Commit 1bc48a78 authored by Matt Kelly's avatar Matt Kelly
Browse files

Convert rest of source to 4-space indent

parent a171df74
......@@ -3,187 +3,187 @@
#include <QStringList>
GamesModel::GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent)
: QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes)
: QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes)
{
}
QVariant GamesModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if (role == Qt::UserRole)
return index.row();
if (role != Qt::DisplayRole)
return QVariant();
if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
return QVariant();
const ServerInfo_Game &g = gameList[index.row()];
switch (index.column()) {
case 0: return QString::fromStdString(g.description());
case 1: return rooms.value(g.room_id());
case 2: return QString::fromStdString(g.creator_info().name());
case 3: {
QStringList result;
GameTypeMap gameTypeMap = gameTypes.value(g.room_id());
for (int i = g.game_types_size() - 1; i >= 0; --i)
result.append(gameTypeMap.value(g.game_types(i)));
return result.join(", ");
}
case 4: return g.with_password() ? ((g.spectators_need_password() || !g.spectators_allowed()) ? tr("yes") : tr("yes, free for spectators")) : tr("no");
case 5: {
QStringList result;
if (g.only_buddies())
result.append(tr("buddies only"));
if (g.only_registered())
result.append(tr("reg. users only"));
return result.join(", ");
}
case 6: return QString("%1/%2").arg(g.player_count()).arg(g.max_players());
case 7: return g.spectators_allowed() ? QVariant(g.spectators_count()) : QVariant(tr("not allowed"));
default: return QVariant();
}
if (!index.isValid())
return QVariant();
if (role == Qt::UserRole)
return index.row();
if (role != Qt::DisplayRole)
return QVariant();
if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
return QVariant();
const ServerInfo_Game &g = gameList[index.row()];
switch (index.column()) {
case 0: return QString::fromStdString(g.description());
case 1: return rooms.value(g.room_id());
case 2: return QString::fromStdString(g.creator_info().name());
case 3: {
QStringList result;
GameTypeMap gameTypeMap = gameTypes.value(g.room_id());
for (int i = g.game_types_size() - 1; i >= 0; --i)
result.append(gameTypeMap.value(g.game_types(i)));
return result.join(", ");
}
case 4: return g.with_password() ? ((g.spectators_need_password() || !g.spectators_allowed()) ? tr("yes") : tr("yes, free for spectators")) : tr("no");
case 5: {
QStringList result;
if (g.only_buddies())
result.append(tr("buddies only"));
if (g.only_registered())
result.append(tr("reg. users only"));
return result.join(", ");
}
case 6: return QString("%1/%2").arg(g.player_count()).arg(g.max_players());
case 7: return g.spectators_allowed() ? QVariant(g.spectators_count()) : QVariant(tr("not allowed"));
default: return QVariant();
}
}
QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal))
return QVariant();
switch (section) {
case 0: return tr("Description");
case 1: return tr("Room");
case 2: return tr("Creator");
case 3: return tr("Game type");
case 4: return tr("Password");
case 5: return tr("Restrictions");
case 6: return tr("Players");
case 7: return tr("Spectators");
default: return QVariant();
}
if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal))
return QVariant();
switch (section) {
case 0: return tr("Description");
case 1: return tr("Room");
case 2: return tr("Creator");
case 3: return tr("Game type");
case 4: return tr("Password");
case 5: return tr("Restrictions");
case 6: return tr("Players");
case 7: return tr("Spectators");
default: return QVariant();
}
}
const ServerInfo_Game &GamesModel::getGame(int row)
{
Q_ASSERT(row < gameList.size());
return gameList[row];
Q_ASSERT(row < gameList.size());
return gameList[row];
}
void GamesModel::updateGameList(const ServerInfo_Game &game)
{
for (int i = 0; i < gameList.size(); i++)
if (gameList[i].game_id() == game.game_id()) {
if (game.closed()) {
beginRemoveRows(QModelIndex(), i, i);
gameList.removeAt(i);
endRemoveRows();
} else {
gameList[i].MergeFrom(game);
emit dataChanged(index(i, 0), index(i, 7));
}
return;
}
if (game.player_count() <= 0)
return;
beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
gameList.append(game);
endInsertRows();
for (int i = 0; i < gameList.size(); i++)
if (gameList[i].game_id() == game.game_id()) {
if (game.closed()) {
beginRemoveRows(QModelIndex(), i, i);
gameList.removeAt(i);
endRemoveRows();
} else {
gameList[i].MergeFrom(game);
emit dataChanged(index(i, 0), index(i, 7));
}
return;
}
if (game.player_count() <= 0)
return;
beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
gameList.append(game);
endInsertRows();
}
GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
: QSortFilterProxyModel(parent),
: QSortFilterProxyModel(parent),
ownUser(_ownUser),
unavailableGamesVisible(false),
maxPlayersFilterMin(-1),
maxPlayersFilterMax(-1)
{
setDynamicSortFilter(true);
setDynamicSortFilter(true);
}
void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible)
{
unavailableGamesVisible = _unavailableGamesVisible;
invalidateFilter();
unavailableGamesVisible = _unavailableGamesVisible;
invalidateFilter();
}
void GamesProxyModel::setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible)
{
passwordProtectedGamesVisible = _passwordProtectedGamesVisible;
invalidateFilter();
passwordProtectedGamesVisible = _passwordProtectedGamesVisible;
invalidateFilter();
}
void GamesProxyModel::setGameNameFilter(const QString &_gameNameFilter)
{
gameNameFilter = _gameNameFilter;
invalidateFilter();
gameNameFilter = _gameNameFilter;
invalidateFilter();
}
void GamesProxyModel::setCreatorNameFilter(const QString &_creatorNameFilter)
{
creatorNameFilter = _creatorNameFilter;
invalidateFilter();
creatorNameFilter = _creatorNameFilter;
invalidateFilter();
}
void GamesProxyModel::setGameTypeFilter(const QSet<int> &_gameTypeFilter)
{
gameTypeFilter = _gameTypeFilter;
invalidateFilter();
gameTypeFilter = _gameTypeFilter;
invalidateFilter();
}
void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax)
{
maxPlayersFilterMin = _maxPlayersFilterMin;
maxPlayersFilterMax = _maxPlayersFilterMax;
invalidateFilter();
maxPlayersFilterMin = _maxPlayersFilterMin;
maxPlayersFilterMax = _maxPlayersFilterMax;
invalidateFilter();
}
void GamesProxyModel::resetFilterParameters()
{
unavailableGamesVisible = false;
passwordProtectedGamesVisible = false;
gameNameFilter = QString();
creatorNameFilter = QString();
gameTypeFilter.clear();
maxPlayersFilterMin = -1;
maxPlayersFilterMax = -1;
invalidateFilter();
unavailableGamesVisible = false;
passwordProtectedGamesVisible = false;
gameNameFilter = QString();
creatorNameFilter = QString();
gameTypeFilter.clear();
maxPlayersFilterMin = -1;
maxPlayersFilterMax = -1;
invalidateFilter();
}
bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourceParent*/) const
{
GamesModel *model = qobject_cast<GamesModel *>(sourceModel());
if (!model)
return false;
const ServerInfo_Game &game = model->getGame(sourceRow);
if (!unavailableGamesVisible) {
if (game.player_count() == game.max_players())
return false;
if (game.started())
return false;
if (!(ownUser->user_level() & ServerInfo_User::IsRegistered))
if (game.only_registered())
return false;
}
if (!passwordProtectedGamesVisible && game.with_password())
return false;
if (!gameNameFilter.isEmpty())
if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))
return false;
if (!creatorNameFilter.isEmpty())
if (!QString::fromStdString(game.creator_info().name()).contains(creatorNameFilter, Qt::CaseInsensitive))
return false;
QSet<int> gameTypes;
for (int i = 0; i < game.game_types_size(); ++i)
gameTypes.insert(game.game_types(i));
if (!gameTypeFilter.isEmpty() && gameTypes.intersect(gameTypeFilter).isEmpty())
return false;
if ((maxPlayersFilterMin != -1) && (game.max_players() < maxPlayersFilterMin))
return false;
if ((maxPlayersFilterMax != -1) && (game.max_players() > maxPlayersFilterMax))
return false;
return true;
GamesModel *model = qobject_cast<GamesModel *>(sourceModel());
if (!model)
return false;
const ServerInfo_Game &game = model->getGame(sourceRow);
if (!unavailableGamesVisible) {
if (game.player_count() == game.max_players())
return false;
if (game.started())
return false;
if (!(ownUser->user_level() & ServerInfo_User::IsRegistered))
if (game.only_registered())
return false;
}
if (!passwordProtectedGamesVisible && game.with_password())
return false;
if (!gameNameFilter.isEmpty())
if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))
return false;
if (!creatorNameFilter.isEmpty())
if (!QString::fromStdString(game.creator_info().name()).contains(creatorNameFilter, Qt::CaseInsensitive))
return false;
QSet<int> gameTypes;
for (int i = 0; i < game.game_types_size(); ++i)
gameTypes.insert(game.game_types(i));
if (!gameTypeFilter.isEmpty() && gameTypes.intersect(gameTypeFilter).isEmpty())
return false;
if ((maxPlayersFilterMin != -1) && (game.max_players() < maxPlayersFilterMin))
return false;
if ((maxPlayersFilterMax != -1) && (game.max_players() > maxPlayersFilterMax))
return false;
return true;
}
......@@ -11,51 +11,51 @@
class ServerInfo_User;
class GamesModel : public QAbstractTableModel {
Q_OBJECT
Q_OBJECT
private:
QList<ServerInfo_Game> gameList;
QMap<int, QString> rooms;
QMap<int, GameTypeMap> gameTypes;
QList<ServerInfo_Game> gameList;
QMap<int, QString> rooms;
QMap<int, GameTypeMap> gameTypes;
public:
GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent = 0);
int rowCount(const QModelIndex &parent = QModelIndex()) const { return parent.isValid() ? 0 : gameList.size(); }
int columnCount(const QModelIndex &/*parent*/ = QModelIndex()) const { return 8; }
QVariant data(const QModelIndex &index, int role) const;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
const ServerInfo_Game &getGame(int row);
void updateGameList(const ServerInfo_Game &game);
const QMap<int, GameTypeMap> &getGameTypes() { return gameTypes; }
GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent = 0);
int rowCount(const QModelIndex &parent = QModelIndex()) const { return parent.isValid() ? 0 : gameList.size(); }
int columnCount(const QModelIndex &/*parent*/ = QModelIndex()) const { return 8; }
QVariant data(const QModelIndex &index, int role) const;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
const ServerInfo_Game &getGame(int row);
void updateGameList(const ServerInfo_Game &game);
const QMap<int, GameTypeMap> &getGameTypes() { return gameTypes; }
};
class GamesProxyModel : public QSortFilterProxyModel {
Q_OBJECT
Q_OBJECT
private:
ServerInfo_User *ownUser;
bool unavailableGamesVisible;
bool passwordProtectedGamesVisible;
QString gameNameFilter, creatorNameFilter;
QSet<int> gameTypeFilter;
int maxPlayersFilterMin, maxPlayersFilterMax;
ServerInfo_User *ownUser;
bool unavailableGamesVisible;
bool passwordProtectedGamesVisible;
QString gameNameFilter, creatorNameFilter;
QSet<int> gameTypeFilter;
int maxPlayersFilterMin, maxPlayersFilterMax;
public:
GamesProxyModel(QObject *parent = 0, ServerInfo_User *_ownUser = 0);
bool getUnavailableGamesVisible() const { return unavailableGamesVisible; }
void setUnavailableGamesVisible(bool _unavailableGamesVisible);
bool getPasswordProtectedGamesVisible() const { return passwordProtectedGamesVisible; }
void setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible);
QString getGameNameFilter() const { return gameNameFilter; }
void setGameNameFilter(const QString &_gameNameFilter);
QString getCreatorNameFilter() const { return creatorNameFilter; }
void setCreatorNameFilter(const QString &_creatorNameFilter);
QSet<int> getGameTypeFilter() const { return gameTypeFilter; }
void setGameTypeFilter(const QSet<int> &_gameTypeFilter);
int getMaxPlayersFilterMin() const { return maxPlayersFilterMin; }
int getMaxPlayersFilterMax() const { return maxPlayersFilterMax; }
void setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax);
void resetFilterParameters();
GamesProxyModel(QObject *parent = 0, ServerInfo_User *_ownUser = 0);
bool getUnavailableGamesVisible() const { return unavailableGamesVisible; }
void setUnavailableGamesVisible(bool _unavailableGamesVisible);
bool getPasswordProtectedGamesVisible() const { return passwordProtectedGamesVisible; }
void setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible);
QString getGameNameFilter() const { return gameNameFilter; }
void setGameNameFilter(const QString &_gameNameFilter);
QString getCreatorNameFilter() const { return creatorNameFilter; }
void setCreatorNameFilter(const QString &_creatorNameFilter);
QSet<int> getGameTypeFilter() const { return gameTypeFilter; }
void setGameTypeFilter(const QSet<int> &_gameTypeFilter);
int getMaxPlayersFilterMin() const { return maxPlayersFilterMin; }
int getMaxPlayersFilterMax() const { return maxPlayersFilterMax; }
void setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax);
void resetFilterParameters();
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
};
#endif
......@@ -5,57 +5,57 @@
#include <QRubberBand>
GameView::GameView(QGraphicsScene *scene, QWidget *parent)
