-Wilhelm Bruker's avatar Max-Wilhelm Bruker
Browse files

improved token dialog

parent 62a9003d
......@@ -10,6 +10,7 @@ QT += network svg
HEADERS += src/counter.h \
src/dlg_creategame.h \
src/dlg_connect.h \
src/dlg_create_token.h \
src/gamesmodel.h \
src/client.h \
src/window_main.h \
......@@ -64,6 +65,7 @@ HEADERS += src/counter.h \
SOURCES += src/counter.cpp \
src/dlg_creategame.cpp \
src/dlg_connect.cpp \
src/dlg_create_token.cpp \
src/client.cpp \
src/main.cpp \
src/window_main.cpp \
......
......@@ -53,48 +53,47 @@ void AbstractCardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *
} else {
QFont f("Serif");
f.setStyleHint(QFont::Serif);
f.setPixelSize(11);
f.setPixelSize(12);
painter->setFont(f);
painter->setBrush(QColor(230, 230, 230));
qDebug() <<"COLORS:::::" << info->getColors();
QString color;
QPen pen;
if(!info->getColors().empty())
{
color = info->getColors().first();
if(color == "B")
painter->setBrush(QColor(0,0,0));
if(color == "U")
painter->setBrush(QColor(0,140,180));
if(color == "W")
painter->setBrush(QColor(255,250,140));
if(color == "R")
painter->setBrush(QColor(230,0,0));
if(color == "G")
painter->setBrush(QColor(0,160,0));
if(info->getColors().size() > 1)
{
painter->setBrush(QColor(250,190,30));
color = "M"; // Multicolor
}
QString colorStr;
if (!color.isEmpty())
colorStr = color;
else if (info->getColors().size() > 1)
colorStr = "m";
else
colorStr = info->getColors().first().toLower();
QColor bgColor;
QColor textColor = Qt::white;
if (colorStr == "b")
bgColor = QColor(0, 0, 0);
else if (colorStr == "u")
bgColor = QColor(0, 140, 180);
else if (colorStr == "w") {
bgColor = QColor(255, 250, 140);
textColor = Qt::black;
} else if (colorStr == "r")
bgColor = QColor(230, 0, 0);
else if (colorStr == "g")
bgColor = QColor(0, 160, 0);
else if (colorStr == "m") {
bgColor = QColor(250, 190, 30);
textColor = Qt::black;
} else {
bgColor = QColor(230, 230, 230);
textColor = Qt::black;
}
painter->setPen(Qt::black);
painter->setBrush(bgColor);
QPen pen(Qt::black);
painter->setPen(pen);
painter->drawRect(QRectF(0.5, 0.5, CARD_WIDTH - 1, CARD_HEIGHT - 1));
pen.setWidth(3);
painter->setPen(pen);
painter->drawRect(QRectF(3, 3, CARD_WIDTH - 6, CARD_HEIGHT - 6));
painter->setPen(Qt::white);
if(color == "W" || color == "" || color == "M")
painter->setPen(Qt::black);
painter->setPen(textColor);
painter->drawText(QRectF(5, 5, CARD_WIDTH - 15, CARD_HEIGHT - 15), Qt::AlignTop | Qt::AlignLeft | Qt::TextWordWrap, name);
if(info->getCardType().contains("Creature"))
{
painter->drawText(QRectF(CARD_WIDTH - 40, CARD_HEIGHT - 25, 30, 30), Qt::AlignTop | Qt::AlignRight | Qt::TextWordWrap, info->getPowTough());
}
}
painter->restore();
......@@ -115,6 +114,12 @@ void AbstractCardItem::setName(const QString &_name)
update();
}
void AbstractCardItem::setColor(const QString &_color)
{
color = _color;
update();
}
void AbstractCardItem::setTapped(bool _tapped)
{
tapped = _tapped;
......
......@@ -21,6 +21,7 @@ protected:
CardInfo *info;
QString name;
bool tapped;
QString color;
private slots:
void pixmapUpdated();
signals:
......@@ -35,6 +36,8 @@ public:
CardInfo *getInfo() const { return info; }
QString getName() const { return name; }
void setName(const QString &_name = QString());
QString getColor() const { return color; }
void setColor(const QString &_color);
bool getTapped() const { return tapped; }
void setTapped(bool _tapped);
void processHoverEvent();
......
