import "game_event.proto";

message Event_CreateToken {
    extend GameEvent {
        optional Event_CreateToken ext = 2013;
    }
    optional string zone_name = 1;
    optional sint32 card_id = 2;
    optional string card_name = 3;
    optional string color = 4;
    optional string pt = 5;
    optional string annotation = 6;
    optional bool destroy_on_zone_change = 7;
    optional sint32 x = 8;
    optional sint32 y = 9;
}