: QGraphicsView(scene, parent), rubberBand(0)
: QGraphicsView(scene, parent), rubberBand(0)
{
setBackgroundBrush(QBrush(QColor(0, 0, 0)));
setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing);
setFocusPolicy(Qt::NoFocus);
setViewportUpdateMode(BoundingRectViewportUpdate);
connect(scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(updateSceneRect(const QRectF &)));
connect(scene, SIGNAL(sigStartRubberBand(const QPointF &)), this, SLOT(startRubberBand(const QPointF &)));
connect(scene, SIGNAL(sigResizeRubberBand(const QPointF &)), this, SLOT(resizeRubberBand(const QPointF &)));
connect(scene, SIGNAL(sigStopRubberBand()), this, SLOT(stopRubberBand()));
aCloseMostRecentZoneView = new QAction(this);
aCloseMostRecentZoneView->setShortcut(tr("Esc"));
connect(aCloseMostRecentZoneView, SIGNAL(triggered()), scene, SLOT(closeMostRecentZoneView()));
addAction(aCloseMostRecentZoneView);
rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
setBackgroundBrush(QBrush(QColor(0, 0, 0)));
setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing);
setFocusPolicy(Qt::NoFocus);
setViewportUpdateMode(BoundingRectViewportUpdate);
connect(scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(updateSceneRect(const QRectF &)));
connect(scene, SIGNAL(sigStartRubberBand(const QPointF &)), this, SLOT(startRubberBand(const QPointF &)));
connect(scene, SIGNAL(sigResizeRubberBand(const QPointF &)), this, SLOT(resizeRubberBand(const QPointF &)));
connect(scene, SIGNAL(sigStopRubberBand()), this, SLOT(stopRubberBand()));
aCloseMostRecentZoneView = new QAction(this);
aCloseMostRecentZoneView->setShortcut(tr("Esc"));
connect(aCloseMostRecentZoneView, SIGNAL(triggered()), scene, SLOT(closeMostRecentZoneView()));
addAction(aCloseMostRecentZoneView);
rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
}
void GameView::resizeEvent(QResizeEvent *event)
{
QGraphicsView::resizeEvent(event);
QGraphicsView::resizeEvent(event);
GameScene *s = dynamic_cast<GameScene *>(scene());
if (s)
s->processViewSizeChange(event->size());
updateSceneRect(scene()->sceneRect());
GameScene *s = dynamic_cast<GameScene *>(scene());
if (s)
s->processViewSizeChange(event->size());
updateSceneRect(scene()->sceneRect());
}
void GameView::updateSceneRect(const QRectF &rect)
{
fitInView(rect, Qt::KeepAspectRatio);
fitInView(rect, Qt::KeepAspectRatio);
}
void GameView::startRubberBand(const QPointF &_selectionOrigin)
{
selectionOrigin = _selectionOrigin;
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0)));
rubberBand->show();
selectionOrigin = _selectionOrigin;
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0)));
rubberBand->show();
}
void GameView::resizeRubberBand(const QPointF &cursorPoint)
{
if (rubberBand)
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), cursorPoint.toPoint()).normalized());
if (rubberBand)
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), cursorPoint.toPoint()).normalized());
}
void GameView::stopRubberBand()
{
rubberBand->hide();
rubberBand->hide();
}
......@@ -6,21 +6,21 @@
class QRubberBand;
class GameView : public QGraphicsView {
Q_OBJECT
Q_OBJECT
private:
QAction *aCloseMostRecentZoneView;
QRubberBand *rubberBand;
QPointF selectionOrigin;
QAction *aCloseMostRecentZoneView;
QRubberBand *rubberBand;
QPointF selectionOrigin;
protected:
void resizeEvent(QResizeEvent *event);
void resizeEvent(QResizeEvent *event);
private slots:
void startRubberBand(const QPointF &selectionOrigin);
void resizeRubberBand(const QPointF &cursorPoint);
void stopRubberBand();
void startRubberBand(const QPointF &selectionOrigin);
void resizeRubberBand(const QPointF &cursorPoint);
void stopRubberBand();
public slots:
void updateSceneRect(const QRectF &rect);
void updateSceneRect(const QRectF &rect);
public:
GameView(QGraphicsScene *scene, QWidget *parent = 0);
GameView(QGraphicsScene *scene, QWidget *parent = 0);
};
#endif
......@@ -6,9 +6,9 @@
#include "cardzone.h"
HandCounter::HandCounter(QGraphicsItem *parent)
: AbstractGraphicsItem(parent), number(0)
: AbstractGraphicsItem(parent), number(0)
{
setCacheMode(DeviceCoordinateCache);
setCacheMode(DeviceCoordinateCache);
}
HandCounter::~HandCounter()
......@@ -17,43 +17,43 @@ HandCounter::~HandCounter()
void HandCounter::updateNumber()
{
number = static_cast<CardZone *>(sender())->getCards().size();
update();
number = static_cast<CardZone *>(sender())->getCards().size();
update();
}
QRectF HandCounter::boundingRect() const
{
return QRectF(0, 0, 72, 72);
return QRectF(0, 0, 72, 72);
}
void HandCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
painter->save();
QSize translatedSize = painter->combinedTransform().mapRect(boundingRect()).size().toSize();
QPixmap cachedPixmap;
painter->save();
QSize translatedSize = painter->combinedTransform().mapRect(boundingRect()).size().toSize();
QPixmap cachedPixmap;
#if QT_VERSION >= 0x040600
if (!QPixmapCache::find("handCounter" + QString::number(translatedSize.width()), &cachedPixmap)) {
if (!QPixmapCache::find("handCounter" + QString::number(translatedSize.width()), &cachedPixmap)) {
#else
if (!QPixmapCache::find("handCounter" + QString::number(translatedSize.width()), cachedPixmap)) {
if (!QPixmapCache::find("handCounter" + QString::number(translatedSize.width()), cachedPixmap)) {
#endif
QSvgRenderer svg(QString(":/resources/hand.svg"));
cachedPixmap = QPixmap(translatedSize);
cachedPixmap.fill(Qt::transparent);
QPainter painter(&cachedPixmap);
svg.render(&painter, QRectF(0, 0, translatedSize.width(), translatedSize.height()));
QPixmapCache::insert("handCounter" + QString::number(translatedSize.width()), cachedPixmap);
}
painter->resetTransform();
painter->drawPixmap(cachedPixmap.rect(), cachedPixmap, cachedPixmap.rect());
painter->restore();
paintNumberEllipse(number, 24, Qt::white, -1, -1, painter);
QSvgRenderer svg(QString(":/resources/hand.svg"));
cachedPixmap = QPixmap(translatedSize);
cachedPixmap.fill(Qt::transparent);
QPainter painter(&cachedPixmap);
svg.render(&painter, QRectF(0, 0, translatedSize.width(), translatedSize.height()));
QPixmapCache::insert("handCounter" + QString::number(translatedSize.width()), cachedPixmap);
}
painter->resetTransform();
painter->drawPixmap(cachedPixmap.rect(), cachedPixmap, cachedPixmap.rect());
painter->restore();
paintNumberEllipse(number, 24, Qt::white, -1, -1, painter);
}
void HandCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
emit showContextMenu(event->screenPos());
event->accept();
}
if (event->button() == Qt::RightButton) {
emit showContextMenu(event->screenPos());
event->accept();
}
}
......@@ -8,22 +8,22 @@ class QPainter;
class QPixmap;
class HandCounter : public AbstractGraphicsItem {
Q_OBJECT
Q_OBJECT
private:
int number;
int number;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
public slots:
void updateNumber();
void updateNumber();
signals:
void showContextMenu(const QPoint &screenPos);
void showContextMenu(const QPoint &screenPos);
public:
enum { Type = typeOther };
int type() const { return Type; }
HandCounter(QGraphicsItem *parent = 0);
~HandCounter();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
enum { Type = typeOther };
int type() const { return Type; }
HandCounter(QGraphicsItem *parent = 0);
~HandCounter();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
};
#endif
......@@ -8,137 +8,137 @@
#include "pb/command_move_card.pb.h"
HandZone::HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
: SelectZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
{
connect(settingsCache, SIGNAL(handBgPathChanged()), this, SLOT(updateBgPixmap()));
updateBgPixmap();
setCacheMode(DeviceCoordinateCache);
connect(settingsCache, SIGNAL(handBgPathChanged()), this, SLOT(updateBgPixmap()));
updateBgPixmap();
setCacheMode(DeviceCoordinateCache);
}
void HandZone::updateBgPixmap()
{
QString bgPath = settingsCache->getHandBgPath();
if (!bgPath.isEmpty())
bgPixmap.load(bgPath);
update();
QString bgPath = settingsCache->getHandBgPath();
if (!bgPath.isEmpty())
bgPixmap.load(bgPath);
update();
}
void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
if (x == -1)
x = cards.size();
cards.insert(x, card);
if (x == -1)
x = cards.size();
cards.insert(x, card);
if (!cards.getContentsKnown()) {
card->setId(-1);
card->setName();
}
card->setParentItem(this);
card->resetState();
card->setVisible(true);
card->update();
if (!cards.getContentsKnown()) {
card->setId(-1);
card->setName();
}
card->setParentItem(this);
card->resetState();
card->setVisible(true);
card->update();
}
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint & dropPoint)
{
QPoint point = dropPoint + scenePos().toPoint();
int x = -1;
if (settingsCache->getHorizontalHand()) {
for (x = 0; x < cards.size(); x++)
if (point.x() < ((CardItem *) cards.at(x))->scenePos().x())
break;
} else {
for (x = 0; x < cards.size(); x++)
if (point.y() < ((CardItem *) cards.at(x))->scenePos().y())
break;
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_x(x);
cmd.set_y(-1);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
QPoint point = dropPoint + scenePos().toPoint();
int x = -1;
if (settingsCache->getHorizontalHand()) {
for (x = 0; x < cards.size(); x++)
if (point.x() < ((CardItem *) cards.at(x))->scenePos().x())
break;
} else {
for (x = 0; x < cards.size(); x++)
if (point.y() < ((CardItem *) cards.at(x))->scenePos().y())
break;
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_x(x);
cmd.set_y(-1);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
}
QRectF HandZone::boundingRect() const
{
if (settingsCache->getHorizontalHand())
return QRectF(0, 0, width, CARD_HEIGHT + 10);
else
return QRectF(0, 0, 100, zoneHeight);
if (settingsCache->getHorizontalHand())
return QRectF(0, 0, width, CARD_HEIGHT + 10);
else
return QRectF(0, 0, 100, zoneHeight);
}
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
{
if (bgPixmap.isNull())
painter->fillRect(boundingRect(), Qt::darkGreen);
else
painter->fillRect(boundingRect(), QBrush(bgPixmap));
if (bgPixmap.isNull())
painter->fillRect(boundingRect(), Qt::darkGreen);
else
painter->fillRect(boundingRect(), QBrush(bgPixmap));
}
void HandZone::reorganizeCards()
{
if (!cards.isEmpty()) {
const int cardCount = cards.size();
if (settingsCache->getHorizontalHand()) {
const int xPadding = 5;
qreal totalWidth = boundingRect().width() - 2 * xPadding;
qreal cardWidth = cards.at(0)->boundingRect().width();
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
// If the total width of the cards is smaller than the available width,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardWidth * cardCount > totalWidth)
c->setPos(xPadding + ((qreal) i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
else
c->setPos(xPadding + ((qreal) i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2, 5);
c->setRealZValue(i);
}
} else {
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal cardHeight = cards.at(0)->boundingRect().height();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = i % 2 ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setRealZValue(i);
}
}
}
update();
if (!cards.isEmpty()) {
const int cardCount = cards.size();
if (settingsCache->getHorizontalHand()) {
const int xPadding = 5;
qreal totalWidth = boundingRect().width() - 2 * xPadding;
qreal cardWidth = cards.at(0)->boundingRect().width();
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
// If the total width of the cards is smaller than the available width,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardWidth * cardCount > totalWidth)
c->setPos(xPadding + ((qreal) i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
else
c->setPos(xPadding + ((qreal) i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2, 5);
c->setRealZValue(i);
}
} else {
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal cardHeight = cards.at(0)->boundingRect().height();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = i % 2 ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setRealZValue(i);
}
}
}
update();
}
void HandZone::setWidth(qreal _width)
{
if (settingsCache->getHorizontalHand()) {
prepareGeometryChange();
width = _width;
reorganizeCards();
}
if (settingsCache->getHorizontalHand()) {
prepareGeometryChange();
width = _width;
reorganizeCards();
}
}
void HandZone::updateOrientation()
{
prepareGeometryChange();
reorganizeCards();
prepareGeometryChange();
reorganizeCards();
}
......@@ -4,23 +4,23 @@
#include "selectzone.h"
class HandZone : public SelectZone {
Q_OBJECT
Q_OBJECT
private:
qreal width, zoneHeight;
QPixmap bgPixmap;
qreal width, zoneHeight;
QPixmap bgPixmap;
private slots:
void updateBgPixmap();
void updateBgPixmap();
public slots:
void updateOrientation();
void updateOrientation();
public:
HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = 0);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
void setWidth(qreal _width);
HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = 0);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
void setWidth(qreal _width);
protected:
void addCardImpl(CardItem *card, int x, int y);
void addCardImpl(CardItem *card, int x, int y);
};
#endif
......