......@@ -202,9 +202,9 @@ void MessageLogWidget::logMoveCard(Player *player, QString cardName, CardZone *s
append(finalStr.arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr).arg(newX));
}
void MessageLogWidget::logCreateToken(Player *player, QString cardName)
void MessageLogWidget::logCreateToken(Player *player, QString cardName, QString pt)
{
append(tr("%1 creates token: %2.").arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName))));
append(tr("%1 creates token: %2 (%3).").arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName))).arg(sanitizeHtml(pt)));
}
void MessageLogWidget::logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard)
......@@ -319,7 +319,7 @@ void MessageLogWidget::connectToPlayer(Player *player)
connect(player, SIGNAL(logShuffle(Player *)), this, SLOT(logShuffle(Player *)));
connect(player, SIGNAL(logRollDie(Player *, int, int)), this, SLOT(logRollDie(Player *, int, int)));
connect(player, SIGNAL(logCreateArrow(Player *, Player *, QString, Player *, QString)), this, SLOT(logCreateArrow(Player *, Player *, QString, Player *, QString)));
connect(player, SIGNAL(logCreateToken(Player *, QString)), this, SLOT(logCreateToken(Player *, QString)));
connect(player, SIGNAL(logCreateToken(Player *, QString, QString)), this, SLOT(logCreateToken(Player *, QString, QString)));
connect(player, SIGNAL(logSetCounter(Player *, QString, int, int)), this, SLOT(logSetCounter(Player *, QString, int, int)));
connect(player, SIGNAL(logSetCardCounter(Player *, QString, int, int, int)), this, SLOT(logSetCardCounter(Player *, QString, int, int, int)));
connect(player, SIGNAL(logSetTapped(Player *, QString, bool)), this, SLOT(logSetTapped(Player *, QString, bool)));
......
......@@ -39,7 +39,7 @@ public slots:
void logRollDie(Player *player, int sides, int roll);
void logDrawCards(Player *player, int number);
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logCreateToken(Player *player, QString cardName);
void logCreateToken(Player *player, QString cardName, QString pt);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, QString cardName, bool tapped);
......
......@@ -14,6 +14,7 @@
#include "protocol_items.h"
#include "gamescene.h"
#include "settingscache.h"
#include "dlg_create_token.h"
#include <QSettings>
#include <QPainter>
#include <QMenu>
......@@ -182,6 +183,10 @@ Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabG
aCreateToken = new QAction(this);
connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
aCreateAnotherToken = new QAction(this);
connect(aCreateAnotherToken, SIGNAL(triggered()), this, SLOT(actCreateAnotherToken()));
aCreateAnotherToken->setEnabled(false);
playerMenu->addSeparator();
countersMenu = playerMenu->addMenu(QString());
playerMenu->addSeparator();
......@@ -190,6 +195,7 @@ Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabG
playerMenu->addAction(aRollDie);
playerMenu->addSeparator();
playerMenu->addAction(aCreateToken);
playerMenu->addAction(aCreateAnotherToken);
playerMenu->addSeparator();
sayMenu = playerMenu->addMenu(QString());
initSayMenu();
......@@ -264,6 +270,7 @@ Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabG
countersMenu = 0;
sbMenu = 0;
cardMenu = 0;
aCreateAnotherToken = 0;
}
rearrangeZones();
......@@ -376,6 +383,8 @@ void Player::retranslateUi()
aRollDie->setShortcut(tr("Ctrl+I"));
aCreateToken->setText(tr("&Create token..."));
aCreateToken->setShortcut(tr("Ctrl+T"));
aCreateAnotherToken->setText(tr("C&reate another token"));
aCreateAnotherToken->setShortcut(tr("Ctrl+G"));
sayMenu->setTitle(tr("S&ay"));
QMapIterator<int, Counter *> counterIterator(counters);
