import "serverinfo_game.proto";
import "serverinfo_user.proto";
import "serverinfo_gametype.proto";

message ServerInfo_Room {
	optional sint32 room_id = 1;
	optional string name = 2;
	optional string description = 3;
	optional uint32 game_count = 4;
	optional uint32 player_count = 5;
	optional bool auto_join = 6;
	repeated ServerInfo_Game game_list = 7;
	repeated ServerInfo_User user_list = 8;
	repeated ServerInfo_GameType gametype_list = 9;
}