......@@ -4,17 +4,17 @@
#include "pb/session_commands.pb.h"
LocalClient::LocalClient(LocalServerInterface *_lsi, const QString &_playerName, QObject *parent)
: AbstractClient(parent), lsi(_lsi)
: AbstractClient(parent), lsi(_lsi)
{
connect(lsi, SIGNAL(itemToClient(const ServerMessage &)), this, SLOT(itemFromServer(const ServerMessage &)));
Command_Login loginCmd;
loginCmd.set_user_name(_playerName.toStdString());
sendCommand(prepareSessionCommand(loginCmd));
Command_JoinRoom joinCmd;
joinCmd.set_room_id(0);
sendCommand(prepareSessionCommand(joinCmd));
connect(lsi, SIGNAL(itemToClient(const ServerMessage &)), this, SLOT(itemFromServer(const ServerMessage &)));
Command_Login loginCmd;
loginCmd.set_user_name(_playerName.toStdString());
sendCommand(prepareSessionCommand(loginCmd));
Command_JoinRoom joinCmd;
joinCmd.set_room_id(0);
sendCommand(prepareSessionCommand(joinCmd));
}
LocalClient::~LocalClient()
......@@ -23,10 +23,10 @@ LocalClient::~LocalClient()
void LocalClient::sendCommandContainer(const CommandContainer &cont)
{
lsi->itemFromClient(cont);
lsi->itemFromClient(cont);
}
void LocalClient::itemFromServer(const ServerMessage &item)
{
processProtocolItem(item);
processProtocolItem(item);
}
......@@ -6,16 +6,16 @@
class LocalServerInterface;
class LocalClient : public AbstractClient {
Q_OBJECT
Q_OBJECT
private:
LocalServerInterface *lsi;
LocalServerInterface *lsi;
public:
LocalClient(LocalServerInterface *_lsi, const QString &_playerName, QObject *parent = 0);
~LocalClient();
void sendCommandContainer(const CommandContainer &cont);
LocalClient(LocalServerInterface *_lsi, const QString &_playerName, QObject *parent = 0);
~LocalClient();
void sendCommandContainer(const CommandContainer &cont);
private slots:
void itemFromServer(const ServerMessage &item);
void itemFromServer(const ServerMessage &item);
};
#endif
......@@ -3,37 +3,37 @@
#include "server_room.h"
LocalServer::LocalServer(QObject *parent)
: Server(false, parent)
: Server(false, parent)
{
setDatabaseInterface(new LocalServer_DatabaseInterface(this));
addRoom(new Server_Room(0, QString(), QString(), false, QString(), QStringList(), this));
setDatabaseInterface(new LocalServer_DatabaseInterface(this));
addRoom(new Server_Room(0, QString(), QString(), false, QString(), QStringList(), this));
}
LocalServer::~LocalServer()
{
prepareDestroy();
prepareDestroy();
}
LocalServerInterface *LocalServer::newConnection()
{
LocalServerInterface *lsi = new LocalServerInterface(this, getDatabaseInterface());
addClient(lsi);
return lsi;
LocalServerInterface *lsi = new LocalServerInterface(this, getDatabaseInterface());
addClient(lsi);
return lsi;
}
LocalServer_DatabaseInterface::LocalServer_DatabaseInterface(LocalServer *_localServer)
: Server_DatabaseInterface(_localServer), localServer(_localServer)
: Server_DatabaseInterface(_localServer), localServer(_localServer)
{
}
ServerInfo_User LocalServer_DatabaseInterface::getUserData(const QString &name, bool /*withId*/)
{
ServerInfo_User result;
result.set_name(name.toStdString());
return result;
ServerInfo_User result;
result.set_name(name.toStdString());
return result;
}
AuthenticationResult LocalServer_DatabaseInterface::checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft)
{
return UnknownUser;
return UnknownUser;
}
......@@ -8,25 +8,25 @@ class LocalServerInterface;
class LocalServer : public Server
{
Q_OBJECT
Q_OBJECT
public:
LocalServer(QObject *parent = 0);
~LocalServer();
LocalServerInterface *newConnection();
LocalServer(QObject *parent = 0);
~LocalServer();
LocalServerInterface *newConnection();
};
class LocalServer_DatabaseInterface : public Server_DatabaseInterface {
Q_OBJECT
Q_OBJECT
private:
LocalServer *localServer;
LocalServer *localServer;
protected:
ServerInfo_User getUserData(const QString &name, bool withId = false);
ServerInfo_User getUserData(const QString &name, bool withId = false);
public:
LocalServer_DatabaseInterface(LocalServer *_localServer);
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft);
int getNextGameId() { return localServer->getNextLocalGameId(); }
int getNextReplayId() { return -1; }
LocalServer_DatabaseInterface(LocalServer *_localServer);
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft);
int getNextGameId() { return localServer->getNextLocalGameId(); }
int getNextReplayId() { return -1; }
};
#endif
......@@ -3,7 +3,7 @@
#include <QDebug>
LocalServerInterface::LocalServerInterface(LocalServer *_server, Server_DatabaseInterface *_databaseInterface)
: Server_ProtocolHandler(_server, _databaseInterface, _server)
: Server_ProtocolHandler(_server, _databaseInterface, _server)
{
}
......@@ -13,10 +13,10 @@ LocalServerInterface::~LocalServerInterface()
void LocalServerInterface::transmitProtocolItem(const ServerMessage &item)
{
emit itemToClient(item);
emit itemToClient(item);
}
void LocalServerInterface::itemFromClient(const CommandContainer &item)
{
processCommandContainer(item);
processCommandContainer(item);
}
......@@ -7,17 +7,17 @@ class LocalServer;
class LocalServerInterface : public Server_ProtocolHandler
{
Q_OBJECT
Q_OBJECT
public:
LocalServerInterface(LocalServer *_server, Server_DatabaseInterface *_databaseInterface);
~LocalServerInterface();
QString getAddress() const { return QString(); }
void transmitProtocolItem(const ServerMessage &item);
LocalServerInterface(LocalServer *_server, Server_DatabaseInterface *_databaseInterface);
~LocalServerInterface();
QString getAddress() const { return QString(); }
void transmitProtocolItem(const ServerMessage &item);
signals:
void itemToClient(const ServerMessage &item);
void itemToClient(const ServerMessage &item);
public slots:
void itemFromClient(const CommandContainer &item);
void itemFromClient(const CommandContainer &item);
};
#endif
......@@ -56,118 +56,118 @@ QString translationPath = QString();
void myMessageOutput(QtMsgType /*type*/, const char *msg)
{
static FILE *f = NULL;
if (!f)
f = fopen("qdebug.txt", "w");
fprintf(f, "%s\n", msg);
fflush(f);
static FILE *f = NULL;
if (!f)
f = fopen("qdebug.txt", "w");
fprintf(f, "%s\n", msg);
fflush(f);
}
void installNewTranslator()
{
QString lang = settingsCache->getLang();
QString lang = settingsCache->getLang();
qtTranslator->load("qt_" + lang, QLibraryInfo::location(QLibraryInfo::TranslationsPath));
qApp->installTranslator(qtTranslator);
translator->load(translationPrefix + "_" + lang, translationPath);
qApp->installTranslator(translator);
qtTranslator->load("qt_" + lang, QLibraryInfo::location(QLibraryInfo::TranslationsPath));
qApp->installTranslator(qtTranslator);
translator->load(translationPrefix + "_" + lang, translationPath);
qApp->installTranslator(translator);
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
if (app.arguments().contains("--debug-output"))
qInstallMsgHandler(myMessageOutput);
QApplication app(argc, argv);
if (app.arguments().contains("--debug-output"))
qInstallMsgHandler(myMessageOutput);
#ifdef Q_OS_MAC
QDir baseDir(app.applicationDirPath());
baseDir.cdUp();
baseDir.cdUp();
baseDir.cdUp();
QDir pluginsDir = baseDir;
pluginsDir.cd("PlugIns");
app.addLibraryPath(pluginsDir.absolutePath());
QDir baseDir(app.applicationDirPath());
baseDir.cdUp();
baseDir.cdUp();
baseDir.cdUp();
QDir pluginsDir = baseDir;
pluginsDir.cd("PlugIns");
app.addLibraryPath(pluginsDir.absolutePath());
#endif
#ifdef Q_OS_WIN
app.addLibraryPath(app.applicationDirPath() + "/plugins");
app.addLibraryPath(app.applicationDirPath() + "/plugins");
#endif
QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));
QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));
QCoreApplication::setOrganizationName("Cockatrice");
QCoreApplication::setOrganizationDomain("cockatrice.de");
QCoreApplication::setApplicationName("Cockatrice");
if (translationPath.isEmpty()) {
QCoreApplication::setOrganizationName("Cockatrice");
QCoreApplication::setOrganizationDomain("cockatrice.de");
QCoreApplication::setApplicationName("Cockatrice");
if (translationPath.isEmpty()) {
#ifdef Q_OS_MAC
QDir translationsDir = baseDir;
translationsDir.cd("translations");
translationPath = translationsDir.absolutePath();
QDir translationsDir = baseDir;
translationsDir.cd("translations");
translationPath = translationsDir.absolutePath();
#endif
#ifdef Q_OS_WIN
translationPath = app.applicationDirPath() + "/translations";
translationPath = app.applicationDirPath() + "/translations";
#endif
}
rng = new RNG_SFMT;
settingsCache = new SettingsCache;
db = new CardDatabase;
}
rng = new RNG_SFMT;
settingsCache = new SettingsCache;
db = new CardDatabase;
qtTranslator = new QTranslator;
translator = new QTranslator;
installNewTranslator();
qsrand(QDateTime::currentDateTime().toTime_t());
bool startMainProgram = true;
const QString dataDir = QDesktopServices::storageLocation(QDesktopServices::DataLocation);
if (!db->getLoadSuccess())
if (db->loadCardDatabase(dataDir + "/cards.xml"))
settingsCache->setCardDatabasePath(dataDir + "/cards.xml");
if (settingsCache->getTokenDatabasePath().isEmpty())
settingsCache->setTokenDatabasePath(dataDir + "/tokens.xml");
if (!QDir(settingsCache->getDeckPath()).exists() || settingsCache->getDeckPath().isEmpty()) {
QDir().mkpath(dataDir + "/decks");
settingsCache->setDeckPath(dataDir + "/decks");
}
if (!QDir(settingsCache->getReplaysPath()).exists() || settingsCache->getReplaysPath().isEmpty()) {
QDir().mkpath(dataDir + "/replays");
settingsCache->setReplaysPath(dataDir + "/replays");
}
if (!QDir(settingsCache->getPicsPath()).exists() || settingsCache->getPicsPath().isEmpty()) {
QDir().mkpath(dataDir + "/pics");
settingsCache->setPicsPath(dataDir + "/pics");
}
if (!db->getLoadSuccess() || !QDir(settingsCache->getDeckPath()).exists() || settingsCache->getDeckPath().isEmpty() || settingsCache->getPicsPath().isEmpty() || !QDir(settingsCache->getPicsPath()).exists()) {
DlgSettings dlgSettings;
dlgSettings.show();
app.exec();
startMainProgram = (db->getLoadSuccess() && QDir(settingsCache->getDeckPath()).exists() && !settingsCache->getDeckPath().isEmpty() && QDir(settingsCache->getPicsPath()).exists() && !settingsCache->getPicsPath().isEmpty());
}
if (startMainProgram) {
qDebug("main(): starting main program");
soundEngine = new SoundEngine;
qDebug("main(): SoundEngine constructor finished");
qtTranslator = new QTranslator;
translator = new QTranslator;
installNewTranslator();
qsrand(QDateTime::currentDateTime().toTime_t());
bool startMainProgram = true;
const QString dataDir = QDesktopServices::storageLocation(QDesktopServices::DataLocation);
if (!db->getLoadSuccess())
if (db->loadCardDatabase(dataDir + "/cards.xml"))
settingsCache->setCardDatabasePath(dataDir + "/cards.xml");
if (settingsCache->getTokenDatabasePath().isEmpty())
settingsCache->setTokenDatabasePath(dataDir + "/tokens.xml");
if (!QDir(settingsCache->getDeckPath()).exists() || settingsCache->getDeckPath().isEmpty()) {
QDir().mkpath(dataDir + "/decks");
settingsCache->setDeckPath(dataDir + "/decks");
}
if (!QDir(settingsCache->getReplaysPath()).exists() || settingsCache->getReplaysPath().isEmpty()) {
QDir().mkpath(dataDir + "/replays");
settingsCache->setReplaysPath(dataDir + "/replays");
}
if (!QDir(settingsCache->getPicsPath()).exists() || settingsCache->getPicsPath().isEmpty()) {
QDir().mkpath(dataDir + "/pics");
settingsCache->setPicsPath(dataDir + "/pics");
}
if (!db->getLoadSuccess() || !QDir(settingsCache->getDeckPath()).exists() || settingsCache->getDeckPath().isEmpty() || settingsCache->getPicsPath().isEmpty() || !QDir(settingsCache->getPicsPath()).exists()) {
DlgSettings dlgSettings;
dlgSettings.show();
app.exec();
startMainProgram = (db->getLoadSuccess() && QDir(settingsCache->getDeckPath()).exists() && !settingsCache->getDeckPath().isEmpty() && QDir(settingsCache->getPicsPath()).exists() && !settingsCache->getPicsPath().isEmpty());
}
if (startMainProgram) {
qDebug("main(): starting main program");
soundEngine = new SoundEngine;
qDebug("main(): SoundEngine constructor finished");
MainWindow ui;
qDebug("main(): MainWindow constructor finished");
QIcon icon(":/resources/appicon.svg");
ui.setWindowIcon(icon);
ui.show();
qDebug("main(): ui.show() finished");
app.exec();
}
qDebug("Event loop finished, terminating...");
delete db;
delete settingsCache;
delete rng;
PingPixmapGenerator::clear();
CountryPixmapGenerator::clear();
UserLevelPixmapGenerator::clear();
return 0;
MainWindow ui;
qDebug("main(): MainWindow constructor finished");
QIcon icon(":/resources/appicon.svg");
ui.setWindowIcon(icon);
ui.show();
qDebug("main(): ui.show() finished");
app.exec();
}
qDebug("Event loop finished, terminating...");
delete db;
delete settingsCache;
delete rng;
PingPixmapGenerator::clear();
CountryPixmapGenerator::clear();
UserLevelPixmapGenerator::clear();
return 0;
}
......@@ -11,867 +11,867 @@
QString MessageLogWidget::sanitizeHtml(QString dirty) const
{
return dirty
.replace("&", "&amp;")
.replace("<", "&lt;")
.replace(">", "&gt;")
.replace("\"", "&quot;");
return dirty
.replace("&", "&amp;")
.replace("<", "&lt;")
.replace(">", "&gt;")
.replace("\"", "&quot;");
}
QString MessageLogWidget::cardLink(const QString &cardName) const
{
return QString("<a href=\"card://%1\">%2</a>").arg(cardName).arg(cardName);
return QString("<a href=\"card://%1\">%2</a>").arg(cardName).arg(cardName);
}
bool MessageLogWidget::isFemale(Player *player) const
{
return player->getUserInfo()->gender() == ServerInfo_User::Female;
return player->getUserInfo()->gender() == ServerInfo_User::Female;
}
bool MessageLogWidget::userIsFemale() const
{
return (tabSupervisor && tabSupervisor->getUserInfo() && (tabSupervisor->getUserInfo()->gender() & ServerInfo_User::Female));
return (tabSupervisor && tabSupervisor->getUserInfo() && (tabSupervisor->getUserInfo()->gender() & ServerInfo_User::Female));
}
void MessageLogWidget::logGameJoined(int gameId)
{
if (userIsFemale())
appendHtml(tr("You have joined game #%1.", "female").arg(gameId));
else
appendHtml(tr("You have joined game #%1.", "male").arg(gameId));
if (userIsFemale())
appendHtml(tr("You have joined game #%1.", "female").arg(gameId));
else
appendHtml(tr("You have joined game #%1.", "male").arg(gameId));
}
void MessageLogWidget::logReplayStarted(int gameId)
{
if (userIsFemale())
appendHtml(tr("You are watching a replay of game #%1.", "female").arg(gameId));
else
appendHtml(tr("You are watching a replay of game #%1.", "male").arg(gameId));
if (userIsFemale())
appendHtml(tr("You are watching a replay of game #%1.", "female").arg(gameId));
else
appendHtml(tr("You are watching a replay of game #%1.", "male").arg(gameId));
}
void MessageLogWidget::logJoin(Player *player)
{
soundEngine->cuckoo();
if (isFemale(player))
appendHtml(tr("%1 has joined the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has joined the game.", "male").arg(sanitizeHtml(player->getName())));
soundEngine->cuckoo();
if (isFemale(player))
appendHtml(tr("%1 has joined the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has joined the game.", "male").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logLeave(Player *player)
{
if (isFemale(player))
appendHtml(tr("%1 has left the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has left the game.", "male").arg(sanitizeHtml(player->getName())));
if (isFemale(player))
appendHtml(tr("%1 has left the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has left the game.", "male").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logGameClosed()