......@@ -491,9 +500,22 @@ void Player::actRollDie()
void Player::actCreateToken()
{
QString cardname = QInputDialog::getText(0, tr("Create token"), tr("Name:"));
if (!cardname.isEmpty())
sendGameCommand(new Command_CreateToken(-1, "table", cardname, QString(), -1, 0));
DlgCreateToken dlg;
if (!dlg.exec())
return;
lastTokenName = dlg.getName();
lastTokenColor = dlg.getColor();
lastTokenPT = dlg.getPT();
lastTokenAnnotation = dlg.getAnnotation();
aCreateAnotherToken->setEnabled(true);
sendGameCommand(new Command_CreateToken(-1, "table", dlg.getName(), dlg.getColor(), dlg.getPT(), dlg.getAnnotation(), -1, 0));
}
void Player::actCreateAnotherToken()
{
sendGameCommand(new Command_CreateToken(-1, "table", lastTokenName, lastTokenColor, lastTokenPT, lastTokenAnnotation, -1, 0));
}
void Player::actSayMessage()
......@@ -566,8 +588,11 @@ void Player::eventCreateToken(Event_CreateToken *event)
return;
CardItem *card = new CardItem(this, event->getCardName(), event->getCardId());
card->setColor(event->getColor());
card->setPT(event->getPt());
card->setAnnotation(event->getAnnotation());
emit logCreateToken(this, card->getName());
emit logCreateToken(this, card->getName(), card->getPT());
zone->addCard(card, true, event->getX(), event->getY());
}
......
......@@ -49,7 +49,7 @@ signals:
void logShuffle(Player *player);
void logRollDie(Player *player, int sides, int roll);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
void logCreateToken(Player *player, QString cardName);
void logCreateToken(Player *player, QString cardName, QString pt);
void logDrawCards(Player *player, int number);
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
......@@ -66,6 +66,7 @@ public slots:
void actUntapAll();
void actRollDie();
void actCreateToken();
void actCreateAnotherToken();
void actShuffle();
void actDrawCard();
void actDrawCards();
......@@ -96,7 +97,7 @@ private:
*aMoveRfgToTopLibrary, *aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave,
*aViewLibrary, *aViewTopCards, *aViewGraveyard, *aViewRfg, *aViewSideboard,
*aDrawCard, *aDrawCards, *aMulligan, *aShuffle,
*aUntapAll, *aRollDie, *aCreateToken;
*aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken;
typedef void (Player::*CardMenuHandler)(CardItem *card);
QHash<QAction *, CardMenuHandler> cardMenuHandlers;
......@@ -115,6 +116,7 @@ private:
void actMoveToExile(CardItem *card);
int defaultNumberTopCards;
QString lastTokenName, lastTokenColor, lastTokenPT, lastTokenAnnotation;
QString name;
int id;
bool active;
......
......@@ -39,7 +39,7 @@ ServerInfo_CardCounter::ServerInfo_CardCounter(int _id, int _value)
insertItem(new SerializableItem_Int("value", _value));
}
ServerInfo_Card::ServerInfo_Card(int _id, const QString &_name, int _x, int _y, bool _tapped, bool _attacking, const QString &_pt, const QString &_annotation, const QList<ServerInfo_CardCounter *> &_counters)
ServerInfo_Card::ServerInfo_Card(int _id, const QString &_name, int _x, int _y, bool _tapped, bool _attacking, const QString &_color, const QString &_pt, const QString &_annotation, const QList<ServerInfo_CardCounter *> &_counters)
: SerializableItem_Map("card")
{
insertItem(new SerializableItem_Int("id", _id));
......@@ -48,6 +48,7 @@ ServerInfo_Card::ServerInfo_Card(int _id, const QString &_name, int _x, int _y,
insertItem(new SerializableItem_Int("y", _y));
insertItem(new SerializableItem_Bool("tapped", _tapped));
insertItem(new SerializableItem_Bool("attacking", _attacking));
insertItem(new SerializableItem_String("color", _color));
insertItem(new SerializableItem_String("pt", _pt));
insertItem(new SerializableItem_String("annotation", _annotation));
......
