import "serverinfo_user.proto";

message ServerInfo_Game {
	optional sint32 room_id = 1;
	optional sint32 game_id = 2;
	optional string description = 3;
	optional bool with_password = 4;
	optional uint32 player_count = 5;
	optional uint32 max_players = 6;
	optional bool started = 7;
	repeated sint32 game_types = 8;
	optional ServerInfo_User creator_info = 9;
	optional bool only_buddies = 10;
	optional bool only_registered = 11;
	optional bool spectators_allowed = 12;
	optional bool spectators_need_password = 13;
	optional uint32 spectators_count = 14;
}