{
appendHtml(tr("The game has been closed."));
appendHtml(tr("The game has been closed."));
}
void MessageLogWidget::logKicked()
{
appendHtml(tr("You have been kicked out of the game."));
appendHtml(tr("You have been kicked out of the game."));
}
void MessageLogWidget::logJoinSpectator(QString name)
{
appendHtml(tr("%1 is now watching the game.").arg(sanitizeHtml(name)));
appendHtml(tr("%1 is now watching the game.").arg(sanitizeHtml(name)));
}
void MessageLogWidget::logLeaveSpectator(QString name)
{
appendHtml(tr("%1 is not watching the game any more.").arg(sanitizeHtml(name)));
appendHtml(tr("%1 is not watching the game any more.").arg(sanitizeHtml(name)));
}
void MessageLogWidget::logDeckSelect(Player *player, QString deckHash)
{
if (isFemale(player))
appendHtml(tr("%1 has loaded a deck (%2).", "female").arg(sanitizeHtml(player->getName())).arg(deckHash));
else
appendHtml(tr("%1 has loaded a deck (%2).", "male").arg(sanitizeHtml(player->getName())).arg(deckHash));
if (isFemale(player))
appendHtml(tr("%1 has loaded a deck (%2).", "female").arg(sanitizeHtml(player->getName())).arg(deckHash));
else
appendHtml(tr("%1 has loaded a deck (%2).", "male").arg(sanitizeHtml(player->getName())).arg(deckHash));
}
void MessageLogWidget::logReadyStart(Player *player)
{
if (isFemale(player))
appendHtml(tr("%1 is ready to start the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 is ready to start the game.", "male").arg(sanitizeHtml(player->getName())));
if (isFemale(player))
appendHtml(tr("%1 is ready to start the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 is ready to start the game.", "male").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logNotReadyStart(Player *player)
{
if (isFemale(player))
appendHtml(tr("%1 is not ready to start the game any more.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 is not ready to start the game any more.", "male").arg(sanitizeHtml(player->getName())));
if (isFemale(player))
appendHtml(tr("%1 is not ready to start the game any more.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 is not ready to start the game any more.", "male").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logSetSideboardLock(Player *player, bool locked)
{
if (locked) {
if (isFemale(player))
appendHtml(tr("%1 has locked her sideboard.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has locked his sideboard.", "male").arg(sanitizeHtml(player->getName())));
} else {
if (isFemale(player))
appendHtml(tr("%1 has unlocked her sideboard.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has unlocked his sideboard.", "male").arg(sanitizeHtml(player->getName())));
}
if (locked) {
if (isFemale(player))
appendHtml(tr("%1 has locked her sideboard.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has locked his sideboard.", "male").arg(sanitizeHtml(player->getName())));
} else {
if (isFemale(player))
appendHtml(tr("%1 has unlocked her sideboard.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has unlocked his sideboard.", "male").arg(sanitizeHtml(player->getName())));
}
}
void MessageLogWidget::logConcede(Player *player)
{
if (isFemale(player))
appendHtml(tr("%1 has conceded the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has conceded the game.", "male").arg(sanitizeHtml(player->getName())));
if (isFemale(player))
appendHtml(tr("%1 has conceded the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has conceded the game.", "male").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logGameStart()
{
appendHtml(tr("The game has started."));
appendHtml(tr("The game has started."));
}
void MessageLogWidget::logConnectionStateChanged(Player *player, bool connectionState)
{
if (connectionState) {
if (isFemale(player))
appendHtml(tr("%1 has restored connection to the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has restored connection to the game.", "male").arg(sanitizeHtml(player->getName())));
} else {
if (isFemale(player))
appendHtml(tr("%1 has lost connection to the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has lost connection to the game.", "male").arg(sanitizeHtml(player->getName())));
}
if (connectionState) {
if (isFemale(player))
appendHtml(tr("%1 has restored connection to the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has restored connection to the game.", "male").arg(sanitizeHtml(player->getName())));
} else {
if (isFemale(player))
appendHtml(tr("%1 has lost connection to the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 has lost connection to the game.", "male").arg(sanitizeHtml(player->getName())));
}
}
void MessageLogWidget::logSay(Player *player, QString message)
{
appendMessage(message, player->getName(), UserLevelFlags(player->getUserInfo()->user_level()), true);
appendMessage(message, player->getName(), UserLevelFlags(player->getUserInfo()->user_level()), true);
}
void MessageLogWidget::logSpectatorSay(QString spectatorName, UserLevelFlags spectatorUserLevel, QString message)
{
appendMessage(message, spectatorName, spectatorUserLevel, false);
appendMessage(message, spectatorName, spectatorUserLevel, false);
}
void MessageLogWidget::logShuffle(Player *player, CardZone *zone)
{
soundEngine->shuffle();
if (currentContext != MessageContext_Mulligan) {
appendHtml((isFemale(player)
? tr("%1 shuffles %2.", "female")
: tr("%1 shuffles %2.", "male")
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseShuffleZone)));
}
soundEngine->shuffle();
if (currentContext != MessageContext_Mulligan) {
appendHtml((isFemale(player)
? tr("%1 shuffles %2.", "female")
: tr("%1 shuffles %2.", "male")
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseShuffleZone)));
}
}
void MessageLogWidget::logRollDie(Player *player, int sides, int roll)
{
if (isFemale(player))
appendHtml(tr("%1 rolls a %2 with a %3-sided die.", "female").arg(sanitizeHtml(player->getName())).arg(roll).arg(sides));
else
appendHtml(tr("%1 rolls a %2 with a %3-sided die.", "male").arg(sanitizeHtml(player->getName())).arg(roll).arg(sides));
if (isFemale(player))
appendHtml(tr("%1 rolls a %2 with a %3-sided die.", "female").arg(sanitizeHtml(player->getName())).arg(roll).arg(sides));
else
appendHtml(tr("%1 rolls a %2 with a %3-sided die.", "male").arg(sanitizeHtml(player->getName())).arg(roll).arg(sides));
}
void MessageLogWidget::logDrawCards(Player *player, int number)
{
if (currentContext == MessageContext_Mulligan)
mulliganPlayer = player;
else {
soundEngine->draw();
if (isFemale(player))
appendHtml(tr("%1 draws %n card(s).", "female", number).arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 draws %n card(s).", "male", number).arg(sanitizeHtml(player->getName())));
}
if (currentContext == MessageContext_Mulligan)
mulliganPlayer = player;
else {
soundEngine->draw();
if (isFemale(player))
appendHtml(tr("%1 draws %n card(s).", "female", number).arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 draws %n card(s).", "male", number).arg(sanitizeHtml(player->getName())));
}
}
void MessageLogWidget::logUndoDraw(Player *player, QString cardName)
{
if (cardName.isEmpty())
appendHtml((isFemale(player) ? tr("%1 undoes her last draw.") : tr("%1 undoes his last draw.")).arg(sanitizeHtml(player->getName())));
else
appendHtml((isFemale(player) ? tr("%1 undoes her last draw (%2).") : tr("%1 undoes his last draw (%2).")).arg(sanitizeHtml(player->getName())).arg(QString("<a href=\"card://%1\">%2</a>").arg(sanitizeHtml(cardName)).arg(sanitizeHtml(cardName))));
if (cardName.isEmpty())
appendHtml((isFemale(player) ? tr("%1 undoes her last draw.") : tr("%1 undoes his last draw.")).arg(sanitizeHtml(player->getName())));
else
appendHtml((isFemale(player) ? tr("%1 undoes her last draw (%2).") : tr("%1 undoes his last draw (%2).")).arg(sanitizeHtml(player->getName())).arg(QString("<a href=\"card://%1\">%2</a>").arg(sanitizeHtml(cardName)).arg(sanitizeHtml(cardName))));
}
QPair<QString, QString> MessageLogWidget::getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange) const
{
bool cardNameContainsStartZone = false;
QString fromStr;
QString startName = zone->getName();
if (startName == "table")
fromStr = tr(" from table");
else if (startName == "grave")
fromStr = tr(" from graveyard");
else if (startName == "rfg")
fromStr = tr(" from exile");
else if (startName == "hand")
fromStr = tr(" from hand");
else if (startName == "deck") {
if (position >= zone->getCards().size() - 1) {
if (cardName.isEmpty()) {
if (ownerChange)
cardName = tr("the bottom card of %1's library").arg(zone->getPlayer()->getName());
else
cardName = isFemale(zone->getPlayer()) ? tr("the bottom card of her library") : tr("the bottom card of his library");
cardNameContainsStartZone = true;
} else {
if (ownerChange)
fromStr = tr(" from the bottom of %1's library").arg(zone->getPlayer()->getName());
else
fromStr = isFemale(zone->getPlayer()) ? tr(" from the bottom of her library") : tr(" from the bottom of his library");
}
} else if (position == 0) {
if (cardName.isEmpty()) {
if (ownerChange)
cardName = tr("the top card of %1's library").arg(zone->getPlayer()->getName());
else
cardName = isFemale(zone->getPlayer()) ? tr("the top card of her library") : tr("the top card of his library");
cardNameContainsStartZone = true;
} else {
if (ownerChange)
fromStr = tr(" from the top of %1's library").arg(zone->getPlayer()->getName());
else
fromStr = isFemale(zone->getPlayer()) ? tr(" from the top of her library") : tr(" from the top of his library");
}
} else {
if (ownerChange)
fromStr = tr(" from %1's library").arg(zone->getPlayer()->getName());
else
fromStr = tr(" from library");
}
} else if (startName == "sb")
fromStr = tr(" from sideboard");
else if (startName == "stack")
fromStr = tr(" from the stack");
if (!cardNameContainsStartZone)
cardName.clear();
return QPair<QString, QString>(cardName, fromStr);
bool cardNameContainsStartZone = false;
QString fromStr;
QString startName = zone->getName();
if (startName == "table")
fromStr = tr(" from table");
else if (startName == "grave")
fromStr = tr(" from graveyard");
else if (startName == "rfg")
fromStr = tr(" from exile");
else if (startName == "hand")
fromStr = tr(" from hand");
else if (startName == "deck") {
if (position >= zone->getCards().size() - 1) {
if (cardName.isEmpty()) {
if (ownerChange)
cardName = tr("the bottom card of %1's library").arg(zone->getPlayer()->getName());
else
cardName = isFemale(zone->getPlayer()) ? tr("the bottom card of her library") : tr("the bottom card of his library");
cardNameContainsStartZone = true;
} else {
if (ownerChange)
fromStr = tr(" from the bottom of %1's library").arg(zone->getPlayer()->getName());
else
fromStr = isFemale(zone->getPlayer()) ? tr(" from the bottom of her library") : tr(" from the bottom of his library");
}
} else if (position == 0) {
if (cardName.isEmpty()) {
if (ownerChange)
cardName = tr("the top card of %1's library").arg(zone->getPlayer()->getName());
else
cardName = isFemale(zone->getPlayer()) ? tr("the top card of her library") : tr("the top card of his library");
cardNameContainsStartZone = true;
} else {
if (ownerChange)
fromStr = tr(" from the top of %1's library").arg(zone->getPlayer()->getName());
else
fromStr = isFemale(zone->getPlayer()) ? tr(" from the top of her library") : tr(" from the top of his library");
}
} else {
if (ownerChange)
fromStr = tr(" from %1's library").arg(zone->getPlayer()->getName());
else
fromStr = tr(" from library");
}
} else if (startName == "sb")
fromStr = tr(" from sideboard");
else if (startName == "stack")
fromStr = tr(" from the stack");
if (!cardNameContainsStartZone)
cardName.clear();
return QPair<QString, QString>(cardName, fromStr);
}
void MessageLogWidget::doMoveCard(LogMoveCard &attributes)
{
bool ownerChange = attributes.startZone->getPlayer() != attributes.targetZone->getPlayer();
QString startName = attributes.startZone->getName();
QString targetName = attributes.targetZone->getName();
if (((startName == "table") && (targetName == "table") && (attributes.startZone == attributes.targetZone)) || ((startName == "hand") && (targetName == "hand")))
return;
QString cardName = attributes.cardName;
QPair<QString, QString> temp = getFromStr(attributes.startZone, cardName, attributes.oldX, ownerChange);
bool cardNameContainsStartZone = false;
if (!temp.first.isEmpty()) {
cardNameContainsStartZone = true;
cardName = temp.first;
}
QString fromStr = temp.second;
QString cardStr;
if (cardNameContainsStartZone)
cardStr = cardName;
else if (cardName.isEmpty())
cardStr = tr("a card");
else
cardStr = cardLink(cardName);
if (ownerChange && (attributes.startZone->getPlayer() == attributes.player)) {
appendHtml(tr("%1 gives %2 control over %3.").arg(sanitizeHtml(attributes.player->getName())).arg(sanitizeHtml(attributes.targetZone->getPlayer()->getName())).arg(cardStr));
return;
}
QString finalStr;
if (targetName == "table") {
soundEngine->playCard();
if (moveCardTapped.value(attributes.card))
finalStr = tr("%1 puts %2 into play tapped%3.");
else
finalStr = tr("%1 puts %2 into play%3.");
} else if (targetName == "grave")
finalStr = tr("%1 puts %2%3 into graveyard.");
else if (targetName == "rfg")
finalStr = tr("%1 exiles %2%3.");
else if (targetName == "hand")
finalStr = tr("%1 moves %2%3 to hand.");
else if (targetName == "deck") {
if (attributes.newX == -1)
finalStr = isFemale(attributes.targetZone->getPlayer()) ? tr("%1 puts %2%3 into her library.") : tr("%1 puts %2%3 into his library.");
else if (attributes.newX == attributes.targetZone->getCards().size() - 1)
finalStr = isFemale(attributes.targetZone->getPlayer()) ? tr("%1 puts %2%3 on bottom of her library.") : tr("%1 puts %2%3 on bottom of his library.");
else if (attributes.newX == 0)
finalStr = isFemale(attributes.targetZone->getPlayer()) ? tr("%1 puts %2%3 on top of her library.") : tr("%1 puts %2%3 on top of his library.");
else
finalStr = isFemale(attributes.targetZone->getPlayer()) ? tr("%1 puts %2%3 into her library at position %4.") : tr("%1 puts %2%3 into his library at position %4.");
} else if (targetName == "sb")
finalStr = tr("%1 moves %2%3 to sideboard.");
else if (targetName == "stack") {
soundEngine->playCard();
finalStr = tr("%1 plays %2%3.");
}
appendHtml(finalStr.arg(sanitizeHtml(attributes.player->getName())).arg(cardStr).arg(fromStr).arg(attributes.newX));
bool ownerChange = attributes.startZone->getPlayer() != attributes.targetZone->getPlayer();
QString startName = attributes.startZone->getName();
QString targetName = attributes.targetZone->getName();
if (((startName == "table") && (targetName == "table") && (attributes.startZone == attributes.targetZone)) || ((startName == "hand") && (targetName == "hand")))
return;
QString cardName = attributes.cardName;
QPair<QString, QString> temp = getFromStr(attributes.startZone, cardName, attributes.oldX, ownerChange);
bool cardNameContainsStartZone = false;
if (!temp.first.isEmpty()) {
cardNameContainsStartZone = true;
cardName = temp.first;
}
QString fromStr = temp.second;
QString cardStr;
if (cardNameContainsStartZone)
cardStr = cardName;
else if (cardName.isEmpty())
cardStr = tr("a card");
else
cardStr = cardLink(cardName);
if (ownerChange && (attributes.startZone->getPlayer() == attributes.player)) {
appendHtml(tr("%1 gives %2 control over %3.").arg(sanitizeHtml(attributes.player->getName())).arg(sanitizeHtml(attributes.targetZone->getPlayer()->getName())).arg(cardStr));
return;
}