......@@ -62,7 +62,7 @@ public:
class ServerInfo_Card : public SerializableItem_Map {
public:
ServerInfo_Card(int _id = -1, const QString &_name = QString(), int _x = -1, int _y = -1, bool _tapped = false, bool _attacking = false, const QString &_pt = QString(), const QString &_annotation = QString(), const QList<ServerInfo_CardCounter *> &_counterList = QList<ServerInfo_CardCounter *>());
ServerInfo_Card(int _id = -1, const QString &_name = QString(), int _x = -1, int _y = -1, bool _tapped = false, bool _attacking = false, const QString &_color = QString(), const QString &_pt = QString(), const QString &_annotation = QString(), const QList<ServerInfo_CardCounter *> &_counterList = QList<ServerInfo_CardCounter *>());
static SerializableItem *newItem() { return new ServerInfo_Card; }
int getId() const { return static_cast<SerializableItem_Int *>(itemMap.value("id"))->getData(); }
QString getName() const { return static_cast<SerializableItem_String *>(itemMap.value("name"))->getData(); }
......@@ -70,6 +70,7 @@ public:
int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); }
bool getTapped() const { return static_cast<SerializableItem_Bool *>(itemMap.value("tapped"))->getData(); }
bool getAttacking() const { return static_cast<SerializableItem_Bool *>(itemMap.value("attacking"))->getData(); }
QString getColor() const { return static_cast<SerializableItem_String *>(itemMap.value("color"))->getData(); }
QString getPT() const { return static_cast<SerializableItem_String *>(itemMap.value("pt"))->getData(); }
QString getAnnotation() const { return static_cast<SerializableItem_String *>(itemMap.value("annotation"))->getData(); }
QList<ServerInfo_CardCounter *> getCounters() const { return typecastItemList<ServerInfo_CardCounter *>(); }
......
......@@ -114,12 +114,14 @@ Command_MoveCard::Command_MoveCard(int _gameId, const QString &_startZone, int _
insertItem(new SerializableItem_Bool("face_down", _faceDown));
insertItem(new SerializableItem_Bool("tapped", _tapped));
}
Command_CreateToken::Command_CreateToken(int _gameId, const QString &_zone, const QString &_cardName, const QString &_pt, int _x, int _y)
Command_CreateToken::Command_CreateToken(int _gameId, const QString &_zone, const QString &_cardName, const QString &_color, const QString &_pt, const QString &_annotation, int _x, int _y)
: GameCommand("create_token", _gameId)
{
insertItem(new SerializableItem_String("zone", _zone));
insertItem(new SerializableItem_String("card_name", _cardName));
insertItem(new SerializableItem_String("color", _color));
insertItem(new SerializableItem_String("pt", _pt));
insertItem(new SerializableItem_String("annotation", _annotation));
insertItem(new SerializableItem_Int("x", _x));
insertItem(new SerializableItem_Int("y", _y));
}
......@@ -255,13 +257,15 @@ Event_MoveCard::Event_MoveCard(int _playerId, int _cardId, const QString &_cardN
insertItem(new SerializableItem_Int("new_card_id", _newCardId));
insertItem(new SerializableItem_Bool("face_down", _faceDown));
}
Event_CreateToken::Event_CreateToken(int _playerId, const QString &_zone, int _cardId, const QString &_cardName, const QString &_pt, int _x, int _y)
Event_CreateToken::Event_CreateToken(int _playerId, const QString &_zone, int _cardId, const QString &_cardName, const QString &_color, const QString &_pt, const QString &_annotation, int _x, int _y)
: GameEvent("create_token", _playerId)
{
insertItem(new SerializableItem_String("zone", _zone));
insertItem(new SerializableItem_Int("card_id", _cardId));
insertItem(new SerializableItem_String("card_name", _cardName));
insertItem(new SerializableItem_String("color", _color));
insertItem(new SerializableItem_String("pt", _pt));
insertItem(new SerializableItem_String("annotation", _annotation));
insertItem(new SerializableItem_Int("x", _x));
insertItem(new SerializableItem_Int("y", _y));
}
......
