#include <QHeaderView>
#include "playerlistwidget.h"
#include "pixmapgenerator.h"
#include "abstractclient.h"
#include "tab_game.h"
#include "tab_supervisor.h"
#include "tab_userlists.h"
#include "userlist.h"
#include "userinfobox.h"
#include "user_context_menu.h"
#include <QMouseEvent>
#include <QAction>
#include <QMenu>

#include "pb/session_commands.pb.h"
#include "pb/command_kick_from_game.pb.h"
#include "pb/serverinfo_playerproperties.pb.h"

PlayerListItemDelegate::PlayerListItemDelegate(QObject *const parent)
    : QStyledItemDelegate(parent)
{
}

bool PlayerListItemDelegate::editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index)
{
    if ((event->type() == QEvent::MouseButtonPress) && index.isValid()) {
        QMouseEvent *const mouseEvent = static_cast<QMouseEvent *>(event);
        if (mouseEvent->button() == Qt::RightButton) {
            static_cast<PlayerListWidget *>(parent())->showContextMenu(mouseEvent->globalPos(), index);
            return true;
        }
    }
    return QStyledItemDelegate::editorEvent(event, model, option, index);
}

PlayerListTWI::PlayerListTWI()
    : QTreeWidgetItem(Type)
{
}

bool PlayerListTWI::operator<(const QTreeWidgetItem &other) const
{
    // Sort by spectator/player
    if (data(1, Qt::UserRole) != other.data(1, Qt::UserRole))
        return data(1, Qt::UserRole).toBool();
    
    // Sort by player ID
    return data(4, Qt::UserRole + 1).toInt() < other.data(4, Qt::UserRole + 1).toInt();
}

PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, TabGame *_game, QWidget *parent)
    : QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameStarted(false)
{
    readyIcon = QIcon(":/resources/icon_ready_start.svg");
    notReadyIcon = QIcon(":/resources/icon_not_ready_start.svg");
    concededIcon = QIcon(":/resources/icon_conceded.svg");
    playerIcon = QIcon(":/resources/icon_player.svg");
    spectatorIcon = QIcon(":/resources/icon_spectator.svg");
    lockIcon = QIcon(":/resources/lock.svg");
    
    if (tabSupervisor) {
        itemDelegate = new PlayerListItemDelegate(this);
        setItemDelegate(itemDelegate);
        
        userContextMenu = new UserContextMenu(tabSupervisor, this, game);
        connect(userContextMenu, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
    } else
        userContextMenu = 0;
    
    setMinimumHeight(60);
    setIconSize(QSize(20, 15));
    setColumnCount(6);
    setHeaderHidden(true);
    setRootIsDecorated(false);
    header()->setResizeMode(QHeaderView::ResizeToContents);
    retranslateUi();
}

void PlayerListWidget::retranslateUi()
{
}

void PlayerListWidget::addPlayer(const ServerInfo_PlayerProperties &player)
{
    QTreeWidgetItem *newPlayer = new PlayerListTWI;
    players.insert(player.player_id(), newPlayer);
    updatePlayerProperties(player);
    addTopLevelItem(newPlayer);
    sortItems(1, Qt::AscendingOrder);
}

void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties &prop, int playerId)
{
    if (playerId == -1)
        playerId = prop.player_id();
    
    QTreeWidgetItem *player = players.value(playerId, 0);
    if (!player)
        return;
    
    if (prop.has_spectator()) {
        player->setIcon(1, prop.spectator() ? spectatorIcon : playerIcon);
        player->setData(1, Qt::UserRole, !prop.spectator());
    }
    if (prop.has_conceded())
        player->setData(2, Qt::UserRole, prop.conceded());
    if (prop.has_ready_start())
        player->setData(2, Qt::UserRole + 1, prop.ready_start());
    if (prop.has_conceded() || prop.has_ready_start())
        player->setIcon(2, gameStarted ? (prop.conceded() ? concededIcon : QIcon()) : (prop.ready_start() ? readyIcon : notReadyIcon));
    if (prop.has_user_info()) {
        player->setData(3, Qt::UserRole, prop.user_info().user_level());
        player->setIcon(3, QIcon(UserLevelPixmapGenerator::generatePixmap(12, UserLevelFlags(prop.user_info().user_level()))));
        player->setText(4, QString::fromStdString(prop.user_info().name()));
        const QString country = QString::fromStdString(prop.user_info().country());
        if (!country.isEmpty())
            player->setIcon(4, QIcon(CountryPixmapGenerator::generatePixmap(12, country)));
        player->setData(4, Qt::UserRole, QString::fromStdString(prop.user_info().name()));
    }
    if (prop.has_player_id())
        player->setData(4, Qt::UserRole + 1, prop.player_id());
    if (prop.has_deck_hash())
        player->setText(5, QString::fromStdString(prop.deck_hash()));
    if (prop.has_sideboard_locked())
        player->setIcon(5, prop.sideboard_locked() ? lockIcon : QIcon());
    if (prop.has_ping_seconds())
        player->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(12, prop.ping_seconds(), 10)));
}

void PlayerListWidget::removePlayer(int playerId)
{
    QTreeWidgetItem *player = players.value(playerId, 0);
    if (!player)
        return;
    players.remove(playerId);
    delete takeTopLevelItem(indexOfTopLevelItem(player));
}

void PlayerListWidget::setActivePlayer(int playerId)
{
    QMapIterator<int, QTreeWidgetItem *> i(players);
    while (i.hasNext()) {
        i.next();
        QTreeWidgetItem *twi = i.value();
        QColor c = i.key() == playerId ? QColor(150, 255, 150) : Qt::white;
        twi->setBackground(4, c);
    }
}

void PlayerListWidget::setGameStarted(bool _gameStarted, bool resuming)
{
    gameStarted = _gameStarted;
    QMapIterator<int, QTreeWidgetItem *> i(players);
    while (i.hasNext()) {
        QTreeWidgetItem *twi = i.next().value();
        if (gameStarted) {
            if (resuming)
                twi->setIcon(2, twi->data(2, Qt::UserRole).toBool() ? concededIcon : QIcon());
            else {
                twi->setData(2, Qt::UserRole, false);
                twi->setIcon(2, QIcon());
            }
        } else
            twi->setIcon(2, notReadyIcon);
    }
}

void PlayerListWidget::showContextMenu(const QPoint &pos, const QModelIndex &index)
{
    if (!userContextMenu)
        return;
    
    const QString &userName = index.sibling(index.row(), 4).data(Qt::UserRole).toString();
    int playerId = index.sibling(index.row(), 4).data(Qt::UserRole + 1).toInt();
    UserLevelFlags userLevel(index.sibling(index.row(), 3).data(Qt::UserRole).toInt());
    
    userContextMenu->showContextMenu(pos, userName, userLevel, playerId);
}