QString finalStr;
if (targetName == "table") {
soundEngine->playCard();
if (moveCardTapped.value(attributes.card))
finalStr = tr("%1 puts %2 into play tapped%3.");
else
finalStr = tr("%1 puts %2 into play%3.");
} else if (targetName == "grave")
finalStr = tr("%1 puts %2%3 into graveyard.");
else if (targetName == "rfg")
finalStr = tr("%1 exiles %2%3.");
else if (targetName == "hand")
finalStr = tr("%1 moves %2%3 to hand.");
else if (targetName == "deck") {
if (attributes.newX == -1)
finalStr = isFemale(attributes.targetZone->getPlayer()) ? tr("%1 puts %2%3 into her library.") : tr("%1 puts %2%3 into his library.");
else if (attributes.newX == attributes.targetZone->getCards().size() - 1)
finalStr = isFemale(attributes.targetZone->getPlayer()) ? tr("%1 puts %2%3 on bottom of her library.") : tr("%1 puts %2%3 on bottom of his library.");
else if (attributes.newX == 0)
finalStr = isFemale(attributes.targetZone->getPlayer()) ? tr("%1 puts %2%3 on top of her library.") : tr("%1 puts %2%3 on top of his library.");
else
finalStr = isFemale(attributes.targetZone->getPlayer()) ? tr("%1 puts %2%3 into her library at position %4.") : tr("%1 puts %2%3 into his library at position %4.");
} else if (targetName == "sb")
finalStr = tr("%1 moves %2%3 to sideboard.");
else if (targetName == "stack") {
soundEngine->playCard();
finalStr = tr("%1 plays %2%3.");
}
appendHtml(finalStr.arg(sanitizeHtml(attributes.player->getName())).arg(cardStr).arg(fromStr).arg(attributes.newX));
}
void MessageLogWidget::logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX)
{
LogMoveCard attributes = {player, card, card->getName(), startZone, oldX, targetZone, newX};
if (currentContext == MessageContext_MoveCard)
moveCardQueue.append(attributes);
else if (currentContext == MessageContext_Mulligan)
mulliganPlayer = player;
else
doMoveCard(attributes);
LogMoveCard attributes = {player, card, card->getName(), startZone, oldX, targetZone, newX};
if (currentContext == MessageContext_MoveCard)
moveCardQueue.append(attributes);
else if (currentContext == MessageContext_Mulligan)
mulliganPlayer = player;
else
doMoveCard(attributes);
}
void MessageLogWidget::logMulligan(Player *player, int number)
{
if (!player)
return;
if (!player)
return;
if (number > -1) {
if (isFemale(player))
appendHtml(tr("%1 takes a mulligan to %n.", "female", number).arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 takes a mulligan to %n.", "male", number).arg(sanitizeHtml(player->getName())));
} else
appendHtml((isFemale(player) ? tr("%1 draws her initial hand.") : tr("%1 draws his initial hand.")).arg(sanitizeHtml(player->getName())));
if (number > -1) {
if (isFemale(player))
appendHtml(tr("%1 takes a mulligan to %n.", "female", number).arg(sanitizeHtml(player->getName())));
else
appendHtml(tr("%1 takes a mulligan to %n.", "male", number).arg(sanitizeHtml(player->getName())));
} else
appendHtml((isFemale(player) ? tr("%1 draws her initial hand.") : tr("%1 draws his initial hand.")).arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logFlipCard(Player *player, QString cardName, bool faceDown)
{
if (faceDown) {
if (isFemale(player))
appendHtml(tr("%1 flips %2 face-down.", "female").arg(sanitizeHtml(player->getName())).arg(cardName));
else
appendHtml(tr("%1 flips %2 face-down.", "male").arg(sanitizeHtml(player->getName())).arg(cardName));
} else {
if (isFemale(player))
appendHtml(tr("%1 flips %2 face-up.", "female").arg(sanitizeHtml(player->getName())).arg(cardName));
else
appendHtml(tr("%1 flips %2 face-up.", "male").arg(sanitizeHtml(player->getName())).arg(cardName));
}
if (faceDown) {
if (isFemale(player))
appendHtml(tr("%1 flips %2 face-down.", "female").arg(sanitizeHtml(player->getName())).arg(cardName));
else
appendHtml(tr("%1 flips %2 face-down.", "male").arg(sanitizeHtml(player->getName())).arg(cardName));
} else {
if (isFemale(player))
appendHtml(tr("%1 flips %2 face-up.", "female").arg(sanitizeHtml(player->getName())).arg(cardName));
else
appendHtml(tr("%1 flips %2 face-up.", "male").arg(sanitizeHtml(player->getName())).arg(cardName));
}
}
void MessageLogWidget::logDestroyCard(Player *player, QString cardName)
{
if (isFemale(player))
appendHtml(tr("%1 destroys %2.", "female").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
else
appendHtml(tr("%1 destroys %2.", "male").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
if (isFemale(player))
appendHtml(tr("%1 destroys %2.", "female").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
else
appendHtml(tr("%1 destroys %2.", "male").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
}
void MessageLogWidget::logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName)
{
QString str;
if (isFemale(player)) {
if (isFemale(targetPlayer))
str = tr("%1 attaches %2 to %3's %4.", "p1 female, p2 female");
else
str = tr("%1 attaches %2 to %3's %4.", "p1 female, p2 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 attaches %2 to %3's %4.", "p1 male, p2 female");
else
str = tr("%1 attaches %2 to %3's %4.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)).arg(sanitizeHtml(targetPlayer->getName())).arg(cardLink(targetCardName)));
QString str;
if (isFemale(player)) {
if (isFemale(targetPlayer))
str = tr("%1 attaches %2 to %3's %4.", "p1 female, p2 female");
else
str = tr("%1 attaches %2 to %3's %4.", "p1 female, p2 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 attaches %2 to %3's %4.", "p1 male, p2 female");
else
str = tr("%1 attaches %2 to %3's %4.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)).arg(sanitizeHtml(targetPlayer->getName())).arg(cardLink(targetCardName)));
}
void MessageLogWidget::logUnattachCard(Player *player, QString cardName)
{
if (isFemale(player))
appendHtml(tr("%1 unattaches %2.", "female").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
else
appendHtml(tr("%1 unattaches %2.", "male").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
if (isFemale(player))
appendHtml(tr("%1 unattaches %2.", "female").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
else
appendHtml(tr("%1 unattaches %2.", "male").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
}
void MessageLogWidget::logCreateToken(Player *player, QString cardName, QString pt)
{
if (isFemale(player))
appendHtml(tr("%1 creates token: %2%3.", "female").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)).arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
else
appendHtml(tr("%1 creates token: %2%3.", "male").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)).arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
if (isFemale(player))
appendHtml(tr("%1 creates token: %2%3.", "female").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)).arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
else
appendHtml(tr("%1 creates token: %2%3.", "male").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)).arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
}
void MessageLogWidget::logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget)
{
startCard = cardLink(startCard);
targetCard = cardLink(targetCard);
QString str;
if (playerTarget) {
if ((player == startPlayer) && (player == targetPlayer)) {
if (isFemale(player))
str = tr("%1 points from her %2 to herself.", "female");
else
str = tr("%1 points from his %2 to himself.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(startCard));
} else if (player == startPlayer) {
if (isFemale(player)) {
if (isFemale(targetPlayer))
str = tr("%1 points from her %2 to %3.", "p1 female, p2 female");
else
str = tr("%1 points from her %2 to %3.", "p1 female, p2 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from his %2 to %3.", "p1 male, p2 female");
else
str = tr("%1 points from his %2 to %3.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(startCard).arg(sanitizeHtml(targetPlayer->getName())));
} else if (player == targetPlayer) {
if (isFemale(player)) {
if (isFemale(startPlayer))
str = tr("%1 points from %2's %3 to herself.", "card owner female, target female");
else
str = tr("%1 points from %2's %3 to herself.", "card owner male, target female");
} else {
if (isFemale(startPlayer))
str = tr("%1 points from %2's %3 to himself.", "card owner female, target male");
else
str = tr("%1 points from %2's %3 to himself.", "card owner male, target male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(startPlayer->getName())).arg(startCard));
} else {
if (isFemale(player)) {
if (isFemale(startPlayer)) {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4.", "p1 female, p2 female, p3 female");
else
str = tr("%1 points from %2's %3 to %4.", "p1 female, p2 female, p3 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4.", "p1 female, p2 male, p3 female");
else
str = tr("%1 points from %2's %3 to %4.", "p1 female, p2 male, p3 male");
}
} else {
if (isFemale(startPlayer)) {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4.", "p1 male, p2 female, p3 female");
else
str = tr("%1 points from %2's %3 to %4.", "p1 male, p2 female, p3 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4.", "p1 male, p2 male, p3 female");
else
str = tr("%1 points from %2's %3 to %4.", "p1 male, p2 male, p3 male");
}
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(startPlayer->getName())).arg(startCard).arg(sanitizeHtml(targetPlayer->getName())));
}
} else {
if ((player == startPlayer) && (player == targetPlayer)) {
if (isFemale(player))
str = tr("%1 points from her %2 to her %3.", "female");
else
str = tr("%1 points from his %2 to his %3.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(startCard).arg(targetCard));
} else if (player == startPlayer) {
if (isFemale(player)) {
if (isFemale(targetPlayer))
str = tr("%1 points from her %2 to %3's %4.", "p1 female, p2 female");
else
str = tr("%1 points from her %2 to %3's %4.", "p1 female, p2 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from his %2 to %3's %4.", "p1 male, p2 female");
else
str = tr("%1 points from his %2 to %3's %4.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(startCard).arg(sanitizeHtml(targetPlayer->getName())).arg(targetCard));
} else if (player == targetPlayer) {
if (isFemale(player)) {
if (isFemale(startPlayer))
str = tr("%1 points from %2's %3 to her own %4.", "card owner female, target female");
else
str = tr("%1 points from %2's %3 to her own %4.", "card owner male, target female");
} else {
if (isFemale(startPlayer))
str = tr("%1 points from %2's %3 to his own %4.", "card owner female, target male");
else
str = tr("%1 points from %2's %3 to his own %4.", "card owner male, target male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(startPlayer->getName())).arg(startCard).arg(targetCard));
} else {
if (isFemale(player)) {
if (isFemale(startPlayer)) {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4's %5.", "p1 female, p2 female, p3 female");
else
str = tr("%1 points from %2's %3 to %4's %5.", "p1 female, p2 female, p3 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4's %5.", "p1 female, p2 male, p3 female");
else
str = tr("%1 points from %2's %3 to %4's %5.", "p1 female, p2 male, p3 male");
}
} else {
if (isFemale(startPlayer)) {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4's %5.", "p1 male, p2 female, p3 female");
else
str = tr("%1 points from %2's %3 to %4's %5.", "p1 male, p2 female, p3 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4's %5.", "p1 male, p2 male, p3 female");
else
str = tr("%1 points from %2's %3 to %4's %5.", "p1 male, p2 male, p3 male");
}
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(startPlayer->getName())).arg(startCard).arg(sanitizeHtml(targetPlayer->getName())).arg(targetCard));
}
}
startCard = cardLink(startCard);
targetCard = cardLink(targetCard);
QString str;
if (playerTarget) {
if ((player == startPlayer) && (player == targetPlayer)) {
if (isFemale(player))
str = tr("%1 points from her %2 to herself.", "female");
else
str = tr("%1 points from his %2 to himself.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(startCard));
} else if (player == startPlayer) {
if (isFemale(player)) {
if (isFemale(targetPlayer))
str = tr("%1 points from her %2 to %3.", "p1 female, p2 female");
else
str = tr("%1 points from her %2 to %3.", "p1 female, p2 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from his %2 to %3.", "p1 male, p2 female");
else
str = tr("%1 points from his %2 to %3.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(startCard).arg(sanitizeHtml(targetPlayer->getName())));
} else if (player == targetPlayer) {
if (isFemale(player)) {
if (isFemale(startPlayer))
str = tr("%1 points from %2's %3 to herself.", "card owner female, target female");
else
str = tr("%1 points from %2's %3 to herself.", "card owner male, target female");
} else {
if (isFemale(startPlayer))
str = tr("%1 points from %2's %3 to himself.", "card owner female, target male");
else
str = tr("%1 points from %2's %3 to himself.", "card owner male, target male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(startPlayer->getName())).arg(startCard));
} else {
if (isFemale(player)) {
if (isFemale(startPlayer)) {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4.", "p1 female, p2 female, p3 female");
else
str = tr("%1 points from %2's %3 to %4.", "p1 female, p2 female, p3 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4.", "p1 female, p2 male, p3 female");
else
str = tr("%1 points from %2's %3 to %4.", "p1 female, p2 male, p3 male");
}
} else {
if (isFemale(startPlayer)) {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4.", "p1 male, p2 female, p3 female");
else
str = tr("%1 points from %2's %3 to %4.", "p1 male, p2 female, p3 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4.", "p1 male, p2 male, p3 female");
else
str = tr("%1 points from %2's %3 to %4.", "p1 male, p2 male, p3 male");
}
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(startPlayer->getName())).arg(startCard).arg(sanitizeHtml(targetPlayer->getName())));
}
} else {
if ((player == startPlayer) && (player == targetPlayer)) {
if (isFemale(player))
str = tr("%1 points from her %2 to her %3.", "female");
else
str = tr("%1 points from his %2 to his %3.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(startCard).arg(targetCard));
} else if (player == startPlayer) {
if (isFemale(player)) {
if (isFemale(targetPlayer))
str = tr("%1 points from her %2 to %3's %4.", "p1 female, p2 female");
else
str = tr("%1 points from her %2 to %3's %4.", "p1 female, p2 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from his %2 to %3's %4.", "p1 male, p2 female");
else
str = tr("%1 points from his %2 to %3's %4.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(startCard).arg(sanitizeHtml(targetPlayer->getName())).arg(targetCard));
} else if (player == targetPlayer) {
if (isFemale(player)) {
if (isFemale(startPlayer))
str = tr("%1 points from %2's %3 to her own %4.", "card owner female, target female");
else
str = tr("%1 points from %2's %3 to her own %4.", "card owner male, target female");
} else {
if (isFemale(startPlayer))
str = tr("%1 points from %2's %3 to his own %4.", "card owner female, target male");
else
str = tr("%1 points from %2's %3 to his own %4.", "card owner male, target male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(startPlayer->getName())).arg(startCard).arg(targetCard));
} else {
if (isFemale(player)) {
if (isFemale(startPlayer)) {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4's %5.", "p1 female, p2 female, p3 female");