......@@ -19,7 +19,7 @@
2:roll_die:i,sides
2:draw_cards:i,number
2:move_card:s,start_zone:i,card_id:s,target_zone:i,x:i,y:b,face_down:b,tapped
2:create_token:s,zone:s,card_name:s,pt:i,x:i,y
2:create_token:s,zone:s,card_name:s,color:s,pt:s,annotation:i,x:i,y
2:create_arrow:i,start_player_id:s,start_zone:i,start_card_id:i,target_player_id:s,target_zone:i,target_card_id:c,color
2:delete_arrow:i,arrow_id
2:set_card_attr:s,zone:i,card_id:s,attr_name:s,attr_value
......@@ -41,7 +41,7 @@
3:shuffle
3:roll_die:i,sides:i,value
3:move_card:i,card_id:s,card_name:s,start_zone:i,position:s,target_zone:i,x:i,y:i,new_card_id:b,face_down
3:create_token:s,zone:i,card_id:s,card_name:s,pt:i,x:i,y
3:create_token:s,zone:i,card_id:s,card_name:s,color:s,pt:s,annotation:i,x:i,y
3:delete_arrow:i,arrow_id
3:set_card_attr:s,zone:i,card_id:s,attr_name:s,attr_value
3:set_card_counter:s,zone:i,card_id:i,counter_id:i,counter_value
......
......@@ -182,10 +182,12 @@ public:
class Command_CreateToken : public GameCommand {
Q_OBJECT
public:
Command_CreateToken(int _gameId = -1, const QString &_zone = QString(), const QString &_cardName = QString(), const QString &_pt = QString(), int _x = -1, int _y = -1);
Command_CreateToken(int _gameId = -1, const QString &_zone = QString(), const QString &_cardName = QString(), const QString &_color = QString(), const QString &_pt = QString(), const QString &_annotation = QString(), int _x = -1, int _y = -1);
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
QString getCardName() const { return static_cast<SerializableItem_String *>(itemMap.value("card_name"))->getData(); };
QString getColor() const { return static_cast<SerializableItem_String *>(itemMap.value("color"))->getData(); };
QString getPt() const { return static_cast<SerializableItem_String *>(itemMap.value("pt"))->getData(); };
QString getAnnotation() const { return static_cast<SerializableItem_String *>(itemMap.value("annotation"))->getData(); };
int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); };
int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); };
static SerializableItem *newItem() { return new Command_CreateToken; }
......@@ -389,11 +391,13 @@ public:
class Event_CreateToken : public GameEvent {
Q_OBJECT
public:
Event_CreateToken(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), const QString &_pt = QString(), int _x = -1, int _y = -1);
Event_CreateToken(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), const QString &_color = QString(), const QString &_pt = QString(), const QString &_annotation = QString(), int _x = -1, int _y = -1);
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
QString getCardName() const { return static_cast<SerializableItem_String *>(itemMap.value("card_name"))->getData(); };
QString getColor() const { return static_cast<SerializableItem_String *>(itemMap.value("color"))->getData(); };
QString getPt() const { return static_cast<SerializableItem_String *>(itemMap.value("pt"))->getData(); };
QString getAnnotation() const { return static_cast<SerializableItem_String *>(itemMap.value("annotation"))->getData(); };
int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); };
int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); };
static SerializableItem *newItem() { return new Event_CreateToken; }
......
......@@ -20,7 +20,7 @@
#include "server_card.h"
Server_Card::Server_Card(QString _name, int _id, int _coord_x, int _coord_y)
: id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), tapped(false), attacking(false), facedown(false), pt(QString()), annotation(QString()), doesntUntap(false)
: id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), tapped(false), attacking(false), facedown(false), color(QString()), pt(QString()), annotation(QString()), doesntUntap(false)
{
}
......@@ -36,6 +36,7 @@ void Server_Card::resetState()
setTapped(false);
setAttacking(false);
setFaceDown(false);
setColor(QString());
setPT(QString());
setAnnotation(QString());
setDoesntUntap(false);
......@@ -51,6 +52,8 @@ bool Server_Card::setAttribute(const QString &aname, const QString &avalue, bool
setAttacking(avalue == "1");
} else if (aname == "facedown") {
setFaceDown(avalue == "1");
} else if (aname == "color") {
setColor(avalue);
} else if (aname == "pt") {
setPT(avalue);
} else if (aname == "annotation") {
......
