syntax = "proto2";
import "game_event.proto";
import "serverinfo_player.proto";

message Event_GameStateChanged {
    extend GameEvent {
        optional Event_GameStateChanged ext = 1005;
    }
    repeated ServerInfo_Player player_list = 1;
    optional bool game_started = 2;
    optional sint32 active_player_id = 3;
    optional sint32 active_phase = 4;
    optional uint32 seconds_elapsed = 5;
}