else
str = tr("%1 points from %2's %3 to %4's %5.", "p1 female, p2 female, p3 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4's %5.", "p1 female, p2 male, p3 female");
else
str = tr("%1 points from %2's %3 to %4's %5.", "p1 female, p2 male, p3 male");
}
} else {
if (isFemale(startPlayer)) {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4's %5.", "p1 male, p2 female, p3 female");
else
str = tr("%1 points from %2's %3 to %4's %5.", "p1 male, p2 female, p3 male");
} else {
if (isFemale(targetPlayer))
str = tr("%1 points from %2's %3 to %4's %5.", "p1 male, p2 male, p3 female");
else
str = tr("%1 points from %2's %3 to %4's %5.", "p1 male, p2 male, p3 male");
}
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(startPlayer->getName())).arg(startCard).arg(sanitizeHtml(targetPlayer->getName())).arg(targetCard));
}
}
}
void MessageLogWidget::logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue)
{
QString finalStr, colorStr;
int delta = abs(oldValue - value);
if (value > oldValue) {
if (isFemale(player))
finalStr = tr("%1 places %n %2 counter(s) on %3 (now %4).", "female", delta);
else
finalStr = tr("%1 places %n %2 counter(s) on %3 (now %4).", "male", delta);
} else {
if (isFemale(player))
finalStr = tr("%1 removes %n %2 counter(s) from %3 (now %4).", "female", delta);
else
finalStr = tr("%1 removes %n %2 counter(s) from %3 (now %4).", "male", delta);
}
switch (counterId) {
case 0: colorStr = tr("red", "", delta); break;
case 1: colorStr = tr("yellow", "", delta); break;
case 2: colorStr = tr("green", "", delta); break;
default: ;
}
appendHtml(finalStr.arg(sanitizeHtml(player->getName())).arg(colorStr).arg(cardLink(cardName)).arg(value));
QString finalStr, colorStr;
int delta = abs(oldValue - value);
if (value > oldValue) {
if (isFemale(player))
finalStr = tr("%1 places %n %2 counter(s) on %3 (now %4).", "female", delta);
else
finalStr = tr("%1 places %n %2 counter(s) on %3 (now %4).", "male", delta);
} else {
if (isFemale(player))
finalStr = tr("%1 removes %n %2 counter(s) from %3 (now %4).", "female", delta);
else
finalStr = tr("%1 removes %n %2 counter(s) from %3 (now %4).", "male", delta);
}
switch (counterId) {
case 0: colorStr = tr("red", "", delta); break;
case 1: colorStr = tr("yellow", "", delta); break;
case 2: colorStr = tr("green", "", delta); break;
default: ;
}
appendHtml(finalStr.arg(sanitizeHtml(player->getName())).arg(colorStr).arg(cardLink(cardName)).arg(value));
}
void MessageLogWidget::logSetTapped(Player *player, CardItem *card, bool tapped)
{
if (tapped)
soundEngine->tap();
else
soundEngine->untap();
if (currentContext == MessageContext_MoveCard)
moveCardTapped.insert(card, tapped);
else {
QString str;
if (!card) {
if (isFemale(player)) {
if (tapped)
str = tr("%1 taps her permanents.", "female");
else
str = tr("%1 untaps her permanents.", "female");
} else {
if (tapped)
str = tr("%1 taps his permanents.", "male");
else
str = tr("%1 untaps his permanents.", "male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())));
} else {
if (isFemale(player)) {
if (tapped)
str = tr("%1 taps %2.", "female");
else
str = tr("%1 untaps %2.", "female");
} else {
if (tapped)
str = tr("%1 taps %2.", "male");
else
str = tr("%1 untaps %2.", "male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardLink(card->getName())));
}
}
if (tapped)
soundEngine->tap();
else
soundEngine->untap();
if (currentContext == MessageContext_MoveCard)
moveCardTapped.insert(card, tapped);
else {
QString str;
if (!card) {
if (isFemale(player)) {
if (tapped)
str = tr("%1 taps her permanents.", "female");
else
str = tr("%1 untaps her permanents.", "female");
} else {
if (tapped)
str = tr("%1 taps his permanents.", "male");
else
str = tr("%1 untaps his permanents.", "male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())));
} else {
if (isFemale(player)) {
if (tapped)
str = tr("%1 taps %2.", "female");
else
str = tr("%1 untaps %2.", "female");
} else {
if (tapped)
str = tr("%1 taps %2.", "male");
else
str = tr("%1 untaps %2.", "male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardLink(card->getName())));
}
}
}
void MessageLogWidget::logSetCounter(Player *player, QString counterName, int value, int oldValue)
{
QString str;
if (isFemale(player))
str = tr("%1 sets counter %2 to %3 (%4%5).", "female");
else
str = tr("%1 sets counter %2 to %3 (%4%5).", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(counterName))).arg(QString("<font color=\"blue\">%1</font>").arg(value)).arg(value > oldValue ? "+" : "").arg(value - oldValue));
QString str;
if (isFemale(player))
str = tr("%1 sets counter %2 to %3 (%4%5).", "female");
else
str = tr("%1 sets counter %2 to %3 (%4%5).", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(counterName))).arg(QString("<font color=\"blue\">%1</font>").arg(value)).arg(value > oldValue ? "+" : "").arg(value - oldValue));
}
void MessageLogWidget::logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap)
{
QString str;
if (doesntUntap) {
if (isFemale(player))
str = tr("%1 sets %2 to not untap normally.", "female");
else
str = tr("%1 sets %2 to not untap normally.", "male");
} else {
if (isFemale(player))
str = tr("%1 sets %2 to untap normally.", "female");
else
str = tr("%1 sets %2 to untap normally.", "male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardLink(card->getName())));
QString str;
if (doesntUntap) {
if (isFemale(player))
str = tr("%1 sets %2 to not untap normally.", "female");
else
str = tr("%1 sets %2 to not untap normally.", "male");
} else {
if (isFemale(player))
str = tr("%1 sets %2 to untap normally.", "female");
else
str = tr("%1 sets %2 to untap normally.", "male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardLink(card->getName())));
}
void MessageLogWidget::logSetPT(Player *player, CardItem *card, QString newPT)
{
if (currentContext == MessageContext_MoveCard)
moveCardPT.insert(card, newPT);
else {
QString str;
if (isFemale(player))
str = tr("%1 sets PT of %2 to %3.", "female");
else
str = tr("%1 sets PT of %2 to %3.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardLink(card->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(newPT))));
}
if (currentContext == MessageContext_MoveCard)
moveCardPT.insert(card, newPT);
else {
QString str;
if (isFemale(player))
str = tr("%1 sets PT of %2 to %3.", "female");
else
str = tr("%1 sets PT of %2 to %3.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardLink(card->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(newPT))));
}
}
void MessageLogWidget::logSetAnnotation(Player *player, CardItem *card, QString newAnnotation)
{
QString str;
if (isFemale(player))
str = tr("%1 sets annotation of %2 to %3.", "female");
else
str = tr("%1 sets annotation of %2 to %3.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardLink(card->getName())).arg(QString("&quot;<font color=\"blue\">%1</font>&quot;").arg(sanitizeHtml(newAnnotation))));
QString str;
if (isFemale(player))
str = tr("%1 sets annotation of %2 to %3.", "female");
else
str = tr("%1 sets annotation of %2 to %3.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardLink(card->getName())).arg(QString("&quot;<font color=\"blue\">%1</font>&quot;").arg(sanitizeHtml(newAnnotation))));
}
void MessageLogWidget::logDumpZone(Player *player, CardZone *zone, int numberCards)
{
if (numberCards == -1)
appendHtml((isFemale(player)
? tr("%1 is looking at %2.", "female")
: tr("%1 is looking at %2.", "male")
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(zone->getPlayer() == player, CaseLookAtZone)));
else
appendHtml((isFemale(player)
? tr("%1 is looking at the top %n card(s) %2.", "female", numberCards)
: tr("%1 is looking at the top %n card(s) %2.", "male", numberCards)
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(zone->getPlayer() == player, CaseTopCardsOfZone)));
if (numberCards == -1)
appendHtml((isFemale(player)
? tr("%1 is looking at %2.", "female")
: tr("%1 is looking at %2.", "male")
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(zone->getPlayer() == player, CaseLookAtZone)));
else
appendHtml((isFemale(player)
? tr("%1 is looking at the top %n card(s) %2.", "female", numberCards)
: tr("%1 is looking at the top %n card(s) %2.", "male", numberCards)
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(zone->getPlayer() == player, CaseTopCardsOfZone)));
}
void MessageLogWidget::logStopDumpZone(Player *player, CardZone *zone)
{
appendHtml((isFemale(player)
? tr("%1 stops looking at %2.", "female")
: tr("%1 stops looking at %2.", "male")
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(zone->getPlayer() == player, CaseLookAtZone)));
appendHtml((isFemale(player)
? tr("%1 stops looking at %2.", "female")
: tr("%1 stops looking at %2.", "male")
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(zone->getPlayer() == player, CaseLookAtZone)));
}
void MessageLogWidget::logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown)
{
QPair<QString, QString> temp = getFromStr(zone, cardName, cardId, false);
bool cardNameContainsStartZone = false;
if (!temp.first.isEmpty()) {
cardNameContainsStartZone = true;
cardName = temp.first;
}
QString fromStr = temp.second;
QString cardStr;
if (cardNameContainsStartZone)
cardStr = cardName;
else if (cardName.isEmpty())
cardStr = tr("a card");
else
cardStr = cardLink(cardName);
QString str;
if (cardId == -1) {
if (otherPlayer) {
if (isFemale(player)) {
if (isFemale(otherPlayer))
str = tr("%1 reveals %2 to %3.", "p1 female, p2 female");
else
str = tr("%1 reveals %2 to %3.", "p1 female, p2 male");
} else {
if (isFemale(otherPlayer))
str = tr("%1 reveals %2 to %3.", "p1 male, p2 female");
else
str = tr("%1 reveals %2 to %3.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(zone->getTranslatedName(true, CaseRevealZone)).arg(sanitizeHtml(otherPlayer->getName())));
} else {
appendHtml((isFemale(player)
? tr("%1 reveals %2.", "female")
: tr("%1 reveals %2.", "male")
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseRevealZone)));
}
} else if (cardId == -2) {
if (otherPlayer) {
if (isFemale(player)) {
if (isFemale(otherPlayer))
str = tr("%1 randomly reveals %2%3 to %4.", "p1 female, p2 female");
else
str = tr("%1 randomly reveals %2%3 to %4.", "p1 female, p2 male");
} else {
if (isFemale(otherPlayer))
str = tr("%1 randomly reveals %2%3 to %4.", "p1 male, p2 female");
else
str = tr("%1 randomly reveals %2%3 to %4.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr).arg(sanitizeHtml(otherPlayer->getName())));
} else {
if (isFemale(player))
appendHtml(tr("%1 randomly reveals %2%3.", "female").arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr));
else
appendHtml(tr("%1 randomly reveals %2%3.", "male").arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr));
}
} else {
if (faceDown && (player == otherPlayer)) {
if (cardName.isEmpty()) {
if (isFemale(player))
str = tr("%1 peeks at face down card #%2.", "female");
else
str = tr("%1 peeks at face down card #%2.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardId));
} else {
if (isFemale(player))
str = tr("%1 peeks at face down card #%2: %3.", "female");
else
str = tr("%1 peeks at face down card #%2: %3.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardId).arg(cardStr));
}
} else if (otherPlayer) {
if (isFemale(player)) {
if (isFemale(otherPlayer))
str = tr("%1 reveals %2%3 to %4.", "p1 female, p2 female");
else
str = tr("%1 reveals %2%3 to %4.", "p1 female, p2 male");
} else {
if (isFemale(otherPlayer))
str = tr("%1 reveals %2%3 to %4.", "p1 male, p2 female");
else
str = tr("%1 reveals %2%3 to %4.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr).arg(sanitizeHtml(otherPlayer->getName())));
} else {
if (isFemale(player))
appendHtml(tr("%1 reveals %2%3.", "female").arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr));
else
appendHtml(tr("%1 reveals %2%3.", "male").arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr));
}
}
QPair<QString, QString> temp = getFromStr(zone, cardName, cardId, false);
bool cardNameContainsStartZone = false;
if (!temp.first.isEmpty()) {
cardNameContainsStartZone = true;
cardName = temp.first;
}
QString fromStr = temp.second;
QString cardStr;
if (cardNameContainsStartZone)
cardStr = cardName;
else if (cardName.isEmpty())
cardStr = tr("a card");
else
cardStr = cardLink(cardName);
QString str;
if (cardId == -1) {
if (otherPlayer) {
if (isFemale(player)) {
if (isFemale(otherPlayer))
str = tr("%1 reveals %2 to %3.", "p1 female, p2 female");
else
str = tr("%1 reveals %2 to %3.", "p1 female, p2 male");
} else {
if (isFemale(otherPlayer))
str = tr("%1 reveals %2 to %3.", "p1 male, p2 female");
else
str = tr("%1 reveals %2 to %3.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(zone->getTranslatedName(true, CaseRevealZone)).arg(sanitizeHtml(otherPlayer->getName())));
} else {
appendHtml((isFemale(player)
? tr("%1 reveals %2.", "female")
: tr("%1 reveals %2.", "male")
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseRevealZone)));
}
} else if (cardId == -2) {
if (otherPlayer) {
if (isFemale(player)) {
if (isFemale(otherPlayer))
str = tr("%1 randomly reveals %2%3 to %4.", "p1 female, p2 female");
else
str = tr("%1 randomly reveals %2%3 to %4.", "p1 female, p2 male");
} else {
if (isFemale(otherPlayer))
str = tr("%1 randomly reveals %2%3 to %4.", "p1 male, p2 female");
else
str = tr("%1 randomly reveals %2%3 to %4.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr).arg(sanitizeHtml(otherPlayer->getName())));
} else {
if (isFemale(player))
appendHtml(tr("%1 randomly reveals %2%3.", "female").arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr));
else
appendHtml(tr("%1 randomly reveals %2%3.", "male").arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr));
}
} else {
if (faceDown && (player == otherPlayer)) {
if (cardName.isEmpty()) {
if (isFemale(player))
str = tr("%1 peeks at face down card #%2.", "female");
else
str = tr("%1 peeks at face down card #%2.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardId));
} else {
if (isFemale(player))
str = tr("%1 peeks at face down card #%2: %3.", "female");
else
str = tr("%1 peeks at face down card #%2: %3.", "male");
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardId).arg(cardStr));
}
} else if (otherPlayer) {
if (isFemale(player)) {
if (isFemale(otherPlayer))
str = tr("%1 reveals %2%3 to %4.", "p1 female, p2 female");
else
str = tr("%1 reveals %2%3 to %4.", "p1 female, p2 male");
} else {
if (isFemale(otherPlayer))
str = tr("%1 reveals %2%3 to %4.", "p1 male, p2 female");
else
str = tr("%1 reveals %2%3 to %4.", "p1 male, p2 male");
}
appendHtml(str.arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr).arg(sanitizeHtml(otherPlayer->getName())));
} else {
if (isFemale(player))
appendHtml(tr("%1 reveals %2%3.", "female").arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr));
else
appendHtml(tr("%1 reveals %2%3.", "male").arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr));
}
}
}
void MessageLogWidget::logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal)
{
appendHtml((reveal
? tr("%1 is now keeping the top card %2 revealed.")
: tr("%1 is not revealing the top card %2 any longer.")
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseTopCardsOfZone))
);
appendHtml((reveal
? tr("%1 is now keeping the top card %2 revealed.")
: tr("%1 is not revealing the top card %2 any longer.")
).arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseTopCardsOfZone))
);
}
void MessageLogWidget::logSetActivePlayer(Player *player)
{
soundEngine->notification();
QString str;
if (isFemale(player))
str = tr("It is now %1's turn.", "female");
else
str = tr("It is now %1's turn.", "male");
appendHtml("<br><font color=\"green\"><b>" + str.arg(player->getName()) + "</b></font><br>");
soundEngine->notification();
QString str;
if (isFemale(player))
str = tr("It is now %1's turn.", "female");
else
str = tr("It is now %1's turn.", "male");
appendHtml("<br><font color=\"green\"><b>" + str.arg(player->getName()) + "</b></font><br>");
}
void MessageLogWidget::logSetActivePhase(int phase)
{
soundEngine->notification();
QString phaseName;
switch (phase) {
case 0: phaseName = tr("untap step"); break;
case 1: phaseName = tr("upkeep step"); break;
case 2: phaseName = tr("draw step"); break;
case 3: phaseName = tr("first main phase"); break;
case 4: phaseName = tr("beginning of combat step"); break;
case 5: phaseName = tr("declare attackers step"); break;
case 6: phaseName = tr("declare blockers step"); break;
case 7: phaseName = tr("combat damage step"); break;
case 8: phaseName = tr("end of combat step"); break;
case 9: phaseName = tr("second main phase"); break;
case 10: phaseName = tr("ending phase"); break;
}
appendHtml("<font color=\"green\"><b>" + tr("It is now the %1.").arg(phaseName) + "</b></font>");
soundEngine->notification();
QString phaseName;
switch (phase) {
case 0: phaseName = tr("untap step"); break;
case 1: phaseName = tr("upkeep step"); break;
case 2: phaseName = tr("draw step"); break;
case 3: phaseName = tr("first main phase"); break;
case 4: phaseName = tr("beginning of combat step"); break;
case 5: phaseName = tr("declare attackers step"); break;
case 6: phaseName = tr("declare blockers step"); break;
case 7: phaseName = tr("combat damage step"); break;
case 8: phaseName = tr("end of combat step"); break;
case 9: phaseName = tr("second main phase"); break;
case 10: phaseName = tr("ending phase"); break;
}
appendHtml("<font color=\"green\"><b>" + tr("It is now the %1.").arg(phaseName) + "</b></font>");
}
void MessageLogWidget::containerProcessingStarted(const GameEventContext &_context)
{
if (_context.HasExtension(Context_MoveCard::ext))
currentContext = MessageContext_MoveCard;
else if (_context.HasExtension(Context_Mulligan::ext)) {
const Context_Mulligan &contextMulligan = _context.GetExtension(Context_Mulligan::ext);
currentContext = MessageContext_Mulligan;
mulliganPlayer = 0;
mulliganNumber = contextMulligan.number();
}
if (_context.HasExtension(Context_MoveCard::ext))
currentContext = MessageContext_MoveCard;
else if (_context.HasExtension(Context_Mulligan::ext)) {
const Context_Mulligan &contextMulligan = _context.GetExtension(Context_Mulligan::ext);
currentContext = MessageContext_Mulligan;
mulliganPlayer = 0;
mulliganNumber = contextMulligan.number();
}
}
void MessageLogWidget::containerProcessingDone()
{
if (currentContext == MessageContext_MoveCard) {
for (int i = 0; i < moveCardQueue.size(); ++i)
doMoveCard(moveCardQueue[i]);
moveCardQueue.clear();
moveCardPT.clear();
moveCardTapped.clear();
} else if (currentContext == MessageContext_Mulligan) {
logMulligan(mulliganPlayer, mulliganNumber);
mulliganPlayer = 0;
mulliganNumber = 0;
}
currentContext = MessageContext_None;
if (currentContext == MessageContext_MoveCard) {
for (int i = 0; i < moveCardQueue.size(); ++i)
doMoveCard(moveCardQueue[i]);
moveCardQueue.clear();
moveCardPT.clear();
moveCardTapped.clear();
} else if (currentContext == MessageContext_Mulligan) {
logMulligan(mulliganPlayer, mulliganNumber);
mulliganPlayer = 0;
mulliganNumber = 0;
}
currentContext = MessageContext_None;
}
void MessageLogWidget::connectToPlayer(Player *player)
{
connect(player, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
connect(player, SIGNAL(logShuffle(Player *, CardZone *)), this, SLOT(logShuffle(Player *, CardZone *)));
connect(player, SIGNAL(logRollDie(Player *, int, int)), this, SLOT(logRollDie(Player *, int, int)));
connect(player, SIGNAL(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)), this, SLOT(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)));
connect(player, SIGNAL(logCreateToken(Player *, QString, QString)), this, SLOT(logCreateToken(Player *, QString, QString)));
connect(player, SIGNAL(logSetCounter(Player *, QString, int, int)), this, SLOT(logSetCounter(Player *, QString, int, int)));
connect(player, SIGNAL(logSetCardCounter(Player *, QString, int, int, int)), this, SLOT(logSetCardCounter(Player *, QString, int, int, int)));
connect(player, SIGNAL(logSetTapped(Player *, CardItem *, bool)), this, SLOT(logSetTapped(Player *, CardItem *, bool)));
connect(player, SIGNAL(logSetDoesntUntap(Player *, CardItem *, bool)), this, SLOT(logSetDoesntUntap(Player *, CardItem *, bool)));
connect(player, SIGNAL(logSetPT(Player *, CardItem *, QString)), this, SLOT(logSetPT(Player *, CardItem *, QString)));
connect(player, SIGNAL(logSetAnnotation(Player *, CardItem *, QString)), this, SLOT(logSetAnnotation(Player *, CardItem *, QString)));
connect(player, SIGNAL(logMoveCard(Player *, CardItem *, CardZone *, int, CardZone *, int)), this, SLOT(logMoveCard(Player *, CardItem *, CardZone *, int, CardZone *, int)));
connect(player, SIGNAL(logFlipCard(Player *, QString, bool)), this, SLOT(logFlipCard(Player *, QString, bool)));
connect(player, SIGNAL(logDestroyCard(Player *, QString)), this, SLOT(logDestroyCard(Player *, QString)));
connect(player, SIGNAL(logAttachCard(Player *, QString, Player *, QString)), this, SLOT(logAttachCard(Player *, QString, Player *, QString)));
connect(player, SIGNAL(logUnattachCard(Player *, QString)), this, SLOT(logUnattachCard(Player *, QString)));
connect(player, SIGNAL(logDumpZone(Player *, CardZone *, int)), this, SLOT(logDumpZone(Player *, CardZone *, int)));
connect(player, SIGNAL(logStopDumpZone(Player *, CardZone *)), this, SLOT(logStopDumpZone(Player *, CardZone *)));
connect(player, SIGNAL(logDrawCards(Player *, int)), this, SLOT(logDrawCards(Player *, int)));
connect(player, SIGNAL(logUndoDraw(Player *, QString)), this, SLOT(logUndoDraw(Player *, QString)));
connect(player, SIGNAL(logRevealCards(Player *, CardZone *, int, QString, Player *, bool)), this, SLOT(logRevealCards(Player *, CardZone *, int, QString, Player *, bool)));
connect(player, SIGNAL(logAlwaysRevealTopCard(Player *, CardZone *, bool)), this, SLOT(logAlwaysRevealTopCard(Player *, CardZone *, bool)));
connect(player, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
connect(player, SIGNAL(logShuffle(Player *, CardZone *)), this, SLOT(logShuffle(Player *, CardZone *)));
connect(player, SIGNAL(logRollDie(Player *, int, int)), this, SLOT(logRollDie(Player *, int, int)));
connect(player, SIGNAL(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)), this, SLOT(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)));
connect(player, SIGNAL(logCreateToken(Player *, QString, QString)), this, SLOT(logCreateToken(Player *, QString, QString)));
connect(player, SIGNAL(logSetCounter(Player *, QString, int, int)), this, SLOT(logSetCounter(Player *, QString, int, int)));
connect(player, SIGNAL(logSetCardCounter(Player *, QString, int, int, int)), this, SLOT(logSetCardCounter(Player *, QString, int, int, int)));
connect(player, SIGNAL(logSetTapped(Player *, CardItem *, bool)), this, SLOT(logSetTapped(Player *, CardItem *, bool)));
connect(player, SIGNAL(logSetDoesntUntap(Player *, CardItem *, bool)), this, SLOT(logSetDoesntUntap(Player *, CardItem *, bool)));
connect(player, SIGNAL(logSetPT(Player *, CardItem *, QString)), this, SLOT(logSetPT(Player *, CardItem *, QString)));
connect(player, SIGNAL(logSetAnnotation(Player *, CardItem *, QString)), this, SLOT(logSetAnnotation(Player *, CardItem *, QString)));
connect(player, SIGNAL(logMoveCard(Player *, CardItem *, CardZone *, int, CardZone *, int)), this, SLOT(logMoveCard(Player *, CardItem *, CardZone *, int, CardZone *, int)));
connect(player, SIGNAL(logFlipCard(Player *, QString, bool)), this, SLOT(logFlipCard(Player *, QString, bool)));
connect(player, SIGNAL(logDestroyCard(Player *, QString)), this, SLOT(logDestroyCard(Player *, QString)));
connect(player, SIGNAL(logAttachCard(Player *, QString, Player *, QString)), this, SLOT(logAttachCard(Player *, QString, Player *, QString)));
connect(player, SIGNAL(logUnattachCard(Player *, QString)), this, SLOT(logUnattachCard(Player *, QString)));
connect(player, SIGNAL(logDumpZone(Player *, CardZone *, int)), this, SLOT(logDumpZone(Player *, CardZone *, int)));
connect(player, SIGNAL(logStopDumpZone(Player *, CardZone *)), this, SLOT(logStopDumpZone(Player *, CardZone *)));
connect(player, SIGNAL(logDrawCards(Player *, int)), this, SLOT(logDrawCards(Player *, int)));
connect(player, SIGNAL(logUndoDraw(Player *, QString)), this, SLOT(logUndoDraw(Player *, QString)));
connect(player, SIGNAL(logRevealCards(Player *, CardZone *, int, QString, Player *, bool)), this, SLOT(logRevealCards(Player *, CardZone *, int, QString, Player *, bool)));
connect(player, SIGNAL(logAlwaysRevealTopCard(Player *, CardZone *, bool)), this, SLOT(logAlwaysRevealTopCard(Player *, CardZone *, bool)));
}
MessageLogWidget::MessageLogWidget(const TabSupervisor *_tabSupervisor, TabGame *_game, QWidget *parent)
: ChatView(_tabSupervisor, _game, false, parent)
: ChatView(_tabSupervisor, _game, false, parent)
{
}
......@@ -12,81 +12,81 @@ class GameEventContext;
class CardItem;
struct LogMoveCard {
Player *player;
CardItem *card;
QString cardName;
CardZone *startZone;
int oldX;
CardZone *targetZone;
int newX;
Player *player;
CardItem *card;
QString cardName;
CardZone *startZone;
int oldX;
CardZone *targetZone;
int newX;
};
class MessageLogWidget : public ChatView {
Q_OBJECT
Q_OBJECT
private:
enum MessageContext { MessageContext_None, MessageContext_MoveCard, MessageContext_Mulligan };
QString sanitizeHtml(QString dirty) const;
QString cardLink(const QString &cardName) const;
bool isFemale(Player *player) const;
bool userIsFemale() const;
QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange) const;
MessageContext currentContext;
QList<LogMoveCard> moveCardQueue;
QMap<CardItem *, QString> moveCardPT;
QMap<CardItem *, bool> moveCardTapped;
Player *mulliganPlayer;
int mulliganNumber;
enum MessageContext { MessageContext_None, MessageContext_MoveCard, MessageContext_Mulligan };
QString sanitizeHtml(QString dirty) const;
QString cardLink(const QString &cardName) const;
bool isFemale(Player *player) const;
bool userIsFemale() const;
QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange) const;
MessageContext currentContext;
QList<LogMoveCard> moveCardQueue;
QMap<CardItem *, QString> moveCardPT;
QMap<CardItem *, bool> moveCardTapped;
Player *mulliganPlayer;
int mulliganNumber;
public slots:
void logGameJoined(int gameId);
void logReplayStarted(int gameId);
void logJoin(Player *player);
void logLeave(Player *player);
void logGameClosed();
void logKicked();
void logJoinSpectator(QString name);
void logLeaveSpectator(QString name);
void logDeckSelect(Player *player, QString deckHash);
void logReadyStart(Player *player);
void logNotReadyStart(Player *player);
void logSetSideboardLock(Player *player, bool locked);
void logConcede(Player *player);
void logGameStart();
void logConnectionStateChanged(Player *player, bool connectionState);
void logSay(Player *player, QString message);
void logSpectatorSay(QString spectatorName, UserLevelFlags spectatorUserLevel, QString message);
void logShuffle(Player *player, CardZone *zone);
void logRollDie(Player *player, int sides, int roll);
void logDrawCards(Player *player, int number);
void logUndoDraw(Player *player, QString cardName);
void doMoveCard(LogMoveCard &attributes);
void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logMulligan(Player *player, int number);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logCreateToken(Player *player, QString cardName, QString pt);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logStopDumpZone(Player *player, CardZone *zone);
void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown);
void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
void logSetActivePlayer(Player *player);
void logSetActivePhase(int phase);
void containerProcessingStarted(const GameEventContext &context);
void containerProcessingDone();
void logGameJoined(int gameId);
void logReplayStarted(int gameId);
void logJoin(Player *player);
void logLeave(Player *player);
void logGameClosed();
void logKicked();
void logJoinSpectator(QString name);
void logLeaveSpectator(QString name);
void logDeckSelect(Player *player, QString deckHash);
void logReadyStart(Player *player);
void logNotReadyStart(Player *player);
void logSetSideboardLock(Player *player, bool locked);
void logConcede(Player *player);
void logGameStart();
void logConnectionStateChanged(Player *player, bool connectionState);
void logSay(Player *player, QString message);
void logSpectatorSay(QString spectatorName, UserLevelFlags spectatorUserLevel, QString message);
void logShuffle(Player *player, CardZone *zone);
void logRollDie(Player *player, int sides, int roll);
void logDrawCards(Player *player, int number);
void logUndoDraw(Player *player, QString cardName);
void doMoveCard(LogMoveCard &attributes);
void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logMulligan(Player *player, int number);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logCreateToken(Player *player, QString cardName, QString pt);
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logStopDumpZone(Player *player, CardZone *zone);
void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown);
void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
void logSetActivePlayer(Player *player);
void logSetActivePhase(int phase);
void containerProcessingStarted(const GameEventContext &context);
void containerProcessingDone();
public:
void connectToPlayer(Player *player);
MessageLogWidget(const TabSupervisor *_tabSupervisor, TabGame *_game, QWidget *parent = 0);
void connectToPlayer(Player *player);
MessageLogWidget(const TabSupervisor *_tabSupervisor, TabGame *_game, QWidget *parent = 0);
};
#endif
......@@ -6,26 +6,26 @@
#include <QVariant>
class PendingCommand : public QObject {
Q_OBJECT
Q_OBJECT
signals:
void finished(const Response &response, const CommandContainer &commandContainer, const QVariant &extraData);
void finished(Response::ResponseCode respCode);
void finished(const Response &response, const CommandContainer &commandContainer, const QVariant &extraData);
void finished(Response::ResponseCode respCode);
private:
CommandContainer commandContainer;
QVariant extraData;
int ticks;
CommandContainer commandContainer;
QVariant extraData;
int ticks;
public:
PendingCommand(const CommandContainer &_commandContainer, QVariant _extraData = QVariant())
: commandContainer(_commandContainer), extraData(_extraData), ticks(0) { }
CommandContainer &getCommandContainer() { return commandContainer; }
void setExtraData(const QVariant &_extraData) { extraData = _extraData; }
QVariant getExtraData() const { return extraData; }
void processResponse(const Response &response)
{
emit finished(response, commandContainer, extraData);
emit finished(response.response_code());
}
int tick() { return ++ticks; }
PendingCommand(const CommandContainer &_commandContainer, QVariant _extraData = QVariant())