......@@ -35,6 +35,7 @@ private:
bool tapped;
bool attacking;
bool facedown;
QString color;
QString pt;
QString annotation;
bool doesntUntap;
......@@ -54,6 +55,7 @@ public:
bool getTapped() const { return tapped; }
bool getAttacking() const { return attacking; }
bool getFaceDown() const { return facedown; }
QString getColor() const { return color; }
QString getPT() const { return pt; }
QString getAnnotation() const { return annotation; }
bool getDoesntUntap() const { return doesntUntap; }
......@@ -65,6 +67,7 @@ public:
void setTapped(bool _tapped) { tapped = _tapped; }
void setAttacking(bool _attacking) { attacking = _attacking; }
void setFaceDown(bool _facedown) { facedown = _facedown; }
void setColor(const QString &_color) { color = _color; }
void setPT(const QString &_pt) { pt = _pt; }
void setAnnotation(const QString &_annotation) { annotation = _annotation; }
void setDoesntUntap(bool _doesntUntap) { doesntUntap = _doesntUntap; }
......
......@@ -283,7 +283,7 @@ QList<ServerInfo_Player *> Server_Game::getGameState(Server_Player *playerWhosAs
cardCounterList.append(new ServerInfo_CardCounter(cardCounterIterator.key(), cardCounterIterator.value()));
}
cardList.append(new ServerInfo_Card(card->getId(), displayedName, card->getX(), card->getY(), card->getTapped(), card->getAttacking(), card->getPT(), card->getAnnotation(), cardCounterList));
cardList.append(new ServerInfo_Card(card->getId(), displayedName, card->getX(), card->getY(), card->getTapped(), card->getAttacking(), card->getColor(), card->getPT(), card->getAnnotation(), cardCounterList));
}
}
zoneList.append(new ServerInfo_Zone(zone->getName(), zone->getType(), zone->hasCoords(), zone->cards.size(), cardList));
......
......@@ -609,7 +609,6 @@ ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, Co
if (!game->getGameStarted())
return RespGameNotStarted;
// powtough wird erst mal ignoriert
Server_CardZone *zone = player->getZones().value(cmd->getZone());
if (!zone)
return RespNameNotFound;
......@@ -624,8 +623,12 @@ ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, Co
y = 0;
Server_Card *card = new Server_Card(cmd->getCardName(), player->newCardId(), x, y);
card->setPT(cmd->getPt());
card->setColor(cmd->getColor());
card->setAnnotation(cmd->getAnnotation());
zone->insertCard(card, x, y);
game->sendGameEvent(new Event_CreateToken(player->getPlayerId(), zone->getName(), card->getId(), card->getName(), cmd->getPt(), x, y));
game->sendGameEvent(new Event_CreateToken(player->getPlayerId(), zone->getName(), card->getId(), card->getName(), cmd->getColor(), cmd->getPt(), cmd->getAnnotation(), x, y));
return RespOk;
}
......@@ -898,7 +901,7 @@ ResponseCode Server_ProtocolHandler::cmdDumpZone(Command_DumpZone *cmd, CommandC
cardCounterIterator.next();
cardCounterList.append(new ServerInfo_CardCounter(cardCounterIterator.key(), cardCounterIterator.value()));
}
respCardList.append(new ServerInfo_Card(card->getId(), displayedName, card->getX(), card->getY(), card->getTapped(), card->getAttacking(), card->getPT(), card->getAnnotation(), cardCounterList));
respCardList.append(new ServerInfo_Card(card->getId(), displayedName, card->getX(), card->getY(), card->getTapped(), card->getAttacking(), card->getColor(), card->getPT(), card->getAnnotation(), cardCounterList));
}
}
if (zone->getType() == HiddenZone) {
......
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