#ifndef TAB_ROOM_H
#define TAB_ROOM_H

#include "tab.h"
#include <QGroupBox>
#include <QMap>

namespace google { namespace protobuf { class Message; } }
class AbstractClient;
class UserList;
class QLabel;
class ChatView;
class QLineEdit;
class QPushButton;
class QTextTable;
class RoomEvent;
class ServerInfo_Room;
class ServerInfo_Game;
class Event_ListGames;
class Event_JoinRoom;
class Event_LeaveRoom;
class Event_RoomSay;
class GameSelector;
class Response;
class PendingCommand;
class ServerInfo_User;

class TabRoom : public Tab {
	Q_OBJECT
private:
	AbstractClient *client;
	int roomId;
	QString roomName;
	ServerInfo_User *ownUser;
	QMap<int, QString> gameTypes;
	
	GameSelector *gameSelector;
	UserList *userList;
	ChatView *chatView;
	QLabel *sayLabel;
	QLineEdit *sayEdit;
	QGroupBox *chatGroupBox;

	QAction *aLeaveRoom;
	QString sanitizeHtml(QString dirty) const;
signals:
	void roomClosing(TabRoom *tab);
	void openMessageDialog(const QString &userName, bool focus);
private slots:
	void sendMessage();
	void actLeaveRoom();
	void sayFinished(const Response &response);
	
	void processListGamesEvent(const Event_ListGames &event);
	void processJoinRoomEvent(const Event_JoinRoom &event);
	void processLeaveRoomEvent(const Event_LeaveRoom &event);
	void processRoomSayEvent(const Event_RoomSay &event);
public:
	TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *_ownUser, const ServerInfo_Room &info);
	~TabRoom();
	void retranslateUi();
	void closeRequest();
	void processRoomEvent(const RoomEvent &event);
	int getRoomId() const { return roomId; }
	const QMap<int, QString> &getGameTypes() const { return gameTypes; }
	QString getChannelName() const { return roomName; }
	QString getTabText() const { return roomName; }

	PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd);
	void sendRoomCommand(PendingCommand *pend);
};

#endif