: commandContainer(_commandContainer), extraData(_extraData), ticks(0) { }
CommandContainer &getCommandContainer() { return commandContainer; }
void setExtraData(const QVariant &_extraData) { extraData = _extraData; }
QVariant getExtraData() const { return extraData; }
void processResponse(const Response &response)
{
emit finished(response, commandContainer, extraData);
emit finished(response.response_code());
}
int tick() { return ++ticks; }
};
#endif
......@@ -13,239 +13,239 @@
#include "pb/command_draw_cards.pb.h"
PhaseButton::PhaseButton(const QString &_name, QGraphicsItem *parent, QAction *_doubleClickAction, bool _highlightable)
: QObject(), QGraphicsItem(parent), name(_name), active(false), highlightable(_highlightable), activeAnimationCounter(0), doubleClickAction(_doubleClickAction), width(50)
: QObject(), QGraphicsItem(parent), name(_name), active(false), highlightable(_highlightable), activeAnimationCounter(0), doubleClickAction(_doubleClickAction), width(50)
{
if (highlightable) {
activeAnimationTimer = new QTimer(this);
connect(activeAnimationTimer, SIGNAL(timeout()), this, SLOT(updateAnimation()));
activeAnimationTimer->setSingleShot(false);
} else
activeAnimationCounter = 9.0;
setCacheMode(DeviceCoordinateCache);
if (highlightable) {
activeAnimationTimer = new QTimer(this);
connect(activeAnimationTimer, SIGNAL(timeout()), this, SLOT(updateAnimation()));
activeAnimationTimer->setSingleShot(false);
} else
activeAnimationCounter = 9.0;
setCacheMode(DeviceCoordinateCache);
}
QRectF PhaseButton::boundingRect() const
{
return QRectF(0, 0, width, width);
return QRectF(0, 0, width, width);
}
void PhaseButton::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QRectF iconRect = boundingRect().adjusted(3, 3, -3, -3);
QRectF translatedIconRect = painter->combinedTransform().mapRect(iconRect);
qreal scaleFactor = translatedIconRect.width() / iconRect.width();
QPixmap iconPixmap = PhasePixmapGenerator::generatePixmap(round(translatedIconRect.height()), name);
painter->setBrush(QColor(220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0)));
painter->setPen(Qt::gray);
painter->drawRect(0, 0, width - 1, width - 1);
painter->save();
painter->resetTransform();
painter->drawPixmap(iconPixmap.rect().translated(round(3 * scaleFactor), round(3 * scaleFactor)), iconPixmap, iconPixmap.rect());
painter->restore();
painter->setBrush(QColor(0, 0, 0, 255 * ((10 - activeAnimationCounter) / 15.0)));
painter->setPen(Qt::gray);
painter->drawRect(0, 0, width - 1, width - 1);
QRectF iconRect = boundingRect().adjusted(3, 3, -3, -3);
QRectF translatedIconRect = painter->combinedTransform().mapRect(iconRect);
qreal scaleFactor = translatedIconRect.width() / iconRect.width();
QPixmap iconPixmap = PhasePixmapGenerator::generatePixmap(round(translatedIconRect.height()), name);
painter->setBrush(QColor(220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0), 220 * (activeAnimationCounter / 10.0)));
painter->setPen(Qt::gray);
painter->drawRect(0, 0, width - 1, width - 1);
painter->save();
painter->resetTransform();
painter->drawPixmap(iconPixmap.rect().translated(round(3 * scaleFactor), round(3 * scaleFactor)), iconPixmap, iconPixmap.rect());
painter->restore();
painter->setBrush(QColor(0, 0, 0, 255 * ((10 - activeAnimationCounter) / 15.0)));
painter->setPen(Qt::gray);
painter->drawRect(0, 0, width - 1, width - 1);
}
void PhaseButton::setWidth(double _width)
{
prepareGeometryChange();
width = _width;
prepareGeometryChange();
width = _width;
}
void PhaseButton::setActive(bool _active)
{
if ((active == _active) || !highlightable)
return;
active = _active;
activeAnimationTimer->start(50);
if ((active == _active) || !highlightable)
return;
active = _active;
activeAnimationTimer->start(50);
}
void PhaseButton::updateAnimation()
{
if (!highlightable)
return;
if (active) {
if (++activeAnimationCounter >= 10)
activeAnimationTimer->stop();
} else {
if (--activeAnimationCounter <= 0)
activeAnimationTimer->stop();
}
update();
if (!highlightable)
return;
if (active) {
if (++activeAnimationCounter >= 10)
activeAnimationTimer->stop();
} else {
if (--activeAnimationCounter <= 0)
activeAnimationTimer->stop();
}
update();
}
void PhaseButton::mousePressEvent(QGraphicsSceneMouseEvent * /*event*/)
{
emit clicked();
emit clicked();
}
void PhaseButton::mouseDoubleClickEvent(QGraphicsSceneMouseEvent */*event*/)
{
triggerDoubleClickAction();
triggerDoubleClickAction();
}
void PhaseButton::triggerDoubleClickAction()
{
if (doubleClickAction)
doubleClickAction->trigger();
if (doubleClickAction)
doubleClickAction->trigger();
}
PhasesToolbar::PhasesToolbar(QGraphicsItem *parent)
: QGraphicsItem(parent), width(100), height(100)
{
QAction *aUntapAll = new QAction(this);
connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
QAction *aDrawCard = new QAction(this);
connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
PhaseButton *untapButton = new PhaseButton("untap", this, aUntapAll);
PhaseButton *upkeepButton = new PhaseButton("upkeep", this);
PhaseButton *drawButton = new PhaseButton("draw", this, aDrawCard);
PhaseButton *main1Button = new PhaseButton("main1", this);
PhaseButton *combatStartButton = new PhaseButton("combat_start", this);
PhaseButton *combatAttackersButton = new PhaseButton("combat_attackers", this);
PhaseButton *combatBlockersButton = new PhaseButton("combat_blockers", this);
PhaseButton *combatDamageButton = new PhaseButton("combat_damage", this);
PhaseButton *combatEndButton = new PhaseButton("combat_end", this);
PhaseButton *main2Button = new PhaseButton("main2", this);
PhaseButton *cleanupButton = new PhaseButton("cleanup", this);
buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
<< main2Button << cleanupButton;
for (int i = 0; i < buttonList.size(); ++i)
connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
nextTurnButton = new PhaseButton("nextturn", this, 0, false);
connect(nextTurnButton, SIGNAL(clicked()), this, SLOT(actNextTurn()));
rearrangeButtons();
retranslateUi();
: QGraphicsItem(parent), width(100), height(100)
{
QAction *aUntapAll = new QAction(this);
connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
QAction *aDrawCard = new QAction(this);
connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
PhaseButton *untapButton = new PhaseButton("untap", this, aUntapAll);
PhaseButton *upkeepButton = new PhaseButton("upkeep", this);
PhaseButton *drawButton = new PhaseButton("draw", this, aDrawCard);
PhaseButton *main1Button = new PhaseButton("main1", this);
PhaseButton *combatStartButton = new PhaseButton("combat_start", this);
PhaseButton *combatAttackersButton = new PhaseButton("combat_attackers", this);
PhaseButton *combatBlockersButton = new PhaseButton("combat_blockers", this);
PhaseButton *combatDamageButton = new PhaseButton("combat_damage", this);
PhaseButton *combatEndButton = new PhaseButton("combat_end", this);
PhaseButton *main2Button = new PhaseButton("main2", this);
PhaseButton *cleanupButton = new PhaseButton("cleanup", this);
buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
<< main2Button << cleanupButton;
for (int i = 0; i < buttonList.size(); ++i)
connect(buttonList[i], SIGNAL(clicked()), this, SLOT(phaseButtonClicked()));
nextTurnButton = new PhaseButton("nextturn", this, 0, false);
connect(nextTurnButton, SIGNAL(clicked()), this, SLOT(actNextTurn()));
rearrangeButtons();
retranslateUi();
}
QRectF PhasesToolbar::boundingRect() const
{
return QRectF(0, 0, width, height);
return QRectF(0, 0, width, height);
}
void PhasesToolbar::retranslateUi()
{
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setToolTip(getLongPhaseName(i));
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setToolTip(getLongPhaseName(i));
}
QString PhasesToolbar::getLongPhaseName(int phase) const
{
switch (phase) {
case 0: return tr("Untap step");
case 1: return tr("Upkeep step");
case 2: return tr("Draw step");
case 3: return tr("First main phase");
case 4: return tr("Beginning of combat step");
case 5: return tr("Declare attackers step");
case 6: return tr("Declare blockers step");
case 7: return tr("Combat damage step");
case 8: return tr("End of combat step");
case 9: return tr("Second main phase");
case 10: return tr("End of turn step");
default: return QString();
}
switch (phase) {
case 0: return tr("Untap step");
case 1: return tr("Upkeep step");
case 2: return tr("Draw step");
case 3: return tr("First main phase");
case 4: return tr("Beginning of combat step");
case 5: return tr("Declare attackers step");
case 6: return tr("Declare blockers step");
case 7: return tr("Combat damage step");
case 8: return tr("End of combat step");
case 9: return tr("Second main phase");
case 10: return tr("End of turn step");
default: return QString();
}
}
void PhasesToolbar::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
painter->fillRect(boundingRect(), QColor(50, 50, 50));
painter->fillRect(boundingRect(), QColor(50, 50, 50));
}
const double PhasesToolbar::marginSize = 3;
void PhasesToolbar::rearrangeButtons()
{
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setWidth(symbolSize);
nextTurnButton->setWidth(symbolSize);
double y = marginSize;
buttonList[0]->setPos(marginSize, y);
buttonList[1]->setPos(marginSize, y += symbolSize);
buttonList[2]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[3]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[4]->setPos(marginSize, y += symbolSize);
buttonList[5]->setPos(marginSize, y += symbolSize);
buttonList[6]->setPos(marginSize, y += symbolSize);
buttonList[7]->setPos(marginSize, y += symbolSize);
buttonList[8]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[9]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[10]->setPos(marginSize, y += symbolSize);
y += ySpacing;
y += ySpacing;
nextTurnButton->setPos(marginSize, y += symbolSize);
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setWidth(symbolSize);
nextTurnButton->setWidth(symbolSize);
double y = marginSize;
buttonList[0]->setPos(marginSize, y);
buttonList[1]->setPos(marginSize, y += symbolSize);
buttonList[2]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[3]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[4]->setPos(marginSize, y += symbolSize);
buttonList[5]->setPos(marginSize, y += symbolSize);
buttonList[6]->setPos(marginSize, y += symbolSize);
buttonList[7]->setPos(marginSize, y += symbolSize);
buttonList[8]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[9]->setPos(marginSize, y += symbolSize);
y += ySpacing;
buttonList[10]->setPos(marginSize, y += symbolSize);
y += ySpacing;
y += ySpacing;
nextTurnButton->setPos(marginSize, y += symbolSize);
}
void PhasesToolbar::setHeight(double _height)
{
prepareGeometryChange();
height = _height;
ySpacing = (height - 2 * marginSize) / (buttonCount * 5 + spaceCount);
symbolSize = ySpacing * 5;
width = symbolSize + 2 * marginSize;
rearrangeButtons();
prepareGeometryChange();
height = _height;
ySpacing = (height - 2 * marginSize) / (buttonCount * 5 + spaceCount);
symbolSize = ySpacing * 5;
width = symbolSize + 2 * marginSize;
rearrangeButtons();
}
void PhasesToolbar::setActivePhase(int phase)
{
if (phase >= buttonList.size())
return;
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setActive(i == phase);
if (phase >= buttonList.size())
return;
for (int i = 0; i < buttonList.size(); ++i)
buttonList[i]->setActive(i == phase);
}
void PhasesToolbar::phaseButtonClicked()
{
PhaseButton *button = qobject_cast<PhaseButton *>(sender());
if (button->getActive())
button->triggerDoubleClickAction();
Command_SetActivePhase cmd;
cmd.set_phase(buttonList.indexOf(button));
emit sendGameCommand(cmd, -1);
PhaseButton *button = qobject_cast<PhaseButton *>(sender());
if (button->getActive())
button->triggerDoubleClickAction();
Command_SetActivePhase cmd;
cmd.set_phase(buttonList.indexOf(button));
emit sendGameCommand(cmd, -1);
}
void PhasesToolbar::actNextTurn()
{
emit sendGameCommand(Command_NextTurn(), -1);
emit sendGameCommand(Command_NextTurn(), -1);
}
void PhasesToolbar::actUntapAll()
{
Command_SetCardAttr cmd;
cmd.set_zone("table");
cmd.set_attribute(AttrTapped);
cmd.set_attr_value("0");
emit sendGameCommand(cmd, -1);
Command_SetCardAttr cmd;
cmd.set_zone("table");
cmd.set_attribute(AttrTapped);
cmd.set_attr_value("0");
emit sendGameCommand(cmd, -1);
}
void PhasesToolbar::actDrawCard()
{
Command_DrawCards cmd;
cmd.set_number(1);
emit sendGameCommand(cmd, -1);
Command_DrawCards cmd;
cmd.set_number(1);
emit sendGameCommand(cmd, -1);
}
......@@ -10,62 +10,62 @@ class Player;
class GameCommand;
class PhaseButton : public QObject, public QGraphicsItem {
Q_OBJECT
Q_OBJECT
private:
QString name;
bool active, highlightable;
int activeAnimationCounter;
QTimer *activeAnimationTimer;
QAction *doubleClickAction;
double width;
void updatePixmap(QPixmap &pixmap);
QString name;
bool active, highlightable;
int activeAnimationCounter;
QTimer *activeAnimationTimer;
QAction *doubleClickAction;
double width;
void updatePixmap(QPixmap &pixmap);
private slots:
void updateAnimation();
void updateAnimation();
public:
PhaseButton(const QString &_name, QGraphicsItem *parent = 0, QAction *_doubleClickAction = 0, bool _highlightable = true);
QRectF boundingRect() const;
void setWidth(double _width);
void setActive(bool _active);
bool getActive() const { return active; }
void triggerDoubleClickAction();
PhaseButton(const QString &_name, QGraphicsItem *parent = 0, QAction *_doubleClickAction = 0, bool _highlightable = true);
QRectF boundingRect() const;
void setWidth(double _width);
void setActive(bool _active);
bool getActive() const { return active; }
void triggerDoubleClickAction();
signals:
void clicked();
void clicked();
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
};
class PhasesToolbar : public QObject, public QGraphicsItem {
Q_OBJECT
Q_OBJECT
private:
QList<PhaseButton *> buttonList;
PhaseButton *nextTurnButton;
double width, height, ySpacing, symbolSize;
static const int buttonCount = 12;
static const int spaceCount = 6;
static const double marginSize;
void rearrangeButtons();
QList<PhaseButton *> buttonList;
PhaseButton *nextTurnButton;
double width, height, ySpacing, symbolSize;
static const int buttonCount = 12;
static const int spaceCount = 6;
static const double marginSize;
void rearrangeButtons();
public:
PhasesToolbar(QGraphicsItem *parent = 0);
QRectF boundingRect() const;
void retranslateUi();
void setHeight(double _height);
double getWidth() const { return width; }
int phaseCount() const { return buttonList.size(); }
QString getLongPhaseName(int phase) const;
PhasesToolbar(QGraphicsItem *parent = 0);
QRectF boundingRect() const;
void retranslateUi();
void setHeight(double _height);
double getWidth() const { return width; }
int phaseCount() const { return buttonList.size(); }
QString getLongPhaseName(int phase) const;
public slots:
void setActivePhase(int phase);
void setActivePhase(int phase);
private slots:
void phaseButtonClicked();
void actNextTurn();
void actUntapAll();
void actDrawCard();
void phaseButtonClicked();
void actNextTurn();
void actUntapAll();
void actDrawCard();
signals:
void sendGameCommand(const ::google::protobuf::Message &command, int playerId);
void sendGameCommand(const ::google::protobuf::Message &command, int playerId);
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/);
void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/);
};
#endif
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